 Welcome everybody to Blender Today Live 69 nice We're gonna be grown-ups or make jokes about it. All right, let's get to it This is the week the week is here the week of the Blender 2.80 release candidate is coming this Thursday Yes, this Thursday is happening for reals. It means that now you You'll be live just now in a few days. You're gonna be able to just get it Hopefully we're gonna try and put it also on steam So it's easier for you to get and to try because it should be like the last time to Put it like to report all the bugs to get let's do our best to try and get a bug free release Seeing the developers here like hanging out and talking about the issues out there It's gonna be tough. It's not gonna be easy, but it will help out I think it's gonna be okay. It's everything. Okay. How are you? Everybody here is in everything Fine. Have you been using Blender a lot lately? I know I saw a lot of people making even like new tutorials I've seen some some new a bit of everything hanging Coming out including EV staff including the new cycle staff And now we're gonna talk about a few of those changes and also some of the community updates What is the one of them? It's the Blender conference is is happening soonish It's gonna be huge this time because it we are moving to a new place your new Venue but also because of the 2.80 release gonna be a very special one so if you're coming and or if you're thinking about coming also now that you can Percent you can have a presentation. This is a community event for everybody to to to hang out and Talk and share what they're doing. So there is a call for participation, which already has been going on for a few weeks but the The thing that I think we didn't mention we didn't make it official But something I really nice about this year is that there will be not only the big theater For the the big talks, but also there will be a small theater for like maybe panels discussions and also the spotlight theater, which is basically just these the a place for you to Show Blender use Blender if you're not really good at talking and you're not a big fan of talking you can just sit there and Paint or I don't know use Blender and people will hang out So it's not like for people to be following a tutorial. You don't have to explain everything more like hanging out So is this going to be the final release or just the final test release? Come on okay, is Benjamin is asking so is is the release candidate gonna be the final release or just the final test release Let's say let's say it's the final release Because otherwise people are not gonna test it. So let's say, you know, you and me you we You've been here for a while you've been in Blender today live, you know how it goes So let's say that this is the final release so people can use it and test it and and so meet Box and report and everything we should try to make things more You know easy for newer For new people coming over so That's it for the Blender conference There is also another thing that I would like to mention is a discussion going on in the deaf talk Photons the Blender developer forum. So, you know, there is the Google summit of code and going on. There's many Many areas of the Google summit of code, but also there is development that is happening outside of the summit of code with the regular Blender stuff happening. There is the sculpt Improvements by Pablo do arro, which is coming actually in the next in a few weeks one two weeks coming to the Blender studio for a few days Should hang out wink wink then the Other big thing that was happening is what I mentioned last week about the snapping tools and the precision modeling Which is also pretty big The I know there's a lot of people excited about it and the developer that it now got a grant by the way if I Mentioned it last week. I we talked about the Blender development fund in the grants page There is the mention about her mano cabal can't Working on the snapping tools at the precision modeling. So he made a thread actually back in February Before you even got this grant about the what would be nice to fix about snapping tools. So feel free to To go there and share and discuss what you think like, you know, give feedback to the developers So it's very nice just to see him so involved that he's replying Constantly and there is people Yeah, making proposals and you know getting Getting excited about it. This is how it evolves, you know Blender. It's made by you next the Blender What else the meeting notes are still not being not not fully updated here. There has been 100 about a hundred bucks been fixed since last week plus there is the fixes from the previous week that I mentioned which were like a hundred and 20 something back. So yes plenty I Have a bunch of a few fixes I give a few new stuff that we can show you here It's not so much, but that will give me more time to focus on the Questions which you can ask on Blender dot today. Thanks to Lapis see the user is always around another is 24 questions So make sure you ask yours so we can get to him All right, let's see There is the new actually a new feature Yes, it's a fee. It's an improvement. It's not a new feature. We are you'll be freeze but there was a fix more than and a feature actually so if You if you've been using the mat caps in Blender 2.8 the new awesome custom even mat caps you may be noticed that they So okay now here in rendering I I'm not used to the headers here in the bottom But luckily we can change that in the user preferences So in the user preferences small side track I can go to the interface and then header position top There you go. So that way you're forcing every editor when you open a blend file from another User for example, you're forcing it always to be in the top or the bottom or Default which is gonna be the one you load from your from the blend file itself So okay with that little side track I wanted to go to the workbench Because in the workbench is where you can enable mat caps But now you may notice they say well you may probably didn't know that I didn't even know this wasn't working until it was added last week Texture you can now see texture plus mat caps, which is I actually I didn't think about it before right and in at first it was like why why would you need that? But actually there is many many reasons to to to yeah, too that it could be useful Like for example, if you're doing cartoon shading or cel shading and you want to paint your textures You want to see the textures on top of your mat cap. That's pretty nice then There are many reasons why would you want it? I mean there is always There why not so yes Let's see the and this is the one