 With the release of Sword and Shield on the 15th of November, I've jumped onto my sketchpad, put together three new designs for you to represent your Team Starter, Team Skull Bunny, Groovy Gang or Team Sobble. Hop over to the Teespring Store now, you can grab a 10% discount with the Discount Code Starter. Hi friends and welcome back to another episode of our VGC 2020 Battle Series. My name is Leigh Olsenonos Osiris and we're going to be finishing up with this raid on Team that we started off with at the beginning of the week. As always, the team is down in the description below. There is a raw paste and a poker paste. And if you'd like to try it out, if you do try it out, let me know in the description, let me know what your thoughts are on this call. It's a call that I have a lot of time for and I've had a lot of fun playing it this week and hopefully we can give it a good send-off today. So without further ado, let's jump into onto the ladder and see if we can find our first opponent of the episode. I had two incredible games yesterday. If you missed them, do go back. I'll link a card up here for you. You can check those out and as always, if you do enjoy this sort of content, please, shamelessly, remember to drop a like on the video. It does really help the channel out. Do subscribe as well because we have a bought ton of Pokemon content coming up with Sword and Shield and competitive stuff and do, as always, leave your comments. We've got our first opponent, so let's get into team preview. Okay, so first up on today, running a team of Drifblim, Tapilele, Groudon, Curem, White, Clefairy and Silavalli. So you've got to love these sort of teams, don't you? Definitely Gravity. Gravity bound. I'm going to say probably Skaft, Tapilele with the Gravity Hypnosis on that dang Drifblim and then you've got the Groudon and the Curem with their spread attacks. You've got support with the Clefairy as well, with the follow me redirection support and God knows what the Silavalli is doing. I have no idea. Can be any type and I'd imagine it will be a random type, but it might be normal type as well. If we can get a trick room up early on, that would be pretty huge for us, wouldn't it? Because I think my opponent's going to rely on trick room. The other thing is I think what we want to try and do is utilise our Capicoco terrain because if we can do that, then we're not prone to getting put to sleep, which would be bad. We'll go Suicune, we'll go... Do we go Incineroa? Is Incineroa going to be good? Incineroa is decent. I think we've got Capicoco and we'll leave the realm and go Groudon. Okay, so this is a funsy one for us to kick off with today. I never like playing these gravity... You know I don't like playing these gravity teams. They're always a pain to deal with, but I mean at least we've got tools to kind of get around them. It would be nice to have wide guard. I think that would be the one thing that would dare we make the whole match up a lot better, especially with how reliant these kind of teams are on spread damage. Just being able to shut them down with wide guard makes it a lot easier. Okay, so we're going to see Savalli and Taprolilir. Okay, I've got a horrible feeling that we're going to see the Taprolilir switch to dribble him, and then the Savalli go boom, a big kaboom. But who knows? Well, I tell you what we will do, we'll match tailwinds for sure. So we'll go for a tailwind with Suicune and we'll go for you turn into the Lele. Then let's see what my opponent does. Niche's madness! Okay, that's going to take us down to 50% health. What's the Savalli going to do? It's going to go for a tailwind as well. That's fine, that's fine, that's fine. You know that Lele is locked into Niche's madness now, or likely is if it's scarf, which it probably is. I imagine it is. A bit of speed, Savalli. Savalli's fast, man. Let's get rid of this psychic terrain as well, and let's bring Coco onto the field. Okay, I think we just pivot out with Coco, to be honest. We'll probably take, well, we'll be able to tell if this Lele's scarfed or not. It's tricky, though, because we go for a scald. We could really get punished if the Groudon comes in. That's the only problem. Whereas if we go from Suicune into Incinerole, and then we pivot out with Coco into Lele. Let's go for that. No, it's going to be Groudon coming in. It's always Groudon. Can't sign it. Okay, well, this is Savalli going to protect. Maybe not. But we'll get a double Intimidate onto it, regardless, and we'll get an Intimidate onto the Groudon, which is useful. We've got to watch out the next turn, of course, for the Lele coming back in, and preventing our fake out. Yeah, blocked, and the Savalli goes for a snarl. That's not the worst thing in the world at all, honestly. Right, we'll fake out Groudon. How do we fake out Groudon? We just U-turn it. Does the Savalli got protect? That's the thing. Like, if it's got protect, we're screwed, because we're going to go for the double pivot there. I would imagine Lele coming in. Okay, Groudon going to actually switch out, which is fine. Because now we can get our Groudon onto the field, and we can get Coco back onto the field to overwrite the terrain once again. So, there we go, into the Savalli, and after the snarl, we're not going to be doing very much. Let's get Suicune out now, because I'd prefer to get Groudon in, not damaged, and then we can switch Suicune out to Coco the next turn if we want to. Parting