 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great as always and for anyone new to the channel. My name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content. And we've got another great team to feature today, courtesy of a very good friend of mine, Will. Or is his handle online? All his socials will be linked down below. Drop my follow. He's a great player and a great guy, but he has provided the Zashian team for us today. And the interesting thing about this is obviously we've got the Latias in there. And this has seen a little bit of uses in Series 10 and done pretty well. Got the Rocky Helmet on there and it provides a lot of support for the team with icy wind and obviously tailwind and that pesky ally switch that I'm sure will be coming in handy in today's episode. We've also got the Choescoff on the Urshifu, which is a nice option. I do like that. It gives you a little bit more freedom with with playing Urshifu. You've got to play with it a little bit more carefully, of course, but with the Choescoff there, it gives a little bit of a kind of surprise factor in battles. You've got support and cast of Incineroar and Rillaboom and why not? Because they're on every good team in this format. And then the lander is Incarnate, which is one of my favorite inclusions in Series 10 and really seeing the rise of that with its sheer force hidden ability. And then round enough of this action, which is just down here with the standard kind of set with Iron Head sacred sword. Now, I tend to normally go with substitute on my Zashian builds and things like that. So it's nice to be able to play the sword stand set that gives a little more punishment for switching around from your opponent's end of the field, especially when they're trying to adjust to get Intimidate onto the field. It gives you that really good opportunity to get the sword stand up and put yourself at a really good advantage going into that next turn. So here is the rental card. Big shout out to Will once again. Hopefully you enjoyed today's episode. We'll have a couple of games with the team as we normally do and then we'll wrap up with the rental at the end. So that further ado, friends. Let's jump into our first game of today's episode. Okay, first up today, we've got Mogao, who is Marko, a very solid Australian player and very excited to play them in today's episode. Obviously, he got the Raichu there. Got to have that one in there. So the Raichu, the Landerous incarnate, Incinero, a Mungus, Tapuphini, and Zernia. So Zernia is a big threat for any team coming up against. You know, you've got to worry about that GM antsy getting propped and we've got to really be mindful about trying to shut it down and stop it. So just kind of taking a quick look at Will's team. Let's have a look at what options he's got. Parting shots, snarls. So the snarls are not too bad there and obviously having Zashin on the field is going to make things a lot easier for us. We've got to watch out for the Raichu with fake out. Obviously, it's going to be faster than our fake out options and then the Intimidate from the Incinero and a Mungus as well. Going to be a little bit of a little bit obnoxious to deal with. So I think what we'll do is I feel like Urshifu could be quite good here, but I don't know if we've got room to kind of bring it. I think we'll go Incinero as a lead. It's quite nice. It kind of gives us a little bit of room against the Mungus. We could go Tailwind as well, but then, you know, Lattice isn't the best in these situations. Maybe Landorus isn't too bad either. But again, Zashin not too bad. We could bring Rillaboom and then I think we'll wrap up with the Landorus in this one before we run out of time. But yes, it's going to be a good game. Good opponent to kick off with today. So it should be a lot of fun and it's always nice to feature players that are well known in the community. And yeah, you know, my God's done extremely well in a lot of tournaments recently and doing really well in general in the Pokemon scene. So we are kicking off with Incinero and Zonius. But we do get a Zashin on the field. We'll obviously get that Intrepid Sword boost, but it is going to be mitigated by the opposing Intimidate. I don't know whether or not I want to kind of trade fakeouts here. It's probably a good idea to trade fakeouts really. You know, we could potentially get Zashin off the field or we could just go for a sword stance here. The issue is we've got to be a bit careful around the opposing Incinero. Just firing off something like a Flair Blitz here. Now they could just go for the fakeout like I said, just trade fakeouts, which is a pretty safe turn for us. But we could also take advantage here and try and get a sword stance up. I don't really