thing that was added. There's another fix that It's had to do with the texture painting So when your texture painting it used to there used to be an error and an artifact space basically that It was the texture was being multiplied on top of whatever you had in front even in the in the in the so and the The workbench so it wasn't really you wouldn't get a hundred percent when you were painting on now That has been fixed so that is something that it has you can see actually here. There is a nice image With um Where you can see the effect now, whatever even if you're in texture view when you're painting you're painting over It's gonna gonna always gonna be 100% what you see is gonna use the shading from the workbench. So it's like forcing the workbench All right workbench is starting to look how it is starting Starting it's like it's been a year for the workbench engine actually a bit more than a year for workbench engine Let's move on to the next fixes and actually two changes that happened in the keymap department one of them is a Tiny one. So when you're vertex When you're weight painting there is this option up here that lets you change to either select the masks or the varices in your when you're in weight painting these shortcut It's V for vertex. So you can switch it on and off. So basically you can yeah, you can turn on the the the vertex masking this option was only available in the weight paint Mode but now you can also do it in vertex paint. So you can mask out when you're When you're painting the vertices then What else the Other change vertex paint all the vertex pain when you're when you're vertex painting since we are here when you're vertex painting You can press ctrl to temporarily switch the colors. So let's see if I go to for example if I enable the top bar or I can have it here in the In here the tool So for example, let's say I'm painting here if you call control You should be able to change it. So let's see You see I hold I with the red For example, I have a red and my first primary color is red and my secondary color is this kind of blue if I Click or I just paint then I will be painting with the primary color with red But I can quickly switch to the other color the secondary color with control So you hit control and then just paint and that way you can switch between one and the other pretty easily Very nice. I like that one That's pretty much it that's an easy one The with X you can also switch by the way since we're showing this feature with X you can you can flip them You can change them This should have the other icon not the Circular out when this looks like a refresh icon. You should have the other one the one that has the auto Flipping I think the one that we have in there in the color ramps and think right since we're here So if I add Ramp, oh, we don't have it anymore the other one for flipping Anyway, it's an arrow with two pointies two ends. How's everything going? What is the hardware hardware requirements for the effects? Funny that you ask because today I worked on the Requirements, so if you search for Blender requirements You Google for it, or if you duck duck go for it You will get here Requirements that blender adored and I updated this page today the values here updated for Blender 2.8 And there is a previous version because now we are assuming that now you're using 2.8 from now on So we are updating the whole Blender website and Little by little there are many areas are still behind but for example today I updated this list I moved everything previous version and here you can see the minimum required Requirements also the recommended and it's optimal The optimal is it's like it should yeah like optimal is like I mean we can have like 64 bit or 32 gig or more 16 gig of RAM is a huge amount basically whatever this value should be like, okay, whatever you can afford Just just throw it in there And that's it and also making it clear because little people know that you can get Blender on a USB And just share it around. It's doesn't have to be installed doesn't need to be installed always, so My computer is not recommended. Oh Well, but you want you mean you always you can always Be here. I think we should at this point always require full HD because in 2 in 10 720p You can't really fit much unfortunately But yeah, we should only people out Oops, oops, I dropped a little glass But everything is okay the The next update is Regarding the community so this one is a fix actually made by the community. It's here It's a draw markers on top of the mark Draw cash on top of the marker areas and it's a small fix basically the cash was being covered by the By the markers area, so now It's it's it's a bug basically, but I so now it draws on top and the Fix I made it I show it here because it was made by the community Alessio Monty this opera made this patch Which it's actually was reported by another user of the community Michael Solugian of in depth talk and I liked it because it's someone from the community in depth talk and Someone else fixing it from the community and if you look at the code is really It's really just basically moving From one place to the other of the place where it draws the cash So it's not doesn't need like, you know, like a five PhDs to do this So it's a it's a nice example of how a could be you know things that can be fixed By the community for the community and is now part of Linda 2.8 next question Let's Let's see no question. No, it's not a question I fix then I think everything is there. There is a few Big changes regarding the make instances Not changes, but fixes there has been like a completely right on how the make instances works for collections So if you had issues with that you should check out you should update Because it's that has been fixed then Let's see what else I think we are Done for now so early. Yes, let's get to the questions. Maybe we can get some more time to hang out I'm gonna put here. I have the chat window here gonna I'm gonna put it, you know I have you guys here So I'm gonna put it here next to me so I can look at your questions and maybe answer some live and maybe Chat a bit more because we have time now. Well, actually, no, I don't have time I had to work on Linda 2.8 website but It's good to to do this first question by said corp I Should have some kind of music when I'm switched to them to the To the question part, you know, like some kind of what could it be, you know, like oh the Mario pipe Thing, you know, we switch to another Section this section is the second part said corp asks Hey, will we ever be able to display web forms in the timeline having to use the sequencer It's not helpful. Especially