 All righty, let's take a look at this. Let's play this a couple of times checking your notes You are saying you are still working kind on the second flap timing and shapes Move them to the feet, but not sure if everything happens when it should and I think the tail needs more work and I could animate the controls and the membranes all right And you wonder if you could offset some parts even more I think overall, this is a huge improvement Feel so much better See here, I think those are picky notes because it's getting really good I will probably Reduce the amount of overlap in that part of the wing those membranes there I would Do it more in the tips so that by now ish here ish Let's say you can have this only because I Think it would feel nice to have just that reversal and there's not yet because it's not moving that down so fast yet So all the wind resistance is not there yet And by now there's so much force and so much resistance that it's gonna push up more of the wing Skin the membrane so I think you can just delay that just that shape that visual shape from the front just a bit more Offsets already cool I think you could experiment Potentially folding this a bit more. I'm exaggerating here. That's a lot, but just a tad more. Let's see in real time It's not bad You know, it's experiment with one maybe one just a bit more This guy does the bit more. I don't know curious to see Breaking that up a bit more It's cool, I like the speed and the force really cool time. It's cool. I Think and you can see it in the side view as well. I would personally I would I'll be careful with the head. There's a lot of translating back where we starting to get a bit of a kink here It's a bit of a break. I would look at more rotations than translations and Then I would delay this move up So as you go up here by maybe two or three frames But end up where you have it so that the whole thing is a bit faster right now The head movement is a bit soft. It's a bit more All right, it's Wednesday and it's okay versus if you look at the head kind of a if you just look at the head it could be kind of a Just kind of a Bit more of a pull-up so that you almost have a shape That goes up like this. Mm-hmm. Excuse me. It's a morning flim here, you know, so you have that nice A line of action in the body so it's not here and then down and then up So just kind of work on that just a bit more. So it's not so broken this was more like a lizard Yeah, that's the thing and I'm the front view I think you can push Rotations just a tiny bit more and I go a bit more in the translations and I'm talking, you know, really just pixels but Because he has a great beginning and once you get into those offsets and bit more organic rotations, it's cool Yeah, and I think having that speed up on the head it's gonna give it a bit more force How far high are you on those legs a forearm? Guess it's okay So that wise I would probably bring it a bit lower They can be overall just a bit lower. So a you're separating so you don't have a tangent there And I think that's gonna help you with this view so that when they're a bit lower You don't have to bring out those elbows as much and bring them in a bit with creatures The more like humans can bring out elbows. I mean, obviously some of the creatures too, but this it gets a bit humane Although that's a bit more of a note when you see tigers and cat things walk They should bring their elbows in this just feels a bit high and weird So if we can keep that a bit lower and bring those elbows in It'd be a bit more creature like I Be careful with stuff like this once you're done here with that and as it goes down look at the back legs They feel there's a linear key right there Goes over this way, but it's overall very soft So by now they could drop again You have to imagine that this isn't in the air. So as it goes up, there's a bit of a drag And then it brings it back up for the overlap and then and then it kind of drops again And then tightens so the muscles tighten so that so that they don't you know, they're not down here Oh right now that lowering is a bit slow Right there so that when you do the This section here one could be a bit lower So a bit more of an offset and then one drags a bit more so by dragging one more you have more of an offset Yeah, the tail is a bit. I think a bit much. I think how it does its own Movement there the drag here is good. That stuff is kind of cool. I don't mind, but I personally Tone it down and add more side to side. So it's not just one axis. Let's go back here. Where is it from you? Yeah, stuff like that just feels a bit stiff and you have You know full straight down so you have you know, starting having some S shapes in there as curves I don't mind the tail not being fully drag overlap and having its own thing was that means it's a massive muscle there I have no idea by the way about dragon anatomy Muscle but you know, you would assume there's enough force in here To initiate all that movement. I don't mind. I would just tone it down a little bit especially stuff like this here But it's cool because it's kind of like a tightening before before this Let's see the chest. I Think you can Potentially bring up the chest a bit more I know that I'm getting into this type of thingy where it's not like this nice line But again just a little bit only just so you can go by now You would have maybe a bit more just a bit more so we can and you get into that a bit sharper Just so we feel that the wings down it really pushes the chest up. There's so much force activated To do that if you kind of need what the timing here you set that second flap I don't mind Maybe there's a bit of a Longer moment here take some frames out of this here so you can get to that and that's okay You can always curve less just a bit. So there's a clear difference between the first flap. So you have a full-on Going down Really going up and now it's just kind of an adjustment But if you go Yeah, here is a bit of a slowdown during those frames take some frames out there It's cool down so much better Watch out and just careful here not that it's linear. Oh This is linear at this is a linear key here Also, this is on your on your loop. So make sure that the loop is Sinking up. So you got your wing and head movement happening over one frame here. Boop linear key there and then let me see As a zoom function, let me just do Do this So not looking at wings. I'm just cutting those wings off a bit. I'm just looking at the Toes do you have anything? Yeah, you do tightening of the fingers Cool Probably do a bit more in here More curled on the tensing. So the stuff that you put in here in the back ones as well could be neat And you could potentially not that I want unravel all your your wing animation, but I say button. I'm saying anyway Hold on Here's what you think if you're up for this Seems like your wing rotations are like this Interesting if you do down like this Then it's a bit more like that You know a bit of a More organic figure eight could be neat But if that starts to unravel things That's okay, I know you're just doing this to kind of warm up and get into your other shot So I don't want to noodle this to death, but if something that you want to explore on your own just try it out That's totally fine, too All right, I'm gonna leave it at that Nice work. Thanks. All right. 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