 And we hear the SEATEC, and hi, so who are you? Hi, my name is Ronald Mock. I'm the general manager for IncrediBuild Japan. So here's IncrediBuild, beyond acceleration, dramatically accelerating performance of full-range compilation development tools. It's track night development time. So what are you doing with the building? So what we do is we accelerate builds of usually developers that use C++ and these developers, when they compile their code, sometimes this compilation takes many hours, especially if you come from gaming industries or IoT industries. What IncrediBuild does is shorten in this compilation time, sometimes by 3, 5, even 10 times faster. So, there's some dots here. These are our offices. And are those your companies? Yes. The customers? Yes. Everybody, there's a big companies here. So you've been around for a while? The company exists since 2002. It's an Israeli company. And our Japan office was opened in 2016, just three years ago. Do you already have Nintendo and all these guys? For example, Nintendo, they make a game. It's huge. Right. And there's a lot of C++ in there? There's a lot of C++ and a lot of image compression and all these processes, they take a lot of time, as you can see here in the field. This is IncrediBuild actually taking a lot of processes and do them in parallel and by doing it in parallel and running on different computers, different cores, these processes really shorten the entire compilation in a very short time. This is process virtualization. So you have some special trick going on here, where you get in there, you split it up and you put it through a parallel process somehow? Exactly right. So we take the compilation, we take this build of that developer and we distribute it across different machines on the network and they run in parallel on different machines, different cores. And this parallelization is actually the one trick that you were talking about that is accelerating the entire thing. So, do you do that in the cloud or where do you do this? So initially we started by doing it on the prem, using the computers that are in the network, mainly computers that are idle, so let's say that I'm a developer and I have around me marketing people and sometimes maybe finance people and not necessarily use their own computer all the time. So IncrediBuild identified these computers and used their CPUs because their CPUs are mainly idle in order to accelerate my development, my hard task on their machines, on their CPUs that are currently idle. Now, recently we took this on-prem solution and we also applied it to the cloud and today we have a full integration with Microsoft Azure, Microsoft and IncrediBuild are in a very tight partnership and we can accelerate this build over the cloud using Azure cloud today. So, sometimes these software projects are very big but companies get faster and faster internet, so if they have a thousand megabits or more or something, then it's totally doable in the cloud, right? Yeah, there is less meaningful about the actual bandwidth, it's more about how many computers you have available that we can use in order to accelerate. The more computers, the more cores that you have available, the more we can accelerate your programming, your development. Do you help with stuff like when people build a Linux or Android or something like that? Is that relevant? So, we support Linux, we support Windows, any process that basically can run in parallel, we can take it and we can use our IncrediBuild solution, our IncrediBuild tool in order to accelerate it and make it faster. And 10 times faster? Even more, yes. Do you have dreams of doing 100 times faster? We do have dreams and we're working towards that. So, is it possible that stuff like this where sometimes the developer is just changing a small part of the software, you don't need to build the whole thing again to resume just a small part of it? Does that exist? So, that's actually one of the bigger advantages of using IncrediBuild because with IncrediBuild the developers found themselves that they can now run builds more often during the days as opposed to wait for the end of the day and run the build because it takes 8 hours or 10 hours with IncrediBuild because it takes maybe 20 minutes or 30 minutes, they can run more often and then they can make small changes, run their build and continue programming, continue working on their software which basically not only saving a lot of time but making them much more efficient. I'm checking the stuff about, but it's maybe not related, it's more like when people make apps for Android, there's this new thing called Flutter where they can instantly see the changes that they do but that's totally different, right? But when people make regular Android apps or iOS apps, it takes a long time to build and uncheck and then... Do you help with that too or no? Less today, we are more focused, not focused but today, especially in Japan, the majority of our clients are coming from the gaming industries because in gaming industries, as you can imagine, there are a lot of images and animations and to process this kind of animations and images and shading and lighting, these processes take a lot of time and we help them with accelerating this. If, for example, building an app is something that can... it's a long process with accelerating this process. Do you build optimized ICs or FPJs or anything like that or it's just running on Intel cores or would it make sense to run them on ARM cores in the cloud or something like that? What do you do? What's happening? What's the secret? It's not a secret but we run on any type of cores as long as these cores are based on the same operating system that they initiate or the developer is working on. So if I'm working on Linux, then I need to run my acceleration on the Linux helpers, Linux other machines. If it's Windows, then it has to be Windows all over the acceleration. So when I saw the list of your customers, they all huge multi-billion dollar companies, so that means your service is very expensive or is it available for small developers also? We have a freeware, a free dev, which basically is a free version of IncrediBuild. Any developer can download IncrediBuild and use it for their own sake and for free. Once you want to grow into more machines, then we build it by license. It's definitely not expensive and it can work for any small-medium business company and we also have large deals for the larger companies. Nice. And here you're talking about some of the... This is the presentation you have gone on here for the Japanese market. You're telling them, hey, you need to... Basically what you just said, right? Right, and we are basically part of Visual Studio. Visual Studio is Microsoft's development tool, so IncrediBuild is part of these menus and it's one of the only commercial companies that exist in Visual Studio today. It's IncrediBuild. Unity and we support Unreal Engine and this brochure is telling everything about it. So Microsoft is a big fan? Microsoft is a big partner and a big fan, yeah. Thank you.