 Alla kan göra. My name is Olof Skylander, and I'm the author of the Gimp users manual. And I will try to show you what you can do with Gimp, some small things. And what I will show you today is some things that you can't do in any other image manipulation program. This is affordable for humans, or that are very, and that functions that are very special for Gimp. I will also show you some ordinary image manipulation tricks to make selections and image composition and so on. So I hope you will enjoy the show and have something with your back from this tutorial or workshop. And all of you, I want all of you to be Gimp addict, addictives. So Gimp is the program to use if you're going to go web graphics or if you're going to go home and so-ho office image manipulation program. And it's not used for pre-press. That's a main minus point for Gimp and whereas Photoshop is much better. But hopefully it will be better in forthcoming versions of Gimp. And I will try to explain all the pros of Gimp as long as we go along this little workshop. I'm terribly sorry, but the picture here is very bad. It's due to the beamer and I can quite nicely see my picture here on the screen, but unfortunately it's sunny today or light. It's light in here and we don't see the picture as well. And I hope you can manage to see anyway. The first thing I will talk about is revision control. How many times do you think artist sits and saves and she saves his work, her work once and once and once and once, okay? And then when she is in the middle of the walk, oh Jesus, this is not good. I want to go back five or 10 or 15 steps to someone save long way back and do it again. It's impossible. The Gimp is quite easy. You are all dependent on a plugin that is called XT in Gimp. That is a revision control plugin for the X delta function. And what you get is when you save and save your image, the difference between each save is saved in a buffer or something like that in the file. And when you open the image or reload it from disk, you can see here that you get a list of different versions here and I have selected the second version and press select and up comes my second save of the file and you can have 100 saves or 1000. So what do you ever want? But it's a very nice feature if you work with graphics and want to have the availability to go back and take your work. Since it's gone bad or you just want to have this as a base for another graphics that you will make. And this is revision control and it's revision control made positive. It's not something that is hard to use like. Maybe you have heard of CVS and free software development and all that kind of stuff and it's come online, come online, come online. This is a nice graphic interface and you get revision control by by the second. And this is a feature that's gimp is more or less alone about. I don't know any graphics manipulation program that has it affordable for humans. OK, we are here to talk about image and image manipulation and graphics production and one of the keystones in image production or graphics production is image composition. You often want to blend two images into each other in a nice way. And you can sit there and select and do all kind of stuff to make them float into each other. But the way to use it is to use layers. I hope everybody here knows what the layer is in the image. The layer is more like a transfer sheet that you have. When you had done overhead projects and you have transfer sheets and you can place the transfer sheets over each other and you can combine the layers in all different kinds of ways. And the way is to have one of the images in one layer and the other image in another layer and try to combine them in different ways. And you combine them by using layer masks. And layer mask is a little is a selection tool. You can say it makes here you can see we have the boy in the upper layer and we have the horses in the lower layer. And as you can see there are some dark spots here and the dark spots make the lower layer come up and be visible. So here we have a cubic view of the horses in the water and the boys coming is visible also. And here is just another little way to do it. It's done with the original image. It's taken as a mask and we have distorted it a little bit and make it noisy and painted it in it little. And you see it smoothly goes in the head of the body is growing out of the water and it's a bit grainy. And I think it's quite lovely image. But when you want to blind image do it with masks. It's the tool to use and it's lovely to use. OK, one of the cornerstones in image manipulation is to select. And all of you have probably sitting in some been working in some kind of image manipulation program and being sitting there where a faster selektor or selecting pixel by pixel or something like that. It takes a lot of time. And the key is to have master selections. If you master selections and know how to do your selections, you will master image manipulation and here you want to create a little nice image and we begin by using select by color, but not just selecting by color. We have taken a very large fussiness here in the selection and fussiness makes a selection smoothly tune out. It starts where the selection is and it smoothly tunes out. So if you fill the selection with something, the color that you fill with will smoothly transform, disappear on the edges of the selections. And we didn't do that here. We used a little effect called bump mapping and bump mapping is more or less making it a bit 3D styled. And the boy, we have bump map the boy. And as you see, hopefully see that one is the selection and there here you see the image that we get when we do the selection by color and it's quite fussy. And here we have applied the bump map and the boys face has turned a little bit portion or something like that. It's just been changed in a way and that there is some depth in the eyes and depth in the lips of the boy. Now, OK, we wanted to do something with the background, so we did it in the reverse more or less. So and we added a bit of bump mapping and texture to the background. So now the boys bit different than the from the beginning. And we wanted to have some glory around the boy. So we did a color selection of the hat and in the selected area were an edge detect and edge detect will highlight the edges. So the edges here are glowing a little bit like a glory. And what we would know, though, is to turn this into a geotone. And a geotone is an image that is composed of two colors and it can be gray or yellow or yellow or red or whatever you want. And best of all, you can print it. It's quite easy and gamesport is very well. So you can go to a print shop and print your