 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. Today, we are kicking off our week one in the X9 draft league. We're going up against poker, Alex. If you haven't already checked out my intro video to the X9 draft league and the team building analysis, I'll leave it up in the top right hand corner. It might be worth going and checking that out. You'll get an idea of what the draft league is all about and why I've picked the team that we're playing today before coming into today's match. There was a few mistakes when I was actually building a team because obviously showdown I had anything go rules. So some of the some of the moves that I picked weren't actually legal for the actual team. So one of them was Jolteon. I wanted role as you as you would have seen. I couldn't have that. It's not legal anymore. So your own is the option over that. The other one was Scrafty as well. So Scrafty doesn't get knocked off anymore, which is a real shame. So I've opted for crunch there instead. So they're the only two changes overall. But you can see we've got the Mimikyu, the Torcal, the Venusol, the Charizard and the Jolteon. So I'm hoping it's going to go all right. Now, I've been kind of thinking like back and forth quite a lot whether or not right period would be a good shot because it feels like it would be good. But I feel like Alex is probably going to take for that quite heavily with things like chandelier getting energy ball with things like Vikevol also getting energy ball. So I think it might be a little bit more difficult for I period to operate then then some of the other Pokemon in here. And we've got a game plan going to stick with it. See how we get on and hopefully it all works out. So I'm just waiting on Alex coming on now. So we'll hop over into the match as soon as we hook up friends. Right, we are finally into today's match against the two hot to handle Harry Amherst, Poke Alex and myself. Southwest hook all bunnies to decide the rules. I think we're just gone series night. We'll go with the Marnie theme as always. And yeah, never setting in. I think the big thing in this match is obviously we want to try and just capitalize on any opportunities that we get in this match. Interested to see what Alex has brought as well. Obviously, we mentioned in the analysis about the Vikevol. I really do worry about that Pokemon. I think Chandler as well is gonna be a bit obnoxious to deal with hello friends. I'm just sitting down to edit this video, put it together so I can put it out to you guys. And I just thought it would be worthwhile to mention that there was a trade week prior to week one starting. So after the draft had finished, we had a bunch of time to go and trade Pokemon with Pokemon that were available. It weren't picked in the initial draft. Now I haven't done my homework here. Alex has made a bunch of trades. I've just talked about Vikevol and Chandler. And he's actually traded those out, which I didn't actually find out until after the match. But it's totally on my head. I just wanted to put this in before we get any further in the video because I think it otherwise makes me look even more dumb than I do in the first place. Talking about these Pokemon when they're not even there. So big disclaimer there. Thanks so much guys. Hope you enjoy the rest of the video. And make sure to check out Alex's side of the battle as well over on his YouTube channel. I'll be linked down in the description below and see what it's like from his perspective. Cause then it's always interesting getting like both sides to see the full story of a battle. Poker Alex with the Alolan Maruak, the Galerion Zapdos, the Fungus, the Mudsdale, Tapufini and the Cresselia. Okay, so. Right, what are we gonna, we need taunt. We need taunt, don't we, to shut things down. Mimikyu feels good as a lead because it threatens. You know, the one thing that I would say is though that I could potentially see him going with the Zapdos and Mudsdale lead, which makes me wanna leave the Jolteon just to get around that core. The other option is I kind of want Mimikyu to come in for the taunt because that Fungus can be a bit obnoxious as well. Okay. What are we gonna go with? Venusol feels actually quite good in this match, you know, as a late game on, almost. But do we want the sun? That's the thing. We could go Venusol, talk all as well. Or we could play it super safe and go like Mimikyu, Venusol. Although like Charizard was always our player. I think we go with what we kind of decided. Jolteon, Charizard, I think we're gonna need, I think Venusol, talk all, if I'm completely honest. I think that's what we'll lock in. We'll lock in with those four. Well, we'll ignore the taunt. We'll ignore the taunt for this first one. I don't know how bad it's gonna go. But yeah, we'll see. We'll get into this first one, see how it goes. It's obviously a best of three. So we're gonna just test the waters now and then we'll go into our second one. And hopefully if it doesn't work out this time we can kind of turn things around after we get a bit of a better idea