 Howdy guys IndiePixel here, and I wanted to create another series here on how to use Houdini, but this time what I wanted to do what is I wanted to include the Houdini engine All right, and it's specifically for Unity because Houdini engine is different for Unity and Unreal In certain ways, I mean they're very similar in most ways, but it differs at certain points But anyways, what I wanted to do is I wanted to make this little mini course about You know, how do we go about creating a little grass field? All right, so what we're going to do throughout this series is we're going to Learn how to create these little grass clumps. All right, so each one of these little grass clumps is just a series of cards So if we actually look at the geometry, it's just a series of you know cards and All of this is generated inside of Houdini and you'll notice that we also automatically have all the LEDs for these Clumps. All right, and so I wanted to walk through the process of how we can go and create all of these Or all of this grass field here procedurally inside of Houdini and the Houdini engine for Unity. All right, and so that's what we're going to do. We're going to walk through this entire process So I'm going to take you from literally the beginning where we go and create a grass blade and Then we're going to go and create a grass clump and we're going to learn how to export all that stuff out of Houdini into Unity so we can create a prefab out of it And then we're going to learn how to utilize the Houdini engine so we can scatter that grass clump Throughout the entire terrain and in this case, we're just going to keep it in a small little sample cherry. Okay, so Lots to cover. I hope you guys really enjoyed this So let me know if you have any questions and I'll try to get back to you as fast as possible. Thanks so much. Bye