 All righty, let's play this in full. There is sound Wow All right, let's turn the sound off. This was for the hundred firm assignment It's cool my comment will be what if I mean what if There is no south we can't hear the sound someone doesn't turn it on I'm just curious thinking out loud. What if we would Cheat the view and bring up the car higher And what if This is way too much work I'm just thinking out loud here the car would drive and then would drive over some garbage cans like something where we see the car and More and we would understand that something happens Something flying over something making noise. I'm just curious if we can make this work without the sounds Because if you just watch this and you look at the guy that creature And there's no sound and yes, we see something go by quickly But then there is no indication. I was curious if that could be something That's for you to think about if you want to do that Maybe that window is slightly open To also show that the that we creature can hear this and maybe you would show something fly I don't know. I don't know. I'm not sure if that's the right idea, but I Always feel like at least consider the possibility that no one's going to hear this Like some of the sound right and is this is it's still going to work? I like all the mouse stuff and the Little movement on the hands, especially you got so even detail fingers off as the hand goes forward. That's cool You can probably if you put that detail here, you can put it here It's like curl on the toes and slight orientation and rotation on that foot doesn't feel just Like it's pulling unless I'm not seeing it because of Angles, I see a shortening here of the toes. So maybe that's just me Because you have stuff in the back. You got the breathing Let's watch this frame. I mean you got that. I mean you could push this potentially with What does he do he or it or she opens and does that so what if The couple things you could do and also depends if you want to extend the shot, but what if all of this Sound right because it gets go back to the sound. I think when the sound happens and when the creature reacts is fine What you could do what if I don't know if you have controls to relax the spiky stuff and the membrane Then first frame is you pop into this. It's like a sensory thing. I hear what's going on here and Then next frame you keep it you might overshoot a bit and come back But next frame those fingers tighten and Then the next frame half I closed With a slight head turn and then one two Maybe over one frame to make the snappy You actually have nostril nostril At least half eye the other eye not exactly looking at us, right? But you have a It'll still be like this in my fantastically horrible drawing Whatever finger thingy pose you have but imagine does a slight What's it called head turn? Towards us, so it's not just eyes, but it has a bit more of a huh and Then you got that and you could potentially You have to try this. Maybe it's not working super great, but but it's so fast I'm just wondering on this. I mean you have a drag could you potentially even close the eyes a bit here? close the eyes, maybe still have some Stretchiness I don't know if you want to go through a full on smear frame But maybe on this you can still have some crazy fingers just like clear silhouette And I know he's all dragging behind but maybe push single elements more even if it's just over one frame and Then Imagine like I said here you have the drag on the lid everything still drags nostrils Maybe the lips and the teeth can stay here and then as it is here What are you doing here? You go arms up and into this so You could potentially The body stops here. I Guess you could keep it like that I will probably keep that leg a bit lower to have a cleaner silhouette on that arm Maybe this arm a bit lower with this Then go back with eyes like that still slightly skin dragging just a bit less and then bam on that frame and again Going back here the orientation is like this and you go up and your rotation is still the same not in terms of going higher But the way that body is aligned, you know with that side here So what if you start here? You have that whole thing that gives it a slight irritation Excuse me, and then you go down But this is more Turns toward camera not profile, but imagine that eyes here But the other eyes here and maybe the tail is here. I Hope that makes sense right and then feed a bit there But then you have maybe maybe this arm is then higher and it's still a bit more More like that and then maybe arm here and then the other leg would be down here I'm horrible at drawing but imagine this whole body more turn towards us. Why am I saying this again? It's a complexity. So you have this orientation to the body. Let's say top view right? Let's say window window sill creature like this and Then when it's in the air like that, it's actually oriented like this so you have a slight move in the overall body for contrast and Then what I would do just going back to what I said before said with that slight drag with the lids and everything and on that frame and everything Ends like that then you can overshoot and bring those lids all the way up keep the eye here, right? But the lids high lids high maybe that the lips Here teeth are obviously still there But everything the body stops with all the loose stuff goes up even maybe the membrane here if you can stretch it and arm higher and Maybe even this curl back Just imagine the big mask goes holy moly and then the soft mass like the lid the skin and everything is dragging and Here it's completely overshooting and then maybe over two frames or so. It comes back to what it is now And then does what you have here with the shakiness in the wiggle Then you got this with the drag, which is fine So which out like all these move a kind at the same time so you want to start Offsetting all these so it's not supposed to pose And even this could be as he drops he will go like I said like this and it ordered a bit more towards us and then as he falls Why not just have a slight I like that he drags, but what if there's also an ever so slight? Rotation like this Or already other way I mean I'm not picky about this maybe the other way so you can see both eyes But something with such as the drop but a slight drop and turn so again for complexity and just contrast there's a change of of body Angle, you know, maybe this arm then falls first and he just has a slight lean or it or she With eyes slightly visible. So it's just not so flat and down. I hope that makes sense. You just engage all the axes of That creature's body position Again, even if this is just over one frame and me this has like the lids This far down and the lips this far down like you see how far you can push this and maybe this whole Overshoot on the lids is all only one frame And then snaps back and then it's into this or kind of play with it a little bit And you might as well also do a little bit of Tongue and then it's all the way up here and then lands again and doing all of this have a bit of a Tongue out maybe movement if you can if that rig If that rig allows for it and then maybe by the time you drop you expand the Pupils again To be more dilated and just passing out and this is just your super small people for for the freak out I think that's about it All right, so let me know let me know what you want to do. These are my current thoughts on that. All right. 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