of how things are gonna work out. So we're seeing Cracellia and the Zapdos there, which is honestly not too bad for us. I obviously worry about the Cracellia. So whether or not we want to go with something like, I don't know if I wanna go Airstream just yet. We could go Max. We could pick up a knockout here onto the Zapdos pretty quickly and go for like a yawn into Cress. The problem is they're gonna get the trick room up. But it's actually not too bad. As long as Charizard doesn't take any damages turn, we can Max go for that and then go for the yawn into the Cracellia and shut that down or at least kind of force a switch out the next turn onto it. And I think that's probably not a bad idea. So we've gotta win the speed tie first if that isn't, because there's a part of me that thinks is that Zapdos scarfed as well, you know? But we're pulling the trigger early on. We've gotta do it. Gotta try and get rid of this Zapdos as soon as possible and see if it works out. Not confident. Not, I'm a little bit confident. I'm not like 100% confident, but I feel like we can't stop the trick room right now. Like if we had that role like we initially thought we would, we'd have access to make things a bit better. Okay, so Zapdos probably gonna go for the Airstream as well. What's the Cress gonna do? Like Cress could have ally switch as well. Are you gonna do this to us? Are you gonna do this to us, Alex? Ally switch would be bad to see. Bad to see it would be really bad. But we'll kind of save with, no, it's just gonna go helping hand. Okay, well that makes sense. Gonna get some big fat damage onto the board. Go for Yawning to the Cress. Makes things a little bit more tricky for him to utilize that Pokemon at least. We get the Airstream. I don't think it's gonna be enough to pick up the knockout though. No, but we'll keep pace with the Zapdos regardless if it goes for an Airstream here, which you would imagine it probably is gonna go for into the Zard. Oh, it's revealing the Rockfall. Okay, well the helping hand there, not ideal. It goes for the Rockfall, but I thought it better really helping us out a bunch. Okay, that's fine, that's fine, that's super fine because now we got the fakes here. Now we've got the kind of the double up potential here. The worry is, I guess if the Cresselia goes for something like the Trick Room, the Trick Room here, which would make sense because Zapdos probably doesn't attack, right? Zapdos probably goes, unless it's a Saltfest, you know? Is it a Saltfest? Cause we don't wanna miss the opportunity because one of the things we could potentially do is go double hard into that Cresselia with the Max Wildfire. Cause another Rockfall is gonna take us down, but is Alex gonna be passive enough to protect the Zapdos here and get the Trick Room up? That's the big question. That is the question. And if he does, what have we got in the back to kind of come in? How are we gonna have to just choose some moves? I think we go Max Wildfire into Cress and we go fake tears into Cress. We'll double up into that slot. I hope that the Zapdos goes Max Guard. No Max Guard, ooh, but this works out perfectly. The ally switch coming back to bite him in the butt. So that works perfectly. Even though this will proc the Defiant, this works out beautifully for us because we've got the speed boost and now we should be able to just remove the Zapdos and get this G-Max Wildfire into this slot. Ooh, it's not quite enough. Geez, geez. That must be a Soulfest. It has to be a Soulfest. So we'll lose the Charizard, but at the same time, we're in a good spot. The Cresselia is now asleep. Charizard's got its Wildfire onto the board. And the residual damage is gonna take that Zapdos down anyway, even if we've got the Thunderbolt, which we've got to be a bit worried about the, of course, the Maruak coming in. But we've got kind of good protection with, and the Cress is gonna be put to sleep. So, do we just bring Tocall in now? Do I wanna bring Venusol in just yet? Probably not, I probably wanna keep Venusol for a little bit later on, if I want to. Let's go, let's go Venusol. Yeah, cause, yeah, let's go Venusol. We can just start Sludge Bomb in the Cress. It's gonna be asleep at this next turn, so we're kind of fine here. And then we've got the switch to Tocall if we want it. So, that's just got Sludge Bomb. The worrying part here is actually, we should have brought in, we should have brought in like I feel like the Maruak could come onto the field now, which would be horrendous for us, would be horrendous. Yeah, the Maruak's gonna come in, I think now. This is the thing for the Cresselia, and we'll lose Venusol. And then the match is kind of over, where we kind of, if we get the Tocall in. I think we cover our bases, because I don't wanna lose Venusol. I don't think I can afford to lose Venusol, especially if something like Tapu Fini and Maruaks in the back. So, I think, like, I worry about Alex switching the Cress out to the Maruak now, which would completely protect him. The G-Max Wildfire will take him down this next turn. No switch