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Published on Oct 10, 2012
Developed by Eduardo VC (Audio & Design), Codey Dyer (Art & Creative) and Ben Trewhella (Code) as part of the Explay / Wellcome Trust October GamesJam at the Pervasive Media Studio.
Given the theme of deception in science, we began thinking about how the human eye is an astoundingly amazing tool - yet deceptive. The human brain has to process a lot of data continually, so will occasionally make assumptions and take shortcuts, meaning we occasionally interpret false images in line with our expectations. This is most often the case with colour, orientation, or minor details.
So we developed Qualiteye Control, a game that puts the player in the position of a minature scientist acting as a controller between the eyeball and the brain of Prototype X1. While your body is performing quality control of a widgetoid factory - you must decide what widgetoids are correct, and which ones are being falsely interpreted and need to be rejected quickly.