One of this years most interesting features is Gameflow. This feature when utilized correctly can really authenticate your game to feel as close to an NFL game or as close to Tecmo Super Bowl as you want it to be. While Gameplanning can be very useful it created a major flaw which is the CPU playcalling. We have all seen the infamous "Engage Eight" insanity blitz or the Doublee corner blitzs that can ruin a game by allowing big plays. Below is a quick tutorial of how best to proceed when gameplanning. You are going to want to create a total of 64 gameplans (Offense and defense for each team).
You will be making 64 gameplans. It is basically the same principle so all you would do is create and offensive gameplan for each team by taking all of the Verticals out of and all of the WR corners plays.
For the Defenses create a gameplan for each team and just remove the engage eight plays, zone blitzes, and corner blitzes, and you are good to go.
This is by far the most realistic way to enjoy madden and I am very happy I decided to do it. It will probably take about a full day.
Please if you have ANY questions at all PM me and I will do whatever I can to help you get everything straight.
Here is my latest slider set:
PlayCall Style:GAMEFLOW REFER TO THE GAMEPLANNING SECTION
Quarter Length-12-15 Minutes (I prefer 12 minutes)
Accelerated Clock-25 Seconds
Auto Strafe-Off (Highly recommend turning off but this is user preference)
Auto Sprint-Off (Highly recommend turning off but this is user preference)
Game speed-User Preference!!!!!!
Player Min Speed Threshold-0,60,or100 (I am playing on Normal 100 Thresh)
Pass Blocking-37/40 (Wouldn't touch this. Hold guys in to block.)
Offensive Rushing sliders
Fumbles=85/85 (COVER THE FOOTBALL)
Defensive Passing Sliders
Interceptions-41/40 (One bad pass and the defense is headed for PayDirt)
Defensive Rushing Sliders