 Hello, everyone, and welcome to the 10.30 am to 11.30 am session of the 2023 Open Simulator Community Conference. In this session, we are pleased to introduce the presentation, Game Development in Open Sim, Leveling Up Animated Storytelling with Everything as an NPC. Nara is an award-winning author, poet, and game writer. Darina Brie has been a part of Nara's nook since 2014. This was her first appearance in 3D story building. Siobhan Ruhr is an award-winning romance author, and she has published over 40 books. She worked on Open Simulator for 11 years, meshing written stories with visual and virtual scenes that readers can walk through. She's created hypergrid stories and is bridging the gap between non-gamers and virtual storytelling. And their colleague, Shannon Albright, a romance author, graphic artist, and content creator. Mal Burns is host of In World Review, a weekly news and discussion program which has been running for over 10 years. Please check out the website found at conference.opensimulator.org for speaker bios, details of the sessions, and the full schedule of events. The session is being live-streamed and recorded, so if you have questions or comments during the session, you may send tweets to at opensimcc with the hashtag pound oscc23. We have some special instructions for you, so please look at the chat as well as listen to these instructions. Before we get started, I want to share a few tips on viewer settings that will help you to see what is happening on the stage. The settings OSCC prepares you for when you sit in the audience using the optimal settings for a presentation. However, this project has a larger scene, a larger scope, and more avatars, so you'll need to change a few things to give us a better shot at success and to give you a better shot at enjoying this. Even if we don't pull this off, it should be a fun ride. After all, it is possible. Stay in your seats to avoid roving NPCs, some of which will be invisible. Shaban has slides for you visual learners. First please take a look at the settings, the quick settings button. It's in the lower right corner of your display at the bottom of your viewer. Check that lower right button called quick settings. Click to open and find the max avatars slider and set that to at least 22. You have to have it higher if your computer can handle it, but we have a lot of avatars here and setting it wide open to see everyone could make things really lag for you. So adjust it for your comfort. Also, while you are there, turn off the name tags. That would be in preferences on the general setting. We'll have NPCs all over the place and the name tags will create too much visual clutter for you. You can close that menu when you're done making those changes. This next change you won't be able to make until each scene starts. Just follow along now as I explain because it will save you a lot of trouble trying to follow the characters with your camera as the story progresses. We've created a narrator NPC that will be invisible but positioned on stage in a place where most of the action in the scene will happen and she will move as the center of the action moves. Again, Siobhan has slides. Now if you go up to the COM menu, the communications menu, on your menu bar at the top of your viewer, the second button from the left, open that. Click people and then in the list find the narrator NPC. Then right click and zoom in on her. You won't see her but you will see through her eyes and as she moves about. You'll need to zoom in on her again when the next scene starts. You don't need to stay zoomed in on her, in fact in the second and third scenes there will be things happening in the audience that you might want to see. You can just scroll out and then back again and now and then in this environment with so many avatars and if your cameras scroll back too far well the things happening on stage will appear to move in slow motion as if the characters are stuck in lag. When you scroll in the action it'll be seen at normal speed so make sure you scroll back and forth, check that view from the avatars position and have a great production. Over to our cast now. Hello, this is Norm alone. This project grew out of our continuing research into ways to tell stories in open simulator. In the 11 years we've been doing this most of our efforts have centered around NPCs. This year we decided to level up with a full visual one act play and so given this setting and the season we thought we'd share our retelling of the Holy King and Oak King. A visual representation of creating a world like we do in OpenSim with the same decisions needed for environment, length of day, colors, textures and location. This tale illustrates the king's struggles to make those same sorts of decisions at the beginning of a much bigger simulation some of us call real life. We've entitled it the ULTail because it used to be told over the UL log at the end of the year. We will give the characters voices so let's get started by introducing you to the characters and their voices. Siobhan? So I am will be speaking for the Holy King but first let's introduce the Oak King which will be spoken by Mal Burns. Hello everybody I am the Oak King. And as I said I will be the Holy King. Jareena Brea. We'll voice the Goddess Rianna. Hello. Thanks for coming to see us today. And Shannon Albright is our lovely narrator say hey Shannon. Hi everyone happy holidays. And now we present the ULTail. Everything you will see here animate and inanimate is an NPC. Let's scroll