 Apologio, porque nós temos unha problema con Linux, então algo que não funcionaremos. O maior problema? Sim. Eu sou unha mecánica e engenheira, então eu apresento a vocês unhas systems na app que nós temos discutido no Task on Blender. Então esta é a página aplicada para Blender e não é no Master, e talvez unha vez, eu espero, será incluida. Sim. Eu sou unha mecánica e engenheira para visualizaciones arquitecturales e eu quero desenvolver unhas asas e fazer a Blender mágica para usar para o mais técnico, claro, não para o artístico, mas para quebuat es mágo para o artístico e engenheiros para oaintedar. Analbene con a aposta. Eu não entendo nada. 5 Fox, Kita are trying to display some of the format inside 5 Fox. Então talvez a entitled can press to add to the cover for palette. Ok? Ok, this one. Ah, ah no, this is the scape Non, eu necesito o Firefox, o que é que funciona? O Firefox é already here, ok? Oh, ok. Nice. So, non so good. So, maybe this one. So, Firefox is also right there on the second button as well. Ok, this is better. Ok. So, as I said, this is manual target and pick up points. So, ok. Excuse me. So, the project I'm presenting here is part of, I hope, a biggest project trying to give Blender more utilities to technical people, not only artists, because I think that most of things can be done easily than in Blender nowadays. So, the first part of this project will be is specifying base points or referring points to allow user to set exact references to an object. So, we add what's called manual snap targets that allow this. Try to start the Blender application. I don't know if we will possibly hope. So, it's not working, so because I cannot run Blender as itself because it's applied to Blender. It was working on my laptop but as what compile it for my system it was working here. So, sorry about this. Yeah, but it is no internet, so. The video of this working patch is in the presentation sector in Blender conference. You can go in our presentation description and there is video of showing how this patch works. So, you select the manual setting, so you first select a point on the object, point references, and then you can place on the other objects or some objects. It is done over the wall manipulator transforming code so it should work in all areas of Blender. In rotations, scales and also a graph. I can demonstrate to you. Now in Blender you have an object and you press G, graph, move, and you move all objects. Usually what the engineer wants to move objects precisely. So, what we've done is that you select objects, you press the exact point on edge and move that point exact to another point in the area. So, and it's done with our patch very easily. It is possible to do in Blender now but it takes like 5 or more steps to do. You can also set references on an edge or on a face, not only vertices. Also works with edit mode. The next part is our manual view points that are similar to the center of transformation. This means that when you go and rotate an object, you can select the center of the rotation. This allows you to select the centers and also in the scalars the same. You can select the center of the scale. This can be combined with the reference points already shown. Because you can first select the center of rotation and just use a point for a reference. So move from one point to another point. And this is only with... it's easy to do. Now in Blender it's really hard to make things well aligned. Another feature that has been included here is repeating operators but not as Blender does because the repeat operator on Blender is to be exactly the same thing you have done. So the idea of this is that it works and you do an operation and then for example a duplicate operation. You can duplicate one object and you can repeat with only placing the object, placing more objects as the element of object you want. And also this can be used to rotate an object. So these features are focused to make things more easy and more fast because in Blender nowadays it's really tedious to do some of these kinds of operations. No, it's not an array because you create a new object each time. So you make an operation and then the same operation you create a new object in another place and you can use with the other, with a snap and center to place, let's say, one object in this bar, in the other, in the other, in the other and really fast because it's just placing. Yeah, but no, it's not the same because it does not give input to the user. You do the same another time. So the idea is use the reference to just clicking, place, place, place, place. It's not the same. Yeah, so this project was for the Blender itself, modification of Blender itself. Also we preparing another addon. So it's addon. Yeah, all feature is not working now because our developer decided to go to vacation and joined Lithuanian army. So he will return in some months and finish it. But also there is a link on the Blender addon, in the Blender wiki page where all addons is. You can try these features but not everything is finished. But I can show what this addon should do. So basically it is an arrangement of custom properties. For instance, when a architect has some object, for instance, we have table. And we want to do not many tables, but one due to one table, then add parameters like height, width. And by changing these parameters, transform that table. But precisely, for instance, we have different types of table. Like one smaller, one bigger, one with four legs or with five legs or something. So we created the addon for making these assemblies. So we made this assembly editor and assembly selector. So how it works. So firstly we have a bunch of Blender objects. And then select that object and create the assembly from that object. And then the assembly is created. And then we add our custom parameters. So it's basically like custom properties but managed in more also in a more different way. So we add our custom parameters like width of chair, depth and height. And then we can assign these our custom parameters to the objects in a Blender. For instance, for the seat or for the height. And then while having one model, one chair model, we can change these parameters and have multiple types of the chair. Or it could be a window, for instance. We have one model of a window. But by changing parameters, we can have multiple varieties of windows. For instance, bigger smaller with one tile or more tiles. So basically we will create some more smarter objects. And without needing to remodel things. So basically we create these types. And then we can select these types and then change, for instance. Now we have this smaller chair and we change the type and we have bigger chair. So basically that's it. And who is interested in that, of course. After this talk you can go and finally we can show you on our working laptop how it works and without these technical difficulties. So thanks.