 Hello friends, welcome back to another episode here on the channel for those that you are new to the channel. My name is Lee also known as Osiris and in today's episode, we're going to be continuing on with a VGC 2021 content and featuring a team based all around tap cocoa today. I think it's a nice Pokemon that being maybe a little bit forgotten about we have seen it here or there, but it's not really had the impact in the format like it's had in previous formats where it's been available. So provides the electric train through that electric surge ability can really take advantage of that through its own electric type attacks. It's got phenomenal 200 base speed stat, which is just incredible. You know, it's one of the fastest Pokemon still in the format. And then you can pair that up really nicely with Regielechi, who is pretty much the fastest Pokemon in existence and can take a really good use of make good use of the terrain as well. And the rest of the teams made up of landeris theory in form, Porygon to Clastria and Gyarados. So Gyarados, another strange pick for the team, but it does provide a little bit stability for a water type. It gives us a little bit of an extra option against things like Rillaboom. Obviously, we still will get hit pretty hard from grassy glides and things like that. But we've got options to take that terrain away and we've got the flying stab there. And Gyarados provides us with a grass stab as well, which is quite nice, as well as some ground immunity. Pairs nicely with the landeris as well. And then we've got that trick room switch with the Porygon to and the Glastria, which we all know, Glastria in a trick room environment is very strong. So we've got the Lumberry on the Glastria as well, helps us against opposing sleep, if we can position our electric terrain well enough. And it also provides some kind of countermeasures to being burned from Willow Wisp and other burning moves. So all in all, I think a really nice balance team. It'll be nice to showcase it today. As always, there will be a poker piece down in the description of this team. And there will be a rental at the end of the episode. If you guys would like to try this team out for yourselves on the doubles rank ladder. So without further ado, friends, we'll jump into a couple of games. We'll pilot the team. We'll talk through some of the ways in which the team can function, can run. And at the end, like I say, I'll throw up the rental and then you guys can go away. If you'd like to take it away, try it for yourselves. And as always, if you do enjoy this sort of content, please do take a minute to smash that like button. It really does help the video out if you are enjoying it, of course. And do consider subscribing if you're not already subscribed to the channel for more of this content and other Pokemon content that we cover here on the channel. So we got infamous up as our first opponent and they're playing a team of Rillaboom, Hitran, Grimmsnall, Tapu, Finny, Oshifu and Zapdos. So I think one of the first things to kind of highlight here is that the fact that they do have terrain of their own through the Rillaboom, that could be quite tricky to deal with. But the other side of the coin is if we can get our own trick room up with P2 and get Glastria on the field, then we're going to be in a great position, you know, my opponent really hasn't got too much to deal with taking huge damage from Glastria and things that perform well in a trick room, at least anyway. I think Tapu Coco is going to be very pivotal for us in this one, in all honesty. And I think I do want to lead Regi like he gives us options of screens up top if we want to lead off with that. Maybe P2 is not a bad lead here at all, you know, and we could bring Tapu Coco on the back and then Glastria and then does that leave us short anywhere for anything, because what we need to look at is maybe there's Aptos, I think Regi or Lecky, Tapu Coco deal with that pretty well. Tapu Coco deals with Urshifu, Tapu Fini, Grim Snarl. It's just really the Heatran, which then if we're looking at what we're bringing here, it's the Glastria that's going to help deal with that. Could have a Shuka Berry and also Glastria can deal with the Rillaboom pretty well. So it's just about controlling terrains and being able to kind of get some kind of clinch knockouts and key knockouts when when the opportunities arise, because it's not going to be easy against like such a strong build, but that's what's going to happen. Every every opponent you pretty much come across on the battle spot ladder at the minute, going to have established teams. It's kind of that that kind of mid part of the format now where everyone's had enough time to practice and kind of get their ideas together. So it's always going to be tricky and it's always adapting as well. You know, the format is always changing, but we are going to see Rillaboom and we are going to see Grim Snarl come out from my opponent. OK, so we do have the option here where we could potentially go for a trick room. We do get the special attack boost, which is really useful. So we've got a couple of