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Uploaded on Jun 27, 2008
9:30am Keynote Lecture Jonathan Blow (USA) What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.
A great talk by Jonathon Blow who provides his thoughts on independent game development and his motivation as an independent game developer. He demonstrates a few of his prototypes and provides some interesting very insights on the ideas behind them.