 So you want to make a true false conditional statement in Unreal 5, not a problem. Let's say you have a button and if you click it and the widget index is greater than zero, it means we're deep in the menu and you want the button to say back. But if we're in the beginning of the menu, then that means we're in the front and we want the menu to say quit instead, which will allow the player to exit the game. So we have a widget index and when it's equal to zero, we want to set the back button text to quit. Otherwise, if it's not zero, we want to set the text to back. Well, whenever you have an A or B type scenario, drag out and type equals equals greater or less than you can also do greater and equals or less than equals really just depends on what you need. We want to know when the index is exactly zero and when it's not. So we're going to do equals equals and type zero, then drag that out into a branch node and under true drag out and set the text to quit and or false do the same thing and change the text to back. And last for now, we're just going to make the game check this every frame. So we'll just drag the event tick, but you could definitely optimize this if you want later. So it's not calling every frame. We'll have a completely separate series about optimization later for now. This tutorial is just demonstrating how branch nodes work. Hope that helps. And as always, hope you have a fantastic day and I'll see you around.