options here. We could go for a light and reflect straight away, get a reflect up. We want to take a look at my opponent's team. It's a good mix of physical and special, you know. So we, you know, we could sit here, get our screens up early on. Might benefit us in the long run. And we could. I think we'll go for a reflect here. And we'll try. We could just get some damage onto the Rillaboom here and then set a trick room up the next turn. That might not be a bad idea. Yeah, let's do that. So there's a grassy glide coming out as it's bounded. It looks like it is, but that takes us down to a sash, which is fine. We don't mind losing Regilecki as well, especially the next turn. If we can get a trick room up, because that just gives us the free switch, the Glastria that we want, get some nice damage onto the Rillaboom as well. This plus one try attack doing huge damage as well. And the spirit break coming out into P2. So we're like resetting that special attack boost that we had. So not seeing any screens here from my opponent. One of the options that we do have now as well, as we don't really necessarily need to set a trick room, but we could potentially switch P2 out to tap Coco and set a light screen. And that really sets us up for the rest of the game. Or we could just Volt switch out and get P2 onto the field and preserve Regilecki, which might not be a bad idea, but maybe go for the Grim Snarl here with the Volt switch switch in Tapu Coco. And then we'll get P2 on the other side of the field, get our special attack boost active, and then we've got Tapu Coco Porygon 2 on the field. And then Tapu Coco can stop pressuring the Grim Snarl as well. Take away this grassy train, which is the big thing to prevent the the really boom from taking advantage of these priority attacks, which is one of its strongest things, especially if it is holding that choice band as well. You know, so let's see. There's a reflector from the Grim Snarl, which is fine. So it's going to utilize that option that it's got there, but we'll preserve Regilecki in the process here, which is quite important to get some really nice damage onto that Grim Snarl as well. And we'll get P2 back onto the field. And now we're going to be in a good position to go for a Dazzling Gleam. I think the Grim Snarl at this point is probably forced to go for a light screen this next turn. And we'll get the special attack boost again. So that's there, which is ideal, because you really want to try and keep that. And by getting the Tapu Coco out in the field now, it does allow us to kind of protect the P2 from any sort of spirit break drops that we would see because the Dazzling Gleam, even though it might not pick up the Grim Snarl behind a light screen, will be in a position with the Trick Room the next turn to be able to at least try attack it before it can get a spirit break off, which is always a nice option. And the Rillaboom doing decent damage, but it's not really threatening a knockout here. And we may see it switch out just because of the fact that it wants its grassy terrain back up and my opponent might want to take advantage of it later on in this game as well. So that's the other thing you've got to consider. And I'd kind of like if we can to preserve Tapu Coco here, because I think the one thing that Tapu Coco provides us is a nice option. What are we seeing this trick from the Grim Snarl? OK, well, that's full incense. OK, well, they get the game. Well, that's not ideal, but we do take the Grim Snarl down. Do lose a life up. Maybe with the life up, we take down the Rillaboom here. But that's fine. And now we're in a great position to go. We just switch into maybe Glastria this next turn. From Tapu Coco, go for the. Try attack into Rillaboom and then try and take as much advantage of our trick room turns as possible once we get Glastria in the field. But it will depend on what my opponent brings in next to that Rillaboom. But we've got to try and keep ahead of the game, because obviously with the terrain disruption that my opponent has available to them through the grassy terrain on the Rillaboom, then, you know, we want to try and keep the electric terrain is kind of, you know, as an option for us as possible. We don't want to lose Tapu Coco this point, because it does give us a lot of protection, especially from sleep and things like that. Even though, you know, maybe not in this game, that that's super relevant. And it is still something that we need to consider. OK, so we'll go for the try attack into Rillaboom. And although I do say, I don't know, but this is Zaptos going to be able to knock out. Yeah, yeah, we'll be able to. But at the same time, I don't want to switch. Like this is where my trainer thought is changing, because I don't want to switch Glastria into a big attack from the Zaptos. That's not something we want to do, especially when we're not maxed. At least we want to try now and get the Glastria in for free. So if we can do that through of all switch combination here from the Tapu Coco, that would be amazing. We're going to be able to take down the Rillaboom anyway. And the Zaptos is one of