back in time through decades and centuries millennia to the Celtic kingdom were known then and remembered now as the Holy King and the Oak King. The twins shared their space about as harmoniously as most brothers share things that is to say their definition of harmony involved more conflict than the return of the Jedi. The only thing they agreed upon was their love of Rianna. The trees should drop their leaves in winter and sleep as the animals do. No fit shelter for the birds and wild things. Stop you're fighting over tree leaves. Maybe some of the trees could drop their leaves and some should not. Hey a fine answer. Right you are Rianna makes perfect sense. Fly beastie. Of course the holly trees should keep their leaves and bury you around. Hey on the oaks as well. Try to rip tiles. No the oak leaves are too thin and weak they can't shed the snow. The branches will snap under the weight. Are you saying oaks are weak? Use some sense instead of arguing with everything he says. Are you gonna turn him back into a man then? No. Please sweet goddess I'm sure he's learned his lesson. Well then as the spell was done you must give him a kiss to change him back. You mean like blow him a kiss? You may try that. I don't see why the two of you have to mix this so complicated. It makes more sense for the needle and glassy leaf trees to provide the shelter in the winter. The rest like the oaks can drop their leaves and seeds providing food to be stored through the winter sleep. All ends is to choose the length of the seasons. Spring and summer are the fairest and most useful and so we should follow the same patterns we do for waking and sleeping. It's absurd fall and winter are the fairest and most practical. What's practical about freezing your ass off? It is the time of crafting telling tales writing books and making art. These things all need the darkness the solitude to germinate as a seed does in the dark and damp soil. But the spring and summer provide the crops and the livestock to keep your life through the lean months. Surely there'll be no creating without food. For the love of all stop your bickering. Split the year and quarters and give each season its equal share. If either of you say another word you'll both be turned into tadpole men. Hop up and fly already you blasted beast. And a relative peace settled over the land with the coming of spring. Everything was fine until the arrival of summer. When the days grew longer and hotter and the early lessons learned evaporated in the heat and the brothers returned to their old habits. And with the coming of spring everything was fine. To divines grow back as fast as I can cut them. This bloody heat. How's a man to think? How's he to put story to page right when thoughts melt faster than they form? Ah brother now why did you have to go and scare off Maylee? You've nothing better to do than laze about the garden wooing pretty lasses. You're such an arse. Only an idiot resorts to calling names when he has nothing reasonable to say. You want to spar? You seem to need it. Will you act right? Think you can make me? No doubt. Enough of this. Quitting already? Well if you're gonna act crazy. Oh such your gob. Oh flipped. Watch out! Or stay with me. Someone help. I've killed my brother Rihannan. He is gone from us. Even the trees weep at your passing sweet king. Summer gave way to fall and fall to winter. The darkness and the cold deepened with each passing day. But the hollykeen could take no joy in it. The hollykeen sent the cold deepened with each passing day. But the hollykeen could take no joy in it. This nose came and drifted across the doors of the keep and the people kept to their cottages. The animals to their burrows. Only the hungry wolves roamed the forest. My brother's gone and there's no way to right this wrong beyond joining him in the next life. I don't deserve such an escape. I deserve all the suffering my brother's death has brought. The animals to their burrows. Only the hungry wolves roamed the forest. What is that light? How can this be? What's this? It is the night of the Yule and there are no bonfires, no celebrations to mark the turning of the seasons. Is it you? You live? Well thanks to be our own. And? And thanks to you brother I could not leave you. I am summer and I couldn't become your winter. I couldn't leave you frozen in your grief. I felt your misery and I know you've been feeling mine. Let us join in the celebration of your brothers lived in peace mostly for the remainder of their days. The length of the days and the timing of the seasons in the centuries that followed no one argued over at least not until someone invented daylight savings time. Well thank you for a wonderful wonderful session and we are going to have a panel next so our panelists are going to get set up and talk about this amazing production and their work on game development in open sim leveling up animated storytelling with everything as an NPC. Our panelists from left to right will be Shannon Albright who was our narrator, Nora Nook the inspiration, Darina Brie was a re-anon, Mal Burns was the oak king, and Chavan Muir was the holly king. Welcome everyone let's begin the panel. Okay yeah I'm going to start because I can't see anybody I'm starting it. Okay okay I'm going to just host it now I'm going to give up the voice of the oak, I keep calling him an oak tree but an oak king is what I meant. Yeah so this is a panel we're going to start a little bit discussing how it was all put together from my point of view