out, so it doesn't look like the Maruak's in the back, which is fine. So, we didn't need to be, we could have got a Sludge Bomb off there, but I don't regret that turn at all. Cress gonna stay asleep. Okay. So that yawn coming in pretty handy. Now what comes in? Is it gonna be the Mudsdale? The Mudsdale, I reckon, I reckon it will be. But we got Charm, so we can kind of slow that down a bit. We got your double yawn as well, so that helps us out a bunch. Okay. Right. We need to get rid of that Cress, you know? We need to, like, probably double up into it, like, Eruption, Thunderbolt probably will be enough to get it, you know? All fake tears, Eruption, would definitely 100% get it. So it depends what comes in for Alex here on his side. I'd imagine something like the Mudsdale, so it might tie up a little bit of time for Jolteon to go for, like, the Charm into that slot. Just, okay, it's the Mawak. Hmm. Okay, well, that's actually, it's not terrible. It's not terrible. We're gonna go Eruption anyway. We're gonna go for a Charm into the Mawak, just to really make sure that it is as weak as possible. And I'm going for the spread damage here. I just wanna get as much damage onto the Cresselia while it's sleeping as possible, because there is a chance that Alex has went for something like maybe Moonlight here, which would make things difficult. And you can see, like, I think our switch last turn wasn't a bad one, just to kind of mitigate that slot. But I think Alex probably wants to just keep the Cress on the field to try and burn these sleep turns as soon as possible, as we're gonna see a potential ally switch here from the Cress, I think. But the Charm gonna be massively useful. Bonerang coming out. And we can buy our Shookaberry, which definitely helps us out a bunch doing minimal damage. So it means that the Eruption's still gonna get at least a good chunk of damage off onto both these Pokemon, although, you know, the big problem for us right now is, yeah, it's not quite doing as much as we kind of want it to, but the Wildfire definitely helping against that Cresselia. Where we're kind of locked. Here we go, Earth Power now. I think Earth Power's probably the better option. The problem is though, like, actually, an Eruption, hmm, the G-Max Wildfire probably, now let's go for an Earth Power and let's go for another Charm. Because the Wildfire will get the Cress. Let's go for another Charm into it, yeah. Just really slowed down. Getting that Charm off again is super, super useful. My Wax is so bulky as well. Cress finally wakes up. There's a Psykit coming out, being to the Torco. Oof, yeah, that's fat damage. That's fat damage. We should take two of these, so that's fine. And we'll get the Earth Power off, which definitely helps. Oof, ooh, it's so close. But the Venus on a good spot now to kind of come in and close this game up for us, because the Wildfire should be enough to get the Cress, like I say. Oh, just hangs, just hangs on. Just hangs on, and I think we don't have any more turns. Without Wildfire, do we? Let's see. Wildfire's done. I think I let Torco go down here, you know. I think I go for a Yorn into, actually, are they gonna trick room here, maybe? Are they gonna trick room? Because we could potentially catch them if they go for a trick room here. I'm gonna Yorn into the Maruak. I think they're gonna trick room because they know that we've got the Venus on the back. I think they trick room with Cress here. Okay. Finny coming in, not the most ideal, but if we can get our Venus on the field, we're fine. I just don't wanna like switch it in for like, for nothing, if you know what I mean. But the sun going, yeah, it's not gonna work. It's not gonna work. There's a trick room. So we do get the trick room up, but the problem is like our eruption is not in any place to do any good work. Does he preserve Cress now and switch in? There's the, I do feel like he switched the Maruak in for the Cress now, where we could eruption and just get damage off. It's just the one thing we could potentially do is Earth Power and we could Thunderbolt because are we eruption? No, no, no, no, no, no, no. We go for this play because I think the Cress switches out to the Maruak. No, it doesn't, it doesn't, it doesn't, it doesn't, no. Oh, there's a moon blast coming out into the talk hall. So we'll get a Thunderbolt off into the Cress, which is good, I guess, but Venusaur not gonna be in the greatest spot. We need to stall out these trick room turns because we cannot beat the Maruak. We cannot beat the Maruak with Venusaur in the trick room. That's the issue. Yeah, we should have tried to stop the trick room, I think. Yeah, I think not attacking and allowing them to get the trick room up. And protecting talk hall was like the wrong play. We should have, we should have just eruptioned at that point. Yeah, now Maruak comes in and just destroys us because we can't do anything with Jolteon. We can't do anything, can't literally cannot do anything. We don't even have protect on Venusaur, so it's kind of locked now. Yeah, this is the