 What up boys? So this is gonna be the second talent video and this one is about max level talents and I played with Some different talents before and I changed to this and I really like this spec and I'm gonna talk a little bit about it and why I like it and my thought process behind taking certain talents not taking others and And Hopefully you'll you'll see my reasoning and and like the spec too. I think it's generally a very balanced spec and You'll be able to do most of your 60 chores and beads and Anything you want to do you can do with this back bar PvP. It's not Ideal for PvP. There's some things that you want to take for PvP. They're slightly different But we're still in phase phase one no honor yet Once phase two hits and I start PvPing a bit more I'll probably change up But for now, this is a solid PvE spec all round so Let's take a look at the talents real quick So originally I had five in unbreakable will and This is probably the better of the two in general But the way that classic is at the moment. There's not that much damage going around in dungeons There's not that much damage going around in raids You do get a little bit of spare time to wand and this is just going to give that more value So I switched over and put five into one spec I also originally had five in silent resolve and Honestly, you shouldn't need it if your tank is remotely competent You shouldn't need you shouldn't be getting aggro if you do you have fade The reason I have one point in it is because everything else is pretty much useless And we need to get to the next tier from here. He's only has four talents So we have one in it and we save the other four for later So we go to him for three imp powered shield shouldn't need martyrdom shouldn't be getting hit Then we obviously take inner focus and meditation. That's staple Mental agility is staple and then you have the options of in a fire and in mana burn I mean they're more PvP talents Which we're not looking at at the moment So we skip those and we go down we take five mental strength and obviously one in in certain in divine spirit Very solid talent get a lot of spirit for free out of that Forty spirit nothing to sneeze at And then we use those four points that we saved up here. We use them in force of will This is going to give you 4% more damage on your spells and 4% more crit on your offensive spells which is Actually really good value in terms of talents and this is going to help you out in the world. It's going to help you When you don't have that much healing to do and you can just smite a little bit You can throw out some mindblasts. It's just generally a decent talent to have and it's going to make you stronger offensively while not actually paying for it at all in any way because you shouldn't need this anyway So it's essentially free damage and then PI and the reason we go PI over deep holy is again For the same reason there's not that much damage going around in the game So these talents are not as as imperative You can heal most stuff with no problem whatsoever without going in So I would definitely recommend going PI over this just so that you can clear stuff faster You chuck it on a mage you chuck it on a warlock When they're a wing and yet you're just gonna you're gonna clear content quicker And you're gonna farm gear faster and you're just gonna have a better time overall you can use on yourself as well while out in the world and Kill mobs faster if you have if you're grinding stuff or if you're going around mining you get aggro of something You want to kill it anything like that? So 100% go for PI. I recommend it. It's a lot of fun So now into holy so Two out of two healing focus in general is is just a good Investment if you do get aggro or you have mobs on you or you have anything on you this is gonna be this is gonna avoid a lot of pushback and It's just really good value For two talent points Even though you're not gonna get hit most of the time when you do get hit You're gonna hate yourself if you don't have this You get to healing focus and you actually skip imprenu and the only people that really want to get imprenu is main tank healers because Imprenu Actually doesn't scale with bonus healing The extra healing on the renew that you gain from this that extra healing Doesn't scale It's flat So this actually loses value the more bonus healing that you get So we put our points into crit and we put three in that and the reason there's four in that is again because we have To get past this layer where there's only four talents. So we put that extra point and holy speck And then we go five out of five divine fury against pretty staple talent You don't really want to want to run without this You can have a bad time and then I put one in holy nova just for general clearing You can use rank one to get rogues out just a solid Solid ability to be grabbing for one point It's not gonna be useful all the time But you can you can help out majors a wing with it. You can have our warlocks a wing with it as well If you've got a got a spare bit of mana be careful It costs a lot max rank costs 675 mana so you can't just go around spamming it like crazy if you if you're going for a we clear It's not gonna be enough to a we mob stand or anything like that It's more of a utility a we then than pure damage like the majors Having said that still worth taking with a point and then inspiration is Considering that the crit you've just got synergizes quite nicely When you do crit any of your your heals flashes great as whatever if you do that on the tank They're gonna get a bunch more tankiness. It's a decent talent. Definitely worth taking blessed recovery Honestly, don't think I'm even gonna take it in PvP. Maybe I'll take one point in PvP, but for PvE. Definitely not And then you take improved healing, which is the the last one the reason you're coming down into holy air It's mainly for these two talent points So improve healing very nice talent Just generally gives you better mana efficiency You know, you can go for more big greater heals To be as efficient as possible Same thing for you and then the last two talent points you kind of have two options So you've got holy reach, which is probably better for raids But the more gear people get the less healing they're gonna need the faster You're gonna clear stuff and raids the more you're gonna be smiting So yeah, holy reach is is nice early on I guess Just because it's gonna allow you to prayer of healing your groups more and certain Certain encounters and stuff like that where people are taking a wee damage having said that there's not that much of that I don't actually find myself using prayer of healing that much in raids So I'd say it's this is okay, but personally I prefer serenlight it just gives you a Bit more versatility in terms of you can use this around the world You can use it in dungeons, you know You can use it all kinds of times when you don't have to heal that much and you can bust out some smites this is a Is a handy one to grab for the those two kind of free talent points that don't really matter that much So yeah, that's kind of where the spec ends and you don't really lose anything to get this You don't really lose anything to get this extra point. They both come out of imprenu, which you don't need Yeah, it's gonna increase your healing with renew a little bit. I'd say potentially you can go imprenu Right as you've you've dinged 60 to get a bit more healing But when you have no healing bear in mind that renew is not efficient With no healing renew is about as efficient as a flash hill And it gains efficiency the more healing that you gain As it scales quite well So that's that's kind of how that talent works Spell warding Can be nice to have personally. I prefer more offensive stuff than defensive stuff But yeah, that's just me So yeah, that's kind of your options here You won't be able to get down to any further talents Um, and yeah, if you did go further into holy, you could potentially grab this and this Again, I don't think there's much stuff that actually requires prayer of healing at the moment Maybe later in further phases, but right now There's not that much raid damage that goes out on on especially if you're in like the caster and and healer groups uh It's more like melee groups that kind of suffer a lot more of the aoe damage at the moment in molten core on an extra in that So I'd say this is probably not not needed at this point Potentially later. We'll see right now. I think pi is definitely the way to go So yeah, that's that's the spec. It's it's kind of a nice balance of offensive and defensive Without actually losing anything for the offensive portion of it. So I like it because of that Uh, I will do another talent video once phase two comes out or nearing phase two when I Um get a bit more of a feel for it and what sort of pvp talents I want to take and pick up That probably feature a bit more improved mana burn in a fire marty them stuff like that unbreakable will Uh switching some talents out for those um Probably see similar stuff in disc Sorry and holy not too much to change there. I don't think Um, but yeah, we'll see yeah When we get to it. So yeah, that's it for now. I hope you like the spec Give it a try and let me know what you think