 Howdy how's it going? My name's Davy Chappy and it is time. Every list. Every spell guide they've all been spiraling towards this moment. The final spell list. It's almost cathartic that the one to see this series off would be the wizard. 15 videos and I still refuse to change my format. But, and I don't know if you know this, the wizard is all about spells. It's their thing, that and stealing features from the sorcerer. The wizard has by far the largest spell list in the entire game and unlike other classes that can get along without them decently well, the wizard is made or flayed depending on its spell choice. But that being said, I don't know if just one chap is enough to get through an entire wizard spell list. So, it looks like I'll need to call in some help. Until then, I'll just have to stall with CanTrips. Asset Splash. Stars that drink to your witcher whole valley of oh my god it's in my eyes. Blade Ward. Just, just dodge. Booming Blade. If you're a blade singer maybe, but if not, chill touch. In the forgotten realms, bones hold you. Control Flames. Flavorful and fun. Create Bonfire. Not necessary due to Firebolt, but it keeps a small area away. Dancing Lights. Non-Dark Vision players will appreciate it. Firebolt. Your best friend. Friends. Your best friend for like one minute and then they'll attack you. Frostbite. Disadvantage is always nice. Green Flameblade. Same as the Boom Boom, if someone breathes essentially on you, you'll fall over. Gust. Infestation. The effect is dumb, but it gets a two cause you throw bees at people. Light. For all you Dark Vision challenged folk out there. Lightning Lure. If you're a fighter, absolutely. If you're a wizard, absolutely not. Mage Hand. Is that a mage hand in your pocket? Are you just happy to see- oh no, there goes your wallet. Mending. You might need it, you might not. Message. Point at somebody like a pod person and this is how secret messages are done. Minor Illusion. Mold Earth. Flavorful Earth noises. I don't have any rocks anymore, sorry. Poison Spray. Hit an enemy 10 feet away with the worst damage type in the game. Precipitation. Especially the wizard. Rayafrost. The argument between whether you should take Rayafrost or Firebolt will rage on forever. Shapewater. Shocking Grasp. So you got a choice here. You can either disengage and run away for certain, or potentially deal damage, but run the risk of missing entirely. Your choice. Sword Burst. If you are surrounded by enemies, stop being that. Thunder Clap. Second verse, same as the first. Toll the Dead. It actually gets better at later levels when the enemies are less likely to die in one hit. True Strike. I can't believe I'll never get another opportunity to talk about how bad True Strike is. Wait, what's that on the horizon? They're here! Level 1. Absorb Elements. Hit me with Fire Breath. Nah fam, you can have it back in the next attack. Decent Reaction, but situational. Alarm. Make sure not to set it to a song you like otherwise you'll end up hating it forever. You will never actually use this, but the DM somehow has every enemy ever have it. Burning Hands. Baby's first AoE that looks way more badass than what it actually is. You will always take this. Catapult. Catapults. More like gun. Nailed it. Save the spell slot though for something more useful than just use a bow. Cause Fear. Crowd Control and debuff. Pretty good method of separating problem melee attackers and gives disadvantage as well. The fact they get a saving throw every turn though leaves a lot to be desired. Charm Person. Makes the target friendly to you for an hour. Then they realize that you are playing it for a fool. It's basically the effects of being drunk short into an hour. Chromatic Orb. It's like playing catch. But the ball is made of raw elemental magic. Also you don't want it to hit you. Colorspray. This is basically an LGBT flashbang and it's really good. Comprehend Languages. This spell is almost always useful. If just to make sure the duo lingo owls bloodlust is satisfied for the day. Detect Magic. An adventuring staple. If you don't have this you can probably steal it from some drunk frat at the nearest magic college. Disguise Self. Does this spell make me look fat? It does? Perfect. I'm impersonating a politician. Earth Tremor. Create a road hazard that can both prone and damage enemies but at the cost of causing traffic build up on I-75. Expeditious Retreat. We've had one movement yes but what about second movement? False Life. Give some wizard hit points so that he can survive stubbing his toe on his way to get the morning paper. Feather Fall. Ignore fall damage for you and your friends as if you are actually playing one of the good halo games. However how often are you actually dealing with fall damage? Find Familiar. Want to make scout rogues and other class pets obsolete? Frog? I think that's supposed to be frog cloud but I put frog cloud in the script? Frog cloud. Create a two hour delay for your local school. Some great utility but pretty much everything else is better. Grease. Create an area of flammable trapping- wait it's not flammable? Did they nerf the best spell? Ice Knife. Single target spell that can become multi-target if your enemies are bunched up like morons. Save the spell slot for hundreds of better spells. Identify. GM tell me the answer. I don't want to solve your magic puzzle. Illusory Script. Basically it's psychic paper from Doctor Who. It's not terrible but there are better things out there. Jump. The only time this will ever be useful is during high school track and field and even then you'll probably be beaten by some aerodynamic skinny kid. Long Strider. 