as to sitting there reading the script several times actually we rehearsed it excuse the noise outside too an engine is revving um right well we didn't crash and burn so I don't need to ask why there's an in-joke there which only the people on stage will understand. We didn't crash and burn because we're awesome at this. We are we finally got it sorted and even the snow even the snow came down on time I think. I thought I saw some floating leaves. And it actually stopped. Yeah so that's what it needed to. Okay I've got a few talking points here but it's a bit actually I'm going to go for the straight one I think I've asked this before on another panel but why choose NPCs and not animation I guess this is a this is Vanara really I guess. Well we talked we did talk about this before um for in particular the thing that we just did that you probably wouldn't have noticed but there were a total of 45 NPCs in this and an NPC has a quarter of the lamping impact of a regular avatar and anti-mesh has the same impact as a regular avatar so so when you think about it if you're going to do a production not large with that many things changing you want to do it with your lowest impact tool. And another thing about NPCs is we can really simply make fast things happen like when you saw the goddess Rien and turn the elk king into a frog man um that happened in like a hundredth of a second and we do that with just an appearance change and so to change that with anti-mesh or something like that would have been you know much harder scripting wise and it would have been not quite as fast you wouldn't have had that instant change. So those are just a couple of the reasons. All right well I um I'm privileged of course in terms of going through rehearsals with you to actually see a screen share from you which obviously your audience here can't see where you actually sort of reveal the various objects and scripts you've got hanging around and um we can't display it but oh thanks you've opened it you've opened a holy king elk king card here for example and it's full of different you know it starts off with what I guess is a time like um 9.01 whatever and then spawning so location and you say it's very easy but I look at this and think I'm going to do that um you basically create a separate script from what we're doing when we're talking for actual actions of the NPCs don't you? So um a script was telling the goddess or whatever to pick my body up and take it away we were talking as if we ourselves were doing it but how much was um because you did a lot more rehearsal than I did which was just voice how how much of a task was this the synchronization between the script where the actors or we're doing our voices and the other script where your actors are all NPCs and doing their actions. It's actually it's actually one script all all of the voices and the actions have an all in the same script and if you look up on the stage I have these these little things that looks like eyes and a nose and a mouth I'm setting up there each one of those is just a little box containing just what I'm showing you now this story script and you could put it all in one object and run it all but we needed to split it up so that if something went wrong we could stop and restart easily and it also made it a lot easier to edit different sections as a scene and not have to go through the whole story every time we wanted to make a little change. So what was remarkable about it is that this this thing this script this is Shavon Muir by the way yeah and I should just point out to the audience in world they can't see what we're talking about we can now see it on our screen show so we basically look at the written script the third to make sure right right so what's great about the script though is it was remarkably easy to understand and follow so even if you didn't have 30 years in OpenSim or you know in years and years of coding it's something that even someone who is not a good as good at coding as I am compared to Nara I could build this script as well and I all she said was okay we need to move it here we need to add seconds here we need to add this this action and it it was surprisingly easy to build yeah yeah and when we did the immersive edge thing it was all artists and authors telling stories and this script was made custom made by some of OpenSim's best scripters to give us the tools to do it where we didn't have to know how to code we could just put down the number of the NPC that we wanted to be able to move and how long we wanted to wait until that action happened and what the action was and there's like a I don't know maybe 15, 12, 15 different actions we can choose from and it's really easy to put together I must admit looking at it with children's can't see of course you know sort of I can see how it'd be easy to deconstruct that and actually you know work your way with new things but there's an example here for example for the Oak King who was that and you know it's it's got some numbers and it says Oak King writing chair now when I was reading the script I had no idea what this was you got you can't read a script and watch the scene at the same time unless you're in it you know so I think the magic is that that action was taking place while I was just reading a script and you know at the time I couldn't see what was happening I was just you know taking my cue at the exact time so to speak and um you know you of course were controlling what was happened now do do the rest of you do you you're so