it doesn't show it. It doesn't show keyframes. Please reconsider the Well, the sequencer should show no, it does. I know it doesn't show keyframes unless you're keyframing the audio But yes, it That's a good That's a good Note there has been reproposals about showing that and I bet this would be a topic to address in the in the Animation 2020 project, which is supposed to Cover a bunch of the character animation pipeline and character animation also involves lip sync, you know, like having your audio so you can animate to it and This has been talked about in the past that is doing a patch about having it about having a about having the in the Graph editor some of the background But there is also the other side is like why not we fix the sequencer for it And then maybe we can show the keyframes in the sequencer and just have it maybe Maybe improve one side or the other But I think in this case for the animation it makes sense Did you know that blender in 2.4 used to have an audio editor? There was an an editor called audio Yes, those were the days Let's continue Hello, Paolo is going to be the difference between 2.80 and 2.81 The fixes Development power I Don't know so many so many I mean besides the sculpt and hopefully the hazard engine or the library and the static overrides but in general I think that the The difference we don't know yet because the code side. Yes few few changes we know but the actual Like Impact of 2.8 is gonna have in the industry and in blender in the support that lender is getting I think it's gonna be much much more than what we know Show us the old audio editor Okay, I can show you okay next question What will it cost to bring back the render animation button and the render image button the what it cost there is no Money cost to that there. I mean making an add-on is literally No time I mean I could make it even now while we are chatting there is the in the Scripting section you have templates where you can have an add-on for example for add an object and in the add Object I think it adds it to a panel And yeah, that's it too. No, that's them the The operator, but not the panel your 3d Menu mesh. Yeah, you can basically add it to a panel very easily That would be a nice video to make but it wouldn't take much time There is this rule that operators shouldn't be part of the the Properties because the properties panel right, but there are exceptions for the for example baking area I already mentioned this last week, but yeah Doing it live. Yes All right next Question and let's see if I can find blender audio a third 2.4 How to edit audio in blender somebody made a tutorial about that Now it has to be a blender 2.4 Screenshot so and most of the screenshots here in 2.5 here No, I don't think I'm gonna find it, but um It's it's funny actually our blender 2.4 eight doors. Maybe okay. I Will go to the questions or people are gonna if I don't manage to answer all gonna hate me Let me see. Hey, Pablo is a blender team able to snap half of all 2.7 installations out of existence With a single release, but then what what what what is a blender team able to snap? Half of 2.7 installations out of existence Do you mean has snap half of them like get rid of them? With a single release. I don't think I think there's a lot of people still using 2.7 production going on with 2.7 They are gonna need support. That's why the 2.7 9 branch is still being updated with small fixes here and there and it's been been updated even since the last 2.7 9 release which was in March last year if I'm not wrong So it's been over a year that support that the 2.7 branch has had now all efforts go to 2.8 Thanos blender We're in the end game now that dragon Says why does the tabs doesn't have icons you told me that they will get icons. Where are the icons? They haven't been added yet. There is been other priorities. I'm sorry, but yeah, they're not added yet Yes, Brandon heads. Hi, Paolo. I know I made his question in blender oil last week blender oil if you didn't know blender oil is the YouTube channel slash youtube.com slash blender oil is a Spanish version of blender today If in case you didn't know if you have any French friends that speak Spanish or Italian or Portuguese Portuguese Maybe you can follow along Are there any thoughts or discussions regarding the use of? Artificial intelligence or neural networks for blender I think it would be extremely useful for rendering another complex complex tasks like motion capture or even recreating a scene in blender Do you think this would be an endeavor worthy of a code quest or something like that? I think for AI neural networks They there has to be someone that is already familiar with it and you I mean you can just plug it in and hope it works I think right. I'm not completely familiar with it. I'm really Not familiar with it, but I think you can just I mean it sounds exciting to say, okay Just add some some AI to it It has to be Thought through and it has to be compatible. I has to work It would be nice if the rest of Lender wouldn't would learn about it, right? like about the settings that I'm using for example, maybe you could learn from that or the Render size that I always use the render samples or the Anything I mean could learn from so many things that it's Would be nice if many if we would get like a help from the community that are already Familiar with it. So All right, let's see. I want to listen to some music do you listen to music by the way? Do you hear it? Or I have it too low My ears were cold all right Next question first crack studio asks Here's what I don't like about the new Blender no render buttons. No way to see inverted faces by default. No way to see Okay, no render buttons. There is a render in the menu and they as I said many buttons Is too low. Okay, I can raise it if you want The Rule is to not have operators in the in the properties section and I wouldn't think it would harm but yeah F12 is known Hotkeys in forever No way to see inverted faces by default that has been asked in the past But there was no I haven't seen any thread on dev talk like a little people pushing for it It's usually the the same few people asking for it and there were more issues. It usually brought more Questions than it solved No way to see double vertices Was it possible into point Seven no way to use your Keyboard on the safe pop-up that wasn't possible in 2.7 either. Why did you remove the brand the button? I already mentioned buggy keys to use a render tool When the buttons was a hundred percent better and faster to learn The only thing that I love in the new version is a crisp and see the tool is great Why can't we get an easy to