35% more movement speed per round is not as impressive as it sounds. Mage Armor. You're pretty much going to be using this until mid game where you find some bracers that do this for you. Magic Missile. A serious staple and good at attacking the darkness but the damage is so puny it's a wonder it isn't a cantrip. Protection from Evil and Good. They reworked the spell to make my channel useless so whatever even though it's now objectively better and pretty goddamn good. Ray of Sickness. This is basically acid attack from Pokemon but the poison from it barely does anything. Shield. This is basically Doctor Strange's Shield. You can do that now. It also blocks magic missiles and gives you a temporary AC bonus. Silent Image. You know how in those old cartoons how they have a sexy leg come out from behind a curtain and it reveals to itself to be a trick? You could do that now. Sleep. If you are a low level wizard just get used to bringing a pillow with you because you are going to nap. Snare. Magically create a trap. Good but situational. Tasha's Hideous Laughter. Introduce Pickle Rick into the battle and call someone with a high IQ to fall into a fit of laughter that can only be cured by pain or a saving throw. Tenser's Floating Disc. Portable Treasure Holder. Use it at the end of dungeons to bring your loot to your wagon. If your GM doesn't actually keep track of that stuff you can safely ignore the spell. Thunder Wave. Play your boombox real loud and push people back with the sound of your electric push. Pretty boss actually. Unseen Servant. Hey I'm just saying the Book of Erotic Fantasy had a better version of this spell. Alternatively the Bard can get other people to do this stuff for you for free. Witch Bolt. Harass someone with lightning for an extended period of time. It's okay but unless you're attacking stuff weak to lightning just find some better spells. Second Level! Agonizer's Scarpia. If you light up all your hamburgers in a row you can grill multiple burgers at a time. It's very nice but the name is really hard to pronounce. Alter Self. With this spell you can turn yourself into a hamburger but I've never been able to figure out how to eat myself as a hamburger. Arcane Lock. Honestly locking up a hamburger is so situational that you'll likely never want to waste a spell slot memorizing this spell. I mean come on who doesn't just eat all their hamburgers right away? Blindness? Deafness. This spell is terrifying and absolutely debilitating. I once accidentally hit the road with my axe while deafened. It was horrible. Blur. Why waste your concentration on making a pork chop blurry when you can create multiple pork chops with mirror image? Sound of Dagger's. Another horrible concentration spell. Dagger's Cool. Damage Cool. Small area of effect and can't move it once cast? Nah that's dumb. Continual Flame. I mean if you're outfitting your wizard tower with permanent light fixtures okay but if you're doing standard adventuring stuff like turning chipmunks into friendly little pets this spell is really dumb. Crown of Madness. Our big brain wizard thought this spell was cool until the targeted bad guy just moved out of range of any of our enemies then it was worthless just like our dumb wizard. Darkness. Not a bad spell to cover your retreat. However if you're a warlock with devil sight and you think it's cool to drop this over the battlefield blinding both your enemies and your allies then you're a very bad person. Dark Vision. Tossing a bone to the moron variant humans who just wanted a free feat at level one? Okay fine. Detect Thoughts. Interrogating enemies without pain and suffering? Effective I guess but not nearly as fun. Dragon's Breath. Breathe fire for an entire minute. Do you know how many pork chops we could grill? Dust Devil. Create Sneeze is so violent that you take damage and get pushed away. Yeah I really like this one. Earthbind. Useful against flying hamburgers I guess but how often do you really encounter flying hamburgers? Enlarge reduce. I don't know. It feels kind of like false advertising to enlarge a pork chop. Get really full after eating it and then be hungry again a minute later when it shrinks back down in your belly. Flaming Sphere. A movable flaming sphere? Just line up multiple grills fill them with your choice of hamburgers and pork chops and then it's roly roly