 Hi everyone and welcome back to another episode of our VGC 2020 Battle Series. My name is Lee, also known as Osiris and we're gonna continue on with this Eveltil and Xerneas team today. We've had some good games with it the past couple of days. If you've missed any of those, I'll link a card up here for you and you can go and check them out. The team is always down in the description below. There is a roll paste and a poker paste. Check it out in your own time and try it out. If you'd like to, if you do try it out, let me know how you get on with the team. It's quite nice. It's quite unique. I think got some nice text to it as well. We're gonna end up the week with it. As always, if you do enjoy the content, please remember to drop a like on the video. Do subscribe to the channel and leave your comments down below. So hopefully it doesn't take too long to find our first opponent today. We're just gonna search now. We had some, like I say, we've had some good battles with this team this week. We kicked off with a really good one yesterday against the highly, highly rated Spanish player playing that Spanish rain team. That we've seen so commonly used recently, but with a pherathon over what you would normally see the Cortana there from the original build from Alex and Eric. And then we had a game against Scott that don't want to protect it. Just ruined the game for us really, but we'll not, we'll not mention that too much because it's coming across like I'm really salty about it. Gee, I'm a little bit, but it's fine. It's fine to get a little bit annoyed about things, but some dead. It's fine. It's fine. It's fine. I'm just hoping the bad spots being like so dead. Where's everyone? Where's everyone? Is everyone just waiting on sword and shield and just thinking forget it. I don't want to play ultra anymore, but there's still lots of events to come in ultra. You know, we've got the special event in France coming up very soon. And then we've got, I think that's the last major of the this season, like the ultra season for us in Europe. But lots of MSS and PCs, I'm sure going on. We can't find our first opponent of the episode, so I'll just cut it here and we'll come back when we do find our first opponent of the episode. And we finally got our first opponent of the episode, so we'll hop straight into team preview. Okay, so we've got a team consisting of Duskman across my ground on Tepithenis Salamence, Incinero and Tapu Lele. So we've got that kind of psychic spam sort of call with the Tepithenis Tepithenis, Tapu Lele, Duskman across my ground. It's going to be Ultra and across my ground as well. We've got Tailwind support, potentially Trick Room support there on the Duskman, and then you've got Tepithenis as well for extra terrain support and then the Incinero. And the Salamence double, Intimidate there. All right, let's think what can we do here. Serena not so good in this matchup because of the psychic terrain. Kind of takes away the its ability to function so well. Yveltal actually really good in this matchup and I do like Yveltal quite a lot here. Double Intimidate also very nice in this matchup. We've got to watch out for the Incinero Faker turn one, I think, but we can play around that a little bit ourselves. So I think what we'll do is go Incinero Finny with Yveltal and do we want Xerneas? I think Xerneas can be quite good, especially if the opposing Duskman does Ultra Burst. The other option would be bringing in Landerous because it does do well against things like Gradon, Duskman, and the Incinero. Now I'm going to bring Xerneas because Xerneas is just ridiculously strong, isn't it? So we just want Xerneas. I've literally been searching for an opponent for like, I must have went through the process about five times. It's like you cannot find an opponent. There's literally no one on, so it's a bit of a, it must be just a bad time to search, but we'll see. We're going to see Salamence and Tapir Lele come out for my opponent, which is fine. Like this lead really doesn't make like anything very, like it's not a difficult lead for us because we're going to overwrite the terrain, which is perfect. We'll see the Intimidate come out from the Salamence, but we'll get the Intimidate back onto it. I think the first thing what we can try and do is probably go for U-turn out onto the Tapir Lele and go for an Icy Wind. We might see a Double Edge, we might see a Tailwinter from the Mence, but it'd be nice to just keep our Intimidate in the back. The other option here would have been, I think, not bringing the Veltals to this matchup. I'm potentially bringing the Landerous here because Landerous is a good switch in here just to get the Double Intimidate onto the Mence, and it also gives us a faster pivot out of the next turn as well. We're going to see the Salamence retreat, we're going to see the Groudon come in, so this is fine. The only problem is, I think, going into this next turn is potentially we're going to see a Moonblast from the Lele, but we are going to have a Slow U-turn out onto the Lele, so I'm going to consider all of the Ducie Moonblasts. We'll take that before the Veltal comes onto the field, so it's not the worst thing in the world. Magic Room. Ah, okay. That's fine. We do lose our Assault Vesta with the Veltal, which isn't the best, but not at the end of the world. We will be faster than the Lele as well, so we will be able to get Snarl off before we can do anything. Okay. We lose like all our berries as well. Come on, let's go. Let's go, let's go, let's go. Right. Sorry, my screen just frees in there. You know, it's like loading and just lying in a