 All right, so let's go and prep our drone model now So hopefully you have gone and gotten the Unity package already downloaded and installed So once you've done that, let's move on and actually get everything set up inside of a scene. Okay? All right, so let's go and get our drone art all installed So hopefully you've gone and downloaded the Unity package. All right here I have it in a folder that's sitting on my desktop right now So I can actually just click and drag it into the project view here and it'll open up the Import Unity package browser here. And so we want to import all this stuff. So I'm gonna say import And then what we should do at this point is go and set up some basic folder structure in here So that way we keep all our assets organized. All right, and this can get out of control quite quickly So this is what I usually like to do. I'll create a new folder call it drone controller You know, I usually just take the name of the actual project All right, and then inside of here. I'll go and create my usual folder So I usually start out with art and then I'll do a code like so and Sometimes you go and also create like a prefab folder Tend to go back and forth. I'll just put the prefab folder in here though inside of the art folder All right, so let's move our quadracer art Into our art folder right here. All right, so this is all included free of charge for you guys So there's a nice cool little indie pixel drone right here a friend of mine actually made for me It was pretty sweet. I really appreciate it. It looks really cool sci-fi stuff like that. So Let's just go and click and drag this into the art folder here. All right I'm just gonna get rid of these folders that we're not using anymore and then let's go and Make a new folder actually for the inputs. All right, so I'm gonna say folder inputs and let's just drag and drop our Input asset into that input folder and in our main scene up here Let's go and delete our test input game object that we had and then delete our test input script If you haven't done so already. I'm just cleaning this stuff up right now All right, then let's move this scenes folder into the drone controller as well. All right, and Instead of calling this sample scene Let's actually save it as something else. So we come up here do a save as and we'll go and save this as drone controller dev Something like that And now we can go and just delete our sample scene. We don't need any of that stuff in there. All right, cool So with that all done, let's get the drone into the scene. All right, so I provided a prefab so drone one I'm just gonna drag and drop that into the scene. All right, and there we go We have our little drone here. I need a slow way down on the Camera stuff here may actually come up to my little camera and we will change the Max to let's say the men is like one Yeah, there we go. That's much better for this scale of a scene All right, so we got a drone inside the scene here So if we go and just explore the hierarchy here a little bit So you got the drone body underneath that we have all the arms and then underneath that we have all the propellers All right, so that way we can animate these guys Cool. All right, you know, it's a you know, simple model. Nothing crazy. It's just a really good model for us So, you know focus on so inside of our hierarchy panel up here. Let's also stay a little organized. So I'm gonna create an empty Game object called this my level group. I tend to like to have you know a master Game object that just contains all of my level assets and then over here in the inspector for that particular level group game Object, let's go and hit reset just so it's at you know, world zero And then let's drag the drone in here. Actually, we'll leave the drone out. We'll put the the Direction of light inside a level group. We'll put that inside of a empty game object as well called light group Because we also need to put in a reflection probe All right, so let's right click on this light group game object and let's go to light and we'll create our reflection probe It'll just help the lighting on everything Especially the drone to make it look a lot more realistic. We'll leave it right there for now. Okay? Let's go and scale down our gizmos Something a little bit better Very cool. Now, let's go and create a ground plane just for you know something for us to look at All right and collide with because we are going to be using the rich body so it's a right click on the level group say 3d objects and Select the plane and then I'm going to F2 on the keyboard and Rename it to ground now. Let's make this a little bit bigger for now Let's go to something like 10 by 10 by 10. I think that'll be plenty All right, so you know that looks pretty cool. It'll be nice to actually have you know a real color or maybe a texture And I've actually provided some for you guys so Let's go and make a new folder here in our art folder. So I'm gonna right click on it Say create folder and we'll call this Materials well, actually, you know it. I think I actually included all of it. So let me delete this here and Let me go to my folder here. Yeah, so you guys I have access to this and the zip file that contains the unity package All right, and we also I also included the indie pixel icon. All right, so we'll go over that here in just a sec So it's actually just click and drag. Well, actually what we can do is we can right click on the art folder and say show and explore and That'll bring up a little window here Let's open up our other window and I'm just going to copy this in here We actually have the materials all set up. All right, cool We'll probably have to reassign the textures to it though All right, so yeah, I just want to copy and paste that textures folder into our art folder right here And you you need you will go and re-import all that stuff for us All right, so I'm going to actually be using the gray grid here and yeah We'll just need to reassign the gray grid texture to the up beta there All right, and then we need to assign our gray grid mat to the plane in the scene right here All right, and there we go. So you can leave you can change the tiling I just set it at 300 by 300 You could actually set it at 100 by 100 and that would actually represent the real units because our grid is that 10 by 10? So 100 by 100 because it's by default. It's 10 by 10 So yeah, there we go. So now we've got all that set up Let's just do a really quick light bake So our reflection probe actually has something in it currently has nothing in it and to actually You know have the ground plane take it into account in our reflection probe We need to set it to a static object So just select the ground and in the inspector turn on the static toggle there Awesome. All right, so let's go to our lighting tab if you don't have it open You just go to window and then we go to rendering and our lighting settings And that'll bring up the little tab for you and all these guys are all dockable and you can tear them off and drag them around Put them wherever you want All righty, and so I'm gonna get a couple things set up always make sure my real-time low-malage Illumination is turned off at this point ShadowMass is fine. All these guys are fine. I do want to change the direct samples to 128 by 128 I really just want this to go be a really quick initial Light bake so I'm gonna set my light map resolution to 10 My map size 1024 this this machine is pretty fast Well, we'll do this. Yeah, I don't really need to do any inclusion and I'll do a default low-resolution All right, and so I'm gonna go and generate the lighting and that should take Maybe a minute or so. We'll see here in a second But yeah, by by turning the grid to a static It will then be Actually baked into our reflection probe. So it'll light our drone nicely. All right, so I'm gonna let this guy go Looks like it's gonna take I don't know about 40 seconds. So I'll be right back. And there we go We now have a light bake so you can see how the scene looks much better our reflection probe actually has the grid ground Taking into account, which then you know gets applied to the lighting on our actual model down here. So There we go So if you actually want to look at it just select the reflection probe and then you can see what the results were That looks much better. So if we just select the drone Look at that. We are all good to go. Get everything prepped ready to go So I think we're now ready to close out this section and move on to start to work on the physics. All right Thanks so much