time. Gentle repose. Keep the stupid rogue from spoiling until you can get him to the butcher. Okay I guess. Dust of Wind. How many second level spells are there? I'm getting tired of talking. Hold person yes don't let your hamburgers run away. Arbarian Approved. Invisibility. My friend Nigel really liked this spell. He would use it to hide when he was about to die. Knock. Yeah this is pretty worthless when you have an axe. Next. Levitate. It's pretty good for lifting up the piggy when you need to get the fire going underneath it. Locate Object. We tried using this spell once but the dungeon master read the rules and we discovered that it was mostly worthless. Magic Mouth. This spell would be better if I could cast it on myself and eat both a hamburger and a pork chop at the same time. Magic Weapon. For when you have a jerk dungeon master who doesn't give you magic weapons until level five like the rules tell him to. Maximillian's Earthen Grass. For holding that little piggy until you can cook him up. I like it. Melv's Acid Arrow. Instead of cooking the piggy melting him. Minespike. I don't know it feels like Locate Object only the thing he needs a brain and brains are overrated. Mirror Image. Oh yeah I mentioned this one before multiple hamburgers for the win. Misty Step. Every player in my group abuses the crap out of this spell. It's very good. Nisto's Magic Aura. Come on now a hamburger still tastes like a hamburger even if it looks magical. Fantasimal Force. One of the few illusion spells in 5e that doesn't suck just as long as your dungeon master isn't a jerk which is the problem with most illusion spells. Hyrotechnics. Why not just buy fireworks instead? Rave and Feeblement. Having the damage of the big bad evil guy? How dare you. Rope Trick. Uninterrupted Short Rust. It's good for nappy nappy time. Scorching Ray. Grills several little piggies all at once. Very tasty. Sea Invisibility. For when Nigel is scared of dying and turns invisible. Guaranteed use once per combat. Shadow Blade. Turn your axe into deadly shadows and make those piggies squeal. Shatter. Ooooooh. A socket level fireball without the fire. That's good. Skyrite. This is stupid. Go play with the clouds on your own time. Snill-like Snowball Swarm. Kind of like Shatter only it sucks. Spider Climb. For when you flip the burgers and they stick to the ceiling. Next time put butter on the ceiling. Suggestion. Make stupid morons do anything you want. Why do you think I behave the way I do? Warding Wind. Make the wind protect you. I suppose. Web. It's sticky sticky time baby. Let those pork chops try to run away now. Third Level. Animate Dead. Now you can ruin the murder mystery party. What? What's wrong with Mr. Body getting up and helping us solve who killed him? He can be really insightful. Bistow Curse. You can curse people with whatever your heart desires like disadvantage or wisdom saving throws or dealing extra damage to them or losing their entire turn. You know, all of that's pretty balanced. Blink. Ah, Misty Step gone wrong. Catnap. This spell was made for desperate warlocks who love sleeping in dungeons to get their spells back. Clairvoyance. The spell the DM gives you when no one's going the right way, or if you get trapped in a maze. Screw your dumb maze DM. Counter spell. Oh sorry you wanted to turn. Dispel magic. Oh sorry you wanted to have mage armor. Enemies abound. You sieve deep paranoia into one's mind. Forcing them to fear even their closest friends and the best name they could come up with was bad guys incoming. Erupting Earth. This is a spell? Oh yeah you turn on the secret dirt blender. Fear. You tell everyone in a 30 foot cone, hey watch this YouTube video it's so funny and they react appropriately. Thane Death. Ah yes faking your own death. A valuable tool in the Wizards Arsenal. This is how you can prank your cleric by choosing to pass away because you never got healed and then you show up 15 years later, kidnap their two children, offer them up for ransom, collect the bounty, reveal it was you all along, finally get healed at six hit points, and go on with your life fulfilled. Too much? Fireball. 8d6 fire damage? Are you kidding me? Could you imagine if Gandalf was running around just exploding everything in the path of the fellowship? He'd be a maniac. Who decided to give Wizards this power? Somebody should definitely make a video series about this. Flame arrows. Economic fireballs. Fly. True ultimate power. As soon as you can fly you're just the coolest wizard ever. Just don't lose concentration. Gaseous form. Fly but with fart energy. Glyph of warding. One of the coolest spells ever that is unfortunately limited to a stationary object. You know those really annoying runes in Skyrim? Yeah those. It says you can make the runes explode but giving your front door a fireball alarm system is awesome. Haste. Fun for fighters not for wizards. Hypnotic pattern. This is for everyone who stayed to watch the YouTube video from fear and are mesmerized by