 All right, so let's see um I clean up the walking more interested in transition from part two to three Goes through the chair last part. I worked on a bit. So it wasn't as fast, but I may be too slow. All right. Let's check it out Hello, hello That's cool. It's a bit faster Right there. It's good. Good pause and then whoa and then suddenly the momentum goes up. It's too fast In your curves, it's only going instead of going. Whoa, like you know, he's got a push the legs got a push the momentum the muscles and everything It's a bit fast And then the stop is too quick as well. It feels a bit more like a ice skating move With that long stride. I think this might also be a bit too long but definitely the speed and you're still back to kind of the parallel Placement of feet so either he's out or you make him kind of feel awkward and he has his toes in That's all cool This is a tricky thing. This is always very very hard to do but since he's not moving very fast And it's kind of tiptoeing his way forward. I feel right now in your TY you have a bit too much up and down It's a bit bouncy in the root for something where he barely moves. You might Get movement out of this by going more left and right Translating in terms of towards us and away from us. So he's swinging a bit more left and right Instead of this this gliding motion But the steps at the end are much better. Again, this feels a bit too parallel on the feet there Spread out a bit more angled out. I mean Look is great Much out for continuity. His hand is on there But then it's not so you're gonna have to Make that work across the cut there, but overall makes work so much better You have to be super picky. I would take that window and move it over here So there's no overlapping shapes with white and white. I'm being super picky here But just in case you get a clear clean silhouette Watch out for extended arms. It's like you're overextending and it pops and then that root-wise feels like Like he coming to a certain point that kind of stops and goes not straight down But it's still pretty in a straight line in terms of arc in terms of arcs, but it's also There's something a bit mechanical So he moves over it feels like almost you want to go over here It has a bit of a weight shift comes back and then sits down a bit of an arc Whoa, and that's too fast there boom So that is so yeah, that would be a lot slower And then a lot slower like he would be almost there and then slow down and then kind of plop down this feels a bit too clean mechanical terms of arcs and The easing and out is a bit too fast And if there's no on the sit down, there's no impact on chest and head Not that it's plopping that really hard and there's a huge drag overlap But you still want to feel something in there some breakup Watch out when you do something like this. It all feels like it's just one axis just grabbing all the controls and rotating backwards versus a little bit of a twist a bit of Wire rotation a bit of a sideways tilt just a tiny bit to activate all those channels But overall it does feel better Like the intention feels better. It's just a bit mechanical and simple and like these stops and are just It harsh and there's in their stops and the timing of this arm going up is a bit even But I think as a whole I think you're good to go with you know Let's take this to the next level and then all the nice easings and now it's just proper timing for everything to get a really nice finished Pass on this is what I want to you know, this is kind of these are the acting choices That's the speed hesitation on the sit down the hesitation or whatever move of the arm coming up all that kind of finalized And then we can get into You know advanced blocking like first polished everything Yeah, that's it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you