due to because you just makes make gray plates. You will see it in a minute. Here is the geotone and it's a geotone in yellow and black. And we have filled it. And as you see here, here is the two channels. There is the yellow channel up there and there is the. Black channel down there under grayskade images. So all you do is you take those channel images to print shop and say I want to have this image as the yellow and this image should be the black and I print this. What I mean, maybe a little bit fast, but explanation. You said him I want that image to be the black plates and upper image. I want to have to the yellow plates and you chose the color of a from a pentone map or something like that. And you print it and it will come out like that up there. This is the upper image is just for. Så you can have an idea of the outcome. It's not the exact print, but it's a idea and you have the map with the pentone colors, pentone colors are widely known in factory. That makes inks. I probably heard of them, so it's said that it's a lot of license and such stuff and game probably can't support it without bit fussy. And we have used the due to in a little creation of a booklet here. I hope there isn't anybody who's speaking Chinese or some eastern Asian language because I don't know where what the science means. There's taken from X font server. I think it's quite lovely output and I must say it's not me that have done this images. It's my wife who is the co-opter of the manual and she couldn't be here today. It was meant to be, but we have a little daughter who six months old and we couldn't arrange with babysitting. So I had to go myself and she had probably been describing this a bit better than me because I'm a technician and not graphic artists. Anyway, I will go on and talk about graphics anyway in the best way I can. And here I will talk about another creation and that's highlight and shadows and bending, bending your things along a curve or here's. We have bend text along a curve and we have highlighted it and we have made it freely and a little bit like that. We will see how we have done this. It's not as hard as you can think. First of all, we have used the G-dyn text plug into GIMP. It makes if somebody has used GIMP's ordinary text tool, you'll find it a bit limited because you can only add one line text and you can't edit the text after you have rendered it into the image because the tool doesn't remember what you typed. But in dynamic text that this plug-in is called in a more human word. You can type in the text and the text will be rendered into GIMP. And if you say, oh shit, I was a speller, I can go back into the layer and invoke the filter again and whoops up as it comes. And you can change the text and you can reapply it and the text will be corrected. And you can have multi-line text also. It's just present and you will get a new line. And you can control rotation here. You can control color and all sorts of things. It's quite nice tool to have. The basic text tool in GIMP's is pretty useless when you have get used to this one. Okay, we have now written the woodland text and we want to bend it and bend it we done do in a plug-in that is called curve bend and it's a nice little plug-in that let you manipulate anything from selections to layers to whole images or whatever you want in GIMP and bend it along the curve. As you can see the upper curve and the lower curves controls how the bending is done and if you see here you can see that I have stretched away, stretched apart the curves in the left end here and they are coming together in the right end and this makes the image or the text looks like it's coming waving here and it's going away from you in the right end. It's quite easy to use this and you can, the best of all, you can save your curves and reapply them to another part of your image or other text if you want to have several text lines and you want to reapply them and have the same bending you can do it easily because you can save the curve and naturally as in every GIMP plug-in that I have come across it's the big difference between Photoshop and GIMP plug-ins is when you open a Photoshop plug-in you have quite limited way to do things there. I'm not saying that the Photoshop plug-in does the job bad because it does the job very, very good all the time. It does what you want and it does it quick and you don't have to think that much. But when you use a GIMP plug-in most of the time you have to think a lot and know what you want to do because it's so much more parameter as most of the time that you can use and here is, well, not maybe the best parameter plug-in but there are several that are so filled with parameters and function that you can adjust that you can explore the plug-in in maybe a day or two or three and you have still not explored every possibility in the plug-in. A plug-in is can be a filter and a plug-in can be a thing that can save things in GIMP. So the key is to use GIMP plug-ins. They are free, they are downloadable for free and not as pricey as Photoshop equivalent and naturally GIMP is also free, it's a new program but GIMP plug-ins are really great most of the time. Anyway, we have now bended the course and out comes the bended text of the woodlands. Now we want to make this text a little bit freer, so we want to bump map it, but if we bump map the upper text that is sharp, the bump map will not look good. It will be unrealistic, so we have to add a little bit of fussiness to it and then bump map it and it will be much better as you can see in the next image here. The woodlands are now quite 3D but there is no wood structure and there is a lot of other things to do here. So we want to highlight first and we want to highlights and we want to make shadows a bit more visible and we do that by making a dark image will make the highlights glow and as you see in the dark image here there are small parts which are white and that will be the highlights and the rest of black will not be visible and will not affect the image that we are going to highlight and in the lower image you see there are some black parts and that will make the shadows more visible and what you work with here is that you have one layer, you have three layers here, you have the bump map layer and you have the highlight layer and you have the shadow layer and the shadow layer and the bump map layer and the bottom and the two other layers are on top and you put the layers in different modes and you put to make the highlights you put it in the screen mode and to make the shadows you put it in multiply mode which is burn which makes things dark and screen makes things light and what is that we want to make light is the light