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You've all been asking for it - here come the dolphins! And what's that strange new conduit block? Check this out - here's snapshot 18w15a!
Official announcement: https://minecraft.net/en-us/article/m...
Minecraft news playlist: https://www.youtube.com/watch?v=SEqam...
What's New in Minecraft 1.12? https://www.youtube.com/watch?v=M6Hsq...
The Minecraft JIRA (bug tracker): https://bugs.mojang.com/browse/MC
If you want to play this snapshot, choose the "Snapshots" profile in your launcher. Keep in mind that snapshots are unstable - they can break your world if you are unlucky - keep backups!
Changes in this version:
Added stuff:
- Dolphins!
- Like to play with floating items
- Attack in groups in response to attacking them
- Spawn in any ocean that isn't frozen
- Jump around over the water surface, even between different bodies of water
- Will follow you when you ride a boat
- Heart of the Sea item
- Nautilus Shell item
- Small chance of mobs holding it in off hand
- Can be fished
- Conduit blocks
- Always surrounded by water, even when placed on land (or in the nether!)
- Emits light at level 15
- Add a minecraft:conduit_power (Heart of the sea icon)
- Gives effect to nearby players when surrounded by rings of prismarine, prismarine bricks, sea lanterns.
- Range depends on amount of blocks
- Gives underwater vision, breathing, haste
- If sufficiently powerful, kills enemy mobs within range
- Blue Ice blocks
World:
- Icebergs now generate in frozen oceans
- In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)
- All chunks will be relit in an upcoming snapshot
- Light now goes much further through liquid blocks
- Water now only blocks 1 light per block, instead of 3
- Removed the night vision under water
- Water now has different colours based on the biome
- Every ocean biome has a unique water colour, and swamps are icky and gross
- New video option: Biome blend distance
- Fog colour underwater now changes much smoother between biomes
- Optimized fog rendering
- Fixed underground lava and water lakes and mob spawners generating with air instead of cave air
- Fixed biome-specific structures generating in wrong biomes in superflat
- Fixed vines generating beneath jungles at y-level 64
- Fixed the new world generator not generating snow on trees in snow biomes
- Fixed liquids in generated structures not updating
- Fixed sea grass, kelp and coral plants generating on crevices
Mobs:
- Fixed zombie pigmen getting angry when hit in creative
- Fixed mobs not burning when standing in double plants/cobwebs
- Fixed zombies transforming to drowned in less than waist-high water
- Fixed unrestricted fish spawning causing worlds to inevitably crash from the number of entities
- Fixed burning fish not dropping cooked fish
Gameplay:
- Fixed fish buckets being used when placing fish in creative mode
- Fixed splash potions of saturation having no effect
- Fixed logs not retaining their rotation when stripped
- Fixed /locate and eye of ender finding strongholds in invalid places
- Fixed releasing the sprint button no longer stopping sprinting until you touch the ground
- Fixed spectator mode allowing swimming
- Fixed the player being unable to swim through one-high water with a solid block above
- Fixed swimming while touching the ground shaking the viewport if view bobbing is enabled
UI:
- Fixed loading/saving the world freezing the game for a second
- Added a "Saving world" message upon exiting a single player game
- Fixed splash turtle potions missing "splash" in translation
- Fixed tipped turtle potion arrows inconsistently capitalizing "The"
Stability:
- Fixed flying with elytra crashing the game or kicking the player
- Fixed closing a world while the debug pie chart is open causing a crash
Bugs:
- Lava rendering bug
Music: "Cruising" and "Portal" by Crinkles (https://crinklesmusic.bandcamp.com/) and outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/b...)
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