those Pokemon, you know, because of its flying type. It's not going to be able to take advantage of the electric terrain. So we don't need to worry about that too much here. Now we are going to see it is going to be the Zaptos. Yeah, but it does have the reflect up. So we've got to keep that in mind as well, you know, it does have the reflect to protect it from the Glastria attacks. Which, you know, will prolong its longevity a bit more. There's a try attack from P2. We'll be able to take down this Rillaboom and it's not switching out at all to stay on the field. It's done a nice sizeable amount of damage, hasn't it? Max flare coming out and it's going to be into Tapu Coco. This will take us down. Yeah. But like I say, it does give us a free switch into Glastria now. And we are going to be able to remove the sun and we should be able to take at least one Max flare, even though that they have got the life orb because we'll take away the sun. We should be able to take a Max flare and a few coming in. A little bit trickier. So what do we do here? We need to take we literally need to take away the sun. So that's not that's a no brainer here. Dark fighting. You know, it's not choice bound. So it is probably sashed as a part of me that wants to double in on the issue for here because I feel like with the sash, if we don't attack it, then it's going to get some damage off and we can change the weather. But I don't think we're going to be able. We're going to be capable of taking close combat and a Max flare. So we'll remove that one. There's a chance that the Zapdos may as well, you know, might go for a Max guard here, fearing the Max hail storm. So we'll see. As long as we get some damage on to the the the ocean food, though, that's fine, even if it does protect. That's that's really the big thing here. We just need to get some damage break that focus sash. But a combination between Max hail storm, even behind a reflect and the the try attack boosted on the the program to we should be able to pick it up. OK, OK, we're going to see the detect the detect. We're going to see no Max guard either. But we do get the hail storm. OK, right. Well, OK, we're going to see the Max flare come out again. Yep, into the protect. That's a bit of a waste there. OK, well, we take that pretty comfortably. It means we can take another one at least. So we've got the option now to go for the issue for again this turn. We do need to worry about sucker punch, though, because that's the thing. Did our reflect just wear off or there's their reflect is one turn. Our reflect is just one off. OK, we're going to be able to take another Max flare from the Zapdos. It's just whether or not we see a sucker punch here. That is the question, like, is my opponent going to be is going to go for the sucker punch to get that residual damage? And I would imagine probably, yes, can they take? I mean, we could Max guard here. We could Max guard that might be not a bad option here. Go for the try attack and just Max guard, I think. And then the next turn, we've definitely got the kill on to the Zapdos. Their reflect then wears off. So it's always something to consider as well. You don't always need to attack. So the opposing issue, if you're going for that, a detect again, we'll get some nice free damage there. The Zapdos going to go for the Max flare and, yeah, that's more than enough. That boosted, probably going to be enough to take that down. So that's really ideal. There's the Max flare. And now the Zapdos going to be in an awful position going into this next turn as we've got one more turn of our dynamics left and they haven't and they got one more Pokemon to bring in. So let's see if we can close this one up because. Oh, I thought they had more Pokemon left. They've just got the Zapdos. OK, I'm sitting here thinking, oh, they've got one more Pokemon to come in. But no, OK, this battle has been. Maybe a little bit longer than what I was expecting. OK, I'm going to protect. But still fine. We've got the Max hail storm. We'll take it with us, which is the main thing here. And we're still I think we've got one more turn of trick room left. So we'll be able to just easily deal with the Zapdos between the two, Glastria and Porgon, too. But I think the thing is as well, like the the tap of Corkorn, Regi, like he kind of helped us set up this this kind of board position towards the end here, where we're able to get these two onto the field and really disrupt quite well, because without being able to disrupt the grassy terrain, OK, the trick room ending there. And then, you know, the really booms doing way more damage and we want to see it doing. And I think P2 is going to be able to just clean this one up without going for the trick room here. And even if not, then we can switch Glastria at the next turn, get the trick room up, get it back in. And deal with the Zapdos that way. But P2, I think, going to be more than capable of dealing with the Zapdos by itself, plus one special attack makes such a difference. And I think the key was, you know, where we were switching around quite a lot early game to make sure that we got the