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Spriter features and workflow overview

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Published on May 3, 2013

An overview of the features availible in the current pre-beta build of Spriter.

1) Starting from Scratch : http://youtu.be/Y5PBw4aCVNQ?t=30s
2) Adding Sprites(images) to the canvas: http://youtu.be/Y5PBw4aCVNQ?t=2m19s
3) Changing pivot point of a sprite in the canvas: http://youtu.be/Y5PBw4aCVNQ?t=3m1s
4) Animating boneless sprites: http://youtu.be/Y5PBw4aCVNQ?t=3m19s
5) Scaling a sprite and changing its opacity: http://youtu.be/Y5PBw4aCVNQ?t=3m32s
6) Changing images in a sprite: http://youtu.be/Y5PBw4aCVNQ?t=4m39s
7) Change z order of Sprites : http://youtu.be/Y5PBw4aCVNQ?t=8m7s
8) Changing properties/timespan of an animation: http://youtu.be/Y5PBw4aCVNQ?t=8m51s
9) zoom in or out of timeline: http://youtu.be/Y5PBw4aCVNQ?t=9m40s
10) expland timeline to edit per object keyframes: http://youtu.be/Y5PBw4aCVNQ?t=9m56s
11) Zooming and panning in the canvas (frame editing window): http://youtu.be/Y5PBw4aCVNQ?t=10m45s
12) Adding new or persistant sprites to a keyframe: http://youtu.be/Y5PBw4aCVNQ?t=11m38s
13) OnionSkin : http://youtu.be/Y5PBw4aCVNQ?t=13m42s
14) moving and setting pivotpoints: http://youtu.be/Y5PBw4aCVNQ?t=14m20s
15) Creating a character before adding bones: http://youtu.be/Y5PBw4aCVNQ?t=15m32s
16) Creating bones: http://youtu.be/Y5PBw4aCVNQ?t=17m32s
17) Assigning sprites to bones: http://youtu.be/Y5PBw4aCVNQ?t=20m34s
18) Animating using bones: http://youtu.be/Y5PBw4aCVNQ?t=21m44s
19) Animating child sprite independantly to it's parent bone: http://youtu.be/Y5PBw4aCVNQ?t=22m41s
20) Change position of bone relative to parent at any time: http://youtu.be/Y5PBw4aCVNQ?t=23m30s
21) Scaling child sprites with their parent bone: http://youtu.be/Y5PBw4aCVNQ?t=24m19s



A list of the current hotkeys can be found here:
http://www.brashmonkey.com/forum/view...

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