parts in the dark image and it's what do we want to make dark and it's the dark image in the light image so you will see it in the next and you will probably understand it. As you can see here in the woodlands the upper part where the white was is highlighted and there is a bit more shadow in where the dark part was in the light image and now we want to cut it, we have applied a pattern here over it, it's quite easy but we want to cut it out so we want to have a mask that cuts away the wood structure and we have saved the thing that was the output of the output of the curve band and we have inverted it and the white will make will not affect the image but the black will, it will erase what's around and we want to erase the wood structure that is surrounding the characters so it will cut out the wood for us and what you see in the bottom is this layer will make the left part of the woodlands a bit dark and the right parts of the woodlands will be lighter, lightened so the text will go from dark to lighter and you will see it here in the next image the outcome of it. As you see here the text is a bit darker here and it's a bit lighter in the end and what you see behind the woodlands is a forest, isn't it? and that forest is made in Gimp, solely in Gimp, there is no freely and there is no scanning and there is no nothing, it's just Gimp and it's a plugin called EFS Compose and this plugin is more or less the most amazing thing I have ever come across you can make every organic shape in this plugin from water color to trees or from Jurassic animals to worms or whatever you want that's the base because everything in this is based on fractals and you can tune the fractals to make structures for you the fractals you can apply color to the fractals so how do we do the trees in the forest behind the text I will try to show you that I'm not the master of this toolmaf, my wife is, she's really marvelous when she works with it when you bring up the EFS Compose for the first time you will just have a triangle here is a preview of the outcome on the right and on the left is the working area and the triangles is the thing that you will bend around and adjust and add more triangles and so on and you will get a shape and she have turned them, this is my wife's work she have turned them around a little bit and it starts to look different and now she have added another triangle which makes it appear, it will make more fractals in the middle and now she turns it around and it looks like nothing but when she do the next move it will start to look something, she stretches the middle triangle to make the trunk of the tree and it looks not so good at this stage of the work but we will proceed anyway and now she have put it back together and also scaled the other parts and now it looks like some kind of salad that I don't eat but it looks like broccoli doesn't it and broccoli is a bit like trees so if we are a bit more work maybe we are going to get a tree and now she adds yet another triangle that is forming the part where the trunk goes up and creates the leaves in the tree the boundary of tree, I don't know the English word for it and now she has stretched out it and it looks like a tree doesn't it but it is black at the moment but the thing with this plugin is that you can apply colors to each of those triangles and the color will affect the other triangle so whatever you do in this plugin will affect another triangle and it will work in the whole image so here we have applied a little bit of green in the highlighted triangle that is a bit more black and as you see the whole left part of the tree is now greener and if you start to add a little different types of green into the leaves of the tree you will get quite nice green look of the leaves and naturally the trunk will get brown and here is the final outcome it looks like a tree this was a bit of manipulation but it is quite nicely described in the Gimp user manual that are downloadable for free and you can buy it in German also it is on manual.gimp.org and there is a wonderful description how to do it and you can try it out so we just did a lot of trees here to create this forest and if you want to do something nice here you can add a little this is the bottom layer and we can have a layer on top and that layer on top is a grey gradient that goes from grey in the bottom to white in the top and here it looks like a bit of sunny morning or it is just morning and it is a bit moisture in the air and the sun comes in but if we change the if we change the layer mode mode effects how the layer works when they are bound together when they are viewed together if we change the layer mode of the upper layer that was the gradient we here by create a sunshine in the morning it is the same gradient but it is a different mode and this is a light and only layer that we have put in the upper gradient and if we want to go further it is not nice when the sun is too hot we want it to be a bit more rainy or it just have been raining or something like that it is not looking that it is a bit light here it is a bit more foggy and that is what we have done in a multiply mode that burns it burns, it makes things darker and here it is darker in the bottom and less darker in the top and you see it is more moisture in the air and we have added yet further another layer that is just a rain pattern from Gimp but it is clearly raining here so just adding a layer and put it in the right mode and you will get quite astonishing effects the new Gimp is support X-input and X-input is what can make it able for you to draw on a tablet and I hope you all know what a tablet is a tablet is a thing you can draw with precious sensitive pens and such things I have a tablet up here you can look at it and instead of drawing with a mouse which this feels like drawing with a baseball glove both hands behind your back and put a baseball glove in your mouth and try to paint around with it anyway it is not working to paint with a mouse you can paint with a pen and a pen is what you normally paint with if you have painted before and we will try to sketch out this image from we have taken this as a ground to sketch along and we will sketch this image and put the lady which happens to be my wife's mother in a retro style 60 add taken in New York but the picture is from London so we will start with the sketch and we use a special tool from the new Gimp and this is a feature that is only available in the developer version of Gimp and that's the ink tool and the ink tool is really nice to work it it feels like drawing with a 700 dollars ink pen and it's so smooth and it's sensitive to speed when you speed up the line will get thinner and when you speed