 Hello everyone and welcome back to For The Minions, the weekly show where we talk about various upcoming third person MOBAs that are Paragon-esque, but we do have a pack show tonight. We've got the first stuff from Aetherial in forever, overprime for the record, they said a whole bunch of new announcements and stuff. We got Predecessor announcing that they got their $20 million seed funding and then a Fault 10A had a new patch, so like all four games coming in hot this week. It was a good decision to delay the show and start doing it now instead of trying to do it on Fridays, because that's when they release all the info, it was Thursdays, Fridays. But they're going to start doing Monday, Tuesdays now, I know it, I just know it. But anyway, I'm your host, The Mangaoos, joining me as always is my friend and co-host Jelly Knees. How are you doing Jelly? I'm fan-tastic Mangaoos, I'm excited to talk about all the stuff today, honestly. And I'd just like to officially announce that all Aetherial announcements and everything is going to happen Tuesday, five minutes before the show goes live. So, just so you're aware going forward that that's how it's going to be, then... Just announce them on the show Jelly. No, no, no, just to spite you, I'm going to wait. And another regular around here, it is the Viking Jedi. How are you doing, man? I'm doing so good. I'm also equally excited. This show is packed full of stuff, and yeah, no, it was a lot of fun. We got to try some new things out. I'm really particularly excited to talk about the Aetherial stuff, because I'm always bugging Jelly to give us an opportunity to talk more about it, to generate a little bit more hype. So, the persistence has paid off, so we have I think some really cool stuff that Jelly's finally going to crack open for us to be able to talk about. But yeah, everything. I mean, all these guys are popping off with some stuff, so yeah, I'm really excited to get into it. And if you do want to just skip around to whatever game you want, I do always have the timestamps down in a pinned comment below, so you can just go straight to whatever game you're interested in. I think this week, as you said, you're so excited about it, and we haven't had news from them in a long time, we're going to start off with the Aetherial, because we got to Jelly afforded Viking and I the opportunity to run around on their new map and we can talk about some of it, but not all of it, so let's get into it. Jelly, what do you want to talk about? We'll just give our impressions of the various things that have changed around. I mean, I think you kind of hit it off with a good one is just the new map in general, right? Because the last that the community's played on was the old map where all the lanes looked fairly similar to each other, whereas this is now a dedicated fire, ice and void lane that all have complete different feels to each other, all of those things, so I guess let's hit it off with that. But before you even get their mangoose, because I know what one of the things you're going to say is, is the lighting on ice lane, that's already a thing that's going to be worked on, I promise you it won't look as bright where mangoose is complaining about it by the time the community at large gets their hands on it, but other than that, what did you guys think about the new map as a whole? I was very surprised that I thought it was just going to be a coat of paint on the old map. No, it was actual changes to the map in general and very good changes from what I could see. There's a lot of places that you could access without being a Sky Slayer or a Reaper class, being able to fly and climb and all that, but you can still be impactful and get that crazy verticality. That's kind of been the name of the game for Ethereum for a long time was verticality, and that really shines through in this map as opposed to the old map. And then Iceland, of course, like you said, it was pretty, but yeah, a little too bright and then pretty bright at the same time. And then Fire Lane looked pretty cool and just everything was really cool in general. Everything seemed to be a little bit simplified from the from the old map. It seemed a little easier to get around and know where I was, but there was a lot of times where I was blocked off, which is intentional because you do have classes that can take advantage of that verticality. Viking, what did you think of the map? No, it was I mean, for me, I haven't seen or touched anything ethereal and I think it was like a year and a half or something like that for and so it was massive changes all across the board for me. But yeah, the map was it was a very welcomed change. And I think because I got like a almost like drastic contrast from like when it was like the old map a year and a half ago to where it is now, it was like, I mean, I'm getting chills, to be honest, just thinking about it. Like it was a huge difference and it was very, very cool. I mean, I wish the Void Lane was more voidy. No, I'm just joking. It's totally like, you know, I need more like void portals and, you know, like, I don't know, like some like dripping void goo or something on trees or something. Yeah, yeah, he's more purple, more purple. Everybody knows that purple equals void. It does. It absolutely does. No, it was it was cool. It looked really, really good. Yeah, I yeah, I did. I only got lost, I think a couple of times. And then I was blessed to have a jelly showing me around. So I did not get lost and showing me some of the cool new things that were added. But I mean, my favorite thing about ethereal was the uniqueness of the map to begin with. Well, not my favorite thing, but it was one of the cooler things that I liked. I really liked the idea of the map. And so the visual upgrade, some of the more like things where they carved it out and made it a little bit more simple. I think is a welcome change. And I didn't notice the Iceland being as bright as maybe man goose. I don't know what kind of settings he has on, but I didn't have as much of an idea about like my sunglasses on when I went there. But it was it was brighter than like Void Lane, for example. But Fire Lane looks really, really cool. I think Fire Lane really hits the nail on the head as far as like giving that like scorched earth kind of vibe. And the tones are really, really rich and cool in that regard. You definitely feel like you're in Fire Lane. I mean, you do in Iceland, too, but I don't know. The the visceralness of the Fire Lane is really, really neat. So I enjoyed that a lot. Yeah. I mean, Iceland is mostly like a color palette change. Not not mostly, I mean, the assets are different. But like from terms of feel, from like Void to ice, you're like, OK, things are icy and snowy and all right, fine. And then you go over to Fire Lane and you're like scorched trees and little trees on the ground and little embers coming off of things. And like, yeah, like I think and I think Fire is a easier motif to capture in that way. Sure. But yeah, it looks absolutely incredible. And I mean, for me, I've I've been working off of this map for however long at this point. Right. So I went back to the old map because it's still we still have access to it. Yeah. And like looked at it again for the before this show and was just kind of like, oh, yeah, no, this was not nearly as good as the new map. Like, yeah, yeah, I think of one note. It's really it's really brown, like it's really brown in comparison. Like and so it's really cool to see how far the team has come on the on the new map across the board for sure. Right. I mean, we made the joke or I don't know which one of you me or you said it, but it was like, yeah, you know, we've been working on stuff for like while you've been gone. I was like, yeah, yeah, yeah, that's true. Not like they were just sitting on their laurels for the last year and a half and didn't actually touch anything. No, it was it was it was super cool. It obviously can't wait for everybody to get a chance to experience it for themselves. But if I can pass on anything just as an authentic person who got to view it, the time spent is being well done. And and obviously they're still working and fine tuning things. And that's obvious. Some lighting issues, obviously, apparently, but no, it looks cool, man. It looks really, really cool. Cool. And then the other big thing that you guys were able to look at now, and it's a first iteration of like implementation for it is the new UI that we've been working on, which is completely overhauled from the ground up, the whole systems being rebuilt, the design is completely different. Basically, we've got the similar like layout of things like the buffs are in the same place and the abilities are in the same place and stuff like that. But otherwise, the design is completely different. And so what were your guys's feelings on the new UI and and thereof full customization of the UI? You want me to go first, Mingus? Yeah, go for it. Yeah. So I mean, the big thing for me is I love, you know, and we've talked about this a lot in, you know, FTM and beta males. Whenever you give the player the opportunity to customize things for themselves to make the experience unique to how they like it, you know, a lot of like MMOs do a really good job of this or whether that's, you know, natively through their game or, you know, through modifications or something like that. So if you've played like World of Warcraft or you've played like Final Fantasy or, you know, some of those games where you can like move things around and resize stuff, it's really cool. It feels nice. And I wish more games did that. And this there's still some fine tuning that needs to go in place. And we talked about that, right? And but it was amazing being able to, you know, make my the spells and health bar a little bit smaller because I didn't need it to be as big as it is normally on my screen, be able to make the map a little bit bigger or make it a little bit smaller. Being able to do those things on the fly is also super, super cool. So yeah, I love anything where you can customize it and make it your own and make it feel how you want it. Because any game where it locks you into having it one way or the highway, it sometimes it's not, it doesn't match for everybody. And so being able to make it match essentially for everybody is was very welcome. I didn't expect it to be honest. So when you told me that was something that we were going to get to play test, I was blown away that that was even something that was like an important feature for you guys, because I know we've talked about it before as something that is neat in other games like you can talk about MMOs. But I don't know of any, I guess Smite does it a little bit, right? But like and none of the other games that I play have