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Tainted Fate Pre-Alpha 3 and 4 Changes

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Published on Aug 25, 2013

Tainted Fate is an open world horror adventure game with original gameplay features.
Played in first person, it immerses you into a dynamic story that depends on your decisions featuring two protagonists in different timelines on the same island.
Escape horrifying monsters, solve puzzles and make decisions that will alter yourself and the shape of the world.

This is a video showing you the changes made from the second pre-alpha till now.
Download the latest pre-alpha for free right here:
http://www.indiedb.com/games/taintedf...
Available for Windows and Mac\OSX!

http://www.misfitvillage.com
http://www.indiedb.com/games/taintedfate
https://www.facebook.com/MisfitVillage
https://twitter.com/MisfitVillage

Here's the changes detailed in this video:

Tainted Fate P-Alpha 3:

-Finally fixed cave entrance texture
-Physics implementation started - can open doors by holding right click and pushing the mouse forward
-Camera model added
-Dozens of new static and dynamic props
-Started work on DeepDarkness "weapon"
-Twisted Dimension under construction - tower mesh and main mesh done
-twisted dimension props modeled, textures need work
-Dream level half finished
-story reworked, now with more death and misery!

Tainted Fate P-Alpha 4:

-MAJOR GAMEPLAY CHANGE DECISION - the game is now OPEN WORLD
-New trees and new foliage textures
-Zones and portals added in indoor areas for better frames per second
-Many textures and UW errors fixed
-Many new models
-Rough inventory system implemented
-Conversation system implemented
-Terrain is now smoother
-You can now carry stuff around by pressing e (like in half life 2, portal, amnesia,...) - WARNING: this is very buggy for now. To release an item from your hands you have to look exactly at it, and some smaller items you can't even release. also when you carry something it disregards static meshes and goes right through for now
-Added better ladder code (you can now jump off of laders)
-Items that you can move make the crosshair into a little hand
-Added zones and portals on interiors for faster rendering - still need a bit of work
-Added render distance for all objects - too much pop-up for now, needs work

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