 Hello everyone and welcome to the 9.30 a.m. to 10 a.m. session of the 2019 Open Simulator Community Conference. In this session we are happy to introduce a presentation which is called Eureka World, an Ecosystem for Learning. Our speaker is Oyi Shapira aka Tour Zane. Please check out the website found at conference.opensimulator.org for speaker bios, details of sessions and the full schedule of events. Now a little bit of background for you. Oyi is the founder, CEO and head of Pedagogy, excuse me, and tech of Eureka World, a learning open simulator virtual world used in 150 schools in Israel. And it's used to provide a world of creation and shared learning using three-dimensional multi-user worlds, which are combined with physical interfaces, things like 3D printers, robotics controllers, VR headsets and much more. This provides quality integration of learning patterns for students in the 21st century and has been implemented to exciting success rather for the third consecutive year in the education system. And for specifics of these projects, please see HTTPS colon slash slash www.eurekaworld.co.il. Now this session is being live streamed and recorded, so if you have questions or comments during the session, you may send tweets to app.opensim.cc and use the hashtag pound OSCC19. Welcome everyone and let's begin the session. Hi and thank you. So again, as it was mentioned, I'm Oric Shapira and we're going to speak about educational ecosystem inside a virtual world. Few very short words about myself. I'm coming from 30 years of internship in the high tech environment, mainly in ed tech technologies and in the last 10 years, I'm focusing on virtual world technologies and the development of 3D 3C environment. We will speak about it in a second. So first of all, what is this 3D 3C talking about for those who don't familiar with this definition? I took it from Professor Yesha Sivan is professor here in Israel who investigated a lot about virtual worlds. And I saw this definition is accurate and help us to build education system. It means that it's 3D environment of course, multiplayer community environment, creation place where people can create actually the space that they are living in and commerce. There is a commerce rules around of course app.opensimulator is one of the leading 3D 3C environment. But we took this conception and put it into education environment. So the first thing was that we understood that 3D environment is not only on the screen and we combined Arduino controller and video work and of course AR and VR into the system 3D printing and additional EEG and physical device into our work. I will do a one minute explanation about 3D printing and Arduino to explain the way we are seeing can work with education system. So for example, with this vehicle, the student is building the vehicle inside world and make it a vehicle with the programming and everything. And after they completing the project, we actually 3D printing it into the real life and start discuss about a strength of materials and how access is actually works and how wheels is turn around and so on and so on. So they actually have the full experience of making and real life design and not only staying in the computer arena. Another issue is the Arduino controller. It can be actually a bunch of different programming controllers, but we are talking about Arduino. So the students can build wind vane either with 3D printing or carpenter or whatever in class and then connect it through Arduino controller to the computer, to the Eureka world and actually doing sales rates in class based on the wind outside the class. This kind of combination we are talking about the full 3D 3D environment. We are also looking at the video. Very short issue. Of course, video is very common issue in virtual world, but we are talking about videos that the students create as part of the creation process inside world of bring it from the outside. So as you can see, our vision is to create a human companionship in enrichment environment. How we can actually integrate human action in the education process inside world. We already mentioned few words about Eureka world and we are going straight to the ecosystem issue. So by now we have 14,500 students and teachers in the system. We are working with over 150 schools, mainly in Israel, but also a few schools in USA and Ukraine. Already 330 teachers in Israel learn how to teach, build and learn inside virtual world. There are 3 municipalities, big municipalities in Israel that taking part in our ecosystem, 4 NGOs and of course the Ministry of Education. And we are actually talking about any kind of pedagogic approach that can be implemented inside the world starting with the PBL project-based learning and going to the problem-based learning, role-playing, learning by creation, of course gaming simulation and MOOC. So what is all about or what is the all excitement about ecosystem? The idea behind the ecosystem is that all the parts of the education system taking part in creating education in 3D3C and help each part to make it better. So actually the effort to make education in virtual worlds or 3D3C become easier because each part is helping to the other parts to push it further. So this is the ecosystem that we are talking about. It's of course combined schools, teachers, students, municipalities, academic institutes, the government or the Ministry of Education, commercial companies who serve the education, the non-profit organization and of course the parents and some kind of research. I will do a little bit about how we implement on each level our ecosystem and I hope it gives you a good idea of what we are doing. So first of all let's speak about the schools. Okay the students actually sitting in schools but we supply to the school the option to make it to change the way they are teaching at the school. What you can see here is a very unique project about Jerusalem in Israel. We worked on it for six months with 18 students inside school and at the end of the day all school played and learned about Jerusalem through the 3D environment. Through the open simulator we are talking about 300 students that actually learned inside the platform and it's keep going even today and this school is actually one of the leading in Israel which each student from fourth grade to sixth grade is learning in virtual world. This is another way that teacher inside school developed a game in the Eureka world teaching the part of the Bible and it's become part of the everyday learning inside school. Of course in order to do this process we must have the teachers with us and this will be my main focus in this presentation. First of