bit. Right, so Veltal onto the field. Um, do we just Snarl? I think Snarl's not bad to be honest. You don't know what kind of ground on this could be. It could be special. It's more likely to be physical though, so we could just Snarl, and we could potentially just go for an H as minus into the ground, and get some damage off onto it there. It might go for a Fire Punch, but not as well. It might go for an Eruption. You do not know. Anyway, we get that off, and if it goes for a Precious Blades, I mean like if Veltal's fine, we get some Nature's Madness damage off onto the ground on. The Opposite Finny's definitely going to be... Yeah, there's a Fire Punch. Okay. Yep, that's fine. The Opposite Finny, I think, definitely is the move. I think for using utilising Magic Room, it would make sense. I'm going to go for an H as minus into the Finny. I'm going to switch in and Snarl onto Aria Veltal. Maybe my opponent sees this, but I think keeping the Veltal around for later on would be quite nice, especially if the Duskman's lying in wait in the back. We know there's the Finny, the ground on, the Salamence so far, so maybe the ground on protects you while the Opposite Finny tries to get an Icy Wind off. That'll make a lot of sense. Yeah, there's a Protect. There's the Icy Wind. Yep. Oh, you can get some nice damage into this Finny here. And it's all about like chipping things down, really, right now. I think that's what we want to try and do, is just chip things down and get them in range for something like Xernius to come in a little bit later on, and potentially pick up some knockouts. Now, it might be good time to try and get Azernius onto the field, so I'm going to you turn out onto the top of Finny, and I'm going to switch into Xernius. Do we see the Nature's Madness? This is a problem, like, I don't want to switch Xernius in and take a Nature's Madness from the Opposite Finny. But if I can kind of maneuver this play, I'm probably better off bringing Xernius in on the Incinero. So if we go for this, yeah, we'll go for that, and then I'm going to just bring in Xernius. I want to preserve Xernius as much as I can. Okay, we're going to see the Groudon switch out, which is fine. Salamence? Yeah, it's just Madness into the Azernius. Because the other thing we've got to think of, right, like now, is we bring Xernius onto the field. Moonblast probably gets Finny. But the Salamence probably goes for a Tailwind. But I think if I go Moonblast into Finny, and then I switch into Incinero here, and then the next time we can go for the Geomancy. Because you've got to worry about the Tapulele coming in. That's all we're trying to do is like bait in the Tapulele when we've got that board position in Xernius. And we want to try and lock in our Misty Terrain so we can get this board position where we can get the Xernius set up with the Geomancy. And then from here it'll be pretty easy to kind of manipulate the field. We're going to see the Tapulele come back onto the field now. The interest is to see how much your Moonblast does to it. Can we take it? I don't think we'll take it down from this range, but you never know. Salamence is going to mega-revolve. I'd say best guess. Mence is going to go for a Tailwind. And Mike will go for a Double Edge into Xernius. But probably Tailwind. Hyper Voice. Take that. Got a Geomancy there as well. Magic Room. We don't want Magic Room being a thing anymore. So we'll switch into Finny and we'll fake out the Lele. The big problem here would be doing this. Mence is going for a Tailwind now. And then we take down the Lele. The Groudon gets onto the field for free. And we're still stuck with Incineroar out on top of Finny. But I mean it's not the worst thing in the world because Finny's still got full health. We've got to switch from Incineroar into Evelta if you want. Then it allows us to switch back into Incineroar. Misty Terrain's on the field. We can still disrupt with things like Icy Wind if we need to. It's just we don't want this Magic Room being in effect any longer because it really hinders the ability of Xerneus to get set up. And we want to be able to set up if we can. The Mence is just going to protect here. We're probably going to see the attempt for the Magic Room I would imagine. But no Tailwind going up makes things a lot easier for us. We do get rid of the Lele. And like I said, one of the things we've got now is if the Groudon does come onto the field, which makes a lot of sense for it to come on because of pressure, both of our Pokemon, pretty hard, is we've got to switch out to the Evelta. If we lose the Evelta, that's fine. You can get an Icy Wind off. And then we've got the Incineroar to come back onto the field to get that Intimidate onto both of these threats. Isap. Okay, so we will go for that Icy Wind and we will bring in Evelta. And we've also got Heal Pulse on our Finny as well. So if we can position ourselves well enough, we can make use of the Heal Pulse on to us earliest in the late game. But Evelta feels a bit more like fodder now than anything else. But I mean if we see a Precipus Blades, we get in for free and we've got Sucker Punch that we can utilize here. We do see the Precipus Blades. Okay, this is fine. Icy Wind's going to do a nice chunk to the Salamence. And maybe a Sucker Punch gets the Groudon. I don't know if it will, to be honest. Are we better? Are we better off just switching into the Incineroar? No. I'm going to go for another Icy Wind and I'm going to go for the Sucker Punch. I think the Sucker Punch is pretty strong. It might get the Groudon. Nah, it's not quite enough. I don't know if we should take it with