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Published on Aug 23, 2015
It's getting tense at the surface.
A whole new perspective to enjoy Half-Life all over again.
The maps are not flipped. Only upside down view and reverse gravity. A big thanks to YaLTeR for modding the physical ability to walk and jump in the ceiling. https://www.dropbox.com/s/434gtp69hvt... sv_gravity -800;cl_pitchup 270;cl_pitchdown -90;m_yaw -0.022
Since the view is upside down a few physics behave like I'm upside down or reversed. That's why I'm clumsy on ladders and doors open against me.
The health door wasn't truly needed for this part. That's why I abuse the health sparingly. It was taken only with Xen in mind.
8:00 Fastfire quicksave to detonate satchel w/o delay 13:39 Snarks will get stuck if putting it down while standing on the skybox. Gotta get on from above 14:35 The satchel takes out the lethal sniper 16:01 Putting a tripmine to stop the horizontal velocity after object boost. Shooting it for damage boost to get up all way 16:15 Leaving the map just in time to cancel out the respawn for failing 20:19 Ignore the gap. Save file error 24:25 Gotta be jumping to be close enough for Barney to follow 28:25 Tried to Gauss boost on the slopes but it got invisible edges 32:20https://dl.dropboxusercontent.com/u/9...
Xen is currently under progress. The full version will later be purchasable through Steam.