 All right, let's take a look at this here. It's cool. I like the idea my initial reaction was that It's too full and probably gonna You know, guess what it is. It's as a whole. It just feels a bit simple if I look from the top It just feels like it's running in one axis. It's a straight thing Dragon, you know, it's pretty straight here And then there's a crazy fast camera move That kind of breaks my believability Presentation funky. This is super cool. I like all of this here That's cool Here I'm not quite buying it anymore. But suddenly the dragon doesn't kind of kind of stops with the With the momentum and just the weight as it goes down. It should be he jumps Boom the dragon go and gets back up here, right? It's the momentum of the creature Going this way brings the dragon over here as well dips We're regain control then come back over here, which in turn, you know, it's like that's how you will break the whole one axis Feel of it. That's cool Just feels like now we're back into the run cycle of feature So I think as a whole the main thing just was repetitive I think I will be cool to give it a bit of a Bit of a you know, I guess it's a pain in the ass. I understand. I'm just saying ideally what would be really cool is Imagine your creature is like that. You don't see the dragon and then the creature looks over This way behind its back Which varies the cycle a bit and because of that look he starts to go boom boom boom boom Going a bit more screen left so you're looking Using the screen space a bit more meaning that the creature ends up, you know, looking again. I can't drop Looking over this way while Running which in turn reveals the dragon, right? So you run he looks over and because of that starts moving to the left. That's a reveal of the dragon And then what you could do is as the dragon does that, you know, a simple thing where balls or something with a dragon cook I kind of a little flap flap raise a bit like head up and then straight That's not to like stretch out and then Fire like just little fireballs or something simple that shoots towards the guy Which means that the creature is then pop on pop on hopping over back this way fire goes out screen left And then you can see the dragon swooping over here and then correcting and then being on this side So then that during all of this The during all that you have your camera instead of your camera translations only doing this Or you know, whatever it's doing like, you know, crazy Easy thing there. It would be a gradual move translate so that in the beginning to hear You're meaning you're close with the camera. Sorry, and then you slowly slowly get to this distance And but I was saying since he runs away you could time it so that this Happens, right as the fireball flies away from us dragon is here But it just finished its loop like what the hell and as a as a creature moves to a screen, right? This goes past us this happens. So the creature The ozer I think jumps over and That way, you know, your guy is not just here He's kind of coming back over this way. They kind of meet It's a bit more forceful because you got one force going this way the other force going this way Boom they collide Which means that if he is flying a bit more this way he's jumping in and he can still hold The head here it would end up being down this pose would end up being feature a bit more Towards us dragon head here With a nice curve like that and then you know crazy wings like this and whatever the meaning that The dragon went this way creature went this way and because of that Impact it pushes the neck over this way and it gives you that curve So the butt still continues to go this way and the creature head goes this way because that's what goes here Held it and in that way it kind of lands around here Holding dragon head and have a nice curve. So it's not so flat again You know, you start having really nice shapes. We can be out here or legs or whatever it is Bum bum bum and then Once this happens, you know, it's not so staggered that you would have a more profile view and you know tail and One leg up here and it's used the space a bit more and the creature can be here And then maybe stop and slide and not continue to to run, you know, so it's not always the same thing again It's a pain in the ass. I totally understand, but it just as of right now. It's cool It's definitely a good exercise and you can learn a lot through its complexities If it was for real and if it was something for for a movie or something at work that we would look at That's what I would suggest in terms of complexity. So it's not just a straight line, but you go more. You have a reveal like I said and then that move to the right is Motivated by the fireball coming by screen left And then again so that this is not constantly flying straight line towards us You have those moves and then you get that clash foam this way this guy foam this way flying over Dramatically hitting the ground and then kind of sideways flipping over towards camera. So you have the wings, you know rolling over it's basically The roll, but it's a sideways roll. It's just a bit more complex Anyway You probably going what the hell but now is that just my two cents as always feel free to ignore or just pick and choose What works for you? All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you