Evelta. Oh we do! We take it! And the berry should proc! Now we're going to get the Icy Wind off and now we're going to be all alright unless we see a Fire Punch come up from the Groudon into Evelta. There's Precipus Blades. It's fine. And it's on par to stop that magic room because like our berries wouldn't be proc-ing otherwise. Icy Wind, we're going to cancel out this Icy Wind and then the Mences definitely in Sucker Punch range now. Right, so we need to play this a little bit carefully. I mean once we get rid of both of these targets it makes our life a lot easier. Sucker Punch we need to go for on the Mence. I think yeah we'll go for the Sucker Punch on the Mence and just the Icy Wind. I don't mind losing both these Pokemon now because like if we lose both now it means we get Zernius and Incineroar onto the field and we've got that that fake out GM Antsy. So let's see are you going to let us fake out the Mence? The problem would be the Mence protecting the Groudon going for the attack. But I mean once we get rid of the Groudon because the Icy Wind will get rid of the Groudon and then the Finny comes back onto the field which is fine. And the thing is we've got Incineroar we're bringing now. Just fake out an Icy Wind. The Mence is just protected. It has to go for a double protect. And like we're going to be able to lock this one up just with the fake out support that we've got. Like Tapu Finny coming in for my opponent. It's fine. They might have Icy Wind but I don't know. Maybe. Do they have Icy Wind? Are they going to have Icy Wind? I don't know. The other option we've got here is just to actually U-turn with Incineroar onto yeah I think. I do worry about the Z move on the Finny. 100% like worry about the Twinkle Tackle here. We've got Icy Wind and do we just fake out the Mence and just Icy Wind because then you have to toggle down the Finny. Do we just U-turn? I think we'd make use of our fake out while we've got it. The fake out might be enough. I don't know if it will be enough to get the Mence but that's for the double. Okay we'll get the fake out there. Could have went for the M. And this is where the U-turn would have been the better player because then we have the active fake out gone into this turn and the Zernius coming onto the field. But at the same time I think we just attack the Finny and go for a U-turn into the Mence honestly and I think a Moon Blast will be enough to get the Finny and Mence minus one it's not going to be enough to get the Zernius minus two sorry. Yeah we'll go for that Moon Blast and we'll go for a U-turn into the Mence and I think like we might see the Z-move but we'll get the Mence within sooner or all. It's just about getting the Moon Blast onto this Finny. I don't think it's buried either because of the magic room. Oh it survives but the special attack drop is huge. It is buried actually. Wow okay that's interesting. So there's no Z-move there. I really expected the Z-move going to see Moon Blast. A special attack drop is pretty huge here for us. Double edge. Let me take it. And we do. And the Mence goes down the double intimidate. Oh we got onto it. It's huge and then the U-turn coming out into the Finny and then yeah I mean we've got this now haven't we? Because we can use Moon Blast. Moon Blast and then go for the U-turn again. Oh we could just Flare Blitz I guess. Flare Blitz just got with a bit of Flare a bit of style and that's going to be fine instead of avoiding but that's all right. I mean good game to my opponent. I think we could have went for a bit more of a the smart player with the U-turn to have the fake out Geomancy but I was worrying too much I think about something that wasn't there and that was the Z-move on the Finny and that was all like from the the whole magic room setup. But and I think if you look back at the World Championships teams that were very much like this Finny's tended to have the Z-move there but it could be wrong. But yes anyway let's move on. That was our first game. I'm looking at the time on the record in 26 minutes it's definitely not being that because I've had to cut so much of this video like 10 minutes of it just searching. So we'll find our next opponent. This is going to be the last one of the week for us to finish up with this team. So hopefully we can finish on a nice win. And I mean it's a little sad because we've only had three days with this team so we're not going to see everything and see how this team can perform fully but I mean we're getting a good idea of what this team can do so we'll go into this last one. Play a little bit of Gladiant here and see how long it takes to find the next opponent. I tell you what what I'll do is just cut it right now and we'll come back when we bump into that next opponent of the episode. And we've got Jek. So we're up against Jek next and we'll go straight into team preview. The Jek playing the team of Groudon, Tapulele, Incinero, Gengor, Ferethon and Kyogre. So this one is where Ivelto has a field day. So I think what we'll do is lead with Ivelto and Landerus here. I'd imagine you probably want to bring the Tapulele as a lead against this team. And then we will have Incinero. I think we definitely need it for the Ferethon and do we want Zonius or do we want Tapufini? Probably Zonius and we'll just lock in straight away. And Jek locked in straight away knows what he's wanting to do. This dual primals call. Hopefully this one's quite a quick one so we can showcase how the team works. The thing to worry about initially is obviously going to be that Tapulele, but I think a snarl, a knockoff or just a snarl on an earthquake could be enough