problem. We had an opportunity there and we just threw it away. Okay, the Maruak gonna detect and it's calm minding, which makes it even more difficult for us. So maybe protecting on our protect and yeah, the thunderbolt not gonna be pulled in by the lightning rod. No, it's not lightning rod. Huh, huh. Okay, that makes things a little bit more, a little bit easier to deal with then, maybe. Okay. When he turns the trick room, we got left. It's not lightning rod, rock head then. Two turns, I don't know if we're gonna be able to do this. Now, okay, well, I still think we go after the Maruak here and we try and get the thunderbolt in. Because the Maruak flare blitz is right, it goes down to the recoil, which is fine. And the crit didn't matter. Oh, it didn't take the recoil, okay. There we go, and we go down to this. Okay, and we're good game to Alex, game one. Okay, we've got a good idea of what we're kind of going up against. And we're going to game two and try and turn this round. I think we had a really good start in that match, but like I say, there was that one turn where we just really didn't capitalize like we talked about. I'm more disappointed in myself for that, for being super defensive, like passive in that turn when we just didn't need to. So yeah, good game to Alex and we'll go into game two. So he's worn up at the moment. Right, Cress. There's Aptos is definitely a salt vest, which makes it a little more tricky to deal with. But now he knows that we've got the rockfall. Let's think, let's think, let's think, let's think. I think the Mimikyu, I honestly think Mimikyu is gonna be an absolute monster for us here. I think we maybe like, do we need the talk hall? Like the talk hall was good, but I don't necessarily think we need it. I think like Jolteon Charizard's great, but then I do think the Mimikyu is more worthwhile because then we've got real pressure onto that Zapdos. I think we bring Venusol. Do we bring Scrafty? Scrafty's great because just the Intimidate, once that Zapdos has gone is amazing. And we can almost allow the Cress to get the trick room up if you want and then get Scrafty onto the field. But it is difficult. I think Scrafty probably helps us out a bunch more. Yeah, we'll go with the Scrafty in this one. We'll swap up, we'll change, we'll bring it. The Scraft, the Scraftmeister to see. Because I don't know if Alex will approach it exactly the same as the last game and it might be a bad mistake for us not to approach the game like we approach it in that first one because I think like early game we definitely had a really nice opportunity to kind of take a good lead. Okay, well, we're gonna see trick room, yeah. I would imagine that we're probably, we've got to taunt the Fungus. I'm not gonna max, I don't think. I don't think I'm gonna max because we've got Venusaur as an option in the back if we need to and Venusaur still will work I think. I'm just gonna heat wave. Yeah, so there's a rage powder. They're gonna get the trick room up but we just want damage onto these Pokemon really right now. That's the thing. Yeah, and I think the next turn, yeah that's fine because now we can go for our sword stance with Mimikyu and then we got Shadow Sneak that we can kind of take advantage of. So just sword stance and then we'll just heat wave again. We want to just keep chipping this Crasella and I'd imagine the Crasella might have mental herb, you know, because I don't think we saw an item on it in game one, pretty sure. But here's a chance like Alex has got the opportunity to break out the skies on a Mimikyu which makes it a little bit more tricky for us. Obviously with that kind of security blanket that we've got at the minute where we've got at least one hit where we can take for free. I mean, it does allow us to get the sword stance up which is nice, but we just need to kind of, and I prefer the trick when going up early in this game. I think that the fact that it went up so late in that second game and we kind of allowed them to do it, made it difficult. So there's a seed bomb coming out from the fungus, breaks our disguise. We're going to just see it double up with the Psyche here, potentially I would imagine. We do get the sword stance up though. So it puts a little bit more pressure on Alex to kind of concentrate a little bit more around the Mimikyu than just this Charizard, you know? The heatwave does hit, getting a bit more chip onto that Criselia which is always good, takes down the fungus. So, and the reverse in the trick room back out. Okay, that's kind of interesting. Helps us, I guess, but then is the Zapdos going to make an appearance? It's the Mudsdale. Here he is. Yeah, Helping Hand. Helping Hand going to be obnoxious to deal with which we can't really do anything about. I think we just play rough. And do we just go G-Max Wildfire this turn? Yeah, I think we've got all in on the Mudsdale here. It makes me think that the Mudsdale isn't a salt vest either then, because I 100% I think from that Zapdos from the calcs. Like Zapdos, Clarion Zapdos is not that bulky. So the salt vest makes