Loading...

Create the Grid's Foundations in Godot: Grid-based movement 2/4

3,018 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 31, 2017

Let's setup a grid-based game's foundations. In this video, we generate the grid and place obstacles on it.
The Kickstarter: https://gumroad.com/gdquest
----
Creating the grid that way, we'll let it handle everything that has to do with the grid: keeping track of the node's positions, checking whether a cell is empty or not...
The characters, the obstacles, the AI inside of the grid, none of them knows anything about the grid whatsoever. They'll just move, etc.

New tutorial every day until June 22! 10/30
The playlist: https://www.youtube.com/playlist?list...
The sources on Github: https://github.com/GDquest/Godot-30-d...

Subscribe to the channel now and become a member of the community! https://www.youtube.com/c/Gdquest?sub...

Follow GDquest on:
Twitter: https://twitter.com/NathanGDquest
Facebook: https://facebook.com/gdquest
Google Plus: http://bit.ly/GDquest-Google-Plus

  • Category

  • License

    • Standard YouTube License

Loading...

Advertisement
When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...