customize the software? It is I Mean what is easier than open source, right? I mean It's hard to make it So flexible to P to please everyone Yeah, it's hard it takes effort from the developers I think they did a huge effort in 2.8 for the key maps sectional Key maps area for example the key maps now in 2.8 They are in Python as opposed to how they were in 2.0 The official key map the built-in key maps as opposed to how they were in 2.7. There are many Night with the with the tool settings for example or with the add-on system There has been efforts in improving and making more customizable, but if there is no enough developer power then Yeah, it's hard Can we get a tool to make this is web page converts this gift to a JPEG? Why? Because his JPEG gifts are not supported if you could link to it. They will be great. I think this page is yeah Yeah, you need to paste the link sorry Husham asks hi Pablo Python is easy. Yes Thank you. Thank you for all the nice Looks like a boomer they change stuff. I don't like change It's okay. I mean it's it's okay to not like change it's For when we switch from 2.4 to 2.5 I was working already at the Blender Institute here, but I was against the change I wanted my 2.4. I like my horizontal buttons, but You just get used to it, you know that some things are for better and some things take time to to Get fixed and you know that everybody working on the software is doing it out of passion They they do it because they want it to improve and to get better. So You understand overtime Husham 79 asks hey, Paolo Is it possible to make rearranging the list of modifiers or other lists by using the mouse drag-and-drop instead of these small arrows? That has been worked has been thought brought up so many times so many times that Apparently I bet It's not easy. I say I bet because this question has been brought up so many times not only here But before in Blender 2.6, 7, 5 even like so long ago and I know Developers and I know that when they read something like that online Maybe they will go and try and look at the code and just try to change it But sometimes the code is so convoluted or it's just so hard to keep track of where things are That that's one of the reasons why it hasn't been Made one of the reasons and another reason also is that the the modifiers stack at least for the modifiers is gonna get a Overhaul actually with the everything notes project. So maybe The UI wouldn't be needed anymore the best example that I That I like to rewrite this part is to convert the armatures into UI list components just like Vertical groups and if this would be draggable that would be amazing I think we should make this one draggable and then The modifiers should look like this. So when you select a modifier, you could show it There was an add-on actually somebody was developing it, but it didn't get really far All right Second question how to select multiple objects in sculpt mode when left mouse button is chosen for selection Let's see. So there is a way to do it actually there Last time I checked so for example, I have this object and I'm gonna be Having three objects. So there are three different objects and you're asking how to switch If you have When you are in a sculpt mode when you're sculpting you can do alt click on other objects And then you should be able to change between the objects thing is that it works With lock object modes off. So if you do alt click it will select them But the thing is that once you're in there So alt click and then I go to sculpt mode and Notice that sometimes it gets me out of edit mode and sometimes it doesn't So I need to understand exactly why is that happening because now if I lock I Can just call here alt click on this one and then alt click on the last one and I can switch So there's something fishy going on here So to answer your question, how do you change with alt click and then you can change it but I think there is something funny going on with them with This option the edit lock the lock object modes, which locks you in whatever object mode you are so you can work on that one object and without accidentally leaving the The The object you're working on by clicking on other objects. So yeah, it works But it's there's something going on I have to dig into it if you guys could help me figure out what's going on. Why is the issue? That would be amazing and if you could report it that would be great. It will save a lot of time That's it. All right. I think we were able to do that with the right small button. Yes Next question by Babar wasn't there a cartoon French cartoon, right? Babar the elephant Dear Pablo, how can I change the blender toolbar icons? I don't know how to generate the appropriate dot That files I would like to retrieve the way icons. Yes. So the In Where do I have? Here so for example here I have the blender source here blender source inside of the blender source if you want to change the icons You have to recreate them from the SVG file from the vector files. So in release data files There is a blender icons SVG Which if you are familiar with it if you open it with in scape this file is huge by the way It's two megabytes, but it has a lot of details. So Just to show you I Think in the document properties I can change the background to be yeah check a board So basically these are all the icons in blender and if you want to change them and re convert them into that files You have to run a script which is the blender icons update this will Make the that files from those if you open it in a text editor, you will see that the scripts updates icons from the SVG file So That should be it I think and then it should be updated there if you click around you will find there is Many like brush icons, for example, you will find all the thumbnails are are there So they can really customize it and make it your own, but you have to compile for that Next question Yegor Smirnov. Hola. Why control G still? Presented while it creates hidden non-obvious collections Good question good question control G. I think It's a mainly a leftover. I mean we should try and tackle Tackle it because it's I also don't like how it works Basically when you do control G in 2.7 it will create a group of the objects you have selected in 2.8 Groups are now collections So the shortcut still there it will create a collection But for example if I select them monkey here And I press control G. It actually created a collection But it's not linked to this scene. Also, it added this object to the collection So you can see here that the monkey now has two users Susan has two users because one user is the The collection I believe Where is my collection? Well, it's