shot. Huh, Suicune, okay. Right, right, right. Groudon coming back in to the field. At least my opponent's speed controls are not there. I think the thing that we've got to worry about this next turn is potentially the gravity from the Lele. It might come down to speed tie between both Groudons. Can you imagine in this sort of team you run Max speed Groudon? But it's probably Jolly with, like, Presbyter's Blades rather than the Special Lightway running. Tailwinds are going to pitter out now. We've got the opportunity to potentially go... No, we haven't. We've got one turn to tailwind left each. Okay, let's go for an earth part into the opposing Groudon, and let's go for a snarl. Although, if we do that, we're in a lot of trouble because the thing is, if we don't take the opposing Groudon down, let's protect Groudon. Let's protect that Groudon and go for an ice beam into the opposing Groudon. Because if we lose our Groudon, we lose this match, because we've got nowhere to deal with Groudon other than our Groudon, which is never a great idea. Nature's Madness into Groudon. We're going to see probably Presbyter's Blades, yep. But this ice beam definitely will put their Groudon in range from an earth part. Oh, man, that is not great. It's not ideal. Right, well, let's get Coco in, because we can pivot out onto the Lele, and then go for an earth part into the Groudon. And we've got to hope that we win a speed tie, because I think that's what it's going to come down to now. But the Lele's likely to switch out. Okay, so we've got earth part into the Groudon, we'll go Volt Switch into the Lele. We'll be able to get at least an Intimidate onto the opposing Groudon. That's the big thing for us here, I think, being able to take Presbyter's Blades. But that Groudon makes things a lot easier. And maybe if we win a speed tie as well, then we can just take it down. It might be a slow Groudon, who knows. But we do get the Volt Switch. It's not scarf Lele, which is super interesting. Which we kind of thought it was, but it's not. Okay, you're getting Cineroyne. Hopefully, an earth part will be enough to get the Groudon. That's what we want. Getting rid of this Groudon, I like, becomes a lot easier. Lele goes gravity. There we go. The Grave's coming out. It doesn't make any difference if we get this earth power off first, which we do. Does it kill? Come on. Come on, come on, come on, come on. Groudon! You're the better Groudon. We had no worries. We always knew. We always knew. We always knew. So that is ideal for us. We're going to get this. Okay, now the gravity is set up, which makes things a little bit more difficult for us, for sure. But we can go for a protect here with our Groudon, and I think we'll just U-turn. Or could we knock off into the Lele? I think we'll knock off into the Lele. I'm just going to literally shut my door because people have come back into the house, and it's getting pretty loud. Hey, I'm sorry about the disruption. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm back. Okay, explosion. Wow. What's going on? What did I miss? I can't believe this. Okay. Groudon protected, Lele's gone, and Incinero gone. Okay, so we've got a two versus one situation coming up. It's just fine. I don't mind this. So, Vale pulling out the big explosion. So, it did have it. We will write to, I think it did have it, but what's the last Pokemon? If it's this Curam, then we're pretty happy now, hopefully. Gravity is up. It could be Skaft, though, you know. It could be Skaft. We've got the Z move. Is it Skaft, Curam? Because the Lele wasn't Skaft. Let's just click eruption, and let's click the variant, and hopefully we can do it. We can do it. We can do it. Come on. Come on. We can do this. Lizard, it is Skaft. Okay, well, it's fine. Coco should take this. It takes us down to 11 health. Curam's ridiculously broken. Thank goodness we do survive, and we are going to be able to get this big fat, juicy twinkle tackle off, which I'm hoping is enough. I'm going to hope. Curam's a bit of a monster. Look at it. It's got tubes coming out of his back. It's something from the Matrix, but we take it down. Anyway, good game to my opponent, and a great win for us to kick off with today against a team that I always feel like it's a little bit of a boggy team for me, honestly. But we do manage to overcome it, which is ideal, so that's great news for us. So one game down, one game to go, my friends, so all to play for. And I really want to give this team a good send off. We've got to bring the Ray in the next game. We've got to bring the Ray, because we haven't featured it in the last two games. So we've got to bring the Ray and the Groudon and make use of the combination. So we'll click in. Hopefully it doesn't take too long to find our next opponent. We've been pretty lucky today, I think, with getting our opponents up. So that's been a positive thing. Let's go for a trainer version to the music, which probably no one picks, because it's probably really trash, but I don't know. The original music, it's sometimes nice coming back to a little bit of nostalgia, you know, when we're saying goodbye to Ultra Sun and Ultra Moon very soon. And also for you guys that are in the UK at the minute, the game, the store, which sells games, is doing the promotional event now for Shiny Suggler and Shiny Lunar Pop into your store. I think it's run until the 15th of November, so go grab your cards so you can get those. Hopefully