worry too much about the Incinero's Flair Blitz. They are, they are intimidated. So, you know, it's going to be mitigated to a certain extent. We are going to see the Amungus come onto the field. We're going to fake out there. We're just going to, yeah, the Rocky Helmet coming in quite handy. Get the sword stance in. We're probably going to see a Flair Blitz here. But, you know, on plus one, we're in a nice spot. Oh, plus one. A potting shot, yeah. Okay. So, it puts us down to neutral. And I'd imagine maybe the zone used to come back onto the field. But this is all right. Now, we've not taken too much damage in the process, but we do have Snarl that we can kind of rely on the next turn. So, it's Zashin out to really boom because we've got to get around these rage powders. And we kind of want to have at least... Yeah, we don't want to get put to sleep. That's the thing, you know. Yeah. So, we snarl, maybe get the Spore here. I mean, can they afford to Spore or do they just protect? Because one thing that it could potentially do is protect Zernius here and just go for a Spore into Zashin. Knowing that we've not got the Substitute as well makes it a little easier for that player to kind of come to fruition. But we'll try and get a Snarl off now. In general, not going to be really affected by any of the Sporey stuff and rage powder stuff that's going on. We'll be able to put the Zernius down to at least plus one and, you know, kind of mitigate against potentially them getting attack off the next turn with the pressure from the fake out. So, you've got to imagine that they're probably going to protect this next turn. That's what I would imagine. Just with the fake out pressure that we've got. The Snarl will be nice. It gives us a little bit of support here, of course. But you've got to imagine that Mungus probably switches out to Incineroar this next turn. And I'm kind of tempted just to U-turn out onto the Mungus with Rillaboom and just go for another Snarl here. Because like I said, I do expect the opposing Incineroar to kind of make its way onto the field for the Mungus. Now, I could parting shot as well, but I think we're probably better off keeping Incineroar on the field at the minute. Do I just U-turn? No, we haven't got it. We've got knockoff, wood hammer. So we're going to switch out last. You see, that's the issue. The U-turn here would have been nice. I mean, we could just go for the fake out and then the next turn. It's not really doing us any favours, though. Let's go for the fake out just to case. I guarantee he's going to protect, though, and Incineroar coming in here. This is where the U-turn would be quite useful, but knockoff is also very useful. If you don't see the protect, then it puts us in a really good spot, but I can't imagine it not protecting. You've got to protect the Zernius here, here. And now you get a free Dazzling Gleam off against our Insu. Insu, Insu, because they fake us out, you see. One thing we could potentially do is preserve Incineroar, because Incineroar is going to be quite important for us, I think, in this match where we could try and get a wood hammer off into the Zernius. Now, we may be able to take that on plus one. We should be able to, unless they go for like a moon blast, but we could switch in Zassion here. Zassion going to be able to take these attacks a bit better, and we also kind of reset the drops on Incineroar at the same time, preserve that intimidate to bring in again and have that fake out active. I just feel like Relic Boom is a little bit more kind of give up here rather than anything else. And we'll get a good return even though we are intimidated. The wood hammer should still do a nice chunk of damage. There's a fake out into our Zassion. Doesn't Gleam moon blast? Where are we going? That's into Zassion. So we should take this. Yeah, we take that pretty well. Get a free wood hammer off. So like I say, especially attack drops, but we're in a good spot now where, you know, we've got, oh, that's a crate. That's huge for us. So that's really unfortunate for Morgall, but you know, yeah, there's nothing else to say. That's that's just really unfortunate because now we're in, you know, just taking away the big threat. That's really, really unfortunate. I cannot say anything other than that. It's probably coming at the worst point of the game, but we were doing everything we could up to that point where we were trying to mitigate the Zonius and Zassion was in a decent spot in the next turn to kind of come in. When now, it's a little awkward, isn't it? I mean, we can protect Zassion and then probably switch into Incinero, but the game's kind of over now. I mean, I mean, Morgall might, might carry on to try and salvage this. He's still got tools where