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Published on Apr 10, 2012
WAR OF THE ROSES is what happens when you take competitive multiplayer battles, subtract the airstrikes and assault rifles, add in horses and swords. It looks awesome, and Max Scoville got a chance to chat with Senior Producer Gordon Van Dyke, formerly of DICE, about how you make a competitive medieval multiplayer game.
Sorry for the crappy audio! It was our first segment on the floor at PAX :(
GAME: War of the Roses COMPANY: Paradox Interactive RELEASE DATE: Summer/Fall 2012 PLATFORMS: PC