P2 back in, reset that spirit break drop and then took advantage of that that special attack boost. Late game, especially against the Oshifu there, you saw how useful that was. But very good game to my opponent and a nice way for us to kind of pick up a nice nice win to ease us into today's one, at least. So with that under our belts, we will move into our next game, which hopefully will just be as good as that last one. So yeah, and just to kind of mention as well, obviously with things going on at the minute, which I'm sure I don't need to spell out for you guys. I can't really go into detail with them, but things going on outside of just the channel this week, my time's been tied up a little bit more than I'm used to. So I'm not really able to get as much consistent content out as I would have liked to have done. So hopefully going into next week, got a lot more time. We'll be able to try and get the daily uploads back. I've got a lot of exciting, actually new series ideas coming up. So we'll be starting to do those for the next few weeks and into the new year, as well as a bunch of new teams as well to feature. So I really do appreciate you guys hanging with me while I've had stuff going on. I'm not being able to get as much content up, but your patience will be rewarded. I promise you that. So we've got an ex opponent anywhere blue. It's like 50 53rd, I think, or 56th in the in the right instant minutes. They're doing pretty well with this team. Clefairy, Celestealer, Spectreia, Rotom, Heat, Reggie, Rock, my boy and Glass, Gastrodon. OK, so lots of stuff that makes the Reggie, Alecki, Tabacoco, not really an optimal option here. But at the same time, I do like Reggie Alecki to come out with screen support and it does give us options to pivot as well. I think we want to go P2 for sure. Helps us against Spectreia a bunch. Gareth is going to be not bad, but obviously not great. I think we need Landerous. I think we go Reggie Alecki, Landerous. I think we go P2 and then I still think I still believe we go Glastria in this one. This one could be one where we bring the double Intimidate, but I think we need we definitely need an electric type to help us against the Celestealer. And with the Clefairy support, it's going to be difficult. You know, we could see the Spectreia, Clefairy lead, which could be a little bit awkward to deal with for sure. But yeah, it's Reggie Rock, Clefairy. So there we are, Reggie Rock, one of those Pokemon, man. My boy, I really want to get a shiny as well. Thinking about obviously with the stream schedule, I will be doing that. Hopefully we have a proper stream schedule sorted for next week. I'd love to do some shiny hunts as well on there. So if you're interested in seeing those, Reggie Rock would definitely be one that I'd look for. Let me know down in the comment section below as well. It's just a little bit of a side thing from just VG content all the time. Right, well, what we can do, we can go for a reflect here pretty, pretty safely. And I think we want to you turn out. We'll go into the Reggie Rock because you know, you might see the Clefairy Protect here. Like, yeah, cheeky old Clefairies like to do. And it just means we can pivot out the Intimidate and kind of keep cycling that because that's the big, big key for us against Reggie Rock. We want to kind of keep slown it down as much as possible. You turn out doing too bad damage. We'll take that all day long and we can bring P2 in on the field because what we want to try and do is remove the Reggie Rock and then Glastria has a pretty decent time here. You know, we get the special attack boost, which is very useful. And we see Stomp and Tantrum come out behind the reflect and minus one Reggie. Like, you're going to be able to take that. Now, let's have a quick look at what my opponent's team is like because it's very specially based after the Reggie Rock. So maybe useful trying to get the light screen up. But I don't think right now is the time. So I think what we're going to do is just try attack. We're going to see a follow me here. 100 percent follow me. We're going to just Volt Switch. We're not seeing a follow me. OK, there we go. Well, I don't mind this too much. We want to keep Reggie looking for later. It's a very important Pokemon to us and we'll get Landerous back in. And that is going to definitely put that Reggie Rock in a not a great position at least. But I mean, if we see an icy wind here, it's not ideal either because very can carry icy wind, moon blast, you know. So there's a rock slide, but. We brush that off pretty easily. P2 flenches, which is not great in the moon blast coming out into Landerous. OK, but the assault vest, we should take that pretty, pretty easily. And now we do have the option here. We could go for Max Quake or we just go for another U-turn here, you know. And this could be the term where we get Glastrian to the field because it's the Reggie Rock so weak at this point anyway. I feel like it's not a bad opportunity to do that. Get Glastrian and onto the field, start getting some big damage up. Get rid of that Clefairy. And from there, we can we can start