they're going to be able to do stuff, but it's become ever so difficult from this point on. And that crit is just a little bit unfortunate. And I know exactly how they would feel if I was on their, their end. So Pokemon is a silly game at times. There's the Flair Blitz and there's the Spore, right? To Incinero, expecting that switching. So we can double into the Amungus, but the problem is with the Amungus is it has got, they're going to be able to spore us. The Behemoth Blade and the Flair Blitz should be enough to get it, you know, just whether or not we want to maybe switch into something like Lando here or Rillaboom here, maybe, because Rillaboom at this point not really, really that useful. And we can just Flair Blitz into the Amungus and just get some damage onto it and preserve Zassion for later. But there we go, the battle's canceled. So yeah, like I say, we get very lucky. It's a bit unfortunate because you kind of want these games. When you play someone, you know, you want them to play out like just on an even keel. And that is, yeah, it's not ideal but very good game to more God. Pleasure to play them as always. And with that friends, we will move on to game two of today's episode. Here we've got our next opponent and they are playing a team of Blasephalon, Reggie Alecki, Reggie Drago, Groudon, Rillaboom and Incinero. Great looking team. Got both the new Reggie forms in here and Alecki and Drago. They're restricted going to be Groudon, speed control a bit interesting. There isn't really too many options to speed control outside of something like Electraweb on the Reggie Alecki. So if we can utilize our speed control, it makes things a lot easier for us. It's a lot easier said than done though, just because the Blasephalon is likely to be scarfed. But is it going to be able to outspeed it? What nature are we going to check very quickly? We're running out of time. We're running out of time. So okay, that doesn't tell me anything. It doesn't help. We bring Zashin and we will bring and we will bring and we will bring Landeras, I think to this one. Rillaboom could have been quite good for the Groudon in particular, but we're locking with Landeras. We'll see where it goes from here. Just messaging Mogar just to say sorry for the crit, even though it was nice to bump into them on the on the ladder, of course. But yeah, it's not not ideal. Anyway, let's see what we have. Right, the fake out is annoying. So I mean, have they got the ability to really stop her? She I think what we'll do is we'll tailwind and we'll search and strike. So you may lose Latius here. Depends where they fake out. I would imagine the fake out into the Urshifu. Yeah, and are they just going to Shadow Ball? Are they going to go for the Shadow Ball? Can we take this? I don't know. I don't know. Maybe, maybe we can. Latius is a beast. Should have way more faith in Latius. Okay, now we're in a good spot. Getting that tailwind up really does help us a lot. Now the Blasephalon in an awful position. We could ally switch. We could get Landerous in on the field. I think Landerous is pretty nice. I do feel like I do feel like the Blasephalon is going to switch out here. But I'm looking to search and strikes because it makes more sense for what we're facing. You know, you've got the Incineroar. You've got the Groudon in the back. You've got the Blasephalon. Search and strikes all day is the as a good option for us to look in on anyway. So see Blasephalon going out. What's coming in? Boom, boom, boom. That's all right. Not too bad. We'll probably see a parting shot from the Incineroar. I mean, the better target would have always been the Incineroar, I think, but you can't really ignore the Blasephalon. This just makes me think like it's really boom a good rocky helmet user potentially the stuff like I should feel it is, but otherwise probably not get the parting shot out onto the Landerous, which isn't ideal, but it depends what comes in. If it's a Groudon, not too bad. Got to watch out for fake out the next turn course from the really boom and being like minus one special attack is not great and you kind of want Landerous firing on as many cylinders as possible. As we see the Groudon make its way onto the field. Okay, so Latias can come in and of course that the really boom causes us a few issues. So one thing we could potentially do is just protect Landerous here, readjust our board position, switch, push it out to Latias, especially if we expect like, I don't know, are we going to expect precipice blades? Got to expect either fake out or grassy glide into the the Urshifu slot. I think we'll protect this turn. We'll see what this Groudon does, just grassy glide into the Landerous and we're going to see Stone Edge into the Landerous doubling