 Being a gigantic fan of grenades, I've always in reality had a grenade build, I could switch to Unzane if I ever wanted to just have a little fun and spam those bad boys out. Since Mayhem 4 hit, Zane Grenade builds become a little more scarce. I've been building and testing for ages though trying to create a Zane grenade build, which can compete with the generic Zane build we see optimizing the scene dead and making places like the Malawan raid and the slaughter shaft a walk in the park. Today I bring in this very build people. How's it going guys my name's DPJ and today I bring in another BR3 video, if you do enjoy it leaving a like really helps out and subscribe if you want to see more. So this build I've been playing around with for absolutely ages, switching this up, switching that up, making adjustments here and there just to try and make it a viable build for places like the Malawan raid and the slaughter shaft, as because at the end of the day if you can currently survive and conquer such places with any build you have a decent build on your hands it's as simple as that. Now over the past month or so I've made many changes to this grenade build and this was mainly due to the fact of basically thinking I've perfected it and then just going into the Malawan raid or the slaughter shaft and getting absolutely mounted. As I mean creating a Zane build in which you can spam unlimited grenades is the easy part but finding items and building up a random to survive the countless enemies popping while you fire back with grenades and any decent weapon and at the same time progressing through said enemies was the goal I wanted and it isn't as easy as you would think. I also wanted to create this build with a purpose in mind which didn't limit people, that purpose was that this build can be used with a multitude of grenades, not just a select few. This build also isn't built around any one particular element type either, you can add your own touch there, you can also add your own touch with any particular artifact, as long as said artifact does have a couple of skills needed which I'll mention in a second. So this build, let's get into it people. Firstly the shield, here we have the stupgap, an ornament here isn't used but you find in one which would help this build out would be better obviously. On your stupgap you want to have the prefix of health charge, anything calcium is a bonus. Now I tested many many shields with this build and I can stray upstate, this was the best within that slot shaft and melloman raid. Another shield I wanted to try with this build was the recoil, but this isn't anywhere near as effective in keeping you on your feet as the stupgap. I tried many countless of the shields people, I tried countless other shields but nothing was doing the job like the stupgap does, so this is a must people I will tell you. The stupgap prefix comes in so handy also as the 5 seconds is quite a time as you can within this time reach and your shield or start regen your shield or reload the weapon you are using and regen the health using the skill tree perks we have selected here. So the stupgap is super efficient in more than just one area and like I said over the weeks probably even months of me testing this since mayhem 4 dropped, I can assure you that the stupgap is the best I used. Class mod here is obviously the scene dead, all scene deads do the job for sure but obviously with a grenade build you want those skills that help you out. Plus 5 grenades is a great option and obviously extra grenade damage wouldn't go by miss either. You can also get grenade radius having all 3 on the same scene dead would be absolutely amazing the best option out there in my opinion but any one of these grenade skills on a scene dead would be great so don't stress trying to search for a particular one. Now the artifact here like I said is where you can in reality use one of your choice, for me personally I'll choose the snowdrift but I ain't lucky enough to have it with said skills on them as these are a must. While the one you want in reality is elemental resistance this is the one that must be on your artifact. Anything else again here is a bonus as long as that elemental resistance is there the artifact and the other two skills can be anything you desire or feel would add to said grenade build and your take on it. I mean yes I could name you a multitude of artifacts which would add to this build which would take away from this build but at the end of the day I want this to be customisable for you and that's the way I've created it. Grenade here like I said is entirely up to you, there are many great grenades in this game and it's for this reason I didn't want to limit this build to any particular one. I know there are people out there that use the firestorm, I know there are people out there that use the surge, I know there are people out there that like to use the hex, I know there are people out there that like to use epic variants, I mean this game is full of grenades so I didn't want to limit this build to any particular one or a set few. What you can do though is look for skills on the artifact like a certain elemental damage and pair that with the grenade you choose. That's up to you, that's the kind of customization I'm leaving open for you guys on this build. You know when I said grenade though I would say look out for the one you can see on the screen now on grenade thrown, weapon, grenade and action skill damage are increased by 25% for 6 seconds. This within this grenade build would be a constant flow of additional damage people so I'd probably say go for this one or aim to get this one. So let's get onto the build and start with the skill tree in which we use its action skill and that is the barrier. 5 points straight into ready for action giving us basically 30% additional bonuses and shield recharging which is important. We then have 2 points into rise to the occasion and 3 points into stiff upper lip. These 3 perks are mainly for defensive purposes obviously but all play a giant role in keeping you on your feet for sure. We then have confident competence selected, again barrier is what we use with the arguments of nanites or some shite which again helps defensive wise as well as all rounds selected so you're protected from all sides. Next up we have the sentinel skill tree, 5 points into violent speed and 4 points into violent momentum. Speed equals damage folks. Then 5 points into salvation, life story is super important here. We then have death followers close selected with then 5 points into violent violence and 2 points into good misfortune. Besides salvation within the skill tree, all these perks selected are intended to help you lay down that damage while throwing grenades at the same time. So onto a digiclon, 5 points into synchronicity, 3 points into prey and a further 5 points into dunnybrook. Dunnybrook and sink are an amazing pairing here for extra damage. We then have 2 points into duct tape mud, this obviously means you sometimes shoot grenades. Grenade shot though also applies, say grenade's anointment effect, keep that in mind. And finally guys, 3 points into pocket full of grenades, this means you'll get those grenades back as quickly as you throw them as long as you are hitting enemies. This is thanks to that scene dead mud obviously. Now worth state this entire build, I created so you could survive within the slaughter shaft and in matter when read, in my opinion the two hardest places to play in this game right now mayhem 4. And if you can survive these places you can survive any place, so that was my point behind this. I mean yes this build could be way more powerful, skill tree wise, and even artifact shield and so forth, but that isn't the point of this build. The point of this build is a grenade build, a grenade spamming build for zayn, which allows you to play places like the slaughter shaft and the matter when read, and be efficient in doing so. And let's play it like this, if you took the chain zayn build or the winter soldier build to arguably the best builds in this game, take off an action skill and apply a grenade mud to it, you will get absolutely marted within the slaughter shaft and the matter when read. Those builds are set up specifically to lay down that damage. With this build yes you can lay down amazing damage, but obviously in order to use grenades, which is the point of this build you have to take an action skill off, you can't use two action skills. So I've built this up with defense in mind, obviously using the barrier, but also keeping in mind damage output is also very important, and this in my opinion is the best of both worlds, a great backup build for you when you want to spam those grenades. Now the weapons here are entirely up to you, obviously the more powerful the weapons are, such as the lob, the sequel to redistribute and so forth, they will add to this build, but experiment people. Anonymous again are down to the user, personally within the footage you can see in the background, the Anonymous unsaid weapons are not coming into effect with this build. So here you will add even more to this build, that work with barrier and so on. And there we have it people, an amazing grenade build, which is super efficient within mayhem 4, within whatever challenges you decide to jump into, raid, slaughter shaft, whatever. So that is that, now I haven't even named this build, I'm just going to call it dpj's ultimate zane grenade build, I mean yes I could come up with something better, but it's a grenade build, it's ultimate, it's for mayhem 4 and it's for zane, so yes, that's what it is. On that note we have commented at the end of the video, if you guys enjoyed it, leaving a like really helps out, if you're new around here and want to see more boardlines be sure to subscribe and if you never want to miss a video upload, you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by, hopefully you enjoyed the video and hopefully I will see you on that next, one.