cringy D&D YouTuber hot takes. Liamans tiny hut. You create a no-no dome for your personal space against eldred horrors lurking beyond the veil. Nothing can break this dome. Except for dispel magic. Life transference. Equivalent exchange. I actually love this spell. It's the wizard's dark form of healing that can make for some great roleplay. Lightning bolt. Fireball but thin and long and sparky. Magic circle. Protect yourself against most creatures. Don't get charmed or frightened. And it must be an oval otherwise you'll attract sea bears. Major image. If your DM is nice you could be the most powerful person to a group of peasants by creating their god in front of them. This spell is really hit or miss because as soon as they discover the man behind the curtain your reputation is ruined. Mouths my cute meteors. High yes. And owl bears only weakness. Bullets. Non-detection. This spell is for DMs who are sick of scrying. Phantom steed. I like that you've got all these spells of primal creation, illusion, and elemental power. And then we've got summon horse. Protection from energy. Wow you can actually protect your allies. Wizards can be useful to their party. I can't believe this. Damn you concentration! Remove curse. A very useless spell unless you're in Barovia. You're a god in Barovia with this spell. Sending. Call up the BBG every night and ask how they're doing. Or anyone really. They cannot resist hearing you in their head every single day. Sleet storm. Let it go. Let it go. Make everybody fall prone. Slow. Slow your enemies in a 40-foot cube and hit them easier. Alternatively, make your fireball explosion look really cool in slow motion. Stinking cloud. What awful messed up wizard was like, yeah the contribution I'm gonna make to this magical world is a fart cloud that smells so bad everyone has to barf. What being a pure evil made this. Summon lesser demons. You can summon demons. But they don't listen to you. So you just make combat worse by adding gremlins who kill everyone. Thunderstep. Misty step but more dramatic. Tidal wave. Look I know it's a great combat spell but the potential of summoning a giant amount of water is limitless. You could make a car wash. Tiny servant. Not to worry everyone. I've brought the murder weapon to life. He agreed he'll show me to the killer. Tongues. You can understand languages. You can just butt into conversations that you've no right being a part of. Vampiric touch. Ah yes. Backwards life transference. Also known as the big suck. Wall of sand. Exactly as it says. You just make a wall of sand. Helpful for protecting the Death Star plans. Wall of water. Exactly as it says. Visually impressive. Hire wizards who take the spell for parties. Water breathing. For when that wizard you hired for the party miscalculates where the wall of water should go. Fourth level. Dungeon coach here. Another DC YouTuber. Now let's get into these spells. Arcane Eye is your own invisible super secret spy orb that you can see through. It flies around and has unlimited range. Sweet. Banishment. Send a creature to another plane. And if they aren't from this plane then send them on a one-way ticket back home. As long as you can keep your concentration. Blight. Short range but decent damage. Butt vs plants. It's totally broken. I love spells that are good in general but when used for a specific purpose become deadly. And Blight is definitely one of them. Charm Monster. Like Charm Person but more monstrous. If used right could be a total game changer. Confusion. Solid crowd control with potentially hilarious results. Conjure Minor Elementals. With this requiring concentration and a one-minute cast time this is just not as good as some other summon spells. And a player summoning eight little elemental critters just sounds awful as a DM. Control water. You gain access to this entire paragraph of four different water abilities but unlike Blight which is good in any situation but has awesome specific uses this spell is only good if you're around water and totally useless if not. Dimension Door. Best mid-combat getaway spell in the game. Elemental Bane. Has anyone ever taken this? Increases the future damage creatures take from a given element by 2d6 and wipes resistance to that element. But it does no damage itself. And even if you do trigger this effect it's only 2d6 for a fourth level spell. No. Evards Black Tentacles. An AoE spell that restrains you to stay inside of it. Yes please. Fabricate. A fourth level spell slot that makes stuff out of stuff. Cool for roleplay. Awful for combat. Fire Shield. A 10-minute shield with a hot or cold setting that projects dim light gives resistance to fire or cold and deals automatic 2d8 damage to anyone that hits you. This thing is fire. No get it like fire like fire. Greater invisibility. Fighting while invisible? Great. Hallucinatory Terrain. A 10-minute cast time but it lasts one whole day. This is super situational but it could be a great setup for something big. There's just other more