that amount of customization. So it was it was really cool. Yeah, it was really nice being able to go ahead. Move everything around everywhere and resize everything. Yeah, I mean, that's really cool. And yet I hit on that, I guess, maybe in the more experienced ethereal player, I'll talk about some of the actual changes to the UI. Like the active wheel, it was like off to the side of the main UI, you had you have four actives in ethereal. You have your potions, you have if you've got a juggle item, then that's an active and you got your your your battle spells and your familiars and all that. And that was like this like four cornered sort of wheel sort of thing on the on the side. And I really like that just having all the actives right there in one area and knowing what the cooldowns are on it on everything. So that was really nice. The map was really well done. It was. If you played in the other test, you know that you can only see your lane when you're on the map, unless you hit the M button or if you scroll through the different lanes. But the new one, it's like you've got the whole map there. But whatever lane you're on is raised up and a bit more highlighted. So you know which lane you're looking at, which lane you're on. But you can still see what's going on in the other lanes, which is a huge, huge quality life improvement. And you can still you can still, you know, click through and see the and highlight the other lanes if you want to do that. And you can still hit M and see a larger portion of the map. Like all that's still there. But now you still you have, even if you didn't need it back back in that first generation of it, it was everybody missed it. Everybody missed having a full mini map on the right side. And now if it's too big, you just make it smaller. If it's if you think it's too small, you make it bigger. It's the full customization is that's it's going to be really good for streamers, too. I just thought of that. Oh, that's a good point. Yeah, people like to, you know, they have their camera in a certain location. And if that's in a lot of times it's covered up chat or something like that, you can just move that shit now. You just move the resize until you have your camera in a good location. And then me being the weirdo that I am, I like. Back in my Warcraft days, I had everything centered on my hero so that I could see everything going on. So I pulled my bottom bar up to about the middle of the screen about halfway, halfway up of who I was looking at. And that way I didn't have to look away at all. I didn't have to look down or anything to see exactly what the cooldowns of my abilities were. And I really liked that. I really enjoyed it. I don't know if I'm going to record like that because people are going to be like, what a fucking weirdo. But I think if I'm actually playing like seriously, that's probably what I'll do. I'll probably pull pull my my bar up there and everybody's going to have some weird shit that they do and that they like to do. And I'm having the full customization is just fantastic. There's there's nothing you can say bad about having a fully customizable 100 percent. Yeah, but you give me more control. How fucking dare you? You piece of shit. I can't stand that. No, I was like, I'm sorry. I mean, you're like, go ahead, go ahead. So I forgot to put this in there, but I will say that the only thing I think I would add now that I get to be greedy about it is opacity feature. And I don't know if that's something that's going to be coming. And you can maybe talk on that if you're allowed to. But that would be nice because I think like to make use this point, being able to like make the map bigger, that that's more ideal for me. I like to try to keep an eye on everything that's going on. But I also don't want it to be like this big block that's blocking off a lot of my vision, even if it's not, it just would make me think that it is. And so if I had the ability to like, you know, lower some of the opacity and make it so it's a little bit more see through, I think that would be, again, being greedy here. This is it's already really good, but if I could be greedy, I think that would be the only add on that I would ask for at this point. But no, it was really cool. But sorry, Jelly, I cut you off. What were you going to say? Oh, you're good. I mean, so for that in particular, right? And a lot of the like comments you guys have had about this, this is the first iteration of this, right? This is kind of like go in, see how it works, see what players think, kind of iteration, get the feedback and then iterate on accordingly. So that kind of stuff is perfect. And like I can send that to the team about the opacity and some of these other things as well. But like the funny thing for me was we I knew the new I knew you I was getting worked on getting implemented, right? Then it got implemented and they're like, oh, by the way, it's fully customizable. And I was like, oh, you guys, like, yes, like I was because that's something we've always talked about wanting to do. This is very similar to smite, right? Is having that fully customizable UI, but it's always been kind of the like you don't kick you kick further down the road of like it. Yes, we want to do it. But right now, other things right now, other things, right? And so when they then they told us that like it's fully customized as well, I was like, dude, here we go, right? Like I was so stoked because like for me, I know I know what items I have, right? So that item section in the bottom right of the UI. I'll make that thing teeny tiny. And if I need to reference it, I can still with the images be like, OK, I have these items, make that teeny tiny, bring the mini map up massive on my screen, right? The whole nine yards, right? I love, love, love the customizable UI. Like that to me is just one of the big that's like you said, it's one of those features that who's going to complain about customization, right? Who can go in there and be like, I hate that I can move this wherever I want it to be, right? Nobody. So that huge feature. I mean, people will find a way, I'm sure. I was just going to say, there's somebody who's going to complain about it. Even now, one of the comments, I hate customization. You shut up. OK. But yeah, absolutely huge feature and like and one of the another big quality of life improvement for players that we added in recently that I know Mango's experienced more of, but I know you and I Viking got to see from the other perspective is targeting indicators or area of effect indicators. So before I'll give Mango's an image to put up on screen of kind of what they looked like before. They were this fairly like translucent bubble on the field that was really easy to lose. And then when the ability went on, that was just for casting. And then when the ability went off, there was nothing on the ground telling you whatever, whatever size it was, anything like that. Whereas now they're really distinct that there's green and red, depending on if you're casting the ability or if it's active and doing damage. And so, Mango, since you experienced it the most, I'll let you kind of talk about your thoughts and feelings with those 100 percent better with the targeting indicators. The old ones had like this weird swirly color thing to them. And you couldn't tell where the back of your fucking targeting radical was. Like if it was a circular area, you didn't know how far it's extended. You just it was very clear this time. We can't talk about a lot of the heroes we played. But I think I can talk about Talos. Everybody knows about Talos. I played I played a bit of Talos and just his for his ultimate. That was extremely hard for me to target in the past. Super easy this time. Super easy this time. Just a really, really clear. And yeah, yeah, I can attode for that. And then another thing people just would often underestimate his bleed. He does like a 360 spin with his axe that applies a bleed. And it's huge. I tell people that all the time, like that bleed is fucking huge. Poke with it. And now you can see it. Like not only can you see it, but the enemy team can see it as well. Like they know that if you get anywhere near him, he's going to he's going to bleed the shit out of you. So they look so, so much better. And like like Joey said, but they're they're green whenever you're targeting and then they go red bird. That his I think his bleed was instant cast. So it was just always red for me. But still, it was it was nice to see that line. Yeah, I can. I mean, for me, it was getting to witness it going off around me as the as Mingus was killing me. But no, it was it was funny. Guys, like when we were going through this, like it was just like a couple of time doors like, oh, like we're just like he was like he was like ran into. I think we were in Fire Lane and he like ran into Fire Lane. He's like, he's like, like, look at this. And he did the spin thing and I was like, dude, I can see it. He's like, no, it was so funny. And I want to go back to because it was really funny. These guys both like got into lane like super fast. And I'm sitting there messing with the UI. I'm sitting like, dude, this is so cool. You can move this. And I'm trying to give feedback. These guys are in lane farming. So I get to lane, by the way. And I'm like four levels behind both of them. And they just decimated and it was 1v2. So I was the only one on mind. But I mean, but yeah, no, the reticle being able to see around. It was really cool. I wish I actually got to see what it would look like. Because like when you cast the ultimate, like you do see where you're going to land when you cast it. Or yeah, so that I mean, that's huge. Because it's like if you were ever questioning, like am I aiming this correctly? I don't know or whatever. If you haven't gotten familiar with it or if you're a new player, having like a clear indicator of where you're going to be and the range and all that stuff, that's always good. Again, giving more information and power to the players. And then me team too, because hey, he just used his big, you know, thing I know now I can engage with him like or whatever. And you know, he's not going to put that stupid bleed on me or less of it. Yeah, good. There are like nine, I think it's right now, nine different shapes of what that indicator will look like, both for casting and for when the damage is actually being dealt. I think it's nine. But like for and it's takes verticality into account. So if, for instance, like Leah's crashing dive, right, knocks characters into the air and does damage in a certain area. That is a sphere, right? That actually affects the damage is applied in a sphere when she lands. So you can see there's a actual like top part of the circle of the height that is there when the players