 Okay, I'm working with Blender version 2.78a. And in the last video, we did a tronglow effect with some cubes here. So if I hit F12, we can render it. But we used the internal renderer. Today, we're gonna use the cycles renderer, which will give you a slightly nicer look at the fault. Both can be tweaked a little bit. But you'll notice that this took just under a second to render. And cycles renderer is going to up that. And that's at half resolution there. So let's go ahead and control N to load our startup file. Again, I'm going to have my cube selected. I'm gonna hit Tab, hit A once or twice to make sure you have everything selected. And then hit GZ1, Enter. That grabbed everything, all the vertices inside the object here and moved them all up, leaving the center point at the base of the object. At this point, I am going to go over here to Materials and I'm gonna go ahead and in this case, leave this as this white texture. Cause I think that ended up working out better in the internal renderers. Let's leave it like that for now. But with the object selected, everything selected, all the edges you want, we're going to hit Control B to bevel. And we can start moving our mouse cursor so we get the edges that we want. And then we click and with them selected, we're gonna come up here, hit New Materials to that plus symbol to add a material to this object. But there's no material that, so let's go ahead and hit New Material. And of course, we're in the Blender Renderer still. Let's change this to Cycles. At this point, I am gonna go ahead and I'm going to choose Use Nodes. And I'm gonna choose, instead of Diffused, we're gonna go to Emission. I'm gonna go ahead and choose a reddish color since that what we did in the last video with the internal renderer. And at this point, if I hit F12, nothing happens because again, I forgot to, while those are selected, so we have our edges that we want selected, the material we want selected, click Assign. And now I can hit F12 and you can see our edges are red. They don't look like they're going because there's nothing for them to really glow on at this point, plus we still have our lighting source here. So I'm gonna tab out of Edit Mode, select this light, delete the light, space bar type, Plane, Add Plane, S10 to scale it up 10 and hit Enter, whatever, you can make it bigger, whatever size you want, 10 is a good place to start. And we're gonna go to our World tab here and change our sky to black. And at this point, I can hit F12 and we should have a nice edge glowing cube. But you already notice that this is taking longer to render than the internal renderer which took under a second for multiple cubes here with one single cube. It took almost 17 seconds to render. But that's fine if that's the effect you're going for. I'm gonna hit seven and go to Top View, five to go out of Perspective Mode and choose our cube here. I'm gonna Shift D, scale this up. And just like we did last time, make a few different cubes here. What's going on? Delete that. There we go. Let's go to our View here and we'll go ahead and add a few more cubes at different sizes here. And you know what? I did in the last videos, I kept them a little straight. Let's rotate some of them so they're not all on the same plane there. That'll make it look a little nicer. So now I'm gonna hit one on my number pad which brings me to Front View. Somehow I created these cubes under here. I was wondering when I was cloning those what happened. Okay, so one on their pad to go to Front View, Control Alt, zero on their pads bring the camera to Front View. At this point, I can select my camera and move it up some so it's above our ground plane and I'll hit F12. And here we go, we have our glow effect, our lighting effect, similar to that of what you see in the Tron movie. And that is it. And again, both the internal runner and the second runner can be tweaked to make this look clearer. We could definitely up our sampling so our lighting doesn't look so grainy here, although I sometimes like the grainy look there. But again, comparing the two, this one definitely looks a little bit nicer, but it was taking almost 20 times more to render. And when you're doing 30 frames a second a video that can make a big difference. So you have to weigh your pros and cons with this. So anyway, that is it. I thank you for watching. I hope that you enjoyed this video. If you did, think about becoming a subscriber. If you think about commenting, sharing, liking, that stuff helps out a lot. Think about going to filmsbychrist.com. There you can search through all my videos from all my channels and also see other things that I have up. I think it might come as a support over at patreon.com. That's patreon.com. Ford slash mail X1000. There's a link in the description to that. And as always, I hope that you have a great day. I'm just playing around now. Let's go ahead and do this and see how that looks. So now we have some glowing text. Doesn't look that great with the red in the background. It's gonna be kind of hard to read, but there you go. Thank you for watching. And as always, I hope that you have a great day. Filmsbychrist.com, that's Chris the Gay. Check out the links in the description. Have a great day.