 All right, so let's do this. There's still some some coughs throughout so not over the whole thing It's a very lingering But anyway, I Think this is cool in terms of overall notes and detail notes I think this is good to go in an actual rend if this was for a movie. We will probably say that this is too close Because of it's always like the magic camera That takes no damage even though it's a little shake here. It's still crazy for a real chopper to go through so CG no problem If this was work environments, we would say to close, you know, and textures that close, you know, it'd be blurry It's still fine here That new move is not too bad. The problem with it is I think it's too much I would take that's their building and then your camera is doing basically this like I Would cut that in half only because The the framing is off because you start in this right on the cup over pretty low Then we get pretty high. It's not too bad. But then we get really low Then we are really high and Then at the end as you go down, we're kind of exit there I we're kind of looking here and that's it's not very clear so throughout course of the shop There's a lot of the audience to go up and down and you want to make it clear and we're gonna look at the awesome animation So I would just say just reduce that it also makes it a bit CG where it's this big big move That with the physical cameras will be very very fast So I think cutting in half will be interesting because you still have this view and you get maybe so we're getting from You know, maybe maximum here, but because you have less Movement there, you know, you might be able to to frame the character better Just a bit and you can also have You know, maybe slight handheld or a bit further away So but you're still gonna have that motion so you don't have to go up and down up and down so crazy You want to follow that character? Actually, well, I sort of loop My slider really nice. I Like how you're swing here. It's not too fast Use it wait. I like that. I'll settle there on the I rest that foot here and then it's that's great You know, if you want the big detail stuff, it will be you're here. I'm back from here to here It's the same orientation especially when you go in so you could start curling fingers and Then here it might be Like this far out and then as you come in imagine on this pose the foot is here So it's still key frame here because even though it's off-screen But it would mean that you would start the rotation back in over time Here this is cool. It just feels a bit loose because you have This grip and then it's this grip. So maybe at this point the fingers would be lower It's gonna be higher. It's my adjustment maybe to see that. It's a tighter grip Same thing on the other hand Like from here, you know, there's the thing in the fingers basically you want to start doing finger work This feels like the linear key as your hand hits this part You have elbow movement going this way, but then nothing happens on the wrist Broken IK wrist. This is almost there's an arc, but it starts almost straight It was also very IK and the risk orientation doesn't change. So all that stuff was get rid of IK Armitis will extension. That's cool. Yeah, this is cool Down here Maybe as he's here you could at this point He starts to kind of magically go up Let's see right here. It'll chest up could bring up that head and Maybe to frame stronger the chest meaning that you know, he's curved this way and through here You want a really strong feeling of it was from this to up here Chest goes back. It goes back stretches forward really using that body momentum Propell himself forward You'd also argue he could pull on this as well. So as you push this imagine, he's Pulling pulling himself forward. So meaning that maybe By now that hand will be like this, but the hand will be just curved this way It's like I keep pushed to pull and pushed And it has that momentum going backwards. So the hand would rotate it back adjusts In and out points here, and we are here This one's awesome. I still love this same thing. No here, you know fingers always kind of the same You're so especially through here when you're quiet like this You can you can go slightly curled be a bit straighter and get at this point into a more More fisty thing It's fist fist fist fist Then almost Straighten a bit more You do kind of like ah like a fending out almost of hands So that here it doesn't feel so curled. This is really nice and it has a Feeling of stretchiness and it's ah and then the fingers are you know me like there's no tension. There's no That push off that tension is not here So finger stuff push. I know how much you would read it But you could try it where through here you start raising shoulders raising shoulders Arms up shoulders up and then shoulders down Get almost like that type feel like a triangle like spinning up Again at that speed not sure how much you would read it, but it could be interesting to see it might just be enough to see how much You might almost feel it also I'm not sure it's hard to see with those pieces, but we get to rotate that hip down this way Because it's this guy's pushing down and it's not that it's like a massive up Brings up that side of the hip, but you could still See if there's anything Make it feel just you want to feel that Stretch down that takes down that side of the hip a bit again. It might be too fast It will never see it. It might just be enough to feel it It is pretty fast though, but just in case I Was I'm not sure if this rake you're switching to high res or this is always low res But yeah, something Be cool though just for momentum Goes and I was just on this he bounces back pretty quickly You know and he is pretty big it would be cool to go home and on this Instead of bouncing so quickly You would have a frame of two him actually being flat hips against the building they're really flattens So it's so much momentum going forward Boom and then the bounce back will be here as you go now, so we flap Like that, and I feels like he's doing this bounce back immediately Here's to how that would look like kinds of momentum She's supposed to feel a bit light Cool to get a little arm change like once you hit here Same arm Which again if you flatten this it might help a bit, but as you go back you might want to you know Maybe your grip here is not as high. You also wouldn't break that wrist, so Your arm might be only this low like he's holding on and then throughout the course again like he'll be this low and Then over the course of this it brings up that arm Because you sliding down right that could be something just for a visual post change there I'll give if you can more squash here Try it try it to get into a pose like this but it's right down there To really give this feel of well, even I'm strong. I got to go down and squash And then jump off. It's a bit magical here That comes off. I was always a tricky thing with Hulk No, I never animated the Hulk But just so you can hear people just get massive weight and the force yet still make it heavy This is cool Same thing no post-changers and not so loose. It's very relaxed and all this Stronger tighter and poses Thumb Bring out this guy a bit more and then you can curl in same thing. Maybe this will be in I don't know I'm still up with some here But just something where you might stretch out the first two and then curl in the rest. Let's give it a bit more tension I mean, this is general And yes still massively whoa, it feels like he has lasso here and he holds on and someone just suddenly stops him and Comes to a stop here It's two more steps forward momentum is still there I mean I would continue and in this he could almost take two steps and Turn around on the last step, you know, so it's you still have that end framing And you might translate forward a bit with the camera, but it will continue the momentum in this one And then turn around. I think that could be interesting that way It doesn't feel like we need to finish it in this shot almost feels a bit for so you cut Cut an action like you're something like here There's something like this But again, like it feels like you translate curve Stops, so I would work on that a bit Yeah, this is also a bit much here. This feels like he's landing And purposely pushing off to crash onto this wall mainly because if you look at the speed and and then Sully faster, which is in real time I Second extra I am pushing off on purpose Which feels a bit weird unless He's being shot at anything. Well, I got a jump out of Out of danger mode here, but you know, there's no shooting before so this wouldn't be as clear So I probably I like I like the idea of him hitting it like this But maybe make this less Controlled not as fast of a push-off and it's more him bouncing around and being slightly out of control This is a very controlled pose and then suddenly yet he's out of control. So that's also a bit contradictory So I wouldn't go as fast and that's far and be more out of control pose wise and to match this And that's cool. It's really neat. I like all the posing afterwards the steps and all eyes are all really cool No, you're cool. He also could have a slight slide take another step It's here. Yeah Sliding forward slide turns around. Anyway, here's kind of what I have. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way and like and subscribe would be awesome. All right. Thank you