specializing a bit of a different area does one of you specialize in the story another in the props another in the script or whatever um yeah exactly so maybe maybe Shannon can tell you Shannon helped me to to do the character designs we uh like kicked out images you remember that Shannon yeah I do oh I do yeah and then we we opened the fuse app and we built them together in the fuse app and then um handed them off to Darina who's our mesh specialist and Darina you want to tell us what you did with that um I cleaned them up quite a bit as far as just the the geometry of them to to make that to lower them enough to be able to bring them in here um easily and yeah and she rigged them all I gave them the the bones that they needed to be able to move and then brought them in started and she whenever we need a custom animation we say Darina mega is an animation oh yeah so that's her skill and and Siobhan is the one who keeps us all in line and she made the lovely presentation for the year she also did a lot of the scripting for some of the stories like she did all the props that um stayed up on the stage the whole time she did that and uh we all took turns with the scriptings like we said that that scripting part of it is something anybody could do and we we just each took a box and and went through the parts that we needed for that part of this story and for the the screenplay itself I wrote that at the beginning of the year and then Siobhan went through me with it and edited it with me and then all of us as we were practicing made changes to it to kind of suit everybody's style right yeah I've got a quote for you here actually where it's sort of um is you introduced to this uh not on text here anyway uh that your tale is an ancient story that you've charged changed up a bit to suit a modern audience and speak to issues about our time that are dividing families and friends for example um a mild example like saving time for example where we uh which we all hate but we can't agree which end of the day to put the hour to solve the problem and um the argument with the brothers obviously evidenced this and um but but then you talk about when you're making the project itself you say we lived a hero's journey in the making of this project and Siobhan says it was like a fish out of water adventure for her which is a famous prose being literature so if you want to comment on those a water idea is a is a is a trope it's a it's a very famous trope in literature and what it usually means is someone taken from usually our world and then thrown into something that they don't know anything about which for me when I first started working with Nara and Nara's nook she said oh we're just gonna do this with NPCs and I'm like I don't even know what an NPC is it was I was a fish out of water so doing this was kind of like oh okay so we could just make the script work and it was a learning thing for me and Nara did you see the question it's an awesome question that I think that you would really would like to see you answer right maybe Leah can help us I know she's still on with us um in terms of audience questions that are coming in I have to twist my neck to see them so okay well maybe yeah absolutely here I'll take a look yes thank you I found the question actually do you want me to just answer it well okay is this the question from Franz Charming Nara is this a system that you will open source and or can you can educators hire you to create a play for them yes they can and yes it's open source we put all of the the tools that we use to make this presentation in our booth in expo 3 so you can just go there and grab those boxes and there's even a couple of little demo items you'll see the the old king and the holy king sitting there and Siobhan made just a little sample disc of the goddess Rihanna if you click that disc you'll see her come up and rest the little flying dragon and such so um yes and friends is right the script that we're talking about is not your typical open sim script it was written by Fred Bacowson Anya and I can't say her last name but I can spell it C-A-O-I-M-H-E I think oh yeah that's it Kiva and Anya's Anya's no longer with us but she wrote a live this uh Neo Neothar Cortex wrote part of it I think some of it came from Wizardry and Steamworks and some from Jesse Campbell who she is no longer with us either so but all of this was written open source and contributed to us to promote our like hyper grid storytelling projects and to do storytelling in open sim and it's there for anyone to use and we are all you know we love what we do here and we're happy to help people if they're trying to do this okay I've got another question uh necessarily it's got any more from the audience if you've got any more from the audience yet okay um my the question though it is to you know the team there basically um if we had a wish list of what features we'd like to see um added to open save in relation of course to projects like this not generally well generally as well if you want um would it be and what would it be basically the open metaverse initiative web gl implementation implementing features like open source game engines like gogdo I don't think that's how you pronounce it um are there any things you will put to a wish list or technically you know that would help um the team doing this sort of thing I think web gl if we could some way make because we've already done our own experiments just um shivan and dorina and I have done experiments with taking things from other