a lot of sense there, you know, with the Rockfall, which I would imagine we'll probably see coming out here from the Mudsdale, you know, but I'm going all in on the Zard again. We're going Zard Party and we're going to try and get, we're going to try and get the knockout. Plus two Mimikyu is in a good spot now to just nail this Mudsdale, even if it maxes with a bunch of damage from the play rough. We could see an ally switch as well. Here's Muddy, big Muddy horse. Right, let's see, is this combo going to be enough? I don't know, FaZe. I don't know. Probably not. Probably not. The horse is so bulky, man. There's a help in hand. And this is what I mean, like, there's no point in attacking Crest this turn. I mean, to get rid of it for the next turn for sure, but at the same time, they may go after the Mimikyu here though, you know? They may like decide, like, let's just go after the Mimikyu because we've got the Zard kind of in our pocket going forward. Are you kidding? Play rough, doing play rough things. I don't have the best of luck with play rough. As many of you will know from my timing video, you see play rough is an evil move and I keep going back to it. We could have really done with the, we could have really done with the, yeah, we could have really done with that hitting here. Now we've got an option where we can bring in Scrafty, start the bulk up train, or we can bring in Venusaur and put things to sleep. We know the life orbs on the Mudsdale. Just trying to think like a bulk up access stream. Yeah, it might, I think Scrafty, let's bring Scrafty, let's keep Venus for later in this game. And the intimidates are super useful, especially with the Charity Berry that we got. And I'd expect maybe help and hand or an ally switch to come out here. I think we bulk up with Scrafty regardless. So we go for an Airstream. An Airstream makes sense too. Yeah, let's go for that into the Mudsdale. I expect maybe ally switch to come out here, but we could also see help and hand. It kind of mitigates the intimidate we've just put onto the Mudsdale. But the Airstream is going to be useful, especially if the Zapdos is in the back, it just means that we've got the speed jump on it for the late game. And it makes it a little bit more, well, it's tough because like if Alex here clicks Trick Room, which he's not, but it does make it a little bit more tricky. We'll get the Airstream off, which is nice to be good consistent damage into this Mudsdale, not really. Oh my God, does nothing. We really needed that play rough to hit. We really did. Now that Scrafty should be able to get the bulk up off, which will allow it to at least take an attack a bit better from this Mudsdale, this next turn, this special defense buff to the Mudsdale, really helping it out there. And we are going to see the Rockfall come in, but Intimidate is going to help that. The Charity Barrier course is going to help that. Is that a crit? Is that a crit? No, it's not a crit. It takes us down. Jesus with the life orb. Okay, well, all down to Scrafty Vynu. Okay, well, these Scrafties probably got the opportunity to get the Crest this next turn, and Vynu can put that Mudsdale to sleep in a wildfire. Yeah, that's Crest is sitting duck this next turn. So is the Mudsdale, to be honest, like we could probably even ice punch that, but I do want to start putting things to sleep. I can, I, yeah. Just thinking, did the Crest take residual damage from the thing or has it got, has it got the safety goggles? Potentially has, you know. I'm going to crunch it anyway, and I'm going to go for, oh. I mean, at this point, Scrafty should be faster than Vynu, right? So we could kind of, in case of the ally switch, let's see, let's see. I need to just, I need to just check something. Oh, we've not got time to do it. We've not got time. I just feel like the ally switch is coming. The ally switch is coming, 100%. Let's click sleep powder into Mudsdale. We know it's got the life orb, so we can get a sleep powder off into it. Yeah, there's the ally switch. We knew, we knew it was going to happen. We knew it was going to happen. And now we probably lose Vynu. Yeah, that's why it would have been better to just go double into the Mudsdale slot. Yeah, that's Scrafty, yeah, not. Okay, well, the defense drop's not really going to help us out a bunch. The max quick coming out. Can we take it minus one? No. No, the life orb is just too much, and it's all down to Scrafty now. So the thing is, if there's a tapu finny in the back, we've lost. We've absolutely like just collapsed in this one. I'm really disappointed with how we've kind of, we've dealt with this, you know, because I think we definitely had the options. It just shows that Alex is just making the better calls, better reads all the time, so it can't be too upset. It's just how it is, which is slightly frustrating. The only thing is that you can think, if it's, there is a saving grace. If the finny's not in the back, then we've got an opportunity because the fungus is down. The crest is pretty much near enough down. So anything but