are going to cast the ability. But for like Carlos are, which is just on a flat plane on either side of him, it's just a circle on the ground. There is no top circle showing you that the height of the ability. So it's all adjustable. It's all adjusted to fit whatever ability it's on and give the indicator that makes the most sense for that ability as well. That's targeting everything felt far, far more intuitive than it had in the past. And I did play some Leah, too. And just that was a problem before was her are her fly up in the air and then crash down or crashing dive. It was very hard to target before. Do you never knew where the hell you're going to hit with it? Now you do. And I've given mangroves a video to show of, I think it's Leah and Carlos, a little bit showing what those indicators look like. OK, neat. That'll be cool. You want to move on to the OK, we've already talked about like we've already talked about everything then, right? Yeah, I mean, if you guys want to give just like kind of final thoughts on your recent experience with ethereal as a whole, that works for me. I mean, I guys. OK, so I don't I don't want there to be like all much like a sensor, you know, coming up, you know, over me when because I I don't want anything to get taken out. But I I got to play a character and I love this character so much. And I want to talk about it so bad. But I I worry that I'm going. That's the only thing I would want to touch on is getting the is to hint about character that. Yeah, because it was just overall a very, very cool. And I mean, so this is something that we've talked about a lot. And at least I felt and maybe people on FTM haven't heard me talk about it. But like ethereal's myths and like uniqueness and the way that they have approached like each of the myths and making them feel, you know, impactful in their own way and having it's like it's obviously a core part of the game. And I love that. I like feeling like, you know, when we talk a lot of these, like, you know, para zombies, like, you know, a lot of times we're just talking about ones that have been around for years at this point, and we're all very familiar with them. But the myths are are none of that. They're all unique to an extent with all things and they're changing and improving and all this stuff. So it's like, you know, getting a chance to touch one of these guys that's brand new and and get to, yeah. So that's that's the only thing I want to do is talk a little bit if it's allowed to about that stuff. But I don't want to get anybody in trouble. I think you've head on as much as I am allowed to let you say. So I'm sorry. I might throw some visual effects over when he's talked about the hero who wanted to play. Yeah, just the game has come like that. You could definitely tell that Dying Games listened to the last closed beta test. They've done insane improvements on how the game feels and feels a lot more polished now. I will say just like always, though, the the animation suck. That's the biggest thing that they need to do. But the the visual fidelity of the game is is a lot better. The the the targeting is a lot better. The map is designed better. And not only does it look better, it's just it's designed better. And yeah, everything is coming up there. And once they can get the the the animations down a little better, I think I think they're going to have a hit on their hands. It'd be a great fun to see. Yeah, I mean, even like talking about UI, like some of the not going into too much detail, but like even the improvements of the menu itself that when you load into the game, I don't know how much the players that got to to test that out or how much they've seen. But it's wildly different than when I played it a year and a half ago. So I mean, for me, these guys were laughing at me because I again, I hadn't touched the game in so long that when I got in there, it was just like bombarded with all new stuff. And I was just like excited. I was I was I mean, even for a couple of days afterwards, I've been just, you know, chomping at the bits to what like, wait, I've been bugging jelly. I mean, guys, I'm fighting so hard to be able to talk about ethereal stuff. You guys have no idea. I'm asking all the way, what if we talk a little bit about that? Is that even a lot? I mean, you know, because they're they're very hush hush and I get it. I understand why, but it's like, man, I just want people to be as hyped as I am right now about the possibilities. What about the minions? Are we allowed to talk about the minions in comparison to how they were? I mean, yeah, the minions exist in it in the existed in the prior test. Oh, did they? I mean, for me, the minions before were like the worst. Like they would just be they didn't look good, in my opinion. They they moved really jinkily and and like you'd be random on how to be able to set up pushes or not set up pushes. Now it feels pretty good. If you're like a tactical guy like me and we talked about this like with overprime, right? Like, you know, having minions mean something. I think in ethereal minions right now, I mean, I didn't get to play a lot a lot, but it felt like they could mean something like you could actually set up a push and feel like you're able to control the game through smart minion play. And I thought that was was really neat. And of course, I was blown away again by the scale, the way the game feels like when you jump off the cliff and go from, you know, ice lane. Oh, my God, it's just it's so you I said I wanted a super hero pose when you landed because it just it feels that cool when you're like and said, you just go like that. I feel like you need something when you fall from that far. Like I don't know our dive at the very end. Oh, yeah. Yeah. It was a cool down that way. You can look cool and it all just before you hit the ground. I'm just saying, I get, you know, again, one of those things that will get kicked down the road, but like, you know, cool landings. Let's throw that into the next up for cool runnings. Yeah, that's a good movie. All right. Are we are we done talking about ethereal? I mean, I guess so, man, God, talking about for a while now, we need to move on. Fine. That's like all these other games. That's my job here. That's what I do. I keep things rolling. So let's let's move on. Let's talk about predecessor. Now, we didn't they announced this after we had already recorded the last four of the millions. But and it's something that we actually knew about for a while. But they officially announced that they have received another twenty million dollars in seed funding. That's in addition to the two million that they had already raised and then the the epic grant and everything. So they are they're bringing in a lot of money to make predecessor. And it's it's good to see. Um, jelly, what are your thoughts on this? Kind of like you said, this this announcement. OK, actually, I will talk about this in two parts. The the announcement of getting twenty million, like you said, we've known for a while, right? We even referenced back to where we found out and that that information came out in around January. And even if we didn't find out in January, we found out within a month, probably afterwards. So, because you and I have kind of been like, oh, OK, sure. Like, yeah, we knew about this, but it's good. You're finally telling everybody, I guess, yeah, to flip it. The announcement itself was beyond stupid to go on Twitter to go on. No, this pisses me off. To go on Twitter and tell people big announcement tomorrow and then get people super hyped for predecessor, knowing what hype they have for the game and then to just announce we got more money is so like that is bad. That is bad. Like that is just getting people's hopes up just to kind of get them to be like, OK, and like and and what's what? And you got more money in the game comes out tomorrow. You got more money in this money is going to get a console. That's what people want to hear. Yeah, that one. Yeah, and they it was we got more money console, all that stuff. Yeah, it just for for to make such a big push on your community to be excited about an announcement to just have it be something that benefits the company instead of benefiting the players. Technically, we is just to me, that's that just feels bad. Yeah, I was pissed that when the announcement came out and that's what it was. I was so angry. I was sitting at work being like, what? Like, this is what you guys do. Yeah, I was I was also hoping for a lot more, especially when I saw what it was. I was like, I already knew that, you know, yes. Viking, what did you what do you think of the announcement? I mean, I wasn't obviously as pissed as as you guys were. Well, I guess as jelly. Yeah, you were pissed. You weren't you were annoyed, though. You were a little let down by it down. I was kind of actually a little bit relieved because when they like we recorded for the minions, and then they said that they're going to have this huge and I was like, oh, God, am I going to miss something huge for for the minions? And then I saw what it was. I was like, oh, we've already talked about this before the minions. Like, like, OK, I was like, whew. I I mean, I echo a lot of the points that the jelly is making. I mean, to me, if I was in charge of it, right? Like, because this is the truth of it. Getting the money is a good thing for the game, which is eventually supposed to be good for the players, right? We all get that. We're not dumb. We understand what this means for the game, right? It's going to hopefully, well, if everything goes well, be used to make the game the best version that they can possibly put out and then some, right? Like that securing these funds is a good thing overall. But it again, being an announcement like, you know, they did the meme of like, you know, being in a big deal. Like, you know, and so yeah, hype was generating. We were like, again, very worried, like, man, we've ordered the recording, should we like, we would schedule? Like, we maybe just added in that we had a whole thought process about it because we cover this stuff. And then it was like, oh, you just got more money. Like, cool, I guess. For me, it was really funny watching like the like the predecessor, like fanboy shills or whatever, being like over the top. Like this was such a big, cool announcement for them. Like they were like just as invested in it as, as, as, you know, the company getting that money. It's like, bro, the check's not coming to you. You're not cashing that bad boy. That's a whole different announcement. Yeah, I know. It's like, you know, so I guess if I was in charge of their marketing, I probably would have teased it with something else. Like it could have been almost anything, like literally it could have just been like