 So you just want to add special effects to your animations, not a problem. Let's say you got an animation like this one, and you have special effects like this one, and you want to put them together. First thing you're going to do is right click on your animation, turn it into an animation montage, name it, open it, pause the animation, and find out when you want the effects to appear. Then under notifies, add a new notification, and name it something like effects. Then right click, add notify, and anything made in Unreal 5 should be using a Niagara particle effect. Then go up here, and under Niagara system, pick the name of the effect you're looking for. In my case, it's ns hit ground, you're done. Now you can see the particles appear exactly when you said it should. Now from this point, you can easily change the position by adjusting the location offset, the rotation with rotation offset, or even change the size with scale. Now let's say that you want the effect to happen in a specific location, like where the hand is. Well, to do that, you can click your skeleton, go to your hand, right click, add a socket, name it, save it, then back under montage, under socket name, set it to the socket you just created. If you don't see it here, it means you forgot to save the socket on the skeleton. But now you should see your effect tethered to your socket. And don't forget when you're calling these things in blueprints, the variable type is animation montage, not an animation. Other than that, I hope that helps and as always, I'll be of a fantastic day and I'll see you around.