 Welcome back to another animation buffet rig review. And today I'm going to take a look at Douglas, the corgi rig. And as always, link in the description with all the information. This one can be found on gumroad.com. You got all the information here. And you got the details about the rig. It's very cute. You got the picker, you got an item school picker, and lots of options for the face. But that is it in terms of where you can get it. And it's also posted on my animation buffet site as I do when I post all those rigs. Up there now, ready to go. And as always, as you download a new rig to pass all the textures might be off. So if you're new to this, I'm going to bring this down here. You have window rendering editors, hyper shades or this icon here. And in here, you have all the shaders you can see they're all black. So I'm going to check out for instance, the body math, whatever, I'm going to open this here. And you can see that in that selection here, where it's supposed to be. And it's the Douglas body color PNG. I'm going to go in here, Douglas to Corgi, source images, Douglas. And I'm looking for a Douglas body color PNG, Douglas body color PNG. I'm going to say open. And it did it for that. And you can see now the changes in the rig. And here we are super cute. And a ton of options. It's a really, really cool rig. Also, it has an item school picker. So you can open that up here. And you got the body and you can open this up here and you even have a face namespace. For some reason, I was not Douglas version one, oh, it had to be the bottom selection here. So now that I select the head, it works. So I was a bit of an interesting confusion in terms of namespace. But other than that, it all works. So if I go back just to demonstrate it quickly, this would be a bit of hassle to select all the controllers on the tail. Now you can stick it through this. And of course, everything works every now and then you'll see some enveloping issues potentially. Interesting. It snaps at one point there. All of that is there. And since we have it here, might as well start with the tail. I don't know why you have a stretch option. Also, you have a twist, which you can barely see here, but when they're going to twist option, you have a curl option again, watch out for that pop there. And you have a wag option as well. Overall, it's really super cute with a ton of options. So in here, you have your master item that moves everything around. And then you have your master one item as well. And for me, this is always the thing of I can choose this, bring it down. And then if you need a master item that's potentially here, you can also take this and move that over there so that your pivot is here. So for whatever reason, if your dog is flying around and you want the set of gravity over there, I use these controllers for that. You will also see those settings, wheels or option wheels, when you call them, you have subdivision. So if you see this here, and I'm going to change that, you can see how it gets a lot more dense. And you can see this here. If you do shading, wireframe on shaded, and I go back onto this, you can see what happens. Of course, everything gets a lot slower. So I would wait until the very end if you actually need this. You have all the controllers on or off, and you have the shape or transparency. Now, what is the shape or transparency? If I turn this off, you have these guys, which I will now leave on so I can show you where I can really shape things around. If you don't have a tool that you want to use, you have options to change this. And if you don't want to get this selected here, the geo can get referenced here. So there you go. Nothing except the controllers. Where should I start? I don't know why I started the feet. So let's go with the feet. You have a front body selection for both, which is interesting. Go up here. You can see it selects the whole front part. Then down here, you have the legs. So you have the classic IK with all your options here. And it changes the orientation of that, which you can change through here as well. And then you have a lot of options through here, where you can see that for translates for readjustments, it also for rotations and kind of entanglement in your pose, or you want to kind of change just the outline. Oh, this one is not a rotation, but this one is just to change that type of thing here. And you got a ton of them. You got one here, you got one here, and you have one over here for that section as well, that you can also rotate. You can all the way up to here for the arm tweak and with an untwist. So just in terms of arms, a ton of options. And if I go back here, you have your ankle option here. That is a rotate only. That's the same one down here. You have your toes for your paws that go all the way down to the front. So you can have both of them selected if you want here like that. And of course, Anna Picker is going to help you with this. And in here, you have the front part selection. You have wiggle, and you have spread for quick selection there. And you have squash, which is very cool. You see the influences down there, which is very, very cool. I like that a lot. And in here, you have the classic roll toe lift toe straight inside toe spin toe spin. That's your your cigarette squashing thing. I know why I call this, but I guess that. And again, so, so many other options. You have stretchy options as well. And swivel. I mean, I can go through all of these, but that's something you can do as well. So as you can see, a ton, a ton of options, obviously, on both of them down here, you have the belly. So you have a belly control for the bone or whatever you want to do again for reshaping. At the same time, at the front here, you have a fluff shaper and you have a breathing control, which you can scale that type of thing, right? And I showed you all of these on the side. That's the shoulder part that you can rotate and translate continuing on. You have the backside here. Of course, as I showed before, you got your elbow controls, but you have your overall chest. So this is a spine with a stretch, which, of course, also rotate. And as you can see, we have the classic head options here. So if I do this, this is your rotation order like that. But you can change this. So if you look up here, you have your, there are two separate head controllers. It's interesting too. So one here, one here, it's not a squash, but you have one here, one here. You can change pivots and everything. But in here, you got a ton of options where you have the master, the neck, the chest, all those options here. So again, as you change this, this is going to stay