 So you want to export animations from Maya to Unreal. Not a problem. First we export the rig alone by shift clicking all the meshes, and shift clicking the rig root last. Then file, export, fbx, uncheck animation, and let's just say that we have two different animations. Export the first one by clicking the rig by itself, file, export, fbx, and this time make sure the animation is checked. Export and repeat the process for the second animation. Then in Unreal, import and pick the rig, and make sure animation is unchecked. Is that okay? After you have the rig, press import again to get the animations, and make sure the skeleton is the same as the rig we exported. Repeat this for the second animation, so you should have one rig file and two animation files. Drag the rig into your scene, then on the right switch animation mode to asset, and pick one of the two animations you exported. You're done. I hope that helps, and as always, I hope you have a fantastic day, and I'll see you around.