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Zool (PAL) Part 1 On SEGA Mega Drive (The Sweet World)

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Published on Apr 7, 2011

Zool (PAL) Part 1 On SEGA Mega Drive (The Sweet World)

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THE STORY AS TOLD FROM THE PROTAGONIST HIMSELF: Hello to all fellow humans out there! Greetings from the Ninth dimension. My story begins one day while out on a routine mission in the Nth dimension, my ships scanners picked up a strange pulsating cloud formation. Of course my highly trained Ninja senses compelled me to probe this phenomenon more deeply. Suddenly I was caught in a vortex.

The ship span wildly out of control and we hurtled towards the centre. I asked the computer for an analysis. ''Zool, the ship is out of control and about to crash land. Have a nice day!'' I then said ''Thanks for the intelligence update!'' using sarcasm. ''Warning! This ship is sinking in a custard lake! You have five seconds to abandon ship! Five, Four, Three, Two One, Zero!''

I just made it out! And once on dry land I consulted my mini field computer to find out my position, condition and possible solution. My mini field computer read ''Zool, Krool's forces have overtaken this and five other worlds. Your Mission: To destroy Krool's armies and return. No attempt can be made to rescue you while the vortex remains. You're on your own. Good luck.''

As I looked around I seemed to be in a world made entirely out of sweets, so I climbed a nearby rock cake for a better view. Here I was, a million light years from home, no ship, and no chance of rescue. I must rid these worlds of Krool's evil influence or never return.

This is where my story really begins.......

The object of playing Zool is to zipp through the many strange and wonderful worlds using his Ninja stunts, Zool can jump, throw marbles at enemies and can perform a spin jump n' slash attack. A certain percentage amount of collectables in each level must be obtained in order to reach the exit of each level. Many goodies collected alter Zool's features, for example one creates a clone of Zool doubling his firepower and making it easier to clear the level, though these wear off after a few minutes. Another power up enhances Zool's jumps to make him able to reach those hard to access areas. Many 1up's can also be found along the way. The worlds are also made up of 4 levels instead of the current 3 found in most action, adventure platformers and the bosses attack in the end of the 4th levels of each world.

This game was originally released on the Amiga in 1992 just like Lemmings and was intended to rival the then established Sonic The Hedgehog. Back in the day this game recieved mostly positive ratings and only recieved negative ratings for it's high level difficulty. Sadly Zool along with Bubsy The Bobcat, Aero The Acrobat, Zero The Kamikaze Squirrel and SEGA's own Alex Kidd just never took off and never did beat Sonic The Hedgehog or get the full recognition they deserved. This game however got ported to alot of other well known gaming consoles including the SuperNES, SEGA Master System, SEGA Game Gear and lots of other consoles. The Super Nintendo port seems to be favourited the most by fans.

THE SWEET WORLD: A beautiful world where mountains are made out of cakes and sweets and lollies are everywhere. There are also lots of bad guys here like humble bees and jelly bugs.

END OF LEVEL BEASTIE: The Hum-Bug.

GAME DEVELOPER: Gremlin Graphics 1992.

GAME PUBLISHER: Electronic Arts 1993.

MUSIC COMPOSER: Patrick Phelan.

MUSIC BY: Matt Furniss (Krysalis) 1993.

Recorded from an original PAL HD SEGA Mega Drive console.

Enjoy!

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