platforms and bringing them into open sim and web gl but what we would really love to be able to do is take things from open sim and put them in web gl to bring because it's such a learning curve but web gl is not so if you could put like a web gl story or a web gl region that people can go into and interact with and and encourage them to then look deeper into open sim and come in here and see what all is going on in here I think it would be just such a powerful tool to bring more and different kinds of uh creators into open sim that's great thank you you know mal there's a question for you um for our panel the question is is the use of ai an option for future storytelling and game development in virtual worlds well I saw that I mean um the answer is you know obviously yes ai has a future in just about everything there are separate issues as to what we shouldn't shouldn't do with it I mean if I was alive after 20 years ago and somebody was hanging a referendum on whether domestic motor cars should be allowed I rather think we'd have voted against it if we could have seen the future and I wonder if ai is something like that if we don't tame it at this point in time we may have you know and that 100 years time we may not even recognize the planet we're on and it may have nothing to do with the environment and everything to do with ai is being the primary life form so you know we've got to watch what we're doing but I think as an age of storytelling I'm sure now I agree with me 100 but I would say it inevitably will be um in terms of the um yeah the actual story chatting and the writing you know oh and very different perspectives um yeah did you see she's also talking about ai driven npcs yeah i've already done that I've already brought and I did not use like I don't use the open ai stuff and I don't use any of the commercial ai's I used uh an open source small large language model and um I brought I uh connected my npcs because when I first came to open sim the the first thing I did was take an npc and connect it to amel which is an older version of ai and so then I took a small language model that's open source you don't have to pay anybody for it because you know as authors and artists we all have issues with the fact that a lot of our work has wound up in these engines without any compensation to us so our consent we yeah so well um there's something it's a fact I've been avoiding the ai things like a browser plugins and stuff like the play but I recently on the map downloaded a couple which run completely locally and you actually have to work getting them online to actually check check their database and stuff but they they learn from you and they only learn from you so you could they learn from the data set something you control exactly so you know I can use that kind of ai to do something for me and it would do it it would give me an answer or produce something but it's all it's all locally it never contacts the um it doesn't work across the network yeah those are they run on your own computer and that's what I used and so it's not something like I can put out there for everybody to play with but you can find that stuff if you look at um local llama and reddit there there's always somebody posting there about the newest open source language models they will point you to places on github where you can get the open source language models and those models are not harvesting your data and feeding it back to these big giant corporations who uh just came through and scraped all the creators work and uh are trying to make billions off of it so chat gpt did that too yeah I like giving the npcs voices but I don't want to give them a chat gpt voice quiet uh just make them all into robots which they're half half they are what is left for humans to do according to web rain what is left we we make the art that ai is based on so ai is saying ai is better than humans is ridiculous because they used our data to become what they are so they can't make better art than us we are still always the original source yeah I mean they get one so trained enough they can do an awful lot but you've got to remember the training I was done somewhere yeah I think we're discussing this later actually but um you know this is right chat gpt is open chat gpt is open ai but open ai is not open source right so they never changed their name you probably read or they're not open source you probably read all the fuss about their CEO recently and I mean a lot came from the fact that they actually have two divisions they have a commercial division and the board of that division is interested in exploiting the technology and obviously making money the other division is uh do good division and I think there was a bit of a conflict between those two divisions as ai is becoming so big you know a lot of people like to say ai is a tool too but it's it it would be a tool if it hadn't scraped the data unethically and um right now there's no way to use it ethically so until there are restrictions and that protect the artist it's not just a tool it's actually harming people but that's a political discussion that I don't want to get into so let's talk about something else we need to trade trade in ethics don't we yes exactly um right well um yeah um oh hang on yeah Leo any with any more coming in I thought I had last the last one uh you know this journey oh so oh yeah I was going to comment on something I've seen already in my many visits to you now I'm investing as of course I'm very familiar with the idea