a short like video of gameplay or something that's new that the players maybe hadn't seen since the last playtest, you know, showcasing something along with the announcement like, Hey, we just got this huge amount of funding. We're so excited because we're going to not only be able to continue making the game, but be able to provide you guys with stuff like this. And through that, they showcase like, I mean, it could have been a 30 second clip and people would have been happy, but they didn't do anything. Literally nothing. It's just like we got 20 million dollars. You guys are still working your nine to five jobs. Hey, hey, hey, like, you know, I'm just saying, like it just felt, it just felt like almost like a fuck you in a way from a marketing standpoint. Like it just like all this hype was building up and it was just like for any of us who are just interested in the game. At least I felt like it was just like, like, OK, now what? It is good to see them getting all this money, though, because we do know we've seen examples of them using the money that they're getting from this funding in a way that benefits us as players, because we saw that the the stress test that they had in like August of last year back in problems galore and people weren't able to get into the to the to the thing. And it wasn't they weren't they didn't even get a chance to really stress test the servers because their back end just blew out. But they used the money that they've gained to a higher Excel bite, which it specializes a company that specializes in back end support. And their last close beta test went extremely smooth, like way, way better. So we do see that they are choose making choices with this money and spending it wisely. So I'm I'm happy to see them get more money, because I'm wondering what else they're going to use it for. Oh, absolutely. Hopefully it's going to they're going to speed up hero production. That's what I want to know more heroes, baby. I mean, yeah, on that note, Mangus, I think Vikings got a great point of putting it with something even something small. Right. If they hadn't announced Decker's kit, right? Being like, we've got $20 million in extra funding. Oh, by the way, here's Decker's kit. Yeah. Right. Bam. Perfect. That's a good announcement. That's a that is a big announcement that keeps that gets the community excited for more than just something the company benefits from. Right. And that or or great. They've announced Decker's kit. Now show us how her new ability works. Show us how she plays. Show us her Decker bombing somebody. Show us gameplay footage of Decker at that point that you can then use as the as the and something else portion of that announcement. Yeah. I think and and there's definitely a part of it that comes from being a theory as community manager, right? And making these posts for a theory. If I had queued up a post that with like big day tomorrow, right? Like super that got the community excited and it was something like that. I would have been raked over the coals in the ethereal in ethereal's community. Like there's no question about it. I would have raised you over the coals. And so it's to me just knowing that that's the reaction I would have gotten. I'm pissed seeing other people do that exact thing, right? Because I'm like, that would never fly for me, right? And there's an aspect that that's not the best way to be thinking about it. But at the same time, like it's that to me again, it just feels like you pulled the rug out on your community after you got them to stand on it. Like here, come over here and then, oh, look at that. We got more money. Yeah, like that's the big part, right? Because it's like, again, they could have not even teased that they were going to do an announcement like they could have just done. Hey, we just secured and people would have been like, oh, cool. And we would have been like, oh, hey, like you guys already knew about it. But for those of us who are just normal plebs, we probably were just been like, hey, that's good. And I wouldn't have really anything bad to say about it. I'd probably be like, hey, you know what? They've got a good track record of using money. Well, they've been kind of getting by and making a great game, despite not having 20 million dollars, what can they do now that they have that? Like, what's the next steps on that? I can't wait to hear the next piece of news. But given that like teaser on their social media is to generate purposely. It's obviously on purpose to generate more hype and get people to stand on the carpet like you're talking about. And then to literally offer nothing else other than a business announcement. That's what this comes down to. It's the business announcement. Despite their track record, we don't know that this 20 million dollars is going to do anything to improve the game. Overall, if for all we know, it could just go to bonuses for the guys at the top who, you know, been, you know, doing the things that guys at the top do. I don't fucking know. I'm just saying, like it just I don't think that's the case. Obviously, I'm memeing a little bit here. I do think that they're going to invest into the game very well. And it's probably going to be great. They're going to get maybe better servers or more servers or do, you know, invest in more art and doing all the things that we want to see from the game overall and maybe, maybe announce some real shit coming up as far as like, whether we're going to do another test before early access, when is early access console, like, but they didn't do again. I know we're beating a dead horse, but they didn't do any of that. I think you could have just done a cinematic of them fucking running around on a newer version of the map with more lighting or something. And all of us would have been like, hey, that map looked slightly different than it did, you know, last time we saw it. It's like three shades darker. What's coming? You know, that was that the big announcement? I don't know. We would have had content for weeks, but now it's just they got 20 million dollars. Yeah, it's good news. It's big news. It's of course it is. Yeah, it's not. It's not the people want to know heroes. They want to know console. They want to play test times. That's that's the really big news that people are really looking forward to and hyped about. And I think that's a little bit. A lot of people thought that this announcement was going to be was another CVT, and it was the money, which is good. That there's nothing bad about them getting that money. It's only great. Very true. And it's going to be fun to see how they use that money to improve predecessor. It's just boring. It's boring. Let's move on from that. Let's move on over to overprime. So overprime in the time since our last for the minions, they released there for the record five, which usually they have about, you know, three or four of their of their team members in these four of the record sort of community corners that they do. This time it was just Ranger, but there was a lot more just straight up information coming out of this one, I think, than the ones where they have more members of the team. Some stuff that I can remember right off the top of my head. They have the shadow wells and bushes that's going to go away. They're just going to have bushes. So the shadow wells, they serve the same function. They just look a little bit different to avoid confusion. They're just just bushes all the way through. They're going to be adding more heroes faster. They're going to add was it 60 new items before early release? New ways for anti cheat. They didn't one of the things that Ranger was saying, he didn't expect so many people to be hacking their game so early on. And, you know, they did ban a lot of people during the stress test. But that's this. They were mainly talking about the things that the lessons learned from the second CBT and how those lessons will be applied to early access. So like, Jetta, what do you think of this for the record? I mean, it's almost the opposite of what I felt with the with the predecessor. Like it's it's a unexpected amount of information in a in a big good way. Like, I mean, without going into all the details of all the stuff they released, I mean, because Mangoes touch on a good portion of them and I would encourage any of you if you'd liked overprime and you haven't seen it yet, go watch the video. It's a good video. I think I just keep going back to, you know, when we talk a lot about like the survivability of these games and who's going to make it out and who's going to do, you know, something with the hype that is generating from here, we keep going back to overprime and we keep going back to predecessor. And I feel like overprime just manages to do a really good job consistently, at least since I've been following them to listen to what the players are saying and provide pointed feedback to those things. We talked about, you know, needing more items. We talked about the map and what they wanted to do as far as making it easier to understand and clear. And, you know, I mean, is it a massive change to go from the the wells to bushes? No, but me and Convay spent like two hours figuring out how vision worked in our lane because we're like, well, you have the well, you have the bushes. They don't cross over. So if I put a ward here, I don't have that warded. So where where's the best places and where's the greedy wards? Where's the safe ward? Like, all that. So it matters to people. It mattered to me. It mattered to you, too. So hearing them acknowledge and understand that that's a big part of their game. It makes sense, even if it's a smaller thing, like, is it the game breaking? No, but it was impactful and it was cool to see that they are addressing it. So I think from just from a community to dev and dev to community, I like how aggressive they are about addressing things and talking about them. I loved hearing him talk about the hacking. I loved him talking about the game as a whole and like how he was very much playing him and all the team members were playing in the playtest. They were there getting their asses handed to him, apparently by some really good players, which was exciting. And it's cool. I don't know. So like from those things, and I know predecessors a little bit, you know, close your mouth about some of the stuff. I think, though, with the hype generation, the overprime does it. They just they give the give good amount of information without giving away everything. And like when we had Sarge on last he talked about some of that stuff, like there's some things that are absolutely behind closed doors and they're not allowed to talk about it and they will release that stuff. But the stuff that they can talk about, they talk about in detail. They talk