reliable things to pick up instead. Ice Storm. Decent damage and creates difficult terrain in the area. Solid AoE spell. Liam and Secret Chest. You cast a spell on a very expensive chest that lets you store stuff in a sketchy place. Again, there's just better things to pick up. Locate Creature. When the story needs you to find something, this lets you do that. Mordenkanen's Faithful Hound. An invisible guard dog that alerts and attacks creatures. Good spell. Mordenkanen's Private Sanctum. Sadly not as good as the dog's spell with a long cast time, really hard to pull off and has only very specific uses. Autolook's Resilience Fear. Literally put any larger smaller creature in a magic hamster ball. Trap enemies, protect allies, or give your favorite pet a cool new toy for one minute. Phantasmal Killer. A single target fear spell that has a chance for recurring 4d10 psychic damage? Damn, that's a real killer spell there. Polymorph. Classic and one of the best spells in the game. You can polymorph yourself into a hamster and get into Autolook's Resilience Fear. Sweet. Sickening Radiance. An AoE spell that spreads around corners, deals radiant damage, reveals invisible creatures, and causes stacks of exhaustion, but is somehow still not the best. I'm going to give this one 1.5 DCs because I'm really on the fence about this one. Stone Shape. This burns a spell slot to let you play with some dirt. Nope. Stone Skin. Give yourself or an ally resistance to non-magical physical attacks? Not the worst, but there are better defensive options for you. Stormsphere. Man, there sure are a lot of spheres at this level. A ball of lightning that lets you shoot out more lightning? Yes. Summon Greater Demon. Like Summon Lesser Demon, but with more downsides, because if you lose control of this one, it can kill you better. Vitriolic Sphere. Instead of Fireball, this is Acid Ball. A little more damage that lasts across two rounds, but you should probably just cast Fireball. Right, Jacob? I cast Fireball. Wall of Fire. Create a fiery wall with only one side that's hot somehow, but you can still pass through it if you're okay with taking some damage. So it doesn't do the best job at being a wall. But still cool. I mean hot. You get it. Watery Sphere. Fireball. Acid Ball. Now we got Water Ball. Vacuum up your enemies and restrain them in a ball of water. But it deals no damage and it takes a full action to move it. It's a cool idea, but I think it needs some work. Man, I sure had a ball doing all these spells. FIFTH LEVEL! Animate Object. It's like BR guests, but with more violence. Arcane Hand, also referred to as Bigby's Hand. Although it is killable, its strength is through the roof, and you can use it to push, grab, block, and most importantly, slap other creatures. Very useful. Cloud Kill. It's like a longer lasting, smellier moving Fireball. Cone of Cold. Decent enough damage, but the main draw is the massive area of effect, which is nice. Conjure Elemental. Elementals can be very powerful, especially if you choose the right one for the enemies you're fighting, but make sure you are as out of harm's way as possible, or be very careful which kind of elemental you're okay with potentially turning on you. Contact Other Plane. Could be great, could be useless. Could give you a killer headache and set you out for the rest of the day. Control Wins. A massive soft crowd control that can be great if the enemy is reliant on more physical means of attacking or terrible if your allies are. Creation. Do not underestimate a 5 foot cube. That is a lot of space that can be filled with useful items. Ammo for your ranged allies, cover if you're setting up an ambush, free money. Its usefulness is only limited by your imagination. Dance Macabre. Great if you have plans to set up but need a group more expendable than your party members. Dawn. Praise the sun. Dominate Person. It functions the way people think Charm Person does, so it's really good. Dream. Become the Nightmare. There are spells with better damage and more utility at lower levels with fewer prerequisites. Innovation. Like Witchbull, but more vampiric. Firestep. Just cast Fly. Geass. I'd say just use Suggestion and you'll achieve the same desired effect. The longest hectoration is appealing though if you want a long term soft solution to getting someone off your back. Hold Monster. Hold Person is already amazing. Hold Monster is just that but better. Immolation. It's the definition of average. Inferno Calling. As insane as it sounds to summon a devil to fight for you, the risk of summoning something even worthwhile at this level is way too high for the reward. So yeah, is it good? No. But is it fun and hilarious and could result in an entire side story? Oh yeah. Legend Lore. Just roll a history check. Mist Lead. The safest scouting tool of all time. Modify Memory. This is just Charm Person with extra steps. Negative Energy Flood. It's like three spells in one, if slightly worse versions of them. Pass Wall. What