down the line will get bigger and when you tilt the pen the line will get different so it's just like drawing with a natural ink pen it's lovely even I am not an artist thinks it's really nice to work with and here she has sketched outline of her mother with the ink pen it's just easy you put the image under the tablet and sketch along just under the plastic under the tablet and you sketch here and you can get this or you can have it on the screen and sketch along follow the screen with your pen but it's very easy to just put a picture on your tablet and trace it along and you will look like a real nice artist even if you can't now we have to fill this lady with some skin tones fill it with a filter we are painted with behind mode behind mode is a quite nice feature you paint behind the black outer structure even if you paint over it but all the color ends up behind and we have painted with a natural skin tone behind the black lines you can see here you can see down here that when you paint it goes up here and the color is not visible behind the black line and as I said when you use the ink pen the lines will be quite hard but now we want to have something that is smooth we want to have smooth shadows and smooth color transition like the face of her mother and as you can see you can take a fuzzy pen and when you draw with a pressure sensitive pen the opacity will change and in the left here we have a little harder pen and we have more sketchy like drawing of the arm than of the face the gimp is naturally always the development version is under development and so to say there are new features added all the time and my friend Sven has just added a feature for brush scaling and gradient painting if you press right the color is taken from a gradient and the gradient has some length and the harder you press the let's put this right if you have a gradient and the gradient goes from say blue to red, red in one end and blue in one end if you press hard you will get red and if you press light you will get blue so you can change the color as you press the pen I don't know the use of it but it's nice to know that there are a lot of upcoming presses and input support in the new upcoming gimp so everyone with the tablet is lucky when they get hold on a new version when it's stable anyway we want to proceed here and this is a bit earlier we have filled the dress of her mother with a pattern and we have painted a little handbag with a brown color no it's a pattern also a pattern is quite useful and what we will do here is to have the background and the background is both of all an ordinary picture and then we sketch quite fast along this image is the original and then we sketch something that is more or less looking like it and then we have the original image behind and we put it into screen mode I think it is and the white parts in the image behind will light up in the upper layer so you see the note up in the window of the van it's not visible in the first sketch but in the last one it is and that's no work to do that it's just putting the layer into another mode and the note will be visible and this makes a rough sketch look really good and it's fast you don't have to work that much but you will get a nice sketch anyway this is easy to do also with the mouse just sketch along you can sketch quite quick and then put the layer into screen mode I think it is it's described also in the Gimp user manual in the first Gimp round chapter how to do this and here is the final outcome of the image it looks quite nice I think okay I'm a technician so I must talk about technical stuff and Gimp is made by a lot of technicians so naturally added a lot of tech stuff but most of it are quite useful and a feature that is called Horusbeck ex I call it in Sweden anyway I don't know the English pronunciation and the guy is Italian so I don't know if there is a proper pronunciation of this word it's the Gimp database you integrate Gimp with a database and imagine you can see it and fetch images directly from a database into Gimp and you can save images from Gimp into a database okay what use do I have for this as an artist you have one big use of this how many times have you been looking around and you made four or five months ago and you look around quite a long time before you find it and you end up saying I didn't find it and I have to go to a special program that is loading a lot of thumbnail images and you have to sit there and look for it and it takes a lot of time instead you have typed in some keywords or you can search for it by color or whatever I will show you here when you bring up horror specs for the first time you have to create a database and this is the create database window and it's quite easy to manage it's nothing hard even everyone can do it you just enter the database name and what table to use and the username of you in this case is Olof or I'm Olof and the database horror specs and the table name is CCC for Chaos Computer Camp and the list is number one it's just names that have chosen the first and the second and it's done when you initialize the database for the first time that is done in a console mode sorry to say there is no there is no GUI to make the first database but it's just one command anyway, then you have a lot of parameters that you can use in your database and depending on your needs you don't want to be able to query for different things and here's a big list that you can query for you can build a database that can be searchable by a number of parameters and what you do is that you have parameters here and you drag them to the flow it's called where which parameters that will be available for searching in your new database that you create and I have drawn some features that this can query the database for all kind of color values and color variations in the image and what can be good for that because if you have an image that is similar to the one you search for say a red car with a standing in front of some trees and then you can then you want to see if you have similar structure of image that has images in your database that has similar structure than the image that you have loaded and you can then query the database for images that are kind of the same type of image you have and naturally you can construct database that can query your image for with height, revision number keywords, fire name the comments or last save or some text or if it has layers or color type or whatever histogram and there is a lot to choose from try and see what's good for you in the beginning and build up a database of maybe 20, 30 pair images and see what's your query with would be nice to have, what you want to have to query with and then