Mega Man 3 - Magnet Man's Stage





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Uploaded on May 10, 2009

I mentioned in yesterday's video description that I would be doing my favourite Mega Man game next, thus, here we go with Mega Man 3! I decided to try for a little extra spin to go along with this playthrough... My intention is to get through the 8 Robot Master stages without taking any damage. I am not going for a "Perfect" run as the DocRobots in the second run of the stages cheat by being fat... *grumbles*

Anyways... first up is Magnet Man... who is probably the robot master a lot of people start off with. If not him, then Top Man... one of the two. His stage is pretty simple, but the fact that it has the disappearing blocks of terror and destruction is one reason why I feel some people would prefer to start with Top Man so following the weakness pattern leads to getting to Magnet Man's stage while having Rush Jet, but eh, the blocks section is easy this time around. Other than that, Magnet Man's stage has... magnets. Is that a surprise? Probably not... Speed runners are probably a fan of the magnets in the first room though, as if you line yourself up right, the magnet can do all the work for you, hehe~

Magnet Man himself is pretty easy. His pattern makes it so he will never reach the far end of either side of the room, so you are mostly safe in the corners. If you stand directly under him while he is firing off his magnet missiles, they will fly away harmlessly off the screen, making him even more sad. The main risk is if you are stuck in the middle of the room while Magnet Man is crossing the screen as you need to have the location where it is safe to stand under his jumps memorized if you do not want to get a boot to the face.



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