Loading...

Hand-Tracked Controls: Design and Implementation for Serious VR

5,538 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jan 2, 2017

In this 2016 VRDC session, Osso VR's Matt Newport explains the tremendous value of hand-tracked controls in VR for training applications and discusses the key design decisions developers face implementing hand-tracked controls and hand/object interaction in VR.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...

Visit our site: http://ubm.io/2ctNvqZ

  • Category

  • License

    • Standard YouTube License

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...