to do some work because the Reggie Rock is not going to be hitting as hard as what you kind of. It would have been doing previously. So there's a U-turn and get a bit more chip damage into it. And yeah, it can Max itself. But I mean, at this point, it's so weak, minus two. It's not going to be doing half as much to Glastria as you would initially expected to be doing. And yeah, we probably are bringing it in on a rock slide. But as long as you don't flinch, which is the biggest concern here. Yeah, and Glastria taking that. I mean, not even in Dynamax, taking that pretty comfortably. There's a trick room. Perfect. OK, right now, now we can start to do some work. So I think we do Max, Glastria and kind of tempted to go for the Max and Knuckle. But at the same time, we probably just want to go after the Clefairy here. But I am going to target into Reggie Rock and I am going to go for a... Are they going to protect Reggie Rock? That's the thing. They haven't so far. So there may be like an assault vest on there. That's the other thing. We could Max Quake as well. But like, what has my opponent got to bring in that would be good against the Quake and Celestealer? Obviously, that Pokemon would be very good, but nothing really taking the Max Hailstorm super well. Now, I think what we'll do is. Now, we will go after the Reggie Rock. We'll punish, no, follow me. There we go. OK, locked in just in time, because I think, yeah, if they're going to switch, they could follow me here, but that's fine. If not, we'll get some decent damage onto the Rotom. If there's no follow me, that's what I mean. So. In a combination of Max Hailstorm and the plus one try attack will be more than enough to get the Clefairy for sure. We'll just see what they learn. And the Clefairy protect in the last turn, you would assume that they want to try and get the Rotom in for free here, Clefairy going for a double protect, but failing, unfortunately. So we are going to get the Max Hail into the Rotom, which is perfect. And then this combination into that slot and try attack probably not going to be enough damage to pick up the knockout onto it. You kind of hoping to do a little bit more damage, but the Max Knuckle going to be still an option for us as well. And this doing, yeah, really nice damage there. So Max Knuckle may with the Citrus Berry, probably not. And the friend God as well, obviously been the big thing here for us. That's, yeah, and the Clefairy now, you know, it went for the double protector. Good could go for the protect again this next turn. It's just whether or not we go. No, I think we double up into it. I think we play the same game again because the Rotom here might go nasty plot or it might just Max. But my opponent doing all the right things, you know, they're trying to store our Max turns, you know, we pulled the trigger like earlier than them. So it's their job now to kind of mitigate our Max turns and they're doing all the right things to do that. But now they're just going straight for it. Straight for it. There's a combination here. I think you've got to follow me. You've got to follow me here to protect your Rotom and get the Max Flare off with no, but the thing is with no nasty pop boosts, it's nowhere near as threatening as sometimes you would see Rotom heat be. Okay, so helping hand, that changes things a little bit, but I still think we take it without the sun. Max Hailstorm, maybe. I don't think this will be enough. Kind of Max Knuckled, that would have been the play. That would have been the 100% play. It's hard though to do that play, you know, with a Clefairy sitting next to you. Okay, well, oosh, oosh, oosh. Okay, the sun coming up. We need to Max Hail this next turn. Our Reflectors finally wear off. We don't have the option, not to. The problem is they could Max Guard on the Rotom. Everything could. They could Max Guard on the Rotom, but we do have Landerous in the back that we could bring in. There's the follow me finally. That's fine. If we remove the Clefairy now, that I'm happy with that. That's a good return. We feel full Glastria, you know? That will do me fine. That is more than enough. Okay, so we pick up the knockout there into the Clefairy with a critical hit. I think we needed the combination. Without the Crit, we probably need the combination of the Tri-Attack, but it does mean we get the Tri-Attack now into the Rotom. So if that picks up the knockout, this puts us in a phenomenal position because we've got the Chill and Nay Boost. And Tri-Attack may be able to do it, you know? Yeah, there we go. The Crit coming in clutch for us in this one. Getting rid of that Rotom. It's huge for us. And now we still got the Trick Room up. Now we don't have any Max Turns left unfortunately, but like I say, we're sitting in a great position. So the Crit, really unfortunate for my opponent there. Allowing us the ability to take down those Pokemon, but Regirock hitting the field once again. And what's the last Pokemon Gastrodon? Okay, this is where we need the Gyarados, but never mind. We still got P2. We're fine. So I think what we'll do is go Close Combat into the Regirock. Yeah, we've