 All right, let's play it first and this is the first shot as you mentioned a Little bit of the second one for continuity there. All right Huh interesting you are mentioning FK You have four FK controls for the neck and it really drives you crazy. Yeah It's a good question what I would do is It kind of depends I'm used to a specific setup at work. So for instance, this looks very IK Just because you have a move out this way While you have a very separate rotation in that wrist and it kind of moves independently From the chest as well Especially through here. There's a lot of movement. You can see a little bit of a breakage here The envelopeing or if you would do a swipe like this, it would have to be some shoulder Excuse me scapula thing here with a little bit of an adjustment in the chest as well Just as a as a picky note here, but to answer your question. We usually have It's kind of an IK FK Combination here where you have IK to move in the head in all directions But you can still rotate around an FK type of thing But if you move the chest It would still move in FK So it would take the whole head with it at the same time We have an inner chest that just kind of moves only the chest area and then we have usually separate controls IK Where I move in any directions to kind of just, you know, nice C curve So if you wanted something that's completely around here, for instance, not that you want that here But I'm just saying that's kind of the setup that we have So if you're asking what you would do is I personally would do IK only because I'm used to it At the same time I will put these guys into FK Because that is that is looks too much like IK and arms in IK Hard to fake to make it look like FK I get arms have notoriously, you know, like straight lines in terms of like no arcs Rotations on the wrists are separate. They don't really quite connect with Elbow movement. So sometimes a lot elbow movement happens and then the wrists don't really rotate and they're not being affected by that So I personally So there's not much going on just yet your girl gesture there that overall. It's also very slow And I will probably treat this almost where elbows are always kind of together and they might go out But then it might not go out here like that's like a human I think I was in your critique because I'm another critique where I said that I wouldn't treat a Dinosaur like a human more like a cat even though it's totally not a cat But it's more like it's just a human thing to get any elbows out whereas in other animals. They don't really do that It's kind of stays put You know that acts as forward with some some changes, but this just feels It could work if you just bring in that and you have a little bit of elbow movement out But I think bringing that arm out so far is weird. I think elbows out you can get away with a little bit It's also a bit weird why there is that Move here. I would just I will keep this pretty much around here It was a little accent moves and whenever the the dinosaur moves We're a bit of a drag and then come up and some adjustments in the claws And this is mostly all about eating because imagine you're gonna have piece here Coming up hanging around here Unless you know you're getting into something where it's hangs here and it wants to kind of Grip it, but I think that's gonna make it way too complicated So for me personally I would keep these guys just pretty close to the body and just kind of react a bit That's kind of like a drag overlap type of thing and every now and then maybe on here in that big It's kind of get closer to the body and tense up the fingers Always with some offsets obviously timing and posing, but I wouldn't go as wide in terms of all that movement That you have in here and then on that step back It's kind of hard to see I think you got something in there. I'm looking at just right around here On that step back that you have enough rotation up in the hips I think the way goes back and then recovers up until around here ish 33. It's pretty good It has faster than kind of slows down and eases in and reverses direction Not too slow, not too fast, but then from here on to here if I just look at this section here. It's very Straight there's no rotation in the backside. The timing seems very even so on a step like that It's gonna translate over that side of the hip you can go up a bit this way Depending on how broad you want to go technically if this leg goes up the hips would shoot up on this side here But I would definitely have at the very beginning Experiment with bringing that hip up a bit rotate that in Y And then once it's fully in the air have a bit more movement up here in the hip Just for the weight transfer and then as you take that step here It's gonna transfer it over so it's right side and again with the hip going up this way It was all the weight will be transferred onto that leg Same thing here as you do this you want some rotation in Y Changes rotation there and a little bit of side to side Not too much because it's a fairly straight on and getting into that meat business Not too crazy, and there are some pops like you mentioned you're gonna You're trying to fix there like stuff like this if you attract this it goes up and hits this wall Go straight down through in that One frame direction change lands With very straight pass, and it's a bit more of an arc. You know here. It's kind of good though It starts with a nice arc and hits there But yeah, and it depends if you're not comfortable with fk you want to switch to IK Totally fine with me. It's it. That's totally up to you. It's your workflow And it's very subjective my opinion because I do work in IK a lot because of work And then as you get there probably instead of slow jaw moves And slow head moves like that I would stay within let's see here Kind of run this area here something like that just you want to feel some chewing And not that slow of a move But nothing too crazy just a bit more than here then it's kind of a It's a bit simple and also a bit isolated you can get a bit more whoa You have some rotation in the heads you want to feel more Fading out into this with a little bit in the chest as well But that's it for that Now you are asking how would I do it? I'm not sure what you mean if how you will conserve Your fk animation to get into IK. I mean the thing you can do If you have a controller here, or you can set a control like where wherever your IK controller is right if that's going to be at the same position with your fk I don't know how that Rick is set up. I would assume so you can always put a sphere here constrain point-oriented that sphere here Bake it all out. So then that sphere has all the tracking of the head switch to IK which you know will pop somewhere then you constrain the IK back to that sphere and it will have the exact look and everything of your Fk move your previously fk move and then you can start cleaning up some some arcs and pops that if that's what you mean and then You're gonna sing an at the meat lady. I think that's it in your email You're seeing having a hard time with clean pops into your animation Just don't forget that you before you do anything in the head was it sounds like you're starting You promise with the head with the arcs and stuff make sure that what I talked about here with the roots I mean at least for me whenever I do cleanup I go root chest head and then depending on the action Leg and arms human or creature So in this case whatever you're going to do now with weight shifts and rotations or whatever it is I don't know how that rig is constructed But it's probably going to affect the chest because of that the head so all of your arcs of your heads Your head moves are going to be all messed up So I would get this really really solid all the weight transfer and the shifts and everything and then the chest How it reacts to this and then ultimately the head and then what you can do if you it's pretend You like the head animation and it is like a you can constrain that I can bake out that I care again the locator a piece of geometry so that it has all the head animation and then constrain the head to That object and then whatever you do in here is not going to affect the head because it's constrained like it's constrained to that The if that rig supports it like that sometimes if you do still move anything here The head might move around and twist around because of a pole on the IK. It's not quite sure It just depends how that rig is constructed Anyway, I hope that makes sense and then the other guy here It's a bit even there. I'm tracking the mouth here. You can see it That mouth line is very straight. There's not much going on here, especially with an arm going forward and Then here's a lot of scapula shoulder Stuff going on but not really anything in the head and neck. So it looks like it's an IK head Or like a headline or whatever that controller is called depending on the rig That feels better. I like this here But on something like this there would still be some Rotation sideways tilt and some up-and-down impact on the head and Then here it feels a bit loose again like there's such a move up here on that hand That feels like you would have a bigger impact. I would again lean over bit this way and Then lean back Even if it's minimal That feels good. This feels a bit weirdly separate. Also your arcs, you know Your IK feels like it's doing this and then down so watch arcs and Then here I would get a bit more Rotation in the chest but then definitely in the head you have stuff here this out of that's the chest or just the shoulders But whatever it is you got to have the same thing affecting the heads if this pulls up here the shoulder or chest area it the head orientation is still gonna change down this way Just enough to feel like there's an influence and Then if you go here a little detail with your hand over there that feels a bit broken there Let me just be the angle of these outside piece, but Just watch out that it's not this from a profile view But as you go over there and especially lift this arm up all that tension is here so that you would also Have the fingers dig into that side there just for tension gripping Which then would be reflected here? stronger stronger grips Alright, I Would say that is it And yeah, thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. 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