 I'm Rob from Mantik and I'm joined by Matt also from Mantik and we are going to show you in this series of videos how to play Firefight 2nd Edition. We're going to run through what the game is, kind of things like movement, shooting, assault, all the basics that you need to know in order to play the game but first of all Matt what is Firefight 2nd Edition? Firefight 2nd Edition is a game set in our Warpath universe so if you're not familiar with that that's our sci-fi setting for a lot of our games like Star Saga Dead Zone which a new edition came out just before Christmas and Warpath which is a big scale game. We have had a Game of Firefight before this is a whole new edition it's a squad-based game typically on a table 4x4 or 6x4 for bigger games probably takes 90 minutes maybe an hour for smaller games and you're going to be up against an opponent we've got a variety of missions it could just be a kill mission it could be capture some intel it could be capture some objectives and a number of factions from our Warpath universe such as we've got here you've got the the cunning rats or the... I like the user word cunning not their duplicitous well either I've just been polite and so you've got the vermin over there and I'm going to be using the enforcers today who are the kind of the human super soldiers yeah so we've actually got seven factions at launch so we've got obviously the enforcers and the vermin that we've got here we've got the asterians so they sort of like use a lot of mechs and a lot of robots sort of androids I guess like similar to elves I'd say in a little bit maybe kind of they're an ancient race that's been around in the galaxy for a long time you've got the forge fathers who are like the stoic sort of space dwarfs they're kind of very heavily armoured obviously squat as they would be and they have like a lot of mining lasers things like that you've got the marauders they're the greenskins kind of a collection of goblins orcs kind of hawks which are a bit like trolls you've got the gcps they're the human troops so there you kind of standard ones they're deployed on the planets by corporations so you imagine a galaxy where the corporations own entire planets or maybe entire solar systems and that's what the gcps are they are sort of sent out to these planets to try and defend them from attackers or even the local population who may not like being taken over by a corporation and then you've got the plague so the plague is like a virus that infects people turns them into blood thirsty beasts i think that's all seven probably i've forgotten one i think what's interesting with the warpath universe is that you can look at the the human side of it as actually the bad guys yeah because it is all about corporate greed um and taking over planets maybe without asking um so actually there is a from that perspective it's it's a little bit different yeah so we've got a game kind of set up here so how many points what's the kind of standard point size and how many models is that roughly i guess we've said um in in the book to give people some guidance that anywhere from about 500 points for a small game up to around about 1200 1250 you can fit on a four by four table yeah we've got 850 points here um if you've got big horde armies you might want to give yourself a bit bit more space once you're looking at 1500 points or more you probably want a six by four okay and so yeah we've gone for about 850 points each here at the moment obviously you've got more you're a bit more of a horde army than than the enforcers are um so i've got less less squads less models okay so i guess a good place to start before we get into the rules is we can have a look at a profile for one of the units so you know what stats you're looking for and that should we look at one of your enforcer operatives because they're like your core troop i guess in fact before we start what different troops are you we've got obviously troops and then what else can you have in your army so we've broken down the different types of units into troops specialists command and support okay um and the the type of unit is used in your force list building yeah um so you can have uh you get one free command um and after that you uh you can buy troops um and any combinations of troops and specialists and command can unlock unlock other things like your support units etc um so it's important to get the combination right and the balance right um but there are some restrictions on what you can do you can't just take all the tanks okay etc oh i'm i'm fortunate i do want to play um so yeah so everything the way the game works your models are grouped into squads yeah um and squads will cost a certain number of points um and then you'll be able to buy options for them or extra models etc so if we have a look at um a unit profile um this gives you all the statistics for a for a particular unit um and it also breaks down uh what weapons they've got what dice they roll what they need to hit uh wound etc and the options that they get as well um so the what we call the stat line on the profile you should see at the top will look probably quite familiar especially if you're a dead zone player um first thing we'd look at is the uh type yeah so in this case for my enforcer operatives it's troops which is what we've just talked about uh the next one in sp now that stands for speed um and on speed if you've got uh two numbers um and in this case my enforcer operatives have got six slash 12 yeah and that means when they make a normal advanced move on the table they can move up to the first number yeah six so they can move up to six inches if they want to move um in a kind of a sprint or a charge if they're going to an assault which we'll look at later they can move