up into that slot, which is interesting. Okay, so we can sludge bomb, but you've got to think are they going to switch the the really boom out potentially? Good switchings, but a sludge bomb should get it. And we could go icy wind as well. So it kind of it mitigates a potential Blesseflon switching in now with the tail and coming to an end very soon. And then if Latias goes down, that's fine. We'll we'll be all right because it gives us a free switch into his Ashen, but we should get rid of him here. See what they do. I see wind. We get it. I see wind and sludge bomb should be enough to get the boom. It's not as much. Maybe a side shock there would have been a better option to be honest. See that with the life of I'm still we're minus one, but I'm still confident we get this. No, we do not would have a U turn, but it's not into the Latias, which is interesting. It's in to a Landerous. Okay, we still got fake out to contend with this next turn, but it does give us a little bit of room to kind of maybe adjust our board position. But it is a little bit obnoxious as I tell when does pitter out. I think we sack Latias here. We could I mean we can we can ally switch is not really going to get us anything. This is why I want I want Latias to go down here. And if we can get an icy wind off, it's huge for us, but I don't think we'll be able to, but we want to try and get Urshifu back onto the field so we can we can deal with that. Blaseful on a little bit easier and then having like Urshifu and Landerous on the field makes things a bit a bit easier to manage things just whether or not our opponent will then switch out the Blaseful on the next turn or not. But I wonder if we'll see a mind blown here or just a flamethrower potentially heat wave wave and this will take down Latias and a parting shot. I'd imagine from the beating scenario, you do see the beast boost getting that special attack boost and then there's that parting shot. Right. Well, here it go. Here we go. And we can't switch Landerous out just yet. I mean we could but then just going to get a parting shot onto that which is never really great. I think we'll Earth Power. Do we Earth Power? Just if the Reliboom comes in there. It's like we could just Ludge Bomb that slot just to kind of cover bases and then Searching Strikes as well because the Searching Strikes should in the sun should still get Blaseful on. Yeah, hopefully it does. Come on. Let's see. Yeah, we'll get it. We'll get it. And the Ludge Bomb not the most effective attack into the Incineroar but like I say it covers the Reliboom coming in which is the biggest problem for us at the minute. Sludge Bomb into Incineroar like a poison here would be amazing if we could get the poison. That would help us out a bunch. And there's that parting shot which is all to be expected. Putting us down to minus two, not putting us in the best of spots but you can imagine that Reliboom is probably going to come in for that Incineroar and Groudon potentially next to it. I think our options are getting a little bit slimmer though now because it's hard to switch in and the sun fades. The Groudon coming in now would make a lot of sense. Yeah, it's hard to switch in Zashin in front of a Groudon. You know, the Grassy Train must only have, yeah, it's disappeared so that's ideal for us. So they cannot go for those Grassy Glides anymore. Now they do have a pick out but Recipes Blades feels like the best option I think. Yeah, it's going to be the Groudon coming in. And we could just close combat and Sludge Bomb into the Reliboom because that will get it regardless and they can only fake out one target. So I don't want to Sludge Bomb into the Groudon. So Sludge Bomb and then close combat. And if, oh, Trush Graft, of course we are. Yeah, that would have been a good option but it's not such a good option. We could probably, what they got, if we can get rid of the Reliboom here, you can probably close this out between, yeah, I think, I think we can close this out with Urshifu and Landeras to be honest. See what they go for though. Doesn't make much sense that they got. Well, Precipus Blades always makes sense, doesn't it? We get the Sludge Bomb, it should be enough like I say. Very close, very close, very close. And what is it going to be? Stone Edge. That's fine but they miss, unfortunately. Our opponent is not having the best luck today. So Stone Edge, we do avoid that. We got Urshifu in the back as well to come in. So we could switch Urshifu in for Landeras now. And maybe protect, maybe protect Zashin. Because obviously they get the fake out which is a little bit annoying. Oh, yeah, I mean, it's probably better if we reset the drops on Landeras at the moment. And just protect Zashin this turn. And then we can pull the