that um you've got a like a cell wall right and I go move up to the wall and the wall dissolves and becomes the interface of a WebGL world and we can walk literally I've done this with you walk from open sim into that wall and thus into a web world and it's fascinating I haven't but what I haven't seen is where I can walk into the web world a few a few yards and then turn around and actually see a scene behind me that mimics where I've just come from but that's more of an artistic gum sort of thing but I love playing with that idea of you know interop even in very simple forms so I can see yeah we we had a region of books where they were all run uh WebGL worlds and you touch the book and then you can play the WebGL game that we created there so that's in the um what do we call that region the um story book islands was that at Chavon do you remember yeah that was the story book island yeah the story book islands VRML that's interesting that's going back away that's uh to a Tony uh Parisi isn't it yeah VRML think yeah years ago 30 years ago it's not like might even have been a well I don't know that it's all technology but it's a shame really it was never really pursued um because um yeah I'm hoping that they will take something like Godot and integrate it with open sim in a way that we can use WebGL here to you know interface with the web instead of all of it being in world we were talking while we were talking to somebody yesterday there was an example there's um the open meta metaverse interact people did uh they were here uh last year um and you they're actually able to go into um a web excel world and they were able to which appears on a tab in a web browser but it looks like a world not too complex of course but basically it and then you um you you explore that world but you come across a teleporter like a hypergate and you go through that hypergate into a completely different web world and it raises the specter of would you open a tab and go and search for hypergates and hypergates to other web worlds or would you simply open a separate tab for each of those web worlds because it's doing both at once if you see what I mean it's active you know if you take the teleport from the tab you're in you're obviously stays in the same tab whereas you know if you do it via the browser you have enough separate tabs and switch between them and it's intriguing you know which one will we choose I don't know is that with the open metaverse initiative it's doing they're they're trying to integrate open it's touchy yes hyper grid well they're looking at interop they owe me I'm talking about and we interviewed them here last year um uh the names that I would say hook the metaverse initiative but it's not it's open metaverse interop you know worse there okay um their concern is interoperability so they're doing a lot of things about file types that can exist in different places at the same time you know worse they're compatible with really exciting and and moving on one web exile instance into another seamlessly because we we complain that you know sort of um various worlds have nothing in common and we can't go from one to another but if you consider the common layer in web exile it's a web so in fact you know the web is behaving where or JavaScript and everything else that runs on it it's behaving like the platform and so different web worlds actually share the same platform you know simplistic way so you think you could just make a portal to move between web worlds right yeah yeah and um yeah I you know I love the way we can walk into your gates here you know unfortunately we can't walk back you know because you know we can of course we press the escape button which closes the you know the gates of the world we've walked into but I mean you know you can't just turn back around and walk back where you came from but in the future who knows you know um all this may be possible so one of my last questions I'm just looking at yeah we got about five minutes left the crucial question what next for the new team um we're going to be spending the next year I promise you we're going to be spending the next year finishing up a big project we're doing in unity we're called the storytellers castle and um we've been working on that for a couple years now and our focus this year is going to be wrapping that project and another one Darina and I were doing um for games for empathy uh we've been working on that project for a couple years and we're going to wrap that one too so we've got a busy year ahead of us and we probably will not be doing a another project for open some next year because this one took us all year we started working on this in January and so you know we just won't have time to do it but uh we'll be back to watch everybody else and what they come up with yeah big news but that's uh we've become the boy over something yeah that's because you mentioned unity I mean um do any of your projects involved actually building in unity which of course is principally mesh and then bring that into open sim or are you thinking much more of building things yeah we do we do that quite a bit in fact some of the things that we used here in today's project were built in unity and brought into open sim as the avatars were built in um an application called fuse and brought into open sim but we can use them in both unity and open sim so we're trying to find ways to to merge our two loves unity and open sim yeah and of course not to put finer points on it if you also in unity it's uh