Gears of War 3: Starting Weapon's Timed Test [ Non Actives ] [ OUTDATED VERSION ]





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Uploaded on Oct 14, 2011

This test is old and was done on my HDTV setup. As a result, the times that I was able to down with these rifles were lengthen due to the input lag of a traditional HDTV.

Click this link to watch the updated version: http://www.youtube.com/watch?v=WM3IHd...

Various tests from close, medium and long range to see how fast each rifle and Gnasher can down and opponent. No actives was used during this test, and if there were, you can expect less milliseconds or even seconds would be required to down someone. I aimed strictly for the chest and tried my best to avoid head shots, so unique head shot damage multipliers didn't take effect. Obviously, this test isn't 100% absolute in terms of how it will be played out in a realistic situation where you're up against a moving enemy. But, this test is fairly accurate in terms of how fast you can down someone with a rifle or Gnasher if you land every bullet/pellet at a certain range. The Sawed-off shotgun was NOT included in this test because it cannot down people unless damage was inflicted upon them prior to firing off the shells. In this test the player has full health before being shot by each weapon. Enjoy! As always keep the debates and comments civilized.

You're not going crazy if you're wondering why was this uploaded twice. I realized that the "time counter" I used in Sony Vegas was false and wasn't intended for this purpose, so I went back to the project and fixed everything. Now, this is the correct times for each weapon.

Gnasher Close Range: 1.001 seconds
Retro Lancer Close Range: 0.667 seconds
Lancer Close Range: 1.201 seconds
Hammer Burst Close Range: 1.235 seconds

Retro Lancer Medium Range: 2.936 seconds
Lancer Medium Range: 1.602 seconds
Hammer Burst Medium Range: 1.235 seconds

Retro Lancer Long Range: 4.204 seconds
Lancer Long Range: 4.104 seconds
Hammerburst Long Range: 1.568 seconds


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