switch from Zashin into Landeras and Karnit the next turn to get away from any sort of Flair Blitz or Precipus Blades damage which could be a little bit problematic. And then it means that we can get Zashin in again once the, and we don't need to worry about intimidating after that. So battle is cancelled though. So very good game to my opponent and it's pretty of a tough one. A bit of a, you know, we got a bit lucky with a Stone Edge miss there, but I think all in all we would have been able to kind of close that one out regardless of that, that hitting or not. Anyway, good game to my opponent. And it looks like we got time for one more game today. So we'll jump into game three of today's episode friends. Next up, we have another Zernius team to end up on today, but they're running Zernius Incinero, Ferrimosa, Indidi, Dragapult and Metagross. Some Pokemon that we generally don't see too much of in series 10, especially that Metagross there and the Ferrimosa, but a very nice looking team. None the same. It's pretty scary though. You've got the Zernius, the main threat. Obviously, you've got protection there from the Indidi with the terrain prevents Faker priority attacks and has redirection, which can make things a little bit more tricky for us for sure. The Intimidate there from the Incinero going to be something we need to watch out for. Well, well, well, well, well, can we stop? It's like, how do we stop? I think what we'll do is we'll lead Incinero because the snarl is always going to be useful and potting shot as well. We want really boom in the back. I think, you know, leading Zashian isn't too bad because we can swords dance turn one. I think we want really boom as well. And then to round things off do we want Urshifu potentially because the scarf could be good, but it kind of leaves us a little bit limited. So this is not really too many other great options, you know, like landers could be all right. I think I'm going to lean more towards Urshifu in this one. So we'll see how it pans out with this. Zornius still so scary, you know, format full of Zashian, you know, it just goes to show that, you know, how good Zornius really is. Still when it's still popping up and being used all the time. Players are now getting used to being able to kind of manage their board positions a lot better and then, you know, support it and get it set up and whatnot. So we do see Incinero and we do see Zornius come up from my opponent. I think here we could we could just take the time to just potentially go sword stance and snarl or we trade fake outs. That's the that's the other thing. The problem with trading fake outs is if they switch Incinero out to Indeedy here, that's not really so great for us. Whereas if we take the opportunity to sword stance, if they pull that Indeedy switch in for the Incinero, which are maybe likely to do now, they're just trading fake outs. So it doesn't put us in the best of positions. We could have just traded fake outs. But again, as long as the snarl hits, we're not in the worst of spots because the behemoth blade Yeah, it's not not ideal, but not the worst. Another snarl because we can protect Ash in the next turn. Just snarl and it kind of stops the parting shot as well from the Incinero. And we just mitigate those gym anti boost because that's a big thing that we're worried about. You know, the power that Zornius has got as long as we can kind of mitigate that makes it a little bit more manageable. So that leftover is no check button on the Incinero. Okay. It's like, is that leftovers Incinero madness? But no, the check button makes a lot of sense. We'll see what they bring in. Is it going to be Indeedy? Doodoo. Indeedy indeed it is. Sorry. I apologize. Had to be done. Okay. Well indeedy coming in. That's all right. You got to worry about helping Hando as an option for my opponent because that is a potential thorn in our side, but we should be able to get another snarl off and I think what we'll do is just take a little bit of time here and just protect while we've got the opportunity to because I think their biggest concern is going to be zashing. It's got to be zashing. You've got intimidate in the back though to kind of mitigate that somewhat, you know, but we just see a follow me come out whether or not we'll see a dazzling gleam here just to get some damage on the board, but Incinero should be able to take this pretty well. Yeah, and we'll be able to snarl again after this, which is just exactly what we want to be doing. I'm just putting that pressure on my opponent. Now the zoning is not really going to be able to hit us as hard where we can go for a sword stance this turn, put ourselves into a really good spot and just go for that sword stance and snarl again. And it's