the finny and we're kind of good. Okay, Mawak, well, we probably got this then. Can crunch. So, I thought it was over, but it maybe not. It maybe isn't over. So, maybe. Still, not over till a fat lady sings, eh? Get that fat lady out quickly. Come on, Scrafty, be the saving grace here. Pull this back, one-one. I love that I'm just on the brink of like, just giving up, like, yeah, yeah, yeah. It still could be over mind, but we'll see, we'll see how it goes. Come on, Scrafty, crest is asleep. That's fine, we don't really care about crest at all. We just need to get rid of this Mawak. It's not quite enough to pick up the knockout, but the flyer blitz, we should, well, we will take. Jesus, Jesus, Jesus. The recoil will take that down. Oh no, it doesn't get recoil. Doesn't get the recoil, does it? Ah, the recoil! Ah! Now, if that crest wakes up and, oh no, the residual damage, we've locked it. The Charizard comes in clutch. Okay, so the ally switch in the wake up there would have been the one thing that would have been the worst case scenario for us. And the leftovers, man, that Mawak is a... That is monstrous. We're plus one defense. Plus one defense. Scrafty coming in, king! Tying it up, one, one for us. Okay, here we go. Excitement getting into game three. Wow, okay, that was very close. That was very close. So what do you bring there? Fungus, crest, Mudsdale, Mawak. Mawak, no Jolteon for us. All right, well, there we go, good game. Okay. Going into a game three. So, I like the Mimik, I love the Mimikyu. I think the Mimikyu is great here. So if you're Alex thinking about like, what were you gonna bring? Are you gonna try and get the trick room up? Like, has the Fungus got protect? Cause if you protect the Fungus, turn one, it becomes very difficult very quickly. But we could also bring the talk hall in the back over the Vinu, but the Vinu was, did the Vinu do anything? It put the crest asleep, I mean, which helped. But other than that, I think talk hall helps mitigate the trick room a little bit better, although the Fungus is gonna be slower than us anyway. So the Vinu is probably a better option overall. Yeah, let's go Char. Let's go Mimi. I think Vinu. I think, hmm, we just need to manage Vinus all a little bit better. I think in the late game, I think that's not what we've been doing very well. I think like that's been a huge problem for us, like Scrafty or talk hall. I'm gonna go talk hall, cause I think there might be a good end game where we can potentially, if it comes down to like the Marak again, we've got the Yorn there. We'll take a Flare Blitz, even in the Sun for Marak, I'll do a lot of damage, but then we can protect, they can go to sleep and we got at least probably two turns then to get an earth power, knockout into it. We've got to hope. We've got to hope that this is the right selection. The talk over Vinu, Vinu talk hall is going to be the winning combo. Chryselia Modsdale, right. Okay. Well, the problem is, the problem is here, that we know that Max Rockfall will help in hand. We'll knock out the Charizard, turn one, which makes things very difficult for us. Makes things very, very difficult for us, for sure. And we could Max and Max guard, turn one, and taunt the Cress, because we know she's just not getting the damage onto the Modsdale that we need to. No, let's just do this. Let's just do this. This might seem like mad crazy. Not even going to worry about taunting. I'm just going to get the sword stance up and I'm going to just go for the residual damage chip to start like getting it out and get some damage on that Modsdale as soon as I can. Not going to start guessing around because there's a chance that Alex thinks he's probably going to switch his Charizard out to Scrafty here, so he might commit into the Mimikyu to get that special defense boost like we saw and then get that trick room up. The big thing here for us is like, if we can get this sword stance up with Mimikyu, it puts a little bit more pressure on that side of the field, detracts a little bit away from the Charizard, but at the same time, got a hope that the Charity Berry stays strong. Didn't really account for Life Orb on the Modsdale here with the Charity Berry Calcs and that's what kind of throws it, especially with that help in hand boost. So Alex does have a way right now to really just get rid of the Charizard, cleanly turn one. We could have Max Guarded here, but I don't really know what that gets us, especially if he goes for an attack and he's setting up trick room, like we're kind of probably going to see right now. The best case scenario for us, there isn't a best case scenario. It's all bad because the trick room going up. Yeah, the Max Quake coming out, which makes a lot of sense. Makes a lot of sense. Okay. The thing is the next turn, does he think that we are going to, does he think that we're going to switch or protect the Charizard, you know? Because let's just say, did we bring, we brought the Tocal, so we're not in the worst spot. Because we could potentially, Max Guard, I kind of, I want to, I want to attack