 Hello, in today's minimal Godot tutorial going to briefly try to explain quickly what an instance is so far We've created a number of scenes in our Godot throughout these tutorials each one having a different sprite doing different things But you can instance those so basically a scene You could create a player or an enemy or a weapon and then you can take that and import it into other scenes as an Instance so let's go ahead and create a new 2d scene I'm just going to call this main as it though. It's our main game and What I'm going to do is instead of adding a sprite and adding a script to and stuff like that I'm going to go ahead and grab our move key scenes. So there we go We have our move key scene if I hit f6. I will save this scene and it will run and You can see I can move That character around with my keys on the keyboard I can also choose him and hit to control D to duplicate him and now if I hit f6 I have two of them. I didn't have to recreate everything all over again. I can also drag in our Move scene here, which is our character that moves on his own if I hit f6. He's going to start moving But I can still control those two other characters So instances allow you to do that But why would you want to do that rather than just dragging in a sprite and adding a script to it? Well, your player might have multiple parts to it. So you want them all grouped together But let's go ahead and take for example our move key scene or actually let's take our our move Scene here. I'm gonna choose that. I'm gonna choose our sprite here And what I'm going to do is I'm going to drag in a new sprite If I hit control s to save this if I go back to our main scene You can see it changed it there and if I had multiple copies of them, they would have all changed I can hit f6 now and you can see that spaceship moving. I go. I don't like the angle. He's moving out. I can rotate him like this now and Maybe I want him bigger I can say four times the size if I save that and now I run this you can see that it changed it there So I can go into the different scenes and change them And I can have the player or enemy or weapon in multiple levels on my game in multiple scenes And if I change the original the instances of all of them will change as well And I don't have to go through and change each one in each scene We're gonna look at a little bit more at instances with exporting variables in the next tutorial Thanks for watching and I hope that you have a great day. Please visit films by chris.com again That's Chris of the K. There's a link in the description. Have a great day