the second number okay so it's 12 and it's not necessarily always double right it could be different because you might have a fast or slow or or some other impediment um or bonus for for moving so actually so my crawlers for example they're 615 so it means they're six for a normal one but 15 when they're obviously charging in they can go really scurrying fast yes correct uh next along the line is sh now that's shoot so that value underneath the in my my case i've got four plus so that means when i'm rolling dice to shoot i need four or better in order to score a hit yeah for each for each dice similar to the next one along which is as which is for assault so when we're in hand turn combat um my guys have got here got five plus so they need a five or better to score a hit next one along a armor now this is slightly different to it is in dead zone so in here this is the number you require if i'm being shot at yeah uh you would require for example six plus to cause damage to me okay so i'm rolling against that yes that's a similar concept to kings of war the fantasy game which would be defense yeah okay hp is the number of hit points or health points that uh each uh each model has right so that's how much damage they can take so my enforcer operatives have got one hit point each so any two so two damage on my squad i would lose two models okay uh ne is nerve again familiar concept if you're a kings of kings war player uh that's the value there is what you need to pass a nerve test which might be if uh i as a result of a psychic attack or a specific order or maybe um if you've lost enough models you might be broken and therefore you have to take a nerve test they start to panic basically you need to rally them around absolutely he is your height um so that's used for determining line of sight and cover throughout the game depending on what terrain you're in another height of other models so is that a bit more abstract than say dead zone where it is like literally the height of the model or things like that is it a bit more like kings of war in that sense yes it's very much like the kings of war height system yeah so if you're used to that so it's a bit more abstract in that that uh in that way so you'll be drawing uh you'll be drawing uh lines and fire lines um and then depending on um how many models and height will be in or out of cover or in or out of site base is is literally just that is so each of the models in your unit what base size they're on yep so you know exactly what uh what size you should be using now us is unit strength again exactly the same as kings of war so you can see a theme here we've taken lots of concepts from other games that should be familiar to tomantic players so us unit strength that's used in usually in determining uh control of objectives okay if you've got a higher unit strength than your opponent you know a contested objective you'll win it so it's not just based on the number of models it is based on on unit yeah okay yes and then lastly on the line you've got your points value so that's how much it costs you to add that unit to your your army yeah okay so below your your stat line if the unit has got any keywords uh they'll be listed there so for example my guys have got advanced training anti-grab and controlled fire yeah um so those will have a special effect in the game i'll be able to maybe an exceptions to rules or given bonuses for doing certain things and then under that uh we list the the various weapons now if I look my enforcers I can see that I've got one leader and it lists out the this out their weapons and then four normal enforcers listing their weapons as well and it's usually split into your range weapons and then your assault weapons okay so you you've got that and then afterwards I've got number of options I can take for my for my operatives so I can take up to three additional ones and it gives me the points values and then I've got a number of options either on the leader or for heavy weapons or for upgrading to a medic yeah okay um and some of those options often have restrictions on you maybe only take one heavy weapon for example or up to one medic um sometimes it costs points values for that sometimes that's free okay so how many obviously you've got another stat there it tells you the number of dice you're rolling is it and the range for the weapons does it tell you that uh yeah so for example my genling 45 laser rifle has r 18 and that means it can shoot up to 18 inches okay um and it also has dice 2d that means I'm rolling two dice now in this game we're using d8 so eight sided dice yeah um so if my guy was uh shooting with the two dice um I'd also I'd roll those two dice and I'd look up that sh that shoot value yeah and it says I need four or more to hit okay with those two dice so if you've got a unit of say five enforcer operatives each dose has got the laser rifle that's two dice each you're rolling 10 dice 10 dice yes okay and let's say it is d8 so dead zone players will be familiar with that yeah uh if you come in from firefight first edition that's quite a big change but it does give us more granularity to make them all a bit different and kind of give them yeah because you're a wider range in the stats yeah yeah um an assault weaponry is is is similar and if any of those um if any of those themselves have keywords uh those will be applied there so it might be that you've got um uh specific keywords on your assault weaponry which makes it you know cuts through armor or something like that or gives you some remotes right cool so I think we've covered the basics there of what the game is so in our next video we'll have a look at well we'll start moving around and getting stuck in I guess so yeah in the next video join us for movement