Wall? Plane or Binding. A good combo spell that can make all your other summoning spells that have fine print a lot more useful and consistent. A must have if you take inferno calling. And on its own a decent enough pseudo charm. Rary's Telepathic Bond. Telepathic communication with your party over any distance for an hour is insanely good for literally every situation. Scrying. Checking in on the big evil bad guy once a day is incredibly useful. Seeming. It's like the sky's self but with more communism. Skill Empowerment. The concentration is a bit of a turn off but prepping double proficiency before an important task outside of combat is good. Steel Wind Strike. Sinaptic Static. It's like vicious mockery but with more communism. Telekinesis. Become the Rollercoaster Tycoon Pickup Tool. Teleportation Circle. Aight I'mma head out. Transmute Rock. Way more utility than you think and way more useful than you think. A great way to just totally halt grounded targets in their tracks and then bury them alive. Wall of Force. You shall not pass. Wall of Stone. You shall not pass. Wall of Light. You shall pass but also praise the sun. Sixth Level. Arcane Gate. Unlike other teleport spells the target does not need to be willing so you can open up a portal. Maybe some kind of hazard and have your barbarian give the good hefty shove and away they go. Also because the portal stay open you can actually have multiple targets go through it. Let's say that you were trying to move 100 people or a bunch of sheep or something like that. Chain Lightning. Now you can be the Sith Lord you always wanted to be. Very useful. Very powerful. Circle of Death. Isn't this just another name for fireball? Conviniency. Yo I heard you like spell so I'm gonna make a spell that puts a spell in another spell. Seriously let's you prepare a safety spell which goes off if you find yourself in danger. Like a fly spell if you're falling. It's too situational to be useful. I haven't really seen it used that often but it's interesting. Very unique. Create a Monculous. You get a new Friendo. At first glance it seems like a worse version of Find Familiar but Create a Monculous lets you telepathically communicate with your Friendo. Oh wait. Find Familiar does that too. And a Familiar lets you see through its eyes and and a Monculous permanently lowers your maximum HP when you cast it but at least it gives you longer range right? One Star. Create Undead. Let's you summon a Horde of Undead and by Horde I mean three of them. Not really the full evil Necromancer build but it's a star. Disintegrate. Do you have people that are there and you want them to not exist anymore? What about a happening player that keeps getting in everyone's way? With one flick of the wrist they're gone. And no gory mess to clean up afterwards. Draw Minja's Instant Summons. Summon an item to you. This spell would be situational useful if it let you summon a stolen item back to you. But it turns out that if someone has the item in their possession it doesn't work. So you're spending a thousand gold pieces to make something more inconvenient and it has to be less than 10 pounds? I have literally never seen this spell used in a useful way according to the rules. Eye Bite. Useful. Flavorful. Versatile. But if I wanted to scare someone I'd just use Fear. Flesh to Stone. This is petrification. Super cool. Very flavorful as the target gets restrained and makes three saves while they're slowly turning to stone. Globe of Invulnerability. The globe protects you from other spells but enemies and melee characters can still walk through the barrier to attack you. Still a spell barrier at high levels. It's great. Guards and wards. This spell does a ton of useful stuff. You cast on an area and a good place might give you an ethereal glow, healing magic or a sense of peace. In a villain's layer it might cause the players to get lost, haunting smoke might billow around obscuring places. Super cool. Investiture of Flame. Let's you deal damage if someone is nearby and throw fire from your hands. Not as useful because you have to be in melee and if you're a wizard that's kind of not gonna happen. And the other thing is that it will often hurt your allies so it causes a lot of trouble. Investiture of Ice. Let's you shoot ice deep last from your hand at will instead of the fire. Investiture of Stone. Resistance of physical damage and can move through solid stone. Both are really nice. Investiture of Wind. So it gives you a flying speed plus it with spells, ranged attacks. It's very effective because usually when you're flying your major concern is ranged attacks. Magic Jar. Really this seems like it's a villain spell. It needs a lot of setup to work but I think it's really flavorful. Mass Suggestion. I think anyone who's watched X-Men and Xenia Xavier is like ooh I want to do that. Suggestion is a good spell and it's a bigger version of it so this is really good as well. Mental Prison. Forts of the target just stay in one spot like being