about at length, they give good indicators and then they ask for stuff back from us. Like, hey, what did you think about that? What is it? And we want to hear you work. And they talked about reading the forums all the time. They say we're always in the discord reading it. And we want and we want to know what you guys think. Keep talking in the and I was like, dude, that's so cool. I don't know. So like just from that perspective alone, again, all the information that's in the video itself, you should watch. It's really cool stuff. But I just love the communication aspects of it. I like that they're that proactive, especially since the CBT, knowing that they generated a decent amount of hype on that game bigger than their previous one. Like there's a lot of people that are involved in this. I'm just happy to see it. And that the translation from Korea to English isn't losing in anything. Like they're they're doing a really good job of of now. Because I know before we were like, wait, this is like is full of like grammar errors and and we're not sure if that is that saying what we think it is. The clarity is starting to come through too. And so that means to me that we are an important metric for them. We're an important, you know, market for them. And so they're doing their best to facilitate that we understand what they're working on, too. And I just I just have lots of kudos for that. I want more because I'm a greedy bitch, but I want but I'm happy with what they what they are giving so far. What about you, Jelly? I've been monologuing for a bit. I completely agree. I think the thing I'm most excited for is the items, 60 items, a lot of items. Yeah, I imagine some of those are like tier ones and twos. Sure. But even if a third of that is tier threes, right, that's huge. Right. That's going to that's going to change how a lot of characters play given that we're given some of the holes that exist in itemization right now. And so I'm really, really, really excited for those. And like you said, Viking is they are really transparent about the things they can be transparent about. They go into detail. They talk about it. They're not they're not afraid to talk about their mistakes, which I think is huge. Right. And we've seen in the past from some of these other companies that there is that fear to talk about the mistake, right? It's kind of the like, yes, that happened, but we're going to shove it over here. So you forget about it. You look shiny stuff, right? And I think it's cool to see them take a different approach to that and not be afraid to show those aspects or at least talk about those aspects of like, like, like the cheat, like the cheaters, right? That he was surprised to see how many people were cheating. Was cheating a problem? Absolutely. But he's not afraid to talk about the fact that there were cheaters in his game. Right. And I think that's a cool thing for sure. And some of the other things I want to touch on real quick. He was talking about better optimization for the tutorial and a simplification of the tutorial. If you played over prime, you know that that's the first thing you saw was the tutorial and it was horribly optimized. And a lot of people tuned their settings down way more than they needed to because the actual game itself was far better optimized than the tutorial. So that was a problem that needed fixed. And I guess they are fixing it. And the other thing, too, they were talking about rank mode when in early access and they're talking about this is a problem that he was discussing that the other games just don't have an over prime does having a population of Paragon, old Paragon players and have a population of brand new people that know nothing about the game. You don't get a lot of that in the other in like in like Fault or predecessor, it's mainly a bunch of Paragon fans, right? But with our prime, you get you get people from like all over like so it's nice to see them having to deal with that problem because that's a good problem to have. If you have that many people coming in that have never played Paragon before, I think that's probably mainly on the Asian servers. I think most of the the EA and NA servers are probably old Paragon, Pararefugees like us. But he was talking about having like a quick match, a placement matches and then ranked. So a lot of people want ranked as soon as possible. I don't know that I think they're going to have to get some more heroes in there before they have a proper ranked. But that is we will see. The other thing that was in their work in progress, new kill streak notification, which I thought was really cool. It actually shows a picture of the hero and then the pentakill. It's like a big a big production. What do you guys think about that? I mean, I love it. It's so cool looking. It is. I mean, they do. But that's that's like their bread and butter at this point, right? Like, we know they're going to make shit look cool, like almost too much. Like, it's almost like, oh, that's bright, like or whatever. You know, but in in isolation, just on there, it looks awesome. Like, obviously, how much is that going to look when we're playing one? I have to get a pentakill to know, you know, at this point. You know, I mean, because I get those all the time. So I'll be even be a big deal or no problems. But no, it's just again, if further than like to me solidifying, like, hey, we we make stuff look awesome and it does it again. See, this is the thing that's weird to me with overprivons. It's like I never know where they're going to come with something like I would have not pegged like when you're at this stage of the game, I guess, in their design, like that that would be still something that they're concerned about because I didn't notice it was a bad or good thing before like it was just whatever it was fine. Like it was just, you know, somebody died cool, cool, cool. But the fact that they were like, no, no, no, we want to make this better because we wanted to look cool. Like, you know, and maybe they did get feedback. I don't know. Maybe somebody in the comments can say like, I want that to look cooler. But I didn't personally feel that way. It wasn't, you know, lacking. It wasn't exceeding. It was just whatever for me. But now I'm like, oh, I can't wait to see it because it does. It puts you again, rewards you with that that feeling. And so I mean, I can't wait to to see it for for real, for real. Yeah, I mean, having fanfare whenever a player does something is always good. Yeah, because it incentivizes the players to want to to strive to do that thing again, right, whatever it is. So kind of kill, for instance, you didn't you didn't want to get pentakills before, but when you get a pentakill, it's already a good feeling. And then when the game like recognizes you and it's like this person, dude, they're a god. Yeah, right. That's where you're like, oh, OK, I want the whole game to know I'm a god again. Like, let's go. Right. I don't want to just be the only person in the room that knows I'm good. I want everyone to know I'm good. That's the point of playing video games. Shit. Exactly. Got a style on kids all day long. So I absolutely incredible. I think I mean, the other thing they put out was kind of their developer play tests on it was on the monolith map, which was just a complete test map. That's not the map we're getting that they've talked about at least. But that was also cool to see. And there's a lot of little things in there that are new or changed or adjusted, right, to to be better or look more professional, which I think is always a good thing as well. Yeah, whenever you guys are I'm sure a lot of people look at this map this the dev play test, you have to just completely discount the map. Like people I saw people get into the weeds with the map. It's a test map. It's not the map that they're going to use. I guess they they played and recorded specifically because they didn't want to give away what their new map would be. But this is not the map. You are not going to see this map in the game. What you need to be paying attention to here is there was a lot of improved particle effects or well improved, I guess that's subjective, but I thought that they were improved, at least. And then the other thing I really noticed was improved hero movement. They showed Gideon going up and downstairs that instead of just the flat run animation, he was actually you see this in predecessor. A lot predecessor does an insanely good job with just regular movement animations for their for their heroes. And you see you saw it a little bit with Gideon in over prime this time. He digs in when he's running up the steps and he kind of leans back and shuffles when he's kind of going down the steps. So it's nice to see them adding in some nice little finishing touches and improvements. They do believe they have a lot to improve. Like the game is fun and there's a there's a lot of cool shit in it. But there's definitely room for improvement and they are making those improvements. Yeah, I was when I was watching it. To me, it seemed like one of the devs wanted to show off their juicing skills because it just felt like there was like lots of moments where like somebody would like jump over them and they would run the opposite way. And then they'd use their Gideon teleport to go up on there and be like, Hey, you can't follow. Like it was like they got somebody like Jelly Knees on there. Like you just want to show off their plays or something like that. But no, I mean, it was cool to see. Like, you know, obviously we hope that a lot of the stuff that they're playtesting on as far as the map is concerned, you know, do make their way in some way, whether it's just aesthetically or, you know, again, some of those animation aspects because I thought it looked cool. Like I was I'm excited for them, their idea to take, you know, the assets of the two maps and kind of mixing them together and coming up with their own, I guess, way of doing it because I think they can look cool. Obviously we'll have to see. But yeah, it was to me, it just looked like one of the guys was wanting to put together a highlight reel and he did because it was there's a lot of juke going on, but it looks good. And it got me hyped up and I want to play the game. And it's funny because like we talk about like overprime and predecessor a lot. And I think those are the two big ones. I'm leaving a theory a lot of this because it's almost like not really a pair of zombie at this point in my eyes. I think it's its own thing and it's going to have its own, you know, player base, but I'm starting to feel like overprime feels like when we play split gate and predecessor feels a lot more like, you know, playing like a more traditional, like slower, you know, or split gates, like, you know, it's