in the if you look for example in the outliner And their blender file you should see the collection that was created So the shortcut is doing its thing. It's just that it's not really linking the collection We're missing that step that is not linking the collection to the scene. So what should we do? Should we just? remove control G Maybe not or shall we just maybe when hitting that shortcut also Link the collection to the scene Maybe Should you also remove Suzanne from the active collection? Maybe not. So I I don't know Maybe we should just get rid of it of the shortcut and encourage people to use the more the more The easier to understand M key, which is for moving to our collection Because adding control G is basically the same as doing move to a new collection, which already Let's you name it So in that regard, I think I like more the M key. Shall we just get rid of it? Let me know what you think Control G we get rid of it and then we have more room for activities for shortcuts. Let's see Jersey gorksy.art. Hi Paolo, what is happening upstairs? Upstairs he means by the Blender studio here. I'm in the Blender headquarters in the bottom Floor where developers were Francesco is also here and when the training is and don is and all the the The rest of the people are basically upstairs is the The art team So since spring movies finish, there are no news on what the artists are doing and we miss it Did you know is there any hidden secret project hidden for the public? Yes and no So there has been that the people upstairs are not Just chilling they are actually pretty hard at work with the Spring Tutorials so basically there is for example on Tuesday. This tutorial was added. It's a Breakdown of breakdown of the trees all the trees in Spring open movie for example There are so many trees and look at the organization they all City is strong in this one so The Trees in spring. They're one of the best examples of the new collection system because you can see like the nesting and having this in 2.7 would have been impossible or a nightmare basically So there has been tutorials being making just to answer your questions There is the train them the plant files for example, do you see in the growing plants on spring? There is also this tutorial actually Voice over by our boy Julian Casper so you can see the explanation of how everything is done how the animation was done also how the The materials were done in this tutorial of roughly half an hour Then there is a whole training dedicated for Animation the animation basics how to get the how to get started into like how to set up your scene for animation And there is training and there is a walkthrough about the lighting and the effects that was done in last month About the lighting of the one of the shots of the film at the beginning So yeah, the people upstairs have not been Just slacking they're actually been really hard at work and they're preparing I'm not sure if I should announce it already, but I will tease it basically. It's a new character For the character library and is a character creation pipeline from scratch is a nestalized Human and it shows looking amazing and every step of the process from the character design Which usually that part is left aside, right? Usually it's like okay Let's model and you start modeling all the creation all the the concept and Design of the character is also covered in this new tutorial that's coming up it also the rigging part is it will be fully rigged so people can use it for making Animations, which is something that we're lacking sometimes in the In the in the community, right like ready to use characters, but like high quality characters See no go ask. Hi, Pablo. One question might be a bit dumb. No, there's no dumb questions Are the wireframes in the uv editor overlaps overlays like the ones in the 3d view? Is it possible to add an option slider to control their opacity same as for distortion? No, there is Currently it shouldn't use the same colors. I think they have their own colors in the uv image editor theme settings But is it option to add an option to it's possible to add an option slider to control their opacity And there is no option right now, but yes, it's a it's a good suggestion. So maybe you can Comment it on right click select for get people forgetting people Feedback and then could be asked to the developers Next question pkgo says what's up, Pablo? You guys change the scale tool by adding that big ring which is annoying It causes problems when you try to scale along one axis Please revert it back to normal at least at least until you guys find a more simpler and elegant solution Let's What is the issue is the Here okay besides making having my Gigantic gizmo size here there you go So this one basically um You guys change the scale tool by ah, sorry the scale tool. I was in the wrong Ah, so it's ick What kind of scale is this? Yeah, ick. Yeah, this is annoying I see what you mean um Yeah, it's not helping much We should try and find a better solution for this. I see what you mean. I haven't noticed the issue um Hi Pablo Why can I export edge creases for sea brush dynamic sub-dips through fbx myan modo can do this Why can I export edge creases? um Maybe it should be possible. I haven't tried i'm not familiar with uh Exporting fbx a lot, but I know there are studios and companies interested in this and that's one of the The good stuff of the of being able by studios and companies to support blender development Is that they can hire developers basically to have these kind of things fixed? So I bet it should be fixed event eventually and uh, yeah, no, I'm sorry. I don't have a answer to that Is everything okay over here? Hmm All right, my is i'm hosaini ask. Hi paulo. Thank you for the loving show. Thank you for watching it Any news from interactive system instead of blender game engine? No Unfortunately, there are no news regarding the interact blender interactive mode. That was um It's it's a promising project and I think we're gonna see more traction when we uh when the everything notes project moves forward for um The if you follow the functions branching blender and if you follow for example in developer the blender adork Like um, for example any any branch so Let's see Blender oh i'm running out of battery on my So for example if you see the the history of the the functions branch for example You're gonna see that there is changes all the time This is a a merge, but you can see all the changes from From jack look It's insane All the work that he's doing and this is gonna go. This is gonna be part of the new Uh particle system for example is gonna you see the new