you just drive the right types over to the flow and press create and the database is created and now you can start to use it and it's very easy you open one or several images in GIMP and then you open Horuspex X which is accessible from one of GIMP menus the extension menu and then you press insert and all the open images that you have opened in GIMP will pop up here and you just have to select one by pressing on it and say insert or you can press several and up will come, I have created here a database that you can search for subject and keywords and subject is food and no, the database I have created here is a database where you can put in subject and keywords and also with height and some other things but anyway you type in food here on keywords so then you can next time you search your database you can search for food and will you get up all your food or you can search for just lobster and you will get lobster or you can search for both and you can search if this lobster image has layer and so on, it's quite easy just imagine the possibilities and here is where I build up what I will query for HoruspexX feels what the database can search for or what can be searched for in the database and that you will end up to have in the middle and you drag what you will search for into the flow and you can set the subject here, I have set subject to book and the keyword here keyword will be bar in this case I will run a query for this to select all images that have a subject of book and a keyword of bar and up there will pop and when they have popped up you can load them directly into Gimp and start edit and that's the really nice thing because imagine that you are working on an advertisement firm or a web firm or webbyr or what it's called and you are sitting under web graphics a whole bunch of people and you have bought a big nice image, photostock images and you download, first of all you download it with some script because you have probably some technician that can make a script download it into the database and sort it in color and all that kind of stuff and when you sit down and do your web graphics within Gimp because Gimp is the natural tool to do web graphics in and you can then just query a database for some word and the right image comes and you open it in Gimp and start your work you don't have to go to external program and search the database it's search from within Gimp and you do the editing of the image directly this is quite nice and you don't have to be on the same machine because this is naturally can go over network or the image database can be on one side or the other and you can still fetch the image and edit it and when you have edit the image you can naturally load it back to the database keyword that you have edited it and a new name of the image and whatever you want to do and that's a good thing just imagine if you can connect this together with newspaper or manufacturing that you wear the people that do the imaging is working first fetch the image from the image database and then bring it up, edit it test some special keywords for where in the paper it should be and then the paper layout program automatically fetch the image and places in the right place and you just put a low resolution in the real image, in the real paper so it's quite nice to have this feature oops, I took two here I wanted to show you how it looks when you search for an image that has the same ASV use saturation value just you search for an image by use saturation value and then you load an image that you have opened in Gimp this is the image, you will have want to search for an image that is similar structured in color in the ASV color space as this lobster image and up all that images will come and it's quite nice that you have the PIX map here so you know what images you have will cover the database with and when you get the result it looks like this, here is result when I search for book and boy and up came two images in this case and I can show the XF file which is native Gimp file format or I can choose the more the TIF format which is more generic and I just select the image and press load and up it will pop in Gimp and you can start edit or whatever you want it's very nice that was what I had to present today but naturally we are here free for questions and you can ask questions in English and German and if you ask it in German we will translate it into English people can understand and we will try to answer it as best as we can and as you may be know there is a Gimp hacking tent in the Art and Beauty tent Gimp section actually in the Gimp the Art and Beauty tent and we are four guys here Michael and Mitch and Sven and Simon which are developer here of Gimp and we are ready to answer questions about Gimp uses and Gimp Future and whatever you want so you can start asking now thanks for your time, at the meantime so you are invited to ask questions about whatever you like about the Gip development about features you saw don't be shy I am ready to speak up I can answer the question I am not quite sure about how this will be supported in plugins because I am mainly programming the Gimp core maybe we put first answer the question what he was asking about it's so that first version of Gimp that is now a stable version that you all have in your Linux it's not multitasking and it can't thread and what threading is about is that it divides execution of the program into several threads so it can go quicker if you have several processors or you have a fast processor with several pipelines and the new Gimp supports threading and multi processors and he just asked questions how to configure that and how to use it in plugins you also wanted to know which part of Gimp already uses multi threading it's basically the final layer composition system and the iteration over areas of pixels which can be multi-threaded and which are currently multi-threaded plugins are developed by one author and he also can't decide to do multi-threading like everybody wants to do it like you can do any multi-threading you want in a plugin we could provide a possibility to get the information out of the preference dialogue to the plugins so you can know how many processors there are but as far as I know there are no plans to add further multi-processing to the core compositing layer of Gimp is one of the parts which uses most of the CPU time because if you have 100 layers or something and all are more or less transparent or have some layer mode set it takes some time to combine them to the final projection of the image and this part of it's a plugin for Gimp to make webpages yes it's called image map first you make your clickable the image that is supposed to be clickable