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Uploaded on Aug 16, 2009
An introduction to using sqlite to store game state/statistics and interact with AI behaviors as implemented with Unreal Tournament 2004 and the Pogamut IDE. Sqlite can be run in-memory and may be more applicable to game AI development on handheld systems(iphone,android,pre) where resources and tools might be more limited. See http://code.google.com/p/sqlitebot/wi...