trapped in a Mime's Magic box. Move Earth. Very useful. It's got a lot of great utility. Auto Luke's Freezing Sphere. Hits an area, does a bunch of AoE damage. If it hits water it traps a creature inside. Pretty vanilla but it works. Auto's Irresistible Dance. The first time we read this spell we thought we read it wrong. The first casting of the spell there is no save. It's Auto's Irresistible Dance. If you could save against it it would be Resistible, wouldn't it? Programmed Illusion. Creates an illusion in the last five minutes. Eh. It works. Scatter. Get rid of those pesky enemies nearby. Soul Cage. Awesome spell. As the target dies you can trap the soul and it lets you extract memories from it. Ask it questions and use its body to describe locations it's been to and people it's met. Yeah really useful. I don't know if you've ever played D&D before but lots of characters die. People die all the time so you're gonna have a lot of souls that you could potentially use. Sunbeam. It's like a lightning bolt which blinds as well. Tensors Transformation. So let me get this straight. It takes your wizard and lets them be a frontliner by giving them like proficiency and heavy weapons and temporary hit points and stuff but it doesn't increase your strength unless it's concentration. See if you get hit once it goes away. I just I can't see this being used that often and besides if you're a wizard you have other stuff that you're probably using. True Seeing. Remember that time the DM negated your super awesome assassination plot with that BS True Seeing ability? Now you can do it too. Wall of Ice. Creates a wall of ice. Ever heard of Wall of Fire? It's like that but with the 100% more ice in it. Level 7. Crown of Stars. Seven floating Christmas lights that you can fling as a bonus action for 40-12 radiant damage like a ninja halo of justice. Delayed blast fireball. This is basically the original Starcraft Ghost Nuke. One of the strongest AOE attacks in the game but for a level 7 slot maybe you want something better than just throw lots of fire at it. Although you know maybe that's exactly what you need. A theory illness. Did you think it was cool when the ancient one knocked Bruce Banner out of his body? Then you're going to love the spell. Lots of flexibility. Finger of Death. Hey you die. Then rise up to serve me dinner and clean my boots. Great spell against casters as it forces a constitution save. Force Cade. Level 7. A Magic Mime. Invisibly imprison a big bad evil guy, seal a dam to save a town or play pranks on the party's paladin. There's so many choices. Mirage Arcane. This land now looks like different land. Woo. Uh this high in the game most things fly. Hard pass. Morden Canaan's Magnificent Mansion. Quest in style. Uh yeah the but there's so much room for activities meme only goes so far over Lehman's Tiny Hut. Not worth it. Morden Canaan's Sword. Uh you made a sword. Congratulations. Clerics can do that at like level 1. Add in concentration and you have maybe the worst spell at this level. Plane Shift. This is what I like to call the Banff spell. No not that Banff but rather Banff like Nightcrawler. Just google it okay. Anyways Banff out for one action to save you and your friends or just Banff any extra plane or enemies back to their home plane. Power Word Pain. The Cruciatus Curse from Harry Potter with one exception. The Cruciatus Curse doesn't give people a chance to save every single round. The only saving grace is however that it's not a concentration spell. Prismatic Spray. The other AoE spell at this level. If you want to hurt things in a cone instead of a radius take this over delayed last fireball. Not terrible but not the most creative. Project Image. Two and a half faces. Yes that's right two and a half. I actually love this spell a lot because it awards creativity. The funnest thing to do with this spell in my opinion is to run through the dungeon, sprinting through the doors and just see what's in every room. Try it and watch your DM have a small panic attack. You'll lose the element of surprise maybe but maybe not. The range is 500 miles by the way. Reverse Gravity. Okay maybe the funniest spell at seventh level. There is technically no save. The deck save is only to grab on to something held down but in a field or in an inn or bar up up and away. Sequester. I'm sorry I fell asleep reading this spell. Simulacrum. Duplicate yourself. Okay I'm giving this spell two separate ratings as a single seventh level spell it's a one star because it's a lot of hassle. But if you use a ninth level wish spell on it Simulacrum is the single best spell in the game as a target for wish. One action no material components cost double wizards trust me. Simul it's an upgraded version of glyph cool I guess if you have time but there are just too many good spells at this level to take it. Ah teleport poof we gotta hear fam. Second most powerful spell in the game after wish there's there's not much else to say. And whirlwind. A mini tornado mezz