Amir grew up in the very place in which Supergiant Games was headquartered for its first two years -- the same home in which he took up hosting pen-and-paper role-playing sessions at the age of 10. After majoring in English at Columbia University, he joined Electronic Arts to work on the Command & Conquer franchise, where he was responsible for design on Command & Conquer 3: Tiberium Wars and Command & Conquer: Red Alert 3. He left EA in 2009 to co-found Supergiant Games in his ongoing quest to give back to gaming what gaming's given him. At Supergiant, Amir designs content for the studio's games and manages day-to-day operations.
In this session Amir discusses how Supergiant Games created the award-winning, self-funded downloadable game Bastion. After the studio cofounders quit their jobs at Electronic Arts, they set out to build a team, a technology base, and an original intellectual property from the living room of a house in suburban California. The session covers the company story, displays the early prototypes and outlines the strategies used to develop, market, and publish an original game from conception to certification.