 Welcome to another Optoplanar example. I've just created a simulation and what we're doing here is we have an assembly line with different machines and we're sending out mechanics to fix those machines. So I'll just add a second mechanic here. Now what you can see is that the red mechanic is going to fix machines as well as the green mechanic and so you can see the machines held above them. For example you can see that machine A on the top left corner is quite losing a lot of health and the mechanics have to make sure that none of these machines reach zero health before they can be fixed. Of course we only have two mechanics and it takes a while to move from one mechanic to the next mechanic, from one machine to the next machine. So they really need to do this efficiently. You can see for each mechanic what is Optoplanar stinking, what will be the next stop to go to. And you can also see that once they reach there it still takes quite a few seconds, like two or three seconds to actually fix the machine. They're still managing to keep all machines afloat. So some machines are getting more damaged than others. You can for example see right now that machine E is definitely getting hurt more than the average machine. It goes down quicker. That's not a problem. You can see that Optoplanar automatically adjusts its routes to deal with that. You see the red one now going to A fixing that. And despite this chaos basically, they can manage that. None of the machines go down. They all look, some of them are orange now, but of course there are only two mechanics. If it could really be bad, we could send in a third mechanic, but that's not needed right now. We keep them up. And we don't really see a pattern emerging. And the reason for that is again because in this case the damage is non-uniform. So if there would be uniform damage, we have simulations of that too. I'll show that in another video. We would actually see more or less the two mechanics form a certain pattern. Basically they start dancing into a certain order. That's not the case here. They have to go to I a lot. You can see I is now becoming a problem. But just in the nick of time the green guy was there. So everything is still going well. It's quite nice. So this is the example. I'm going to stop the damage. So we'll see that they'll gradually fix everything of course. Takes a while for them to actually go around and fix everything. And then I'm going to remove one of the mechanics. I'll start removing the mechanics or they'll actually start going home from them out of their own. We'll see that right now. There you go. And everybody is going home.