you make it in Gimp then you load it into your image map plugin and create areas that you want to have clickable dialogs what should happen when I click on that area and then you press generate the start in the new second edition of the manual that is soon to be downloadable or you can buy the thing is that you then cut in the text in your hhtml page and it's ready to go so it's quite easy it's well described in the manual also register.gimp.art to fetch the newest version of what? that's very well supported I think in Gimp I don't know maybe 50 former 50 former supported you can even load mpeg file into Gimp and start edit it and save it again what? mpeg movie file and edit it and then save it again maybe you want to remove every second layer or every second frame or whatever you want or you want to convert the impact to GIF animation you can do pretty much whatever you want or a rough animation studio in Gimp that you can do very advanced animations in the thing is that user interface is not the words friendiest but I suppose someone will work on that but it's very very powerful in image manipulation functions for animations in Gimp I think basically the Gimp is of course a bitmap manipulation program and I'm not sure about how much you should insert from a huge program like Corridor personally I think it would be better to have separate tools for those different types of graphics but there are some elements for vector graphics in the developer version there is a management for paths and you can store the paths and stroke them or convert them to selections or fill them and wow yeah there are also well to know I forgot GIF GIF is a plugin that makes vector drawings possible in Gimp but it's quite limited for more advanced vector drawing but anything that you want to draw circles and spirals or whatever it is you can do it in GIFIG and the type of vector graphics that you use on a website for example is well you can do that in GIFIG so no problem but there are also development of free or far vector drawing programs and I know that at least two of them the GUIVE and the sketch vector drawing program that is under development will have various paths to Gimp which makes it possible to import, export vector graphics into Gimp and do bitmap manipulation with the vector graphics and load it back to the next program again Is there a right gain of separation? Not at the moment it's a very big project first of all you have not just SMIK support because when you do it you can also add hexachrome or octachrome or whatever how many channels you want in Gimp it's idiotic to just add one more channel as you can add more and then you have the problem if you want to go into pre-press which I suppose you want to do if you want SMIK support then you have a problem with color correction and that's a very large project attack and there are also patents and licenses and all that kind of stuff so it's kind of hard I don't know if any of Sven and Michael or Simon have been looking into it but I have a little and it's very hard to do I can tell you Actually I don't know if somebody is really working on it because it's all internal data structures in Gimp or RGB RGB 8 bit RGB means you have one byte for each color channel and one byte for the alpha channel and many parts of the Gimp code make implicit assumptions about that so there's no more or less generic attack buffer has to indicate what kind of data is in it so the whole Gimp realize that it's all RGB so you have to change almost every function which modifies the image to achieve proper RGB support add to achieve proper support for other color spaces and if we do this we would probably like to add support for higher image resolutions too color resolutions there is a project there is a project doing this and they have a better buffer and image handling system which could be extended to do other color systems too but with the current state without this deep image Gimp version merged it might be a bit hard It will be your later question it will not be in this stable in the next version that it will be stable and it will be in Gimp 2.0 or something like that it's a big project anyway M.0 No, not really not Well We can say that there are currently discussions about the future freeze in some days Well, we hope we can bring in our latest changes we did here at the camp and hopefully but don't count on this hopefully the next stable version 1.2 will appear at the end of the year or so But there's nothing that's promised don't tell this to other people A good guess is that it will be later later later later I suppose You can have a chat about those projects Yeah There is first the the first scripting extensions Gimp was a script foo and I personally like it but it's quite limited and Mark Lehmann did a huge job to create a pearl interface which I don't like pearl so I didn't try it but you can use other languages too there are python interfaces and what else TCL interface There are some cool features in the pearl version that you can do it with a network or you can have one game running and process an image and fetch it again and all sorts of things The pearl interface does some real cool abstraction so if you have more generic access to the gimp data structures from pearl than from seam or seamab does some internal recalculations and automatic stairfuel would have to do by hand otherwise Yeah There is no game without X this is a problem There is no GTK without X and we need GTK for the internal object system too Yeah but you can have the R-system you can run an XBNC server and then you don't need X it will not eat that much power You can run a virtual X Virtual framebuffer device Virtual framebuffer device that you can install on any machine it doesn't even need to have a graphics card But I think you should not rely on for that kind of job Gimp is interactive too It's my personal thing I don't think Gimp is fit for batch processing 10.000 images It should be First of all there are patent that you have to work around That's the first thing The second thing is that it's not that easy That may seem to be It's easy enough It has to do with the color range that you have and how you compress and decompress color ranges and there is no nice way to do that in the current system of ICC which is the which is today the common way to do color calibration so you have to do that by your own to expand and to compress the color gamut area and that's not easy It's very hard to do that fast first of all We can show you The thing was that the screen was so bad to view so I kind of was hard to present for you but I will naturally go on prepare the session here and I can sketch a little bit What I have here is that I have