I'll get mine this weekend. So next week, maybe we can play a team outside of what we were planning on playing with those Shiny Pokemon. It'd be very cool. We've got our next opponent, so let's hop straight into team preview. Okay, so our next opponent is running a team of Zekrom. We've got all the good stuff today. We've got Zekrom, Manderbuzz, Mercuro, Gengar, Groudon, and Tapu Fini. So tailwind, we've definitely got an abundance. We've got no trick room though, so maybe that's an option. We could go down. The Mega Gengar is going to be a bit awkward for us to deal with because it can trap and do all sorts of shenanigans. Maybe trick room is not the best idea for us to go down because I don't know if we'll be able to get a trick room off against both a Mercuro and a Manderbuzz that normally will carry taunt. Okay, so Incineroar going to be extremely good here. It does really nice things against the Gengar. The Intimidate is so useful against the Zekrom, and the Groudon, the fake out support as well, is very useful. We'll go with Suikun. I did say we'd bring the Raid, and I did say we'd bring Groudon, so I think that is going to be our core. Leaving Tapu Koko at home, which I don't really like because Tapu Koko here would be amazing, but not bringing the Electric Terrain is pretty useful as well because we don't want to be boosting that Zekrom up any further than what it already is. Zekrom is like a crazy powerful Pokemon and giving it any advantage. Do not want to do that. Do not want to do that. Okay, so we are challenged by Monsieur Pokémon Trina, and they're throwing out a Mercuro and a Tapu Fini for us. It's like Koko Bait, isn't it? It's all the Koko Bait, but we are going to match them with the Suikun and our Incineroar. Okay, what are we going to see the Mercuro go for? I mean, we can fake it out this turn and guarantee a Tailwind up, which might not be a bad thing for us to be honest. They're going to get a Tailwind as well, so we're going to be mindful, I think, of that and fake it out. And we'll go for a Tailwind. And imagine they'll match Tailwinds the next turn, but it does give us the opportunity to potentially go for an Ice Beam and just get rid of the Mercuro. Ooh, gravity. Setting up this Groudon to come in. Okay. But it's all right, really. If Groudon comes in, we do have the switch to Ray that we can go for. Right, let's go for a U-turn into the Mercuro and, like I said, let's go for an Ice Beam as well into that slot. Mercuro Tailwinding, okay. And now what we want to try and do is get rid of this Mercuro, so Groudon does come in onto the field. I don't think we're going to be able to get rid of it with these attacks, unfortunately. What's the thing you're going to go for here? I mean, we can go for... Do we bring in Ray just yet? I don't want to take an Ice Wind. That's the only thing. Let's bring in Groudon because we've got Groudon, we can eruption potentially do some life damages next turn to both targets. Let's see where the spinny is going. Spinny, finny, finny. What are you going to do? Okay, Ice Wind, yeah. So it's a better idea not to bring in the Ray there, to be honest. Okay, that's fine. We've got, like, 100% accurate, like, Pressless Blades though now, which is quite a nice thing to have access to, honestly, because the Mercuro is grounded. Okay, we'll go for Pressless Blades and we're probably better off switching in. No, we'll keep... We'll go for a Snarl. We'll go for a Snarl. Might take Quash here. Okay, Mercuro going to protect. It's strange though that my opponent's, like, setting up this bold position, whether or not letting the Mercuro go down to get their Groudon in with the Tailwind up. Like, I don't mind them not switching. They're not really causing us too many issues here. We're going to get a free Pressless Blades off and a Snarl as well. Oh, that's why. Oh no. Oh no. I'm going to see Groudon hit the field. That's a nice tech. That is a really nice tech, you know? That's smart. I like that. Right, well, Groudon. I still think though we've got Ray to come in and we can scald the opposing Groudon to get rid of it and it will pick up probably quite a cheeky little knock knockout here. They're going to be mindful, I think, that the Rayquaza could come onto the field for sure, but I'm more inclined to bring Ray back onto the field now that the Finney's not around to throw out some super effective ice type attacks, but we'll go for this. I guess the double up would be the only problem, but I think my opponent probably, I don't know what they're going to do with the Mercuro. Foul play and the Precipice wouldn't be great for Rayquaza, honestly. Hold that. I think Suikun will take a plus two. I don't know about Rayquaza, though. Ray is gone and we can't scald. What is happening? Swagger Mercuro. Oh, man. Damn it. Damn it. Damn it, Janet. Oh, we're knackered now. We are well and truly knackered. We're bringing Incineroar. We can get another tailwind up. This is brutal. I think what we'll do, rather than get a tailwind up now, I think we will go for an ice beam into the Mercuro, because if we can stop my opponent from tailwinding, that helps us out a lot, especially if the crowd on something max speed on my opponent's end of the field. Wow. Wow, wow, wow, wow. I don't know what to say about that. I'm pretty much in awe. I'm like, this is a really cool team. Did not expect the... Okay, well, my opponent's making all the right plays, to be honest, like