Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 31, 2017
Let's setup a grid-based game's foundations. In this video, we generate the grid and place obstacles on it. The Kickstarter: https://gumroad.com/gdquest ---- Creating the grid that way, we'll let it handle everything that has to do with the grid: keeping track of the node's positions, checking whether a cell is empty or not... The characters, the obstacles, the AI inside of the grid, none of them knows anything about the grid whatsoever. They'll just move, etc.