two pens The first one is a standard and probably so that the PCOM tablets are the best supported ones but you can actually have the support for them in X which is the X driver of to the X input support but we have come here and quite working quite well The second pen is a stroke pen It's a longer stroke so you have more precision when you draw with it and I can show you Here I used the ink tool and as you see when I go into the buffer the device status up in the corner here is changing See now when I take the mouse and go in it's core pointer and now it's my stroke pen is assigned to the ink so I can have several pens here and as I show you switch pens until we will also switch or the color or whatever I have assigned to my pen and now I can start sketching here and I can show you that I can draw really thin lines here and I can do pressure and get a very far and go down here and if I tilt the pen it will as you see fill up like this so I can do really nice color graphics like this something like that sunshine is taking signs here I don't know but it looks nice I can actually sketch for example an eye here with a nose and then I can take my other pen which I have mapped to the brush and as you see in the brush here is a quite fussy brush and if I paint light here I can put a little bit of shadow down the eye here I'll be a little bit darker here I'm kind of tired this person it's quite nice to draw with and I can want to have a shadow down here under the eye I lost the name for having eyebrow and if I press hard here I will get a fake line but it's very easy to sketch with just sketching and you will get nice effect some figure here yeah yeah naturally you have a raise on all the pens real pens you have a raise on the back don't you? and when you go in with it you have a signed a raise and naturally to raise and give I start a raise and then I tip my pen around and I can start a pencil like this it's really nice we just cut this yesterday we got the source well I think just change the mix back maybe it's really a good idea to change it to farm coils crosshair it should be no problem at all it should be trivial probably we will do it or you can sign us a patch we'll include it then that's the nice thing since it's open so when you get curious you can start hacking what's recommender I don't know I don't follow your question what support for natural brushes practical brushes natural brushes natural brushes you like practical design painter you mean yeah I have been looking into that and there are a patent here also naturally in the states the problem is not here in Europe you can code it and there are implementation of the code that you can take togimp and start to hack it but when you can't include them and distribute them in the US because there are patents that are covering that so I don't know about it first of all it's quite difficult to implement it's not easy and then you have the patent but I have looked into it and should be doable but it's very hard what I think what could be done but seems like a lot of work is to add some paper structure on the image and try to find a good idea to add the current brush on the paper paper and well would be a cool feature I don't know if somebody implemented on this I can see that's a real good idea I think but you can translate it to English we can understand the rest of us could you ask the question again please it's not I don't think this is practical for a real plugin as the current plugin system extended by a module system so you can load modules to the GIM to add new features and it would be a great idea to extend the module interface to get access to the coordinates from the mouse cursor so you can implement module tools but there are this is definitely nothing for 1.2 and it's may be problem internally because you have to organize these you have to add buttons to the toolbar and well it needs work it's undoble with the plugin structure we have now, it's just too slow you can't do that over the wire and GIMP users now to talk to the plugins you can see here I bring up the color selection dialog in GIMP as you see there are several types of ways to choose your color this one is really nice you can drag it around here and you can go in a pixel color it's really nice or you can take the it's K or you can take the water color that's similar as water colors anyway this is done with the modules so this is one of the usage for modules modules we have currently an interface for module color selectors we will add an interface for module tools I think this should be possible is definitely on the to do for something beyond 1.2 and would be a great idea I think I'm sorry yeah it's on the to do list the idea is not new, it's been around for a long time the idea is not new to have pluggable tools and all that stuff but nobody has to cover I'm completely delighted and GIMP predicted as all of said noch ein paar Fragen auf Deutsch wenn sich jemand nicht auf Englisch zu Fragen traut no okay thanks for your attention oh there are several ways but the most easy is to just take a selection and it's quite hard to do this with a pen stroke no do you have a floating selection at the moment yeah I have, sorry I involved it I will do the select again, it was me using the pen for selection yeah but what is basic, I think you want to stop I'd like the idea of a powerful program which does both there is no such program at the moment nowhere the thing is that you use a vector drawing program for a vector drawing and you're using a bitmap program for bitmap program yes i mean a line drawing or a geometrical shape drawing tool that's implementable GIMP is much more powerful it's under to do as well but probably not for 1.2 because the feature freezes in about one week and there's a stroke yeah I'm not using this I'm using the wrong brush yeah I'm using the wrong brush so at the moment you have to create a selection and can stroke along the outline of the selection that's how GIFIG is working GIFIG makes a lot of selections and strokes along the selections I didn't know just look when it's working the selection comes and then the strokes and you have it's quite easy that's how GIFIG is working the plugin to GIMP to make vector drawing so you have that functionality for basic vector drawing I personally I don't think you should take it on a far with GIMP because you do vector drawing in a vector drawing program but you can show them how to draw a straight line but you can show them how to draw a straight line that's at least this is possible you just press shift with any paint tool and you get a straight line from your last spot to the current one yeah probably not just that notebook mouse but no it's not that fun