amazing to think how useful something like just snarl Incinero is, you know, not being able to shut down something like Zornius. We do see another dazzling gleam and I can say we take that so well and we get that sword stance up and put ourselves to plus one. So if that Incinero comes in, it just puts us down to neutral. So it kind of makes it a little bit more tricky for my opponent to utilize something like Incinero in these situations and they just haven't got the firepower now to deal with the zashing. Like you would kind of want it plus two. So do we go for the sword stance again? I get greedy. I feel like going for another sword stance really makes it difficult for my opponent to do very much and then we can put the Zornius down to minus two. Alright, going for the Moon Blast here into the Incinero. Oh, interzashing. But yeah, I mean, we take that so well. You don't really mind. We get that sword stance up and get another snarl off. And now we're cuckoing on gas as they would say up in the northeastern England, cuckoing on gas. Yeah, we were set up pretty well. Now we can go for a parting shot, get Incinero off the field. So we've got that intimidate. We've got that fake out in the back to bring in and alleviate some pressure later on and we can just start kind of cutting through stuff. So I think we'll go for the parting shot into the Zornius. And I mean, I'm just going to sacred sword the Indeedy because I feel like at some point they're going to try and switch Incinero in. They're not going to. They're not going to even bother. It just gets rid of the Indeedy though. So it doesn't mean coming out. Incinero will take this and we'll get the parting shot into the Zornius, which is a nice thing. So we'll be able to get rid of the Indeedy here, get the parting shot into the Zornius and it's just rendered useless at this point. And it means we can get something like Urshifu onto the field if we want to or boom, boom. Have you brought Relaboom to this one? Did we bring the boom? I think we've brought Relaboom. Yeah, of course we did. And then we've got the faster fake out for when that Incinero comes in. So we just fake out Incinero and just cut, cut the head off the deer as we would say. So say is the Incinero going to pop on to the field? Yeah, but the Zornius is just lost at the minute. And Relaboom is just the best to come in now and just help us recover a little bit of damage off that we've taken along the way. Ooh, it's Feremosa. Huh, okay. Do we care about the... I don't really care about the Zornius anymore, to be honest. I kind of just want to get rid of the Feremosa. Does that worries me? That worries me. And I can't imagine Feremosa having Protect and I don't think they do. So they're about to just cancel there. You can see how well something like Incinero does in those situations is just being able to like mitigate the threats there from a Zornius and with the safety goggles on Incinero, you know, you don't have that worry about, you know, we didn't face it there, but things like a Moongus and Redirection from Rage Powder. Obviously the Redirection is mitigated anyway by something like Snarl that can just get around that. So very good game to my opponent. Nice way for us to wrap up. We've had a few good games with the team today. It's done super well, so we'll jump over now and remind you all of today's rental code. Here is today's rental code. Again, a huge shout out to Will. And thank you so much, my friend, for providing us with this team and letting us showcase it on the channel and provide it for everyone else out there. So if you do try it out, definitely let me know as always down in the comment section. What you thought are on this team, on the build in particular and if there anything that you would change or you're just having a good time with it if you are trying it out. Latias is a great Pokemon in general, providing that speed control support and then everything else fits in perfectly. And I do, I have got to say, I do really like the Choice Scarf on Urshifu. It gives it that, it just gives it a little, it takes it to the next step, I feel. And makes it a way more threat. When you haven't got that speed control and effect, you can still kind of rely on that Urshifu coming in and clean up some situations where you may otherwise not being able to just because of that speed tiering without the scarf. So if you do try it out, let me know. But we'll wrap things up there, friends. Have a great rest of your day. Thank you so much as always for tuning in. Thanks for all the support on the channel and I'll see you all very soon in front of that episode with series 10. So we've got more teams lined up, so we'll be back very soon. So until then, friends, take care of yourselves and bye-bye.