to deal with it. The Tapulele is not really threatening us too much. We're going to see Incinero and Gengor come out for my opponent. Just fine. Icy wind could be a bit of a problem for us without Landerus of course. But our dark part of the team, Ivelto, isn't really too threatened. But I think, I mean what do you do here? Do you go Icy wind, fake out into Landerus or I'm going to just snarl, whatever. And I think I'm going to, do I just U-turn? I don't want to take an Icy wind with Landerus. That's the thing. So I'm just going to switch Landerus out into Incinero here. And the worst thing, like the support would be good first with the, from my opponent's end would be to go for an Icy wind with the Gengor if they've got access to it. And there's the trap coming out. And I don't think you see my opponent go for U-turn because I think the pressures there, they need to fake out. And then they fake out the Landerus, I think that's where you would go. Yeah. And then you might see a trick room Gengor here. Maybe. Maybe. Which isn't the worst thing in the world at all if you do. Like I don't mind trick room going up. There it is. Okay. We'll probably see the Gengor protect this turn. So I mean we can go for, Incinero is going to pivot out first. We could foul play into the opposing Incinero slot and go for U-turn into that slot as well. Because if a primal comes in there, primals generally have huge attack stats. So foul players always doing really nice damage to them. So if you can suspect potential primal coming in, either Kyogre or Groudon, we're going to get some nice damage onto it before it can really do very much. So it'd be interesting to see which one it is. It is Groudon. Okay. And I mean one of the things you can do. We'll pivot now to you with our Incinero. So we can get our Landerus onto the field and just get an Intimidate onto it. Rods wasn't bringing Incinus right now. With the Gengor at minus one, it's not really putting too much pressure on offensively. We've got to suck a punch as well. It can threaten it. I don't think minus one fire punch is going to be enough to get our Landerus. And especially with we're weakening it with foul play, if it's got a ruption, then it's not really going to be doing too much at all. The other option is we could just lock into earthquake and snarl this next turn and just start clearing the field as a foul play. The Intimidate not helping us at all there, but I mean I'd rather get the Intimidate onto Groudon now and then we've got the snarl and then we can just go earthquake. And we'll see what my opponent can do to get around this. Because like if the Groudon doesn't protect here, then it is going down 100%. Evelta takes the Gengor down if it stays in. Which is not going to. We're going to see Incinero probably come back onto the field yet. But Incinero takes an earthquake. Even minus one it's still going to be doing. And he's in jungle damage putting it in range for the next turn at least. And Thunder Punch. Ha! And all right. I'd still think like Fire Punch would have been better option there. It's boosted by the Sun doing a lot more damage. We're going to be able to get rid of the Groudon now. The only thing is like you've got to think the Kyogre could come in and put a bit of pressure onto us. Especially because we've not really got the switches in for it. And probably not taking these Pokemon down is better for us almost. Because I think we can stall at this trip room. Because Kyogre is going to be a big, big pain for us to deal with. I'm going to go Oblivionwing into the Groudon. Actually no I'm not. I'm going to go Sucker Punch into the Groudon. I'm going to switch out Lander into Incinero here. I'm going to hope that you go fake out into the Landerous. What my point does. Fake out into Landerous, yeah. And then Sucker Punch to stick down there. Groudon. And then I'd imagine Kyogre going to come onto the field now. Because I don't think you bring Gengar. Unless you want to trap us potentially and then pivot out with you Incinero. But we're going to try and prevent that this turn by just going for a snarl. And a fake out into the opposing Incinero. We want to stop that. That you turn into the Kyogre. We don't want my opponent getting any momentum here. And the Kyogre coming in under trick room. Ivalto is great defensively with the Assault Vest but still. A Water Spout is going to really hurt for Power Water Spout. We'll probably proc a barrier on this Incinero. No doubt with this fake out. But it's worth it. We don't really need to worry about the Incinero to later on. It could be his e-move as well. That's the other option. But we aren't seeing the barrier. Which is fine. And the Gengar protecting here. So I think we just go for a snarl again. In case a Kyogre does come onto the field. And we'll just go for a U-turn into the opposing Incinero. And there we see the forfeit. So good game Jack. But we're able to manage that quite well. I mean Ivalto against Joe Primoz and Megan Gengar. It's a really tough match up for my opponent. But that wraps it up first my friends. Thank you so much for tuning in. I hope you've enjoyed today's episode. Two really good games today showing the team how strong it can be in certain situations. So I hope you've enjoyed it. Leave your comments down below. I'll see you on Monday for another episode. And with a brand new team. So we'll be kicking into it and exploring some more variants. As always if you do want to see a certain co-played. Leave a comment down below and make sure to see what we can do. But have a great weekend and I'll see you on Monday. So until then take care and bye bye.