modifier notes everything notes It's for real everything knows when when you when you say everything should be everything so Follow the branch the functions branch there's Hard to show exactly what's going on But I will try and get him to Make a demo at some point if there is something to see because a lot of work It has to go under the hood right for everything notes a lot of um Work has to has to go under the hood to like the most basic Function uh notes Let's move on Oh, but uh on the other hand there is options to the Blender game engine and they learn about the arsenal game engine blender arsenal Game engine which is uh for example like armory 3d which when you you probably are familiar with it with armory um It's one of the most popular alternatives to the blender game engine There is also well godot of course, but um this one for example I learned about it the other day about arsenal is a blender integrated game engine written in rust and um, you can even try it already That's interesting can download it already. I haven't tried that um but um They mentioned why they Want why they're implementing why they're going for it instead of using armory And apparently armory has some limitations regarding large games I'm not sure sure. I can't say I haven't Used it yet, but Arsenal will come with a logic node system. That is pretty promising All right, let's see more questions I'm gonna try and get it faster because I'm a bit uh slow today It's possible to import an image and use it as a vertex color map Not that I know but it must be an add-off for it actually Maybe using clone. I'm not sure. Sorry. I'm not can't think of the top of my head Character hero ask hello paolo will the vertex paint be updated as well as texture paint? Yes as part Yes, and no, I mean It's like in 2.8 or in the future I think many of the uh improvements that paolo dovarro is doing is called branch Can be part of the brush system which affects vertex paint texture paint and all the other paints including the sculpt paint Is a fracture modifier going to be added in blender 2 180? No blender 2 180 is coming out in on thursday the release candidate. So no Matthew Parisons, can you tell us anything about the biggest focus will be to for 2.81? 2.80 has already changed improved with so many things. I know right the 2.80 is all over the place so 2.81 in 2.81 improve the Sculpt feature move some of the those features into the actual 2.80 branch 2.81 branch Maybe not everything if they need like a deep change in the way meshes work But there will be a window of at least one month. Maybe three weeks depends where developers can Put all the changes they can and there will be a two month. Maybe um window for fixing issues. So Why would be the biggest focus? It's hard to to see besides the sculpt mode overrides asset management, hopefully But I think the biggest focus will be just try to handle the loads and loads of fixes that 2.80 is gonna Um bring like a the reporter 2.80 is gonna bring Hola capitán paulo Notes ask why in shader editor control right click cuts link cut links doesn't work anymore. If it's a bug, please report it pleady, please Um, hey paulo according to the gig blender currently is coded mainly to take advantage of single core processors Will there be improvements to the code of for multicore like in sims? And games Hair assimilations, I thought the game the video game hair cloth and water animation playback There yes and no, I mean it's not like blender is coded for single core is that coding for multithread it is not just like pressing a Flicking a switch, right? It's uh, there are some areas of blender They're gonna benefit of multithreading now with the new code dependency graph Um, for example, there's also the open subdiv The newer version of open subdiv for subdivisions that also supports multithreading. So that can be included then regarding simulations Well, we have montaflow regarding There are many areas that can be changed and can be improved for that cycles is really good at scaling up Even to like you can render with 60 cores and it's gonna use a Gonna make good use of it Evie not on the other hand even is Vulkan back end for For that for multithreading. So there are areas that you can some areas you can't For the time being googly coffee mid asks Will there be some kind of updater for windows so that I don't have to reinstall blender whenever there is a new update Yes, it's called steam Also, can I add it through the Blender sequencer viewport? No, you can't it would be way too much work Too much work too much overhead imagine if you have a Scene and then you can just click around and load all your hundreds of textures there And then you move to another scene and another hundreds of this will be super super slow So maybe there could be a subset of changes. Maybe the camera panning but not changing the actual data Um, but yeah, it sounds like a could be hard to for the memory Um, oh, yeah, and they updated for windows. Well blender. It's available on the blender windows store So I don't know how a blender How blender how the windows stores? Works exactly But you should be able to update I think right? Um, it looks like it otherwise why having a store at all So yes, this blender in the windows store is official. We are we upload this thing. So We we went through the hassle of uploading all of this stuff together with francesco And also steam steam is the is used for video games mainly, but Blender is available on steam If you go to the download page you can find it on a Steam here and it will send you to where you can see it Whoa The great thing about steam is that you can save you can show how many hours you've been Using it using the app Using blender. So that's pretty insane. And they also have the beta program that if you join you should be able to get um To get the blender 2.80 release candidate Um Hi, Pablo is the this the way the verbal modifier is supposed to work is an error in the manual I can't read it right now. I'm still way behind. I spent too much time. Sorry Um, but I won't keep this open here Um You can always ask the community for um for that or just report the back the safest thing just report the back Um Bintang yen ask I wonder how did you build? Lighting file for all the blender open movies if we are doing a couple shots probably we can set it manually each shot But if you're doing hundreds of shots like doing for animation series, it will be a nightmare um linking or just appending Light groups so or collections in this case of blender 2.7 But um, you can read more about it in the um the cloud There is this lighting walkthrough where you can read about it But