to do it but it works with the pen as well all of you still have a selection yeah there's still a selection active this is a feature of the graphics tablet it's hard at the first point and light on the other end so this will get interpolated I can tell you that I hate the shortcuts and I hate corners the problem is that all these little nice features are hiding behind one big right mouse button menu so when you pop up to GIMP you will see nothing but the toolbox and if you're lucky you get up this canvas and in the canvas you have to pry the rest mouse button and then the wonderful world of GIMP power opens but not before that's why we have this don't forget right mouse just a reminder on the splash screen as the very first tip on the start up yes you have to press modifiers and it goes horizontally vertical or in an angel of 45 degrees we should always try to use modifiers like all tools use all modifiers nowadays and the cursor should show you what you're doing the cursor is for example if you want to add to a selection the cursor when you press the modifier key the cursor will turn into a little arrow with a plus sign so then you have an indication that you have pressed the right modifier key seems there are there any more questions no the right the white mouse button if pressed in the canvas is only for the for the manual the left one is the action button for the tool naturally you paint with the left mouse button and the middle button is to scroll around the canvas if you display your window is smaller than your image you just click and drag the image with the middle mouse button and you can pan it around there's one situation where you want to use two mouse buttons at once that is you start to do a drag move or something and you want to cancel that action result actually doing it when you press the right mouse button don't talk about selection because angel of use all three of them in all kind of combinations modifiers to modify but I think this is one or most of the people we have that are not used to gimp especially gimp because of the right mouse button menu system and I can say you that when you get used to gimp and use gimp a lot you will find right mouse button one of the best thing because what you're doing Photoshop is that you go up somewhere in the canvas and there is a menu and you do that a lot and then you get the mouse on but in gimp you just press the right mouse button wherever you are and you get all the functions you need and that's why I don't know any of the shortcuts we should add a feature to count the kilometers you drive around with the mouse and compare Photoshop with skin always yeah it's much better can I you're using this in a production environment or are you using this for fun that's a big difference yes you can use both it's no problem you can install them in different directories and have them both working and follow the development version releases of gimp that's a good thing because it's always nice to feed developers with bug reports for example and give feedback about the functions and give feedback about how it works that's always nice and it's nice to test all the new functions and learn them and sometimes you just want to use a new feature and then you should use the developer version but if you sit and do image manipulation all day and its production environment and you for example make a very big image and you don't want to have it trashed and it can be ideal to use the stable version because it's stable and it's a matter of taste how much your or frill or daily frill if you want some daily frill you use the development version and if you want to be on the safe side you use the development, the stable version yeah you should probably not use the latest CVS unless you are very curious you are having regular releases like every months and josh has promised to do more releases in the future so you can get a tarbol that is supposed to be more stable than a CVS version that can be broken at that time if you are unlucky you never knew if you can't know if you can compile the CVS version because it can long be in a broken state but most of the time you can compile the release there are several releases of development versions or subscribe to the mailing list and give proposals to our features very appreciated and backreports also and like to address all of you otherwise we have to find out what to do by ourselves and it helps what definitely helps the development of Gimp is feedback from professional designers and artists and sound that uses this for daily work because they know what they want to do and they can give you feedback from oh this is a bit awkward this way Gimp works that's a nice feature it shouldn't be that hard to implement I can just tell you one thing that there will be a second edition of the manual as I said and it will be out in September and there is also a German version that you can buy and it will be freely downloadable sometime this autumn the German version and there will be a freely downloadable second edition English version also and the new version is around 1000 pages so it's quite big and there is a lot of information how to attach scanners and tablets how to buy a scanner and everything that has to do with image manipulation around Gimp more or less it's recommended reading because it's try to look up features in the manual before you try to use Gimp otherwise you can get confused sometimes sure for sure and there will be online help system in 1.2 context sensitive so when you press have the help system up and you press the tool the help file for that tool will get loaded into the help browser no definitely not Gimp has to be independent of session management system because if it was relying on GNOME you can't use it on KDE or you can't use it on silicon graphics the GNOME people are very interested in integrating it but we have to figure this out somehow probably there will be patches or you'll have to do something that Gimp will never depend on GNOME optional compilers which are possible but this will not be the default anyway these are the plans of the people that are working on GNOME find Gimp and there is some code but I have not checked it out and we will definitely not merge it into the main trunk until we can assure that Gimp works without GNOME lips installed sorry no chance to understand you yeah but there's nothing decided about corba yet it's an option it's powerful but it's too slow to do graphic manipulation too slow for the pixel data itself except you have a corba stream and a network connection like that over there i think you could do it with corba but I don't know if it's possible at all to do it fast enough ok thanks for all the questions