 all right let me play this the full first here there's no sound it's a cool set there's some really cool stuff in here like this i think the biggest notes are on that jump fall and then the exit here at the end wait for it and wait wait wait like cracks no i do like that he's slightly unstable at the end there all right i think the only thing i would say is um like we start to shot and there's something going on here and we have to understand that he is on a crocodile alligator i don't remember which one and uh that is a relationship that they have and there's all of this with awesome detail there's a lot to take in and the reason i'm saying this is because i would probably wait with the fish so we see this and maybe that's the timing of this guy so i would just take the animation of those two and just go backwards and just delay them so that we see this we understand oh okay there's a there's a kind of crocodile all right they're not he's not eating this guy okay and then the fish comes out now you understand okay that's what just happens so it's a tiny thing it's not it's not killing your shot so just a note and then there is a slight offset and we appreciate that i just wonder if this could be a different pose the reason why i'm asking is because it's it could either either be more in terms of like more attention like looking he's already looking around and sees this it was all right there's something there gotta go get my stuff or totally casual push this casual pose could even be sitting i know this is totally destroying your shop just thinking out loud where where it's i'm just riding this i'm almost home wait there's a fish oh i need these let me get out of there the thing that destroys my note is that if he's super casual then jumps up to go oh i need to get this and this feels almost a big casual he's not in a super hurry so not sure if my note is the right one but i do want to just mention it something for you to decide thinking out loud here because from a technical point of view this is all really well animated all the transitions are great i like that jump with a slight lean back and a bit of a slowdown before he gets to the ladder there's some moments i would say where like the legs like that leg comes out really quickly and then hits that bam that invisible wall here to go back down it's just for me it's stuff like that that i will tweak a bit but i love the complexity of going up there and how he reaches up there to do that and has that a little bit jump and slight little hops there that's great comes out sees this i love that little weight and look it's just enough time for him to react look at things the only thing i would say is almost a bummer that he goes over and then we have that leg flowing into that arm flowing through the spear the silhouette is not super clean and it's almost like if he's there and he's in a hurry he might as well just take this arm reach out to grab it it doesn't have to take a step and go over there because then he just comes back i know this will destroy your animation i'm just again thinking out loud could just be this i've been a slight step change but then grabbing with this start with his left arm for just a much cleaner open silhouette you can then always you know throw the spear over for then this arm to grab it and then get into this maybe the only thing where it gets a bit wonky for me at the end is that this is such a big jump and you're really starting with an arc this way when that grows really out there but then visually we're flattening that makes sense for me like this is the beginning when arc for something like this but then you have a sudden stop and it's such a huge jump where he would land and bam impact it's almost like maybe jumps less so he lands here for that slide there's just something that felt a bit whoa that's a really big jump that technically he should land over here that would just destroy everything so i was probably maybe reduce that and then watch out that arm just kind of gets into a stiff section through there where nothing kind of moves and stays around then it's a bit better but the ones we get to hear so it feels a bit it's kind of stuck in that pose i know he's sliding and i like that he pushes off somewhat with that arm that's cool but there's just something about it feeling bit stiff and blocky from there with those arms with the legs kind of stuck there and again there i do like that it'll hold in the air but then it just it just keeps that blocky feel that rough feel which is kind of in that pose that pose and then you have this where like he looks like he just missed like that's not what he wanted didn't want to go this far but when you watch it in real time to me just feels like that's what he wanted to do i'm kind of missing when i frame through that that feeling of oh i went too far i'm kind of missing so to me it's almost like you want to do this and then have here a bit of a scramble maybe with legs and arms whoa he missed this i like that thing so it comes back out this feels a bit weird timing wise you come out with the hand smacks down but then it's kind of so like it's that fast move and then very slow spacing through there this just feels a bit weird it's like it's very straight very stiff again chest in the head all that very very stiff there and then you have a linear key with that with that movement on the head there and then all of that is not really influencing the chest it gets a bit rough animation wise towards the end to me whereas that feels a lot better this the only thing i would say is we're getting into kind of muffled silhouette there where we just don't it's not super clear what you have it could be a bit more three-quarter so we have a nice review of the body line and then leg and arm separation even this here as you want to separate these we still end up with the feet overlapping with arms just feel like that could be reworked a bit comes out which out ends up a bit twins again we could have a bit of a change there with one arm up that's cool i like that but then watch out he has that move with the roots this whole body all of this is moving over but then we kind of stop fairly abruptly it's not a linear key as in hitting a wall but it's not that he's off balance it still has the foot there but it's borderline and i just feel like with all of that momentum all that weight in the body he will go overshoot a bit and then come back but if you would overshoot we might end up being really off balance so maybe i would just reduce the amount of movement in the overall body also silhouette wise your bend of the knee is straight towards camera gives us a bit of a strange silhouette there with that line so i would probably keep this foot out a bit more that way that body line can flow into this versus curve bam straight this gets a bit pose to pose for everything moving at the same time with those arms it's a bit like you're starting to go this way but then like that arm starts to move up a bit of a funky silhouette there and then down and bam hits that wall boom that's a bit rough there bit of a broken wrist there the body starts up going back of the chest and the head but then straight down i know it's because he also goes down but then i would drag the head a bit more but still continue to arch that back a bit this which out it's why it's connected there i will keep that select again clean it gets a bit muffled there and almost tangent like there again we're overlapping a lot and i think this could be just a bit cleaner and again the body going back it feels like there's a lot of momentum back where he's almost leaning back i know there's some counterweight there but then i would take that leg and bring it back so that we have a bit of a change there not overlapping again the shins here so shin zone so that you have uh there's a cleanest in the legs that's all cute okay let's go the thing that cracks me up and maybe that's intentional but maybe what you can do is expose the tail a bit more so that we can see the how that creature goes forward right now it's such like a magical car like see moving here you have it in there i would just go up a bit so we see this a bit more and then if you want to keep this this fast because now you're getting the real cartoon line of going he also starts to kind of slide over and i give this a bit more of a path there that's less sideways i just break this up a bit more where the body would so be here ish and then the head would turn this way it's a bit more i guess a bit more pathy then you got more visible tail movement and as he goes back i would actually have a move even further back that gets him a bit out of off balance because it's so fast that moved that slightly dragging there and then can readjust the step for that for this pose i would also bring that shoulder higher might as well go all the way up here and have a pose like that it doesn't feel kind of somewhat straight in this i think that just feels a bit crummy in terms of a pose so you starting to have it here but there's something with that gap here i would try to bring that shoulder over that lower neck over there so that head and the arm are a bit closer together if that makes sense and that's kind of that they really could keep the fish don't really know how this fish would jump i might like what they have you got a wiggle there with the change in the heads let me see this guy maybe this guy this guy hits a bit of a wall there right there maybe that's our reacting to comes up and then has that but then you almost expect a bit more rotation than back there's a little bit of a harshness right through there the only other thing watching this again is that this tip has an arc down like that where it's it's almost like if this was a cutting thing it would cut into something but this is a pointy tip where if there's the fish it would almost be you start out like that and watch out for tangents there you know in between to be careful but i would go up where it's almost has to point up up up up to then come straight down if that makes sense instead of a swiping down if the fish is there it wouldn't really impale it because it's kind of like a side swipe scratch it would have to be if that's your end pose and bring up that spirit over a straight down stab impaling thing that would be another last note there all right i think i'm leaving out that lots of notes here and there will let me know if you have any questions and that's that thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you