it's missing the real time sharing authoring that we have here which i think it's the key is yeah there's no community for that yeah well you know i i'm as a prayer my hand it to a sculptor who's who mangles it then they hand it to an artist who does the textures and stuff and then somebody else gets it to do the lighting on it and all that can be done in real time in open sim and in second life for that matter no other no no other platform that was the whole new wave that have come along has that facility that one facility of co-creating in real time you can meet in real time you can travel you know you can walk around a mesh finish that's already created in real time but you can't actually have a team create in real time except in open sim and possibly second life of course that's why i like to create here because we can all you know the four of us can get together and come in and build things here so yeah yeah it's time space i believe is also unity i need to look into that i know i've went into their beta before sure no they have um they they have uh they do have they have a second version of um called break room which um what they've done now is they focus break room on the enterprise and all their consumer people are focused on science space and you can get from break room to science space but not the other way around um but their versions are the same thing um but interesting at adam frisbee who many of you know he's one of the founders of open sim here but he of course the principal person who runs science space now uh they recently changed everything uh regular users now get a lot more land a lot more storage you know and i mean a lot like going up from you know 500k to 5 000 gigabytes not no not quite that much but um they've really given the public free users um a lot more value for their non-money hype i guess you could say um but they they put the lay down the law for enterprise users the enterprise users can't play around for free anymore they've got to go to break room but um it's a very good point um son mentioned this but in fact most of the tools in science space you know there's a whole subset of unity tools that you can use and it'd be lovely to have that in open sim but because science space is built on unity anyway it's easy to make a toolbox you know of things you can do that is a subset of unity and that's really not really quite the same as a team mangling in real time i'm afraid you know i can't really just put down a bit and give it to somebody else in real time to use it all the major stuff in science space it's done offline in unity the way you've been talking about now i think anyway i've got a feeling we're going oh yes i know that there's going to be a thing coming up in a minute saying warm in a lift oh two minutes actually but never mind very close our clocks aren't quite seeing yet so any any last thoughts of anything either if you wanted to say here that i missed in a bit of my promise and everything um that's all i've got you got anything chevon that um look for our projects coming in unity it'll be pretty exciting sure anywhere particularly people can go on the web or whatever to find links to unity by the way that to connect with you in that way um we're we're active on miwi and uh where else should i blue sky blue sky miwi uh mastodon facebook mastodon yeah and you can find our our website is narosnook.com that's it yeah so you'll find everything there you might need for it because obviously there's no unity stations oh yeah and our youtube channel oh absolutely yeah let me get you back some tutorials and stuff we've been working on up there right okay so the central thing is narosnook.com actually yeah because there's things there too but everything you're doing on there so yeah you'll find the editing and blue sky that is that is oh i'm i'm gonna have to look you up there i'm it's the twitter response uh replacement invites now no i'm gonna send you one oh you are really in there but i said i'm already in there but i don't know how many people there no uh hamlet's all sent me an invite yonks ago at the very beginning and uh but i don't know too many people there or just any people that hamlet don't use it very much so yeah me either i think chevon is my only friend there so far i've been so busy with this project i haven't really done on social media yeah master then is a very good replacement and i actually use ift to relay from master then to my old twitter accounts which of course now called something else but what the hell okay well thank you thank you really uh for the closing why we did that's it thank you panelists for an informative and wonderful presentation we loved it as a reminder to our audience you will want to check out the conference dot open similar dot org to see what is coming up on the conference schedule you won't want to miss our next session which will begin at 12 30 in this keynote region and it is entitled in conversation mal burns talks with tis chute after an hour for our meal break we'll also have a little shopping trip over the meal break for anyone who wants to go shopping with us or to see cal so uxley's region with his christmas market and go skiing also we enjoy encourage you to visit the oscc 23 poster expo in the oscc expo 3 region to find accompanying information on presentations and to explore the hybrid good resources in oscc expo 2 region along with our sponsor and crowd funder booths located throughout all of the oscc regions thank you again to our panel and to you the audience