it's fun because it's like fast paced and kind of crazy and, you know, and wild and you're going to have like ridiculous plays and then have ridiculous plays done to you. I feel like that's what overpricing is going to be like. Whereas predecessor is going to be a little bit more like the old school bread and butter of, you know, this is a MOBA and we are going to push minions and you need to group for, you know, objective objectives or whatever, like, you know, and but that also makes me excited. I feel like overprime is trying really hard to be different. Like, you know, for better or for worse, we'll see, right? But I think they're they're pushing themselves, I think even farther with some of these more releases and as they continue to talk to us about how their game is eventually going to be in early access. There I feel like they're really they acknowledge that they're coming from a Paragon background. Like, and that's the other thing that I really like. I feel like when we talk about some of the other games, saying the P word is like somehow like a bad thing. They acknowledge it like, hey, you know what? We liked Paragon, but we also understand that the failings that were Paragon, we don't want to recreate those same things. We understand that predecessor exists. Like they don't they're not scared to acknowledge and at least they are putting it out there that they're not scared about these things and acknowledging that they exist. I think that's cool. I'm excited to see where they go. I'm excited to see what predecessor does with their 20 mil. I can't wait for that stuff. But yeah, it's it's really cool seeing the two like almost like Yin and Yang at this point of the of the approaches to the to the to the two two games, because they're supposed to be in the same genre. But I'm starting to feel other than some of the assets looking similar, really like they're not. And I'm excited for that personally. I mean, so in this dev play test, the big thing that I noticed that I am 99 percent or was not in the CBT that we played before is they had a different style of enemy behind you notification that I love. I think is fantastic. Paragon had this and basically it's if you have vision behind you or like on your mini app via millions wards, whatever it is, right? There's a notification that tells you like there's something off your screen nearby you, right? And in Paragon, they have the little circles that would go to the edge of your screen depending on where the location of the person was, whether it be ally or enemy. I think that's great that that works for what it needs to do. But for overprime, they had like a little 90 degree wedge that gave you like a general like direction behind you that showed it was when Gideon's running away from rampage that we turn running up the steps. There's like this little 90 degree wedge behind him showing him that rampage is behind him. But the second rampage gets up in front of him, it goes away. I'm like, that is a cool. It's a cool little thing. Yeah, come on, put it up there. Yeah, future man goose who's editing this, we want to see that because. The one that Paragon had, I think is great. But I think it almost gives a little too much information, right? And there's no such thing in a moment, right? But it's that that feeling, right? If if I'm an enemy sneaking up on somebody, them giving that much information feels terrible, right? And so now this to me feels like a good balance. You're telling the player, hey, there's something up behind you, but as an enemy, they don't know like it could be the zero 10 Kalari or it could be the 20 zero Revenant. Yeah, right? You don't know which one it is. And I think that is way of a much better balance between the two things. And I super, super stoked to see that. Though the Kayla player in me cries because I'm like, wait, now I can't turn invisible and go behind people anymore. Like feels bad, but. Well, you might still be able to write. We don't know if that like is if I lose my invis before I make it to them now. I can't just like really sneak up behind him and be like, ah, I got you. Luckily for you, there'll be players who aren't even paying attention to that, let alone the fact that they have a mini map and you'll still get plenty of easy kills. So don't you'll be fine. It'll be fine. Everybody relax. Kalari means you'll be fine. You guys will still be. Thank you. Sorry. Sorry. Sorry. Apologies. Apologies. All right, well, let's move on from overprime. We've spent plenty of time on them. Let's move on to fault who had the recent patch. Sixteen point five. No, no, we can't talk about that first, man. Goose. No, no, no, no, no, no, no. There is much bigger news to talk about than 16 point whatever it was. This stupid Reddit post Reddit post Buzzfeed Buzzfeed. It's all this stupid Buzzfeed article that basically like leaks information about fault. Oh, buzz. And I'm going to talk about it because this is so fault has their big announcement stream, whatever it is on the 13th, I believe. And the movie one up comes out on the 15th that features Knights of the Elder Orb. This Buzzfeed article talking about the movie talks about fault and it calls it fault elder orb for one thing. So that would indicate a name change of some kind. And it indicates that it basically comes right out and says that fault's going free to play in July. What like that's one that kind of like steals the wind out of the fault sales or strange matter sales for this article coming out ahead of them announcing it, especially because strange matter already promoted that this movie does exist. So anyone that's now watching the movie closely is getting information ahead of strange matters, giving it out, which feels bad. But yeah, I mean, that's big news in both directions via a name change and free to play because Mangus might skewer me alive. Viking, what are your thoughts on this? So well, first of the thing that I, you know, you have to have read Buzzfeed to be able to even get this spoiler in the first place. So maybe only like six people saw it and you guys are two of them because I didn't even pull it up. I just got this through you guys because I just don't go on Buzzfeed. But it reminded me as I was thinking of that of like, you know, the King of the Hill meme of if those kids could read, they'd be really pissed about this. So yeah, while, of course, I while, of course, I do think that it's it's really unprofessional, in my opinion, I mean, granted, we don't know all the workings behind the scenes. You know, somebody maybe, you know, drop the ball on one side said, you know, oh, yeah, you know, put out an article talking about it. Didn't clarify enough of what they were allowed to say and not say. Who knows? I mean, they could have been an intern working at Buzzfeed who put this thing together. And like, I would imagine Buzzfeed has other things that are on their plate of articles. No, no. This is not the most important thing that's going on at Buzzfeed right now. To be honest, I don't know. Like, again, I'm not one of their readers, so I wouldn't I wouldn't be able to tell you. But which other character are you? Well, now I want to know. Oh, fuck. Well, I mean, I will say like tying into what Viking was just saying. This did come from Buzzfeed. It didn't come from Strange Matter. So is it true or false? We don't know. Like it's true. I'm still definitely a reliable news source. Mangoes, excuse you. Definitely going to be in the top of the list for reputable news sources. Mangoes, goodness gracious. No, I mean, I'm still going to watch the announcement on the 13th to see if it is like, are they actually changing the name to that? Like, is it actually going to go free to play? I've been asking for them to go free to play for fucking ever now. Yeah, I would hate it if this is true. And Buzzfeed just kind of kicked their legs out from under them when they're trying to, like, like, announce something big because like going free to play. That's a big announcement right there. That's that's massive. And changing the name of the game. That's pretty big. And it's effectively on the two year like anniversary. If you just count July as the anniversary of fault, right? If going free to play also makes sense in the two year anniversary of fault, like as like a thank you for two years of early access. Bam, here's the game, right? Like, yeah. But yeah, I agree. If this turns out to be true, bad on Buzzfeed, bad on whoever's choice it was to release this information for the announcement, because that's just tacky. I agree. I think that the tackiness of it is the big thing here. I mean, it is a big deal. I think it's going to be if it proves not to be true, it probably won't matter. I mean, it'll just be Buzzfeed's are dumb, right? Like, that's just it. Like, that'll come down. But for people like us, and now we're passing this information along, if it really is going to free to play, I mean, that's a massive announcement. And they should be the ones to be able to put that out there. That should have been coming from fault because let's be honest, we've been beating those guys up for two years. You know, they've deservedly so, in my opinion, I think that they have a lot of shit that they would, you know. But yeah, the whole Buzzfeed thing, it's just a sour taste in the mouth, I think, from a business perspective. And as professionals ourselves, I think we can obviously sympathize and empathize with the team and feeling like we were going to do this really cool thing. We've been planning it probably for a while. Like, we know they're not massive team over there. It's not like we're talking about Blizzard putting out a new cinematic or something like this is they're pretty close, you know, family type environment over there. And I think that this would have been just getting featured in a movie would have been cool, despite being in a B Buzzfeed movie. It's still cool. I would be stoked if they said, hey, you want to be in a movie. I'm like, yeah, I would be telling everybody about it. You know, it doesn't matter what movie it is. So it's it's still an accomplishment. And I think that they that it's it does sour. And I feel bad for the fault, guys, because they they are working hard, despite our constant, like, you know, almost negativity towards them as as the game as a whole. It's not for lack of effort. Like, that's the part that's like that's tough to sometimes when we are giving such critique is that you know that they're trying. It's just like it just still isn't right. It like it just feels off, you know? And it's like despite best efforts, you know, it's I don't know. But that's all I really have to say on that. We have been playing some fault, though. We we we jumped in a couple of games this last week was fine. Really highlighted the the