protecting that Mercuro to get their tailwind up the next turn, which is probably what we would have been better doing, because now the gravity turns to normal. Okay, so Precipice Blades can miss, so we've got that in our favour. I guess that's all we've got. I'm going to U-turn out onto the Mercuro. I'm going to tailwind as well. I just didn't see the swagger coming. Didn't see the swagger. We've got to hope that we can get our tailwind up though. Suicune's like minus two speed as well, so we'll take a Precipice. Look, we need a Precipice Blades to miss. That's kind of what we need to happen, which it doesn't do, and plus one is going to take down everything. Yeah, we've been bopped, royally bopped, and I ground on to come back in, but Precipice Blades could miss. I'm not going to say anything right now. It's not over till it's over, but Precipice Blades could miss, and an Earth Power from ourselves could take down this ground on. So we'll go for it, and if we get it, we've still got like three Pokemon to deal with. It's not going to be easy, but if one of them's Zekrom, then we might be able to do this. You never know. Let's see what's my point going to do. They're going to click the Precipice Blades button, right? You've just got to click it if that's your only means to, and the gravity's not up. It's a little bit risky, but let's see. I wonder if it's crossing their mind now. They're like, should we Precipice, or should we protect and get Phinean so we can gravity Precipice the next turn? Maybe that would be better. Yeah, okay. Groudon going to switch out. They're going to save it for later on. Okay, Zekrom going to hit the field. I wonder if we're going to see a foul play from the Mercro. Okay, Mercro going to protect. Okay, they're not wanting to risk the low accuracy. Okay, we'll get rid of this Zekrom. Okay, and imagine we'll see Phinean come back onto the field now. We know it's not going to bury. So if it goes for a gravity, then we can stall out the tailwind turn. So we might be able to do this. Maybe. Okay, well, we'll see. We'll see. Oh, that's going to be close. If we see it go gravity, and then our Precipice Blades will pick up the knockout onto the Mercro finally, and then we've just got to stall out the tailwind, which would be one more turn after this, and then we can earth power the Groudon and hope that we are faster than it out of tailwind and that we can pick up a knockout with earth power, which we may be able to do. Who knows? Let's see. I think though, if I'm my opponent, I would have just risked going for the Precipice Blades there. I wouldn't have really cared about missing. We're going to see a quash come out. That's fine. As long as we see gravity, that's what we need. There we go. Right. Well, this is all right. So this still could go in our favor, especially if we get a high damage roll onto the Finney and pick up the knockout there. Oh, it's so close. It's so close. I can't believe we're still in this game. Like how? How are we in this game still? If we win, this would be a great way for us to send off this team. Okay. So Groudon going to come back in. The gravity is up. So we need to stall out this last turn of tailwind and we need to hope that we are faster than the Groudon. I think the next turn though is going to be a tricky one because I think you protect now and I would be okay. Swagger, swagger, swagger. Okay. The tap with Finney surviving makes things a bit awkward for us. All right. Now I'm my opponent. I think honestly that you protect your Groudon and you got icy wind here and I'm going to Precipice Blades and hope that we see that Groudon protect. Yes. Come on. Come on. Yeah. They're trying. They're trying it. They're pushing their luck. Okay. Well, gravity's up. So we definitely hit this Finney. Groudon is just net. Groudon's on the cusp of 4 on warning, my opponent. Okay. So it comes down to this. Can our Earth Power pick up the knockout? Can our Groudon outspeed and isn't going to be enough? Let's click this Earth Power button, my friends. Come on, Groudon. We're faster. Come on. Pick up the knockout. Yes. Come on. Groudon, you beaut crit as well. Yes. Oh, man. That is just insane. That is insane. I can't believe that match. I literally can't believe it. Anyone that doesn't watch this match is missing out. I don't know. I don't know. Even the care of the crit was made a difference. All I care about is Groudon came onto the field and it was like, bro, what is going on in this match? There's four Pokemon and there's me. I'm going to have three buddies to help me get through this match. Don't worry. I'll deal with it. And he stepped in, stepped up and did it all. I still think, I don't know why my opponent switched out. Risking that precipice blades on that turn would have been way better than the way that they kind of backtracked and got themselves into that hole. But anyway, my friends, thank you so much for tuning in. We're going to end up with a perfect end to the episode today with this team. It's been great playing the raid on team. I hope you've enjoyed it. Let me know your comments in the section below to let me know what your thoughts are on today's episode has been crazy. I think the last two episodes have been great with this team. So I hope you have enjoyed them. We'll be back next week on Monday with a brand new team. So I will see you all then. Have a great weekend, whatever you're up to. And until then, my friends, take care and bye-bye.