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Published on Aug 18, 2011
http://www.hiyougami.co.uk I recently gained a lot of work experience at a local CGI studio, learning how to use 3ds Max and Vray. Here we see one of the company's scenes; my task was to port it to Source. As well as porting the (optimized) models, I also baked their textures and lighting. The floor is a covered by a func_reflective_glass entity. If anyone wants more information, feel free to ask and I'll update the description!