with the Charizard here. I want to attack with the Charizard because he may Max Rockfall, but again, like the Max Guard, no, I think we'll Max Guard. It's just a waste of a turn if he attacks into Mimikyu here, which he may do, because we're in such a horrible spot. Yeah, let's just attack into the Mudsdale, get more damage onto it and go for a Shadow Sneak into the Crest, just in case he goes for the Mimikyu. Yeah. So if the Mimikyu sticks around, it'll be able to get the Crest the next turn at least. Max Quake again, come on. Okay, that's good. We lose the Mimikyu, but that's fine because the residual damage that we're going to pick up now onto that Crest, Crestelia and the Mudsdale, even though they are plus two, it might just be enough for Tocal to come in and kind of pick up a knockout. Maybe, maybe, maybe, but we can Max Guard the next turn, which is, which is, which is super huge for us. So the Psychic coming in, special defense drop, okay. It's just the chip damage, isn't it? You know, the chip damage there, but the Crest's going to drop the next turn, as well as that Mudsdale. Well, Mudsdale's not going to drop the next turn, is it? But we can bring the Tocal in now. How many turns of trick room we've got left? I think too many, too many, if I'm completely honest. Three, yeah. Like Tocals are most important part of this. And now it makes sense to go for the Rockfall. Problem is if we protect now, I don't think we protect now, you know? I think we go for it another one and just blatantly go for it. Because the Mudsdale's only going to be able to take one thing down. And I think out of everything, you really want to get rid of the Tocal because it's just taking advantage of the trick room right now. So we'll see, we'll see where he goes. Not doing enough to that Mudsdale at all. And Rockfall, where are we going? Into, into the Tocal. Perfect, okay. Now the Charizard gets that third and final attack off, which is ideal, what we want. And then we can protect the next turn, which definitely helps us out a bunch. And maybe with the Life Orb recall, this damage here, it's going to be enough to get, it's going to be enough to get the Mudsdale. You still got to worry about the Mawak in the back though, that's the thing, you know? Yeah, the Mudsdale dropping. So the Crissel, you're gone. Oh, it's going to be the Mawak. The Mawak's the problem for us. And no protect on Venus makes it very difficult for us to kind of, to deal with it. So it's, it's going to go either way. Yeah, the Mawak's there, of course. Yeah. And Tappafini, which makes it even more tricky. Yeah. Okay, well, what are we looking at? Two more turns. Yeah. I don't know. I don't think we can do this. I really don't. I think we can probably deal with, we can probably, it depends what the Mawak's got, honestly. Is the Mawak going to attack here? Yes, I would say so. I'm going to double in on it. I don't think there's really much coming back here. I think the Mawak in these Trick Room turns does enough. Maybe the recall damage with the Scorching Sands will be enough to get the Mawak. But then we've not really got a way to deal with the Finny at all. Like the Muddy Waters are going to be enough by themselves. And we can protect, not even protect, man. That's just insane damage. Single target attack. Good game to Alex. It was a great set. It was nice to be able to pull it back. But yeah, the Trick Room there from the Crests. I think the problem was for us, we weren't, we were, the Mudsdale got all of its attacks off when it needed to. So I think that's the big thing, you know? Bit disappointed on my end, because I think that end game was a bit, ah, I don't know. The end game could have been better. Maybe, and even if I say Scrafty would have been better there, I don't know if it would have been. I think something like, right, Pirae would have been a better shot to deal with like something like the Mawak. And it was a really good shot on his end and not to go Lightning Road, which, yeah. Obviously we were caught out with it early on. So the big thing for us, I think if we had Protect on, or Sash, Protect and Sash on Venusol, it would have been a way better call. I think the move, item choice and the move selections there weren't necessarily as good as they could have been. And maybe gone with a bit more of an offensive talk call would have helped. I think maybe something like Charcoal would have been a bit better. Or even an offensive item like the Life Oak could have been that little bit more that would have tipped it into our favor. But I think the big thing for us was obviously and that must have got the special defense boost up and then it went a bit south from there. But good game to Alex. Hope you enjoyed week one. We'll try and come back in fighting style for week two. So keep an eye out for the analysis video on that one. At the end of the day, it's been a lot of fun and I hope you've enjoyed it. So thanks for sticking around friends. Have a great rest of your day and I'll catch up with you all again very soon. So until then, take care. Bye-bye.