problem to a fault, though, which is the player base just being tiny. So you get so you got Viking, who's like level 14 or some shit like that. And then we have Seven Heaven, the most experienced Gideon player in the game, who's like level three hundred and forty six is against us. Like, how is that a thing? Like, I'm only like level eighty two, I think something like that around there. I don't know. Yeah. I mean, it was impressive seeing him pull off some of those those those plays. Now, I'm not going to lie. Like, it was cool, but not not the fact that he was like what? Like thirty five and two or some nonsense or whatever. And yeah, he beat our poor mid laner up, who was like, I think even lower level than you and he beat up everybody. He was I know, I mean, good on him for being really good at the champion, obviously. But it was it was it soured it. I mean, for me, the biggest thing that that was annoying, you know, from obviously just the fact that it was like there's like almost no chance we won that game just because of how strong he was. He was basically able to I think he ended up with a quadra kill, almost a pentakill if somebody wasn't like hiding in the base or something like that. But, you know, so he was popping off. But the one that really frustrated me was is that one guy who was just talking shit, the whole game in the chat about us and our play. And I'm like, dude, like if I'm new, like I've got pretty thick skin at this point, especially with with MOBAs and stuff like that. But it's like I preach that a lot on here and like I've talked about it a lot. And it's like I think we as a community, we just we need to be better. Like if this was a new player, like if I was the new player on level 12, I've only been playing maybe a handful of games and I've got some guy shitting all over my lack of skill. I'm returning that fucking game. Like I'm just I mean now it's going to go free to play, hopefully, right? But that still I wouldn't want I wouldn't if it's free to play. I'm not logging back in. I'm just like, you know, I don't want to deal with this. League of Legends has the same issue. Smite has the same issue. But we want better, right? Like that's the whole point of this stuff is that we want fault to be better. We want it. So but that this is not a fault issue. This is nothing wrong with the game. This is a community issue. And that I think may mean more upset than almost any of the other nonsense, like the graphical issues, the, you know, the pathing issues, some of the, you know, the items not being able to right click and sell or do whatever right click and buy, like all those things are annoying. And that's game stuff that can be fixed. A community that just shits on new players and doesn't give him an opportunity. I don't have a problem with critique. Like if you're giving positive or trying to help somebody be better, that's fine. But just telling them that there's shit or they don't know what they're doing or whatever. Like they're somehow like the God of the game while they're going, you know, one, six and, you know, two in their lane and camp farm for shit. Like, you know, like who made you fucking God of giving anybody feedback? Well, so that's my exact feeling on that, right? Is it's one thing if you're telling your team and not that it's OK at all. But it's one thing if you're 10 and zero and your whole team is feeding their ass off and then you're flaming them like, come on, guys. What are you doing? But it's always the people that are like one in five worse than everybody on the team that are then calling out the team for being terrible. Like. No, like at this point, just bring it down. It'll be OK. You had a bad game. We get it. Like it's fine. And but if in terms of going free to play, free to play makes that problem even worse 100% because right now you have to pay for the game. So there's some cost involved, right? If I paid 20 bucks in my first game, someone flames me, right? It's the well, now I need to get my 20 bucks out of it or I need to return it one way or the other. Right. Right. Whereas when going free to play, there's literally nothing stopping me from first game in getting flamed and going like, cool, I'm out. Yeah. Cost me nothing. Cost me 40 minutes. That's all it costs. Uninstall. Right. Exactly. There's no there's no sunk cost to keep people playing past that first bad interaction. That's probably the biggest reason. People have given me over the years as to why they left fault and why they refuse to come back to fault because they left because the abuse of chat, then they returned for whatever reason or another were abused in chat and getting left. And then the other thing that always pisses me off is people like, oh, that's just weak mental, weak mental. No, weak mental is when you get so fucking upset about a video game that you verbally abuse someone that you have no idea who they are in that video game. That's weak mental. Like if you can't take a loss and if you can't communicate effectively with somebody, that's weak mental. Not getting pissed that somebody was talking to shit when you barely know what the fuck you're doing. So you say fuck it and leave it because you could just be doing other things. Now, I think with free to play, I think it will increase the amount of people playing and people will have a better time of fault because like that that low player base, like the low player base combined with the toxicity of the community that stayed has worked wonders to keep fault just from growing. And I would terrible to see. I would love to see metrics of account creation on from just from a curiosity perspective, right? And even if I take off the top 10 percent of those accounts, assuming there's smurfs of the players that still play or or whatever it is, right? You know, if I take 10 percent off of that figure as a whole, I bet that that number is astounding of how many people have made an account on fault versus what the concurrent player base is. Oh, 100 percent. I mean, I almost argue to not that I think main is is necessarily wrong, but like if you're free to play and, you know, this player base that's currently available is so toxic, so skill based, probably better than most players who would be coming in. Like you're it's going to be that this trial by fire is going to be too much. I think for it could I think it actually can make the game worse. I think it could actually hurt the game a lot more because it'll that this is to me. This is you very rarely get positive feedback. You almost always get negative feedback. And if you have, let's say, an influx of huge amount of players that come into this game and their first few, let's say 24 hours or two days on and over the weekend or something like that is getting flamed, toxic chat, not understanding the game, bugs, the, you know, all those things that we already are no know about the game plus all the other stuff. They're going to go in there. Steam reviews are going to get even worse than they already are. They're going to tell their friends, oh, no, dude, I played that game. It sucks. People are douche baggy. Let's just keep playing smite. At least we know that game, you know, or whatever, or let's go back to playing whatever game we were playing before. Let's play, you know, it's just that's my concern. Like, I don't know if that's going to be the case, but I know more negative reviews are going to come out than positive reviews. If more people and again, this is a community thing, like we as the community, I'm going to be there, right? If they announce it free to play in that first weekend, then it's free to play and they're asking, I'll be there. I'll be part of it. I mean, I was even trying to give that guy, you know, like, hey, man, chill out, like this is, you know, we're just trying to play the game or whatever it was that I said, but I was trying to be like nice to the guy and try and get him to like calm down and relax and pull away and be like, bro, like, but he was doubling down. He wanted to re say more stuff, like, and it's like, so yeah, I just anybody who's watching this, anybody who, you know, sees this and if you have any impact on the community at all, be a positive one. Like, if you're one of the best players in the game, if you're if you're the God tier Gideon on there, teach that Gideon that's across from you. Talk to people about how to put out better like videos on how to be good at the game. Like, do do something positive. So that way you have someone to fucking play against, because I tell you what, right now, if this goes, it's free to play and it bombs, the game's going to die. It's just they're not going to be able to keep it up. This is probably this is probably the last big push, which is why it's a big deal that fucking Buzzfeed released this stuff before him, because this is it, probably. I just don't know how they can financially continue to support it with 300 player base. And if it goes free to play and it's still 300 player base, how are they going to get any kind of funding at all to do anything? It's just never going to happen. They need to get players in the thousands, not the hundreds, if it's going to be successful, because that means those thousands of players will be playing each other all learning together. Right. A couple of hundred people coming in and getting matched with a couple of hundred that are already there. They just get. Yeah, they need to they need to make the players that play the game now become dwarfed in terms of the player size. Yeah, that they that those players that are playing now get spread across 300 games and then there's nine other new people in all of those games. Right. That needs to be that that biggest success. They need to break their all time concurrent in that first weekend. And I think they have the potential to do so. Something that's really, really good for fault going free to play is now there is no excuse for these other Paragon refugees. Right before because you go to a predecessor player and say, have you tried fault? Well, no, I'm not paying 20 bucks for that. Right. Now what? Now what's your excuse? Yeah. Right. But then it's going to really show who's who's a fan of Paragon and who's bandwagoning. Right. Because like I get not wanting to spend 20 bucks. Fine. Like I won't fault anybody on their monetary situation. Right. But now no. Fault elder orb now. Thank you. Well, not confirmed, not confirmed. Right. But now you tell the predecessor player, go ahead, let's queue up on fault free to play. Right. Like that could be really good for them and potentially detrimental for these other other Paragon communities, Paragon successor communities, predecessor more than overprime in that now these these predecessor players can go into fault or free and play that game. Right. If if they do a