all we developed full new management system focusing on teachers which include a bulk registration which means that the teacher can register all his class at once and control their password and username they can have a management tool that allows them to pull students to a certain place inside the grid so they have a little bit control about the student and they have the ability to change student permissions through a web interface and control better their class. They have a full statistic system that tell them which student spend how much time in which assignment and again they can know the data and keep the learning process. They can upload the object straight from the website into their island a group management and it can update content inside the primes through a website. This management system was a very first breakthrough that once we approach it with teachers they start to actually work inside the world. We also made the educators surprise bag a bunch of components that allow them to very easily build educational stuff inside world treasure hunt puzzle and so on. Okay and we developed a vast tutorial at the help center including a very very detailed walkthrough for teachers and students how to work in the environment and most important inward online training that we keep doing so far 330 teachers already made it and we have every week one hour support hour for each teacher who wants to ask questions. We also supplied them a way to build a very heavy curriculum but also gain money or revenue out of that when they are selling it for other schools. Okay The next step was the students and I become a little bit short of time. The main issue with students is to make them create inside world you can see here work of students in fifth and sixth grade in different projects that they're actually part of their curriculum inside schools and we offer them a learning by gaming again inside the same platform what you see here is a race game that they need to like a survival that they need to solve a lot of problems in order to get to the final stage. The municipalities two approaches that we are working with municipalities one is a combine and save resources for a lot of schools and the other one is a really big project based on a collaborative between different schools in the city one of the projects for example is Haifa game which is a Haifa model it's one of the big cities in Israel it was built actually by 10 different schools with 170 students from different schools working together on the same region and by that creating a full city identification the same project is now done in another city here in Israel. We also succeed to together three main colleges in Israel who are actually doing a teacher training a bad bell for example is one of them they're actually doing some of the practice of new teachers inside the virtual world so that those teachers when they come to school they're only already familiar with the approach and the idea behind it and few words about the ministry of education the ministry of education in Israel acknowledge the potential that come inside virtual world and today he sponsored the teachers training give a bit developing budget for new educational program and of course give the acknowledgement for schools to work in this environment and to move forward. One of the important things and this I will be in my last slide and I will open it for a Q&A will be working with NGOs working with the education system and allow them to build their own educational programs inside the Eureka world here you'll see a set it's one of the biggest NGOs in Israel working education and combine forces in order to push the idea behind the virtual world and the most important issue is to build the community and the hackathons and special days behind that combine all the teachers in the environment for one effort I will skip that one and almost in time I'm ready for question if there are any. All right let's see if there's any in chat and any questions please put them in local chat yeah Lux mentioned this is very impressive okay we have one from Alan Scott is this over the internet or land are there no restrictions from IT departments like in European or US schools and okay first of all yes it's over the internet and the server our servers are hosting in amazon we worked very hard to work through the security issues and we have solution for that we are probably can now work in any and legal issues all around Europe we support the Europe standard for security and privacy and we need to do a lot of changes in the open simulator regular structure to support this level but we are working in the secured environment for the minister of education in Israel okay and also we I've got a question here from Eileen O'Connor asking how do you get the teachers to buy into it and kids under 13 was another one from Alan. First of all about kids are under 13 I will not put a lot of 13th and if you have more question approach me but we not collect any information identity identity information and we secured the content inside our world and the other question was about how the teacher buy in how you get the teachers to buy into using the virtual worlds as I mentioned this is the whole idea behind the ecosystem we are pushing them the minister of education supporting us some of the municipality is supporting us and they are going again they are gained a very good training starting from 30 to 60 hours of training how to teach and how to build inside virtual worlds and we have now a very strong community of teachers that working in open simulator for more than three years so they can support each other we have in some schools a four or five six teachers that all of them working together on virtual world this is the idea behind the ecosystem idea okay well thank you very much and there's a couple other questions there too that you might want to talk with them about it afterwards especially about the ministries of education if you could just look at those that were in in local chat for after as well well thank you very very very much only Shapira for a terrific presentation as a reminder to our audience you can see what's coming up on the conference schedule at conference dot open simulator dot org and following this session the next session will begin at 10 a.m. in this keynote region and it's entitled going underground lapping tunnel in open sim also we encourage you to visit the oscc 19 poster expo in the oscc expo 3 region to find accompanying information on presentations and explore the hyper grid tour resources and oscc expo 2 region along with the sponsor and crowd funder boots located throughout all of the oscc expo regions