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Master of Magic, Rainbow (Part 9/10) Walkthrough on Impossible Difficulty

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Published on Jun 18, 2010

All videos are on version 1.31 of MoM

This was THE toughest node in the game, thanks to all the Great Wyrms. I went in with a whole bunch of uber paladins; only managed to drag 2 units of them back out half-dead, and the only certainty of that was, again, because of Node Mastery.

On the plus side, I come out with a nice Nature spellbook and a retort of Archmage (though there is some corruption of the text message), bringing my complement of wizard skills to the maximum of 6, and the spellbooks to a maximum of 13.

(Of course, a whole bunch of flying, super-augmented Heroes with ranged attacks might also have done the trick)

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