good job and they stick that landing, that could be very, very good for them. And I really hope that they do. Yeah. Yeah. I mean, again, I agree and I know we're going way over on time on this one, but it was a big packed episode. But I guess I just I don't like putting the full blame on on a company because there's only so much that they can do. Like even the biggest companies in the world try their hardest to foster a positive environment for their players. At the end of the day, the players themselves need to to be the ones doing it. And OK, listen, I'm not opposed to shit talking. I'm not opposed to, you know, emoting, flexing, you know, doing some of that stuff and being proud of your game play. But don't be proud of your game play because you have, you know, a thousand hours on Gideon and the other guy that you just played against has four. You know what I mean? Like you're not you're not a god. You know what I mean? Like you just you just beat it. Or if you are a god, then you just squished an ant. Like, OK, cool. Big fucking deal, bro. Like, you know what I mean? Like if you're anything like me, I mean, I'm not claiming to be by any means a great competitive player. But when I play, I want to play against people who are as close to my skill level as possible. And we do this in the games that we play right now for beta males. Like sometimes we'll have a match and it's back and forth and it's hard fought when I feel so much more gratified in that win. Like, man, we that was a tough one, dude. Like we were really evenly matching. It felt good that we came out with a win. Or if we lost, hey, man, it was it was close. And we were really going at it. Like, I can't believe it. GGs, bros. We as a community need to do a better job. We like and I mean, collectively, like we need to be proactive on making if you care about fault or you care about Paragon or you just want to be able to play a game until one of these other ones comes out. I don't care. Be nice. Be positive. Help new people. If you're never played fault, but you're Paragon, you know, pro back in the day and you're coming into this and it's going to feel fairly same to you. Understand that some people might be bringing their friends in. Like, remember when we brought Paul in and Paul had never played a game like this before and people were in this was when fault first came out and people were so mean to him, like they were so mean to him. Now granted, he's a gamer and he's, you know, he didn't like cry or anything. But like it was a downside. We're like, fuck, man, do we even really want to keep playing this or do you want to go play something else? And he was willing to stick it out. But it sucked that like we were just reading and chat him like these people just shitting on him. And he had an hour in the game, never played Paragon, never played a MOBA before. And people were just so negative. And I know that that's still happening now because we see it all over the place. And I just stop, be better, boys. I've said it several times on this show, but a high tide raises all ships, right? If you make fault, a better game as a community member, fault will be a better game, right? Like there's and everyone will get better along with it. And that's what you should be striving for, right? That you shouldn't be you shouldn't be trying to bring everyone down. You shouldn't be doing all that stuff. High tide raises all ships, right? Whatever you can do to raise that tide, you should be doing. Yeah, if you really don't push others down, let's move on to the patch. God damn it. So I'm not going to dig through every part of the patch notes. We'll say opportunist, opportunist, one of their aspects, one of the purple aspects. Isolation is now based off of nearby, based off of nearby allied heroes, a set of enemy heroes. So this gave you extra damage when you were going, when you were isolated away from any other heroes. It used to be if you were going into like duo lane, you didn't get the opportunist buff because there was more than one person there. Now you'll still get as long as your duo is far enough back and you're ganking, you're still going to get that extra damage on the carry, even though their support is right next to them. Warlock, which used to give you on every fourth ability activation, you got an extra, I think, 30% damage on that ability. It was fucking chunking people and hurting pretty hard. They change that now so that you restore 20% of your maximum mana over three seconds on leveling up and you get 5% max mana restored over three seconds for every hero, kill or assist. So it's not more of a mana management thing. Kanna's got some buffs, Fingmao got some nerfs, Luctenet-Belica got some major changes. As you may know, if you are a fan of Fault, she used to have her drone would follow her in fire along with her. That was her passive. That's gone. It is now a, her passive is she deals more damage in general. The lower her opponent is on mana. So that's her neural disruptor, her seismic slam, her void bomb, everything. And they did say that her void drone, her E, which does not suck mana now, they want to try and change that so that it fits in a little better with her new passive, which would be nice because right now that is a completely ignored ability for Luctenet-Belica. Faze, they redid the way she scales a lot and they took away a lot of her offensive abilities and took away some of the slowing abilities with her psychic lands. They just felt that she was frustrating for for players to play against. I didn't think Faze needed a nerf in Fault. I thought I personally think she's a bit weak, but a lot of people were complaining about her and several got a well needed, well deserved buff to his siphon, which gives him his stacks. And that's all I'm going to go through with for the for the patch notes for Fault. And you guys have anything to say about the patch notes? The only thing is that Bellica passive change. She's been a terror in Fault since the game came out, giving all of her abilities extra damage effectively for free is a bit concerning to look at. I agree that I don't play Bellica. I have not played Bellica with this change either. But just on paper, that sounds really scary. I would have loved to see them put that on the passive. I think that's OK, but bring her abilities just down a touch to compensate for that difference. Yeah, because if you assume that an enemy that you're fighting on Bellica, especially in the early game in mid lane, is anywhere between 50 and 100 percent mana for the majority of the times that you're going to be in combat with them, that balances out with a slight damage nerf to her regular abilities to then be about equal to what they were before or slightly better depending. And I think that would have been better. I think just giving her flat damage increase is a bit scary, but without balancing her at all with it. Yeah, yeah. It's on paper, very scary change. That's for sure. It's a big nerf to people who did like a sort of a hybrid build with Bellica, like Mages crossbow and stuff that would increase her basic attack damage and her attack speed. But for people like me that would build her just straight energy damage. This is just a huge all the round buff for Bellica. All right. All right, boys. That, I think, is going to about wrap it up for this week. This was a huge episode. Uh oh, I would really quick one thing. I just want to give a small or maybe big shout out to real easy. We did play a game against him and he was this Barrow. And yeah, no, it was it was a fun battle. He kicked my ass, but no, but it was it was cool getting to see somebody who obviously is active in our community here and see him in game. And I think he sent you a message, right? Bank use after the war, Joey VG Gamer, who was also with Joey. OK, yeah, but it was. Yeah, it was cool getting to see somebody playing the game that we obviously interact with in the in the videos and stuff like that. So shout out to you. Thank you for kicking my ass in the game. It was it was fun getting to see because I was like, oh, it's Sparrow. I remember when I was this was in my head. I was like, oh, I'm going to I'm going to destroy this lady. This will be great. I did that hook order for at the very beginning and we almost killed her. And then from then on, I don't think I was over. Yeah. Yeah. That's all we did was was was poked the fucking hornet's nest. Yeah, we just we just made him pissed. But no, I just wanted to I wanted to give a shout out to him because he did reach out in the in the comment to the last video with asking, you know, telling me some stuff that I could do to try and improve my experience. And so it didn't work, by the way, I tried to do. But I couldn't find the direct X stuff. So but some of the other settings kept literally what was one of the games like we got in and all of our settings changed or whatever, and we all dropped massive amounts of frames. But it was like it wasn't just isolated. It was like all of us. Right. I think it was. So I don't know. So weird because I keep 60. But oh, for me, it was. But anyway, that was it. I just wanted to give a quick shout out to him because it was cool getting to run into him. Yeah. Well, after that, after that announcement and hearing Vikings saying that he got his ass kicked, I have one last announcement as well. We have a new spot open for an 80 carry real easy. If you want to open up and apply. Fair enough. Fair enough for Viking. It's fine. All right. That that's going to wrap it up for this week. Appreciate you. Everybody sticking out for us. This I know this was a long one. We had a lot to cover this time around. A few episodes still there. Love you. I love you for watching. You watch this whole video through as the video itself. Then that's that's pretty. The premier guys, let's go. Premier teams. Let us know in the comments below, too, like what you think about all of these different changes. I'm sure people are going to let us know in the comments that how much jelly hates predecessor after after our print announcements. Pick on me really. I feel like I give predecessor a pretty hard time, but maybe I'm a little bit more like you haven't been doing it for as long as jelly. Oh, maybe that's it. Yeah, I don't know. But yeah, they really do love to give jelly a hard time about it. And you guys are all very welcome for all the ethereal stuff. I've been working in the behind the scenes. Jelly's YouTube and Twitch will be linked in the video description below and Viking's Twitter will also be linked in the video description below. But for this week, this is the four of the minions crew signing off. You guys have a good one. And man goes special shout out to channel members. I blood hunter jelly knees, Meowmix for men's stunt, Raven and Blastoise King.