that requires concentration and still lets the target save every round. Move over Mordekind and sword whirlwind just knocked you off the spot for the worst seventh level spell. Thanks chappy happy gaming everyone and stay safe out there all right. Eighth level. Abid Elzeem's Horrid Wilting it's got a super mental name does pretty good damage but that's all it does there are better ways to give the baddies boo-boos and much better ways to mow your lawn. Anti magic field this is the magical equivalent of unplugging the gamecube and going home shut down an archmage and send in the barbarian it can work but you don't get to cast spells either. Antipathy and sympathy a great way to get people to your birthday party or force them to respect social distancing not a great way to spend an eighth level slot though. Clone an ethical nightmare but a pretty solid method to get out of rolling a backup character. Control weather very slow weather control by level 15 you should have better ways to deal with rainy days. Demiplane. Hey Stratio buddy ol pal go check out this room I made I promise I won't trap you inside for all eternity there's a foosball table. Dominate monster. It's good but charm immunity and legendary resistances are pretty common at this level so it can be tricky to pull off. Feeble mind. Wisdom and charisma casters don't get to cast spells anymore but big brain baddies could make the save and waste your slot. Illusory dragon this spell should be called invincible dragon you get 76 damage as a bonus action and frightening abilities incendiary cloud fireballs hotter cousin that says they want something more long term but literally disappears when the wind blows maddening darkness this isn't your average everyday darkness this is maddening darkness and you can't see through it either whoops maze think plane shift but with less utility more ways to escape and a non-permanent banishing it's funny but bad mighty fortress nobody has to keep watch you can build a castle in less time than it takes to make popcorn also it's full of servants who can make you popcorn mind blank head empty no thoughts good against interrogations and illithids but pretty situational power word stun like the other power words you've got to be able to read the dm's poker face but if you think the creature has low constitution risk it for the stunned biscuit sunburst single action spirit bomb triple the range of fireball less commonly resisted and potentially blinding it's a heck of a way to kick off a fight telepathy this is just sliding into someone's mental dms and it doesn't even work through other planes great for long distance relationships though level nine astral projection the dnd equivalent of unplugging from the matrix foresight this spell gives the target every possible combat advantage they could want for eight hours so yeah it's kind of a big deal imprisonment i banish you to the shadow bell gate let's go on a refreshing trip to the shadow bell invulnerability being completely invulnerable to all damage for up to 10 minutes is every bit as useful as it sounds mass polymorph turning your enemies into marketable plushies has never been easier meteor swarm one of the most situational offensive spells in the game but whenever you need to level a city it is incredibly useful power word kill very vicious mockery prismatic wall far and away the coolest and most interesting spell on this list prismatic wall consists of seven layers some do damage and other can petrify and one can even send the unfortunate creature to another plane of existence this is my favorite ninth level spell just because of the potential for something awesome to happen psychic scream dealing some decent damage and stunning up to 10 targets with very little resources to prevent or mitigate it makes this spell one of if not the best in the way of crowd control shape change the dnd equivalent of an omni tricks time stop one of the most universally useful spells in the game when every second counts time stop grants you up to five entire turns true polymorph this spell was popularized by a transmuter named Richard who polymorphed himself into a pickle and by the gods it was the most humorous thing the court has ever seen weird the bowling alley screen when you get a strike at 3am wish depending on your dm this could be the best or the worst thing to happen to your party make sure to bring snacks for your dm if you plan on using this spell but that'll about do it thank you so much for watching this extra long video thank you to all of my fellow collaborators for sticking out with me this was a multiple month long venture and thank you to all of my patrons for supporting me for long enough that i could even get this video done normally i'd say check out all my social media but please check out the social media of each and every dnd talk about her that took the time out of their day in order to rate some stupid spells knowing that people would yell at them have a nice day but yeah definitely out