yeah, basically the lighting scene it's linking all the sets and everything And the lights are local but the lights also can be appended to other shots or linked even So that way you have a consistent lighting You don't have to have all data in one file But rosin asks Hey, Pablo will blender Sequencer have multicore support in the near future Near future I there will be work in the sequencer multicore is like performance is one of the biggest be biggest um Put all next in the sequencer and the topic that is being worked on now by an actual developer full time working on the sequencer. So Yes, you see showing the blender development font helps John Becker says will animation nodes or the everything node system allow us to export meshes created procedurally from nodes It's too early to I have first thing First guess would be yes, because you should be able to export um caches for example and Yes, but uh, it's too early to know the details about it Ronald asks hi, Pablo. Thank you for your great work. Thank you. Quick question Would it make sense to include the copy paste commands under the edit menu? They are there in edit. There is uh copy Oh, no, they're not there for copying the object. They are in the right click copy objects um Yeah, what would it be copy the the thing is that yeah, it could be copy objects copy what A good point actually I think at some point they were there and they were removed Because it's hard to know the context or hard to know which object is there or where it's going to be pasted. I think Um, let's move on Another question two questions if that's okay. Yeah, that's okay. We have one minute left, but they started late. So let's Make room for it. Will we see only render from 279 come back sometime? I miss pressing a button that hides objects that won't actually show in the render um Good question. Actually There is the hide overlays But there is no only render to show the objects that are only going to be rendered But if you go to the render preview, you should see only the objects that are available for right For example for rendering No, it's not there Good, uh Did we miss that point? Really? I'll get back to you on that Thank you for noticing it Second question dynamic paints weight painting doesn't seem to be working correctly Work you cannot see the weights you painted. There is no preview. Are there any plans to address it? Yes, there are plans and people has been asking for it And I'm not sure about the state the status. I'm gonna ask The developer working on it, but um, it's a priority. I know it's you can basically see that so yes at the moment Next question. Hi, mr. Mr. Pablo. Is there any improvements already about the five 15 second freeze on blender? in evie mode um It happens because it happens even in easy tasks just as changing the values or moving nodes position in easy scenes Uh, that shouldn't happen. Actually. I mean the ui is gonna freeze If you're changing values and evie it's updating but just by moving a nodes position that shouldn't That shouldn't happen. So please report it. Maybe it's an issue with a specific graphics card Next question. Let us to panace. Super awesome. Gris pencil is dope. Yes, I agree with that live update of frame offset via controller has increased the workflow efficiency I do have a question though Am I trying I am trying to control the visibility of gris pencil using a driver Be at the distance between two arms again going going advanced It is working on the layers tab and in render, but it's not working in viewport does not get updated in the viewport I hope this gets fixed Sounds like it's just a missing update for the viewport. So please Because when you're rendering there are other kinds of Updates going on in the like, you know when you render sometimes you are more You try to update everything as much as possible when you're in the viewport You don't want everything to update the viewport. Otherwise, it could be too slow. So I My first guess is that you should report this Please Both things these on the mouse pointer. So please report it because it may be just a an update missing Blender, you're gonna find a lot of those Many has been fixed like most of them have been fixed But you if you see that changing something in one area doesn't update it in the other Especially in the viewport report it because the new dependency graph is what is costing this kind of Missing updates. So he has many things many great things about the new dependency graph, but um the fact that Every action had to be tagged for update or most of the action have it For a bit is what it makes it that some of them are missing Next question. Hello Paolo. Could there be a tab like a modeling and layouts for only planning? I'm an architect and my workflow is starting with autocad with autocad Then exporting to blender but blender could really be used for planning by adding commands like offset extensions Yes, this is a mix of Of the Snapping tools or the new precision modeling, but also some new More dedicated to CAD um Tools which are not there yet. I think we should totally consider it once When we first planned the workspace in blender 2.7 and 2.7, number 2.8 The plan was that you could add like the system allows it that you can add a new workspace that is not actually anywhere yet So this means that we can have workspaces for things like 3d printing or architecture So the system supports it. We just need to add those we need It takes time actually for making these Workspaces we actually made a call for Content for the community and the community is the ones that provided these changes these these layouts So we should make another one maybe in 2.81 to Once everything is settled to include more of these more tasks specific Workspaces last question And last one. Hey paolo blender seems to be crashing when the object we saw first modifier. Is it considered to be For fixing. Yes every Every crash is considered to be fixed. There is no crash that it will say like, okay. Let's let it crash And that shouldn't happen when they're shouldn't crash. So please the Please go and report it and if you can reproduce it somehow, please go and report it So we can fix it and please do it before thursday so we can get it in the release candidate Are there more questions 32? Oh Twice as many questions Insane, okay. I'm gonna go to the end which are the the first ones that were added Full hold out and transparent shader supporting ev Transparent shader that should work actually just enable transparency or the film transparency I'm so excited about release candidate. I am too. I noticed that the x mirror symmetry is not Existing in the tools panels when editing