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Quake done 100% Quickest

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Published on Dec 27, 2010

Quake done 100% Quickest by the SDA Speedrunning community:

http://www.youtube.com/user/QuakeSpee...
http://speeddemosarchive.com

Quake done 100% Quickest is a 100% completion speedrun of the game Quake by id Software. The speedrun was performed by members of the Quake done Quick team and this movie was put together by Jozsef "j0zzz" Szalontai. I've had to remove the intro and outro because of some codec problems with YouTube.

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'Quake done 100% Quickest' is a run through all of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake.

The running time is 48:00.

HOW THE RUN WAS RECORDED:
We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting.

Enjoy the run!
The QdQ team
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For more gaming movies, visit my Shaolin Productions channel at http://www.youtube.com/user/Wussieh
For more quake speedruns, check out http://www.youtube.com/user/QuakeSpee...
For more speedruns of various games, check out http://www.speeddemosarchive.com
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RUNNERS:
* Aleksander Osipov
* Arturo Garcia Lasca
* Carl Tholin
* Connor Fitzgerald
* Karol Urbanski
* Mathias Thore
* Peter Horvath
* Thomas Bergendorff
* Thomas Stubgaard
* Jaakko Alakopsa

PROJECT CO-ORDINATOR:
* Thomas Stubgaard

VIDEO EDITOR:
* Jozsef Szalontai

UTILITIES USED:
* VirtualDub v1.9.10 by Avery Lee
* Vegas Pro v9.0 by Sony Creative Software Inc.
* Avidemux v2.5.3 by Mean software
* GoldWave v5.57 by GoldWave® Inc.
* JoeQuake v0.15DEV (b3003) by Jozsef Szalontai
* Demtool by Stefan Schwoon
* Demorelise by Anthony Bailey
* LMPC by Uwe Girlich
* QdQstats by Nolan Pflug

CONTACT INFO:
* Web: http://speeddemosarchive.com/quake
* Contact: quake@speeddemosarchive.com
* IRC: #qdq on quakenet

Dedicated to the original Quake done Quick Team:
* Nolan Pflug
* Yonatan Donner
* Mathias Belz
* Stefan Schwoon

Thanks for watching this.
December 24th, 2008

Comments • 4,071

mrvideouploads1
more enjoyable graphics then current gen
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stellarfirefly
At 12:03 ... 1.  Toss a grenade. 2.  Exit. 3.  Summary screen shows "Kills ... 47/48". 4.  Before the screen fades, number goes to "Kills ... 48/48". It doesn't get much more pro than that.
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Sean Wade
meh I could have done it slower
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Guaxinim
ARGH ARGH HUGH HUGH 10/10
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DarkShadowRage2
No matter how many times I watch this, It still impresses me. This game is so damn good <3
GoodOleUltraviolence
NOT QUITE MY TEMPO. 0_0
Bunka Fas
At first I thought 'he's wasting so much time shooting all the enemies' then re read the title... done 100%, fuck me, the precision on this guy !!
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Ben Smith
I love these kind of level designs, so much more interesting and exciting than todays generation of video games.
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Leandro Lins
The true nightmare mode... to monsters.
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Zen Raloc
this isnt just any average oldschool fps speedrun, the player has to account for every secret and enemy, which means higher demand for health packs and ammo. bunny hopping and extreme grenade/rocket jumping which also requires more timing, memorization and accuracy than any other. overall just fucking ridiculous. any mistake will fuck up the entire play. 10k hours was most likely put into this.
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