got Close Combat there. May lose and we'll just go Tri-Attack. I mean, we could go Eury Impulse into the Gastrodon. How many turns of Trick Room got that one? Is it worth just getting damage onto it? And we've got Eury Impulse into it and just really weaken it. Yeah, I think we weaken it because the one thing is that we've got two Pokemon in the back. If Glacier goes down, then it becomes very difficult to deal with the Gastrodon with either of those two. Now, I know we've got P2 here, but I'm just thinking ahead. Can we just weaken it a little bit to make it easier for Landerous when it comes onto the field? Just to make sure that, you know, I'm not taking as much damage going forward and there's the Earth part and it will be into Glacier. We will go down to this, but we are gonna get the Eury Impulse. And the thing is now, we don't really want the Trick Room up anymore, just because P2 is gonna be faster than outside of the Trick Room. So we can just bring in Landerous and we can utilize Landerous and P2 just to deal with this Gastrodon. And both P2 and Gastrodon do have recovery. So this might take a little bit of time, but maybe not, maybe not as well. Let's see, we do have Rock Slide. There's always a way. And we do have Fly as well. So we can take advantage of that, dodge some attacks from the Gastrodon and maybe combination of Fly and a couple of Triattacks might be enough to do the job for us. So, let us see. Gastrodon, one of those Pokemon as well, you know? I feel like we'll start to be used a little bit more in this format because I think, okay, well, there's the cancellation because I think it's a really good utility with that Storm Dream ability, you know? There are a lot of really important grass types going around at the minute, which makes it awkward, but I think as well at the same time, it's a very strong Pokemon. A really good option as well and nice ground type as well to consider for your team building. Okay, well, we got a Bomb Mushroom. What a bonus. Okay, like promised, friends, we need to get the rental team for you. I'm gonna have to take a rental down that we have up currently, but like I say, I do have a bunch and I do apologize to those of you that have requested some of the older rental teams to be put back up. I just haven't had the time to get those up yet, but they are still to do. So, I will make sure I do put them up as soon as I can. Team we're gonna get rid of now. Ooh, it's tricky. I think probably this one. I think this one's probably one of the older ones. So, we'll not make that public and we'll make room for our new Tap Coco team. But it's been a bit of a glastry to put it on too short today, which I don't mind. I don't mind and I'm sure you don't as well. That's a really strong combination. And, you know, I really, really do love put it on too in this format. I think it's an incredible Pokemon and just that combination. The Gyarados is maybe a little bit of an odd pick, but I mean, I think it probably works in there for certain situations. And a lot of the time, you know, you've got that Pokemon tagged on the end for specific situations. So, if you do use the team and you do end up using the Gyarados for that double intimidate and whatever the situation feels right. Do let me know down in the comment section below. It would be great to hear. But there is the rental team, my friends, have a lot of fun with the team. I hope you really enjoy it if you do end up playing it. I think it's a really nice build. There's some really nice concepts in there, especially between the Regi Alecchi and the Tap Coco, that combination. It's so appealing just because of the electric tour and the transistor ability on the Regi Alecchi and just the sheer speed that that combination has, you know, we've seen in the past how good Tap Coco and Alolan Raichu is, but I feel like this combination is so much better. Like, nothing against Alolan Raichu, but Regi Alecchi is a bit of a cooler Pokemon. No, I'm gonna get roasted for that. I don't know, but yeah, there's the team, friends, have a lot of fun with it. Thank you so much for tuning into today's episode. I hope you have a great rest of your day. And like I say, thank you for bearing with me while I've not been able to get as much content out as I would have liked at the minute, but we will be back on the content train starting next week for sure. And we've got a lot planned, so it's gonna be a lot of fun. Make sure you do check out the stream for Players Cup 2 this weekend. It is the grand final starting this weekend, so it's gonna be great. And then you've got a lot of amazing games and amazing players to feature over the weekend before we crown a Players Cup champion, which is gonna be very exciting. So if you do catch it, I hope you enjoy it. Obviously, myself, Lou, Adam and Rosemary will be casting that event and bringing you all the entertainment from the Pokemon Twitch channel. So have a great rest of your day. I might be able to get another video up before Players Cup 2 stream, but if not, I will see you for our next one whenever that will be friends. Take care of yourselves and bye-bye.