vizier curves. It's not a feature request. It's a bug So then as such, please report it go to the menu help menu report the bug I'm five minutes past. Let's do five more questions and then we We are over Just a few more All right, and any hope displacement map is fixed by release candidate and not behave as a normal map anymore Please if it's a bug report it If it's reported already then let's get to fingers crossed there The developers go through all of the bugs and they mark them in priority levels and High priorities are the ones that are going to make it especially crashes But remember the release candidate is not the end. There will be another at least another week for fixing stuff Next question the viewport freezes when in lookdev mode Time to time in 2.8 takes about 10 seconds. It never happened in 2.7. Well 2.7 didn't have a a lookdev mode and 2.8 has a completely different Use of your graphics card if you want to call it in a way So please report the bag go here It's very important that you do this that you go to help report the bag because this will open The browser with some information about your graphics card and your operating system and the render version that you're using So it means that um developers that you don't have to fill in all those fields for you and um It's gonna be it's easier for the developers to spot what's going on Number four question number four Hi paolo is this text upside down? I think context goes down and object goes up. Um No, actually it's not because what it's on top is a description of the Of the menu in this case is the context. So these are all contexts, right and the name of the context the value of that input is like a drop down for example a drop down If you have a drop down you will see that it says um Just the description, but sometimes you will have you'll have it to say like them The option no in this case it always says this value, but You get the point the name the name of the menu is called context and the value is object in this case number three Will we get special stream dedicated to rc1? You know with a bloody giant ticking clock with a countdown. No, I'm sorry, but I'm gonna be flying During uh, I'm gonna be flying during the release candidate one and it's funny because I also was flying during the release of the beta last year. I was flying to spain both times. What are the odds? So, yeah, i'm going to spain because i'm gonna be giving a presentation together with two animators at the mundos digitales conference in acoruña in Spain it's gonna be awesome I'm gonna be showing off 2.8 and we can tell people to like hey guys download it from blunder.org Question number two Will a modifier be added to remove doubles? Should be very simple to do with the modifier nodes once modifier nodes Are done. I think it should be pretty simple to do it So I would say yes, but not in the way we know modifiers as of now doesn't make sense to add new modifiers like these ones that are basic mesh operations when we're gonna get modifier nodes You should show the fantastic blueprints gift by pablo dovarro for those who haven't seen it. Yes, if you haven't seen it Which is pretty common if you are um, how is it pablo dp 606? pablo dovarro has a very active twitter account where he's posting his improvements on everywhere so from sculpting to Features like this one for example the blueprint Feature which allows you to have a plane draw the shape of whatever cube you want to add and then just Move it around so it's very easy to create to prototype and This concept added to Mix it with the snapping tools. It's just gonna be insane And I know they have been working together actually they even I've seen them chatting about the um Oh, it's available in the sculpt branch now awesome. So you can actually try it in the graphical.org website Bam So you can actually just try it already and it's built in blender. It's not an add-on. It's insane It's called more branch here this one 40 minutes ago And this change was done two hours ago. So yes, it's actually in there Oh nice go play with it And uh Paolo dovarro is gonna be so I already mentioned but yeah, he's gonna be hanging out at the blender institute soon animation studio All right, I think I'm over it's over 10 minutes past. I'm sorry. I didn't get to answer all of the questions. I Think I thought I tackle all of the ones that have uh Have votes and the ones at the bottom. So I hope I did it right this time. Sorry if I didn't answer yours but it's been So many things going on right How are you guys doing there in the chat? Is everything okay? Game engines once is continued. Yes Will 2.8 be on steam? Yes Flying to spain means there is an RC in the way. Yes What about the game engine? Google's ketchup is dead. No, it's not Different purposes. All right so It's done. This is the last live stream before the release candidate. Hopefully we're gonna get a new splash screen Why would you like to see as a splash screen? I think it would be good to have Maybe something spring related because spring was a project that was that pushed blender 2.8 from The when there was no modifiers to like in we were using it and pushing it and the whole team upstairs using it and crying about it the whole Year, basically. So yes, I think it deserves it So I'm still using popo s. Yeah, I'm still using at home. I'm using popo s here at the studio. I'm using a 1 to 18 10 1804, I think All right, geez look at my face. I'm Exhausted I have to go back to blender To fix the blender website to make the the release candidate the best thing ever But to make it the best thing ever, let's have it back free. Please Report any bug that you can find inside of blender go to help menu report the bag and make it clear Make it easy for developers to like describe the issue. Maybe show a video or maybe a small blend file easy to understand so let's have a clear and a Clean release Because you know blender it's really made by you it's made by the community. Maybe We have an army of people that are reporting bugs and And we've been fixing them by people from the community So it's really really a community effort and it's about to become true in matter of days So let's show the world that we have a nice rock stable software 2d and 3d and so many these Thank you for watching If you're wearing headphones watch out because i'm gonna change the pace of the music To something a bit more uplifting because there is a reason to celebrate. So in five four three I should do a like a like a cosplay of gilly at some point Hey for the conference. All right Thank you everyone. See you next week with the release candidate. Ciao next time same place same time