put. And here you can see it doesn't influence it anymore. And as you do this, it stays put there. So lots of options as well in the head, you have your subcontroller visibility. One more there where you can do all kinds of stuff. It's really bananas. Lots of options here. Controllers on the ears and tweakers and shapers. I'm going to leave that on. I'm actually going to turn that someone off. And then back there, you have your FK, FK controls. This goes all the way back there. Now, if you do happen to do something with a spine that's like this and you want to reshape it, you have that controller here that does that. You can, of course, move it all around if you want. And back here, you have the backside and here back into the front part to change it into a different attitude. And then we're back onto the main controller, lifting all of this. And of course, you're going to have options on the feet to change the influence as well. And then back here, we have volume as well. So if I grab my guy here and go, but I don't want that to happen, all the volume off. So you can change that as well. You have again, multiple hip controllers. It's crazy here. Same thing here. Same as with the front paws, you have all your hips and adjustments here on all this. This goes all the way back here. It's the same setup in the back as in the front. It's very cool. And same thing here on the tail, as I showed before at the beginning. So like just these two, you have FK, but also like this. So whatever tickles your fancy for a horrible pose here. And then back here, you also have, like I showed the twist curl, a wag and stretch option, a ton of options through here. Then you have the face. You have your eye control. Of course, like that. And then you have your separate eye controller as well. In here, you have the shapers for your nose, but you have an overall mover here as well. This is a translate and a rotate. This goes all the way down to this one as well. Translate and rotate. Same thing here. You have all the shapers. You have your snarl. You have your quick option here for your shapes. Then you have back here. You can move these around like that for bigger controllers. But then you have smaller controllers. And let's go inside. Even smaller. Crazy town. This is where your subdivision is going to come into play. Do not have those sharper edges on the geometry. In here, looks like you got, you got separate controls, not just one big block for teeth, but if you need to reshape something like that, that's there as well. Speak of which, I think this one, upper teeth item. So you have your overall tooth here. I should probably take this. Just open this up here. Look at that. Lots of options. It's very, very flexible. What is the cheek? That is head bottom. Ooh. So you got the bottom part. Interesting. Gina would assume that this is the head top. Exactly. And then we have head top two. Then we have that. I feel like that you have bigger groups and then divided into smaller groups. This is again, just the overall selection of the teeth. You got your tongue. Of course, as you have here goes another one here. What was that? There you go. Sometimes I don't see the color. So that is your tongue tip. There's a tongue length that you can change. There's a tongue in and out and the tongue size just in case. Again, a lot of options. Then we have, what is this here? Cheek. Cheek controls the tooth. Then you have the shaper. Now I did see this here when you select this. It says manual zipper, zipper lips. Zipper lips. Interesting. So I would assume that the zipper, can you translate and close? A bit of a closing of the mouth, I guess. What is this? Tuck in and out. Pinch. Of course, I destroyed everything in my other pose here, but you got this option here. That's interesting. You also have, like I said, the jaw animation for this. But what you also have here is when you select this one is the reverse jaw. You can do this. Imagine you have your dog is maybe resting its head on the table leg. That's my awesome table. I can kitchen and there are lots of cookies here and they want it. Then you can still take this and then open it like that. For all of this to come in there without crazy counter-animation. It's very, very cool. Then what do you have in here? You got more shapes. This must be all the different nose options with different nose pivots. Look at that. It's a crazy amount of options. You got your lids, but then you have your lids shaper. You have an overall shape for here. Let's see. This must be the overall eyebrow, which it is. Then you have your separate eyebrow as well. This eye-anim you have iris size. All right. Look at that with height pupil size for more dialysis or not. The width and the height and follow-anim a ton of stuff. Now, this looks like a ton of options, but don't forget you do have the picker. So on the picker you have a much easier overview of all those options here. Socket to move the whole thing around. I mean, it's really bananas, all those options that you have. Overall mouth mover. Then you can select all those things here. All the stuff that I showed before is separate here. Then you can have different mouth options here. Like I said, super super detailed. You got your tongue, your teeth, the visibility. Select all, select just the face. Look at that. Very, very cool. Holy moly. And let's not forget ears. Why not? You have your overall ear and then we can go all the way down to the separate ears twisting depending on how you select this. Then you can go crazy. I'm almost surprised that there's no squash function. You can grab this and just kind of squash that face together. What do you have? Your shapers tongue. It's not there. And this is just another mover. That's the only thing I'm surprised with all those options that there is not like a head squash or something. But then again, as I do, this is the first look on this rig. I probably missed something, but I'm trying to be as thorough as possible. I also want to test the accessibility and just like how intuitive the whole thing is if you don't know anything about the rig. Man, this is just, you just want to go in there and animate something with that face. Super, super cute. And it sounds like my dog agrees as well. So there you have it, an overview of Douglas de Corky. As always, all the information is in the description below. Go check it out. It is free. It's free and it's awesome. But you can also add how many dollars you want to